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Mortal Online

Mortal Online 

General Discussion  » So.. how do you feel about MO's chances of success?

6 Pages « 1 2 3 4 5 6 » Search
147 posts found
  thinktank001

Apprentice Member

Joined: 12/13/08
Posts: 1122

8/07/09 4:02:13 PM#51
Originally posted by Einstein-DF

I am just as stunned as you are to see you not perma banned after the endless lies and misinformation you posted about DF over the years.


 

 

ROFLMAO,  Polar look out the DF SS are on patrol.  

 

  CuddlyBunny

Novice Member

Joined: 7/28/09
Posts: 54

No I''m not Matt Damon

8/07/09 4:21:32 PM#52
Originally posted by JohnCreed
Originally posted by Hammertime1

I'm still hopeful, and the dev's honesty regarding the state of the game is one of the reasons for my hope.

 

They have NOT been honest.

Proof?

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

8/08/09 10:51:01 AM#53

Horrible poll.

Where's the,
I think they're doing well enough and the game will be ok option.

  JohnCreed

Novice Member

Joined: 11/18/08
Posts: 62

8/08/09 2:38:00 PM#54
Originally posted by CuddlyBunny
Originally posted by JohnCreed
Originally posted by Hammertime1

I'm still hopeful, and the dev's honesty regarding the state of the game is one of the reasons for my hope.

 

They have NOT been honest.

Proof?

 

Have you played their abomination of a beta? It's an alpha. Even the bare basics don't work.

  vaylha

Apprentice Member

Joined: 3/28/09
Posts: 80

8/08/09 5:22:22 PM#55
Originally posted by JohnCreed
Originally posted by CuddlyBunny
Originally posted by JohnCreed
Originally posted by Hammertime1

I'm still hopeful, and the dev's honesty regarding the state of the game is one of the reasons for my hope.

 

They have NOT been honest.

Proof?

 

Have you played their abomination of a beta? It's an alpha. Even the bare basics don't work.

Haven't played their beta but have beta tested software for over 2 decades. So Mr. Expert what is the true definition of a beta in your mind? The Wikki definitioin ROFLMAO, or the MMORPG open beta sales kit invite that is called a "beta".

Betas in "real" software are extremely rough and barely hold together. Alphas don't get outsiders invited to them so guess it isn't an alpha.

I am sure that your idea of a beta is the typical Gamma or RC1 level of most software when they invite everyone so that they can hype it and stress test the login servers.

  natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 1271

Bookah

8/08/09 5:28:43 PM#56

I don't think it's getting a whole lot of attention so I think it will manage at least for awhile but it really needs to be great for word of mouth to get around. It looks better than Darkfall imo though so we'll see.

Playing: Star Wars: The Old Republic
-----------------
Excited for: Guild Wars 2
-----------------
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, City of Heroes/Villians, EverQuest 2, Tabula Rasa, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan. Champions Online, Aion
-----------------
Favorite MMO: Final Fantasy XI

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

8/08/09 5:50:06 PM#57

My enthusiasm has been cooled off, because of the laughable price for a pre-order. I'm still hopeful that it will turn out to be a good game. I'm no longer keeping up with MOs progress like I used to, though.

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1943

8/08/09 8:18:35 PM#58
Originally posted by JohnCreed
Originally posted by CuddlyBunny
Originally posted by JohnCreed
Originally posted by Hammertime1

I'm still hopeful, and the dev's honesty regarding the state of the game is one of the reasons for my hope.

 

They have NOT been honest.

Proof?

 

Have you played their abomination of a beta? It's an alpha. Even the bare basics don't work.


 

The proof is that they said if you paid for a pre-order , you could beta test the game game on a certain date. But the login server is down 99% of  the time. So people aren't getting what they were promised.

 

  fldash

Novice Member

Joined: 2/09/05
Posts: 146

8/08/09 8:22:04 PM#59

Already a failure... Only people keeping that ship afloat are ridiculous fanboys...

Former xFire user... I only wanted a game tracker and messenger, not a screenshot taker, video recording, broadcasting piece of bloatware.

  Zageron

Novice Member

Joined: 11/25/08
Posts: 22

8/09/09 5:42:35 AM#60

Funny how the BETA is currently about server stability. And the bare bones basics of the game.

  Erstok

Novice Member

Joined: 2/06/09
Posts: 581

Fanatics are picturesque, mankind would rather see gestures than listen to reason.

8/09/09 5:49:24 AM#61

Just like any other game to date filled with incompetence and people willing to declare jihad on anyone who questions there unusual love for a product that's made by someone who will do more damage then good.  Not just it's player base but to anyone outside the game who is either A considering of playing or B questions the game.  Whether it's by trolling or just a legitimate question.


When did you start playing "old school" MMO's. World Of Warcraft?

  Loke666

Elite Member

Joined: 10/29/07
Posts: 11712

8/09/09 5:59:15 AM#62

It depends on what you call a success and not. I think it will seel more than DF but less than WAR. 100K subs is not unlikely unless they botch up the launch, enough to keep the game running.

But it will never be a game with millions of players. Some messing up before launch is more ar less in every game today, hopefully the largest and most experienced companies like Bioware and Blizzard wont do it, and Arenanet that is headed by a perfectionist but even companies like Mythic, NC soft, SOE and Turbine makes misstakes before launch and releases games that are incomplete one way or another.

If you think a 100K subs is a fail however then I think the game will fail.

  joshe

Novice Member

Joined: 1/12/06
Posts: 387

8/09/09 8:57:38 AM#63


Originally posted by Loke666
If you think a 100K subs is a fail however then I think the game will fail.

Assuming this 100k is considered fail, then 1.45mln € of revenues coming from monthly fees + revenues coming from selling additional game clients (whether DD or boxed) would have to be a fail too.
I'd like very much to own such "fail product" and have >1mln € gross income monthly.

--
/thread

Remember, your advantage lies in your opponent's weakness (J)

  Xnxax

Novice Member

Joined: 7/23/06
Posts: 75

One who gets angry is deafeted~

8/09/09 11:28:32 AM#64
Originally posted by Kyleran

The odds are stacked against them, but the same can be said for any MMORPG under development, so few really succeed.

While it is true they are honest, doesn't change the fact they are an underfunded Indie developer who might not have the capital to carry off a good, reasonably feature complete launch which woud most certainly doom the game should they fail to deliver.

 


 

Yes quite so, but i still have hope, maybe a fools hope or a blind hope, but it is there. I think the gaming community, since WoW, has raised the bar on the expectations of what an MMORPG is supposed to look like at launch and also what defines successful. This has left Indie companies, such as Starvault, in a bit of a pinch. With the lack of funds and the lack of time that comes with it, so does a patience that must be within the community for the game to succeed. In other words, things are not going to be pretty at launch so get use to the idea, and God bless the fanboys and their blind hope because Indie companies need them more than ever.

Tried: EvE, DnD Online, LotRO, WAR, AoC,
Played: UO, SWG(pre-cu), GuildWars, FFXI, WoW
Liked: UO, SWG, GuildWars
Disliked: WoW, FFXI

  drel

Apprentice Member

Joined: 8/09/09
Posts: 623

8/09/09 5:42:01 PM#65

I'd be surprised if this game makes it as the posts from MO show nothing but frustration from people who are trying to test the game.

The posts go onto say logging onto the game is impossible becasue 1. the server is constantly down.  2. Even when the server is up, the game software doesn't allow anyone in.

It appears from the MO forum posts, the game is at least a year if not two years away from entry into the market.

  ghoul31

Novice Member

Joined: 4/21/04
Posts: 1943

8/09/09 6:00:02 PM#66
Originally posted by drel

 

It appears from the MO forum posts, the game is at least a year if not two years away from entry into the market.


 

The problem is they are running out of money. Thats why they took preorders for a game thats still in alpha stage. So they will end up releasing it this year. And it will be an unfinished piece of garbage, just like Darkfall.

 

  drel

Apprentice Member

Joined: 8/09/09
Posts: 623

8/09/09 6:10:06 PM#67
Originally posted by ghoul31
Originally posted by drel

 

It appears from the MO forum posts, the game is at least a year if not two years away from entry into the market.


 

The problem is they are running out of money. Thats why they took preorders for a game thats still in alpha stage. So they will end up releasing it this year. And it will be an unfinished piece of garbage, just like Darkfall.

 


 

Agreed-there are allot of complaints from the MO forums from people who feel they were offered a product that was said to be in beta, yet from what you read, it appears to be an early alpha, if that.  People are beginning to ask for their money back so I dont think SV can survive because of that and like you said, sounds like their running out of money.

Makes you wonder how "indie" companies will survivie if at all creating games.

  rav3n2

Elite Member

Joined: 5/20/06
Posts: 1554

"Only the dead have seen the end of war" Plato

8/09/09 7:04:43 PM#68
Originally posted by drel
Originally posted by ghoul31
Originally posted by drel

 

It appears from the MO forum posts, the game is at least a year if not two years away from entry into the market.


 

The problem is they are running out of money. Thats why they took preorders for a game thats still in alpha stage. So they will end up releasing it this year. And it will be an unfinished piece of garbage, just like Darkfall.

 


 

Agreed-there are allot of complaints from the MO forums from people who feel they were offered a product that was said to be in beta, yet from what you read, it appears to be an early alpha, if that.  People are beginning to ask for their money back so I dont think SV can survive because of that and like you said, sounds like their running out of money.

Makes you wonder how "indie" companies will survivie if at all creating games.

 

Its a really simple answer, if this does indeed happen I have the feeling EVE is probably the last successfull sandbox to ever be produced, all of the major companies are all shifting towards the "WoW model" not that there is anything wrong with that but tbf in  a couple of years we are simply out of any other options than to play Theme park MMOs, as of me, I think MO will def be my last "wait and see" sandbox in development, if it doesnt manage to deliver a decent product then I will just not follow indie companies with these sort of products anymore and rather spend my (already little) playing time into theme park mmos.

Its obvious that the bedroom coding days are just gone and even indie companies need alot of financial backing to be able to create anything, and from all the feedback there is really no model they can follow to allow them to get any extra financial backing without investors all in all I think indie development will really die out in the next few years, and this is not really only for MMORPGs but game development in general, indie companies will most likely produce stuff like Plants vs Zombies and Mistery Case Files type of games, so expect alot of Halos and WoWs coming up cause we will get whatever the big companies decide to feed us.

  joshe

Novice Member

Joined: 1/12/06
Posts: 387

8/09/09 7:32:29 PM#69

rav3n2: I agree that it's a last chance for sandbox approach for next 5 yrs. But indie dev studios creating single player games, started to be successful. Look at ACE studio or 2dboy. Their products cost ONLY 20$, and beat 2/3 of high budget games.

But pure online games have no chance without couple mlns of papers.
I wouldn't consider preorder type of beta only as a way of getting additional funds. They can earn about 500-600k. This is nothing in the ocean of needed funds for a mmo game they are creating.

I still wonder, why people expect to get golden mountains, when they clearly see what is included in the box. The worse, they misinterpret access to tests of a product in development, with a finished, and released product.

--
/thread

Remember, your advantage lies in your opponent's weakness (J)

  Zyke

Novice Member

Joined: 4/12/04
Posts: 335

8/09/09 8:09:05 PM#70

I don't understand why everyone and their fucking mother is an expert on every game they've never played.Seems like this is the case with every not-yet released game in existence. It would be like claiming your a doctor because you saw a clip from an episod of House on youtube.

  drel

Apprentice Member

Joined: 8/09/09
Posts: 623

8/10/09 12:08:57 AM#71
Originally posted by joshe

rav3n2: I agree that it's a last chance for sandbox approach for next 5 yrs. But indie dev studios creating single player games, started to be successful. Look at ACE studio or 2dboy. Their products cost ONLY 20$, and beat 2/3 of high budget games.

But pure online games have no chance without couple mlns of papers.
I wouldn't consider preorder type of beta only as a way of getting additional funds. They can earn about 500-600k. This is nothing in the ocean of needed funds for a mmo game they are creating.

I still wonder, why people expect to get golden mountains, when they clearly see what is included in the box. The worse, they misinterpret access to tests of a product in development, with a finished, and released product.


 

Agreed-EVE seems to be the last successful sandbox game. I get the impression from reading the MO forums the game developers didn't have allot of cash to begin with.  They have allot of great ideas for a game, but as you say, without proper financial backing and a heavy cash reserve, those great ideas are not going to be able to be implemented. The posts say the initial 10K of pre game orders weren't even sold. The pre-orders were selling for between $98 to $75 dollars.  Reading the posts, that what upsets so many people, in that they thought they had purchased a product that was further along in development than it actually is.

Maybe the developers can sell their idea to a large gaming company. I read the developers aren't even online on weekends anymore and shut down the server. Not that the server was really up according to the posts.

All of what is going on, doesn't sound good for MO.

  joshe

Novice Member

Joined: 1/12/06
Posts: 387

8/10/09 6:32:11 AM#72


Originally posted by drel

Agreed-EVE seems to be the last successful sandbox game. I get the impression from reading the MO forums the game developers didn't have allot of cash to begin with. They have allot of great ideas for a game, but as you say, without proper financial backing and a heavy cash reserve, those great ideas are not going to be able to be implemented. The posts say the initial 10K of pre game orders weren't even sold. The pre-orders were selling for between $98 to $75 dollars. Reading the posts, that what upsets so many people, in that they thought they had purchased a product that was further along in development than it actually is.
Maybe the developers can sell their idea to a large gaming company. I read the developers aren't even online on weekends anymore and shut down the server. Not that the server was really up according to the posts.
All of what is going on, doesn't sound good for MO.

I have couple things to say. Henrik (SV CEO) prepared damn good for development of MO.
He was planning it since 2002 - first concepts, lore, mechanics. 1st stage of development started in 2005, after he attracted couple investors, and obtained enough funds not to worry about it. Then brought SV onto stock-exchange and found additional investors (among them are couple followers, who invested couple thousands €/$ buying stocks) ;)
Question: "they do not have money" is insane. If this was true, they would
a) put development on hold
b) make an agreement with a publisher
They are still developing it without problems regarding funds. They had couple lucrative offers from game publishers - regarding your idea to find a publisher who will defray development costs. I praise the lord they didn't make any agreements, or bye bye full loot, fpv only + ffa pvp, and welcome safe zones and other same themepark shit.
AV had to loan additional couple mlns € to release their product. But those are 2 different bussiness models.

I agree that price they set for the game box is too high - let's be serious.
Just because they didn't sell all 10k copies is explainable. Once it's because of high price of boxed version.
So why don't just buy a DD ? Simple, because of dividing beta access onto blocks.
Waiting additional 2-3 weeks and buy a final version is a short term. Especially for players who won't ever buy another mmo on spec (most of them are DFo followers).
It's not that I want to see the game before buying it. I'm in the 1st group, which can wait 2 weeks instead of uselessly counting days, till the block in which I was assigned is granted beta access. I'm following development for 1.5y, I can wait couple weeks. (tbh I have to find a way to pay in $ firstly, cause € currency + european VAT is a f*** ripoff)

I've seen enough of what is now in the game, know the problems SV is encountering (server stability is not their fault, as they have only some part in developing serverside software). Seeing how fast they are hunting bugs, adding (I should say: turning on) new features/mechanics/things and the most important: informing players about wtf is currently going on - by changelog, irc, even twitter - still makes me wonder, why other companies just can't develop their own products in such a simple way: with passion, with a reasonable approach to community and so on. It's a simple thing to come to own forums, answer couple questions (devs still answer PMs!), prepare some video footage including things wanted to be seen, say something about current state of development, or even bash publicly some trolls crushing them with cruel logic. Yeah, some devs tried to do couple same things, but only at the beginning.

I have no idea what will I play if SV fails. Its over with mmo gaming.
Going back to UO PT freeshards ? It's 2009 ffs.

--
/thread

Remember, your advantage lies in your opponent's weakness (J)

  Lord_Ixigan

Novice Member

Joined: 3/23/08
Posts: 559

"Shut the face hole! I am preparing to say things!"

8/10/09 6:41:25 AM#73

I'm going to make a long-term, hard decision about a game based solely on it's price (which included shipping), what other people who haven't played it either say about it, what jaded trolls say about it, and generally nothing else. Not going to include any educated guess based on years and years of playing video games. Not going to include any factual knowledge about the game because I haven't played it.

Nope, I'm just gonna rant for five pages about this and that feature being, instead, that OR this based purely off of speculation. Then I'll continue with another three pages about how it's far more expensive than most games. After that a brief interlude about how the studio is completely broke, because they said that pre-orders will help fund the developement. Of course that will also be based off of innuendo and speculation because I don't work there, nor do I know anyone who does.

Then I'll continue on for another page about DF clone this or UO failed clone that, in the end not really making much sense. Certainly the entire thing will seem very convincing because I'll add capitalized words, the equivulent of yelling. And as everyone knows the louder you yell, the more right you are. Just to help my long-winded point that isn't actually a point based on anything solid I will degrade and insult anyone with valid points. Hopefully this will cause them to flame me, and I will then swoop in and think I've claimed victory.

  Ekadd

Novice Member

Joined: 7/09/09
Posts: 129

8/10/09 6:47:46 AM#74

Watched some video and see some screenshot on offical site and was thinking to give it a chance for mortal online.But when i see a video you playing on your toy from first person, i give up this game.Its not my style to play MMORPG from first person, reminds me first person shooters.And my head hurts after play games like that because of first person camera. /pass

  Elsabolts

Advanced Member

Joined: 10/03/06
Posts: 1974

Life Liberty and the Pursuit of those that would threaten It

8/10/09 6:59:58 AM#75
Originally posted by Zyke

I don't understand why everyone and their fucking mother is an expert on every game they've never played.Seems like this is the case with every not-yet released game in existence. It would be like claiming your a doctor because you saw a clip from an episod of House on youtube.


 

Gamers like everyone else have opinions and want there game to susceed, Im one of the ones who bought the box edition and will be charged another monthly fee before my start date of block E  Sept. 14th and the renew date of i believe 9 Sept. I did ask in the forums what if the worst happens and the company goes belly up. Not alot of responces but the ones i did get said i SHOULD get my money back not would. So i would say its a crap shoot for now. Can be no worse than the promises made by Funcom before there release of AOC,

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