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Aion

Aion 

General Discussion  » Aion Instanced??

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86 posts found
Ephimero

Hard Core Member

Joined: 10/18/06
Posts: 1839

8/06/09 11:35:25 AM#26
Originally posted by RedwoodSap
Originally posted by Ephimero
Originally posted by RedwoodSap
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

 

Show me an EQ video featuring this ammount of people without crashing.

www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

Compilation in which several shots are full with people practically standing on top of each other.

Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

 

None of those videos come even close to the ammount of people displayed in the one I posted.

argos5

Novice Member

Joined: 7/04/08
Posts: 225

8/06/09 11:38:34 AM#27
Originally posted by RedwoodSap
Originally posted by Ephimero
Originally posted by RedwoodSap
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

 

Show me an EQ video featuring this ammount of people without crashing.

www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

Compilation in which several shots are full with people practically standing on top of each other.

Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

 

So... i watched your videos... and the first thing I noticed was that there were people lag-jumping all over the damn place.

FastTx

Novice Member

Joined: 8/23/05
Posts: 639

8/06/09 11:39:45 AM#28
Originally posted by RedwoodSap
Originally posted by FastTx
Originally posted by Prankster
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?


 

You are an idiot. Aion CAN handle it, and does in the Abyss.

The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.

Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.


 

Again. It's a TUTORIAL ZONE. The game opens up 20+... and guess what? Not instanced.

sa1yaman

Advanced Member

Joined: 4/17/06
Posts: 220

8/06/09 11:40:16 AM#29

Warning we have a fanboy here. I going to be one too. 

 What's the matter? Scared that Aion will suck some remaing EQ players away? So that you will see even more empty zones? And yes CUTESY smile icon? Big deal. Far better then stare at obsolete craphics of EQ.

 

Playing: Aion, Failed Earth
Waiting: Final Fantasy XIV, JGE
If a game has all the features of WoW, its nothing but a WoW clone, but if it lacks any of them, its incomplete.
"I like carebears. Watched them when I was a kid."

AtrusV

Novice Member

Joined: 7/21/07
Posts: 117

8/06/09 11:56:09 AM#30

It'll be nice if the game opens for everyone at lvl 10, but at lvl 20 i see it like AoC. It's like, i don't see anybody, maybe i confused and pressed Single Player in the main menu..... oh wait

Now playing EVE and Aion

Aviyur

Novice Member

Joined: 2/27/09
Posts: 61

8/06/09 12:00:30 PM#31

For clarification. The starting areas WHERE YOU CAN NOT MEET THE ENEMY FACTION are instanced.

Every zone where PvP can happen in is non-instanced, why'd they do this? Fuck knows. But it doesn't really affect the core of the game.

WoW nerds beware, I come equipped with lazers and anti-QQ missiles. If you mess with me, I will $%£@ you.

Sigilaea

Hard Core Member

Joined: 3/19/07
Posts: 123

8/06/09 12:07:08 PM#32

Just curious now. How many people does the Abyss hold now without crashing?

MindTrigger

Hard Core Member

Joined: 12/19/07
Posts: 383

8/06/09 12:19:36 PM#33

This comes down to personal preference.  Some people are ok with instanced zones, and some are not.  I personally cannot tolerate it because it constantly rips me out of immersion in the game world. I hate talking about the mechanics of the game client while I am trying to escape into a virtual world.  When I am having to ask my friends what "zone" and "channel" they are in, I have trouble staying engaged in the game world. It also takes away from the persistent world aspect of the game in my opinion, and it lowers your ability to meet people and have random adventures with strangers.

I understand this doesn't bother many people, but for those of us who long for game devs to get back on track developing large open persistent worlds again, this is a smack in the face.  I was seriously considering trying this game out for lack of anything else to play right not, but this pretty much put an end to that idea.

G A M I N G O N L I N E S I N C E |1995|
P L A Y I N G |guild wars|
M M O P L A Y E D |swg|eq2|gw|wow|tr|lotro|aoc|fe|
M M O W A T C H |earthrise|mortal online|guild wars 2|the secret world|

FastTx

Novice Member

Joined: 8/23/05
Posts: 639

8/06/09 12:40:49 PM#34
Originally posted by Sigilaea

Just curious now. How many people does the Abyss hold now without crashing?


 

Aion.. Crash? Clarify please, because that question is assuming the abyss has crashed, and also assuming the Abyss is one zone.

FastTx

Novice Member

Joined: 8/23/05
Posts: 639

8/06/09 12:49:12 PM#35
Originally posted by MindTrigger

This comes down to personal preference.  Some people are ok with instanced zones, and some are not.  I personally cannot tolerate it because it constantly rips me out of immersion in the game world. I hate talking about the mechanics of the game client while I am trying to escape into a virtual world.  When I am having to ask your friends what "zone" and "channel" they are in, I have trouble staying engaged in the game world. It also takes away from the persistent world aspect feel of the game in my opinion, and it lowers your ability to meet people and have random adventures with strangers.

I understand this doesn't bother many people, but for those of us who long for game devs to get back on track developing large open persistent worlds again, this is a smack in the face.  I was seriously considering trying this game out for lack of anything else to play right not, but this pretty much put an end to that idea.


 

It bothers me people have this issue because they will outlevel the area very fast. It's not so gamebreaking when everything this game is about happens post 20-25. 1-20 is to get everyone (especially new MMOers) accustomed to the game before they have to deal with a wide open game with less direction. Following me? If you were new to MMO's, wouldn't it be easier to start off on a linear progression? Wouldn't the most frustrating thing on launch would be standing in line to kill the mobs you want?

Seriously people will be thankful for this on launch and won't even realize it. Unless you are trying to group with a friend on another channel you won't even realize it. Even then, just right click their name, select to join their instance and BAM you are playing together.

heartless

Elite Member

Joined: 1/05/04
Posts: 2147

Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan

8/06/09 12:51:37 PM#36
Originally posted by argos5
Originally posted by RedwoodSap
Originally posted by Ephimero
Originally posted by RedwoodSap
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

 

Show me an EQ video featuring this ammount of people without crashing.

www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

Compilation in which several shots are full with people practically standing on top of each other.

Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

 

So... i watched your videos... and the first thing I noticed was that there were people lag-jumping all over the damn place.

The videos are from like 2001 a lot of people played on dial-up back then.

SaintViktor

Elite Member

Joined: 3/17/07
Posts: 2436

8/06/09 12:54:36 PM#37

That video is hilarious but yet so true. I like part 1 better when you suck the soul out of the fish and apparently it winds up in your  backpack. ;)

AtrusV

Novice Member

Joined: 7/21/07
Posts: 117

8/06/09 1:18:39 PM#38

How much time can you delay until you reach lvl 20 without dying and knowing how to play a MMORPG just by playing other titles as WoW, L2.....? Knowing the game mechanics more or less, you know....

Now playing EVE and Aion

//\\//\\oo

Apprentice Member

Joined: 4/17/04
Posts: 2225

"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

8/06/09 1:22:25 PM#39

Somewhere between AoC and EQ2 in terms of instancing.

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

AtrusV

Novice Member

Joined: 7/21/07
Posts: 117

8/06/09 3:33:46 PM#40

I didn't play EQ, just WoW, GW, L2, CoH, AA, EVE...

Now playing EVE and Aion

Gscully

Apprentice Member

Joined: 2/02/06
Posts: 45

8/06/09 3:47:50 PM#41
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.


 

So you have no friends? That is so sad, but not reason enough for NCSoft to rewrite the game. Go back to your non-instanced game pls.

Cammy

Hard Core Member

Joined: 8/22/06
Posts: 533

8/06/09 4:07:35 PM#42

 wow - the QQ on the forums today are very tasty...

 

To address the OPs concern (Im sure its been said but Im too lazy on my lunch break to read through all the pages). Instanced zones like that (also the same ones they use in Guild wars) are only for the starter zones... from 1-19 I believe to be specific.

 

This is so it isn't over populated. Its IMPOSSIBLE to please you people. If there wasn't instanced zoned, we'd hear posts like "I can't do anything because the mob I try to kill is always tagged by another player" or "why is it so crowded everywhere I go - there's only 2 starter zones this game sucks". Seriously - these instanced parts are so minor - if it stops you from playing Aion - good riddance I say...

 

 

Sigilaea

Hard Core Member

Joined: 3/19/07
Posts: 123

8/06/09 4:42:39 PM#43
Originally posted by FastTx
Originally posted by Sigilaea

Just curious now. How many people does the Abyss hold now without crashing?


 

Aion.. Crash? Clarify please, because that question is assuming the abyss has crashed, and also assuming the Abyss is one zone.

 

Forgive my ignorance I  haven't played yet so my question is probably out of context. What I am asking is, do you lag or hitch or slow down alot when in the abyss? How many people does it take to make my Framerate drop below something playable (20ish) ?

Sovrath

Elite Member

Joined: 1/06/05
Posts: 4929

8/06/09 4:45:18 PM#44
Originally posted by Cammy

 wow - the QQ on the forums today are very tasty...

 

To address the OPs concern (Im sure its been said but Im too lazy on my lunch break to read through all the pages). Instanced zones like that (also the same ones they use in Guild wars) are only for the starter zones... from 1-19 I believe to be specific.

 

This is so it isn't over populated. Its IMPOSSIBLE to please you people. If there wasn't instanced zoned, we'd hear posts like "I can't do anything because the mob I try to kill is always tagged by another player" or "why is it so crowded everywhere I go - there's only 2 starter zones this game sucks". Seriously - these instanced parts are so minor - if it stops you from playing Aion - good riddance I say...

 

 


 

Actually we did. In the first beta event people were screaming that more instances needed to open up because of all the "lag".

It was customary ot see posts like "4 (I think it was 4) instances are just not enough" and "I can't test this game because of all the lag, nice going NC"

 

etc.

Laughing-man

Advanced Member

Joined: 4/23/09
Posts: 511

I thought what I'd do is I'd pretend I was one of those Deaf-mutes.

8/06/09 4:48:40 PM#45
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

 

Ever try killing a named quest mob with 50 people waiting their turn trying to get it?

That would be what would happen without channeling in the first few zones.

Yeah I really want to camp a monster for a few hours for a single quest, I'm sure you do too.. 

/rolls eyes.

ozy1

Advanced Member

Joined: 7/22/05
Posts: 107

8/06/09 4:53:00 PM#46

.

ozy1

Advanced Member

Joined: 7/22/05
Posts: 107

8/06/09 4:53:38 PM#47
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

 

wont see you in Aion then :)

Bureyku

Novice Member

Joined: 1/05/09
Posts: 421

8/06/09 5:00:26 PM#48

There are very few zones where there is no PvP allowed either via rifts or open PvP.  These zones are instanced.  The reason is largely because these are starter zones where players are introduced to the game and complete a large number of quests to get them up to speed with their class and make their first class choice when they ascend. 

This is an absolutely miserable experience in MMORPG's at launch.  It is a smart decision, but most would prefer for there to be numerous starting areas to spread out the population.  You know what those games do though?  They close the selection of starting areas if population gets high thus achieving the same effect, but even worse to some who can't play with their friends and freely switch instances.  This is a pretty good system all things considered.  It's like the first couple days in game, and you can switch all you want. 

Also after launch, just like in AoC, there won't be so much flooding in these areas to cause there to be more than 1 instance anyway so if it is that big of a deal to you, and it gets your panties in a wad just wait until a couple months after release.  You are probably the type that is over critical of things anyway and could use a couple months more polish.

//\\//\\oo

Apprentice Member

Joined: 4/17/04
Posts: 2225

"The dreams of youth are the regrets of maturity."

-The Lord of Darkness from Legend

8/06/09 5:58:37 PM#49
Originally posted by AtrusV

I didn't play EQ, just WoW, GW, L2, CoH, AA, EVE...

 

  It's about as instanced as if you were to make durotar sized zones in WoW; that is if you were to partition Kalimdor/East into several zones, then that would be similar to what Aion is now.

 Aion also has "channels": That means that every zone has several instances of the same zone so that players never run out of mobs; you can change channels manually (up to 10 that I've seen).

 

 

This is a sequence of characters intended to produce some profound mental effect, but it has failed.

1977

Novice Member

Joined: 8/01/09
Posts: 54

8/06/09 6:21:15 PM#50

Nice posts RedwoodSap, but I think you are talking to a brick wall. None of these newer gamers have any idea what they are talking about. I personally raided in EQ with 60+ people on a regular basis. And everything was non-instanced! Was completely common for even 30-40 MORE people to show up doing other raids or wanting to leech faction off your raid. And the game didn't crash or lag. My computer would lag a bit, but not the game. I turned off all spell effects when I raided and it was quite smooth. But if they never played EQ, they would never know that. Anyone that has played EQ knows what the hell we are talking about. These guys think AION is some kind of revolutionary game. "AION gives you wings!" - yeah...so does Perfect World, but in Perfect World I can actually fly.

@Argos: thats not lag-jumping...that's bard haste...yeah...it's fast.

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