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Aion

Aion 

General Discussion  » Aion Instanced??

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86 posts found
BaconJA89

Apprentice Member

Joined: 10/24/08
Posts: 74

 
8/06/09 10:53:34 AM#1

 Watch this video review.  At 3:10 in the video, he talks about how populated zones have different "Channels" you can warp to a la Guild Wars.

 

http://www.youtube.com/watch?v=CtOvpWToe38

Prankster

Hard Core Member

Joined: 2/26/04
Posts: 91

People Suck Avoid Them Whenever Possible

8/06/09 10:54:32 AM#2

yea it is.

Another reason why i passed on this one.

Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,SWG,EVE,WAR,DF...

ozy1

Advanced Member

Joined: 7/22/05
Posts: 111

8/06/09 10:55:33 AM#3

only at the start so theres not too many people

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

8/06/09 10:57:05 AM#4

Heavily instanced, much more than the 10% of geographic area they promised during production, that  instancing would be limited to.

I have to pass on Aion also in part due to this.

 

Ephimero

Hard Core Member

Joined: 10/18/06
Posts: 1839

8/06/09 10:57:38 AM#5

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

8/06/09 10:58:50 AM#6
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

jusomdude

Apprentice Member

Joined: 11/21/06
Posts: 758

Variety is the spice of life, unfortunately, it's also the bane of balance.

8/06/09 11:00:14 AM#7

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

Ephimero

Hard Core Member

Joined: 10/18/06
Posts: 1839

8/06/09 11:00:18 AM#8
Originally posted by RedwoodSap
Originally posted by Ephimero

Its only for the first two areas, which should las about 15 hours of /played.

Big deal, really.

Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

 

Good thing there's only 1 starting area per faction then.

AKABoondock

Hard Core Member

Joined: 7/24/09
Posts: 60

8/06/09 11:03:08 AM#9
Originally posted by Prankster

yea it is.

Another reason why i passed on this one.

 

 

Having to select a channel that you can change at any moment you want is a reason you are passing on Aion? I didnt even notice it until the 3rd beta. Geez.

teco221

Apprentice Member

Joined: 1/20/06
Posts: 297

8/06/09 11:03:24 AM#10
Originally posted by Prankster

yea it is.

Another reason why i passed on this one.

 

Because you hate there are different instances???  I love the idea for beginning zones, because so many people will want to level at the same time, more channels can solve the problem of doing quests and farming bosses.  Also, instances are only first 2 zones... Please read some more about the game first.. or Play the game first.. 

 

At first, I know about both games Aion and Champion Online, my first choice was CO, because I dislike (more like I really reallly really hate) NCsoft, but after I got bored from stupid Warhammer.  I went to play Chinese version of Aion, I like it.  It's great, NCsoft has done a lot of things right for this game.  There are some flaws but overall it's better then AOC and Warhammer for sure.  

 

Even there are so many channels, you can use region chat to talk to people.  In beta, they disable the function, again if you guys read about the game or know at least know a little bit more maybe won't post something like this.

Prankster

Hard Core Member

Joined: 2/26/04
Posts: 91

People Suck Avoid Them Whenever Possible

8/06/09 11:03:33 AM#11
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?

Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,SWG,EVE,WAR,DF...

teco221

Apprentice Member

Joined: 1/20/06
Posts: 297

8/06/09 11:06:46 AM#12
Originally posted by Prankster
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?

 

Again, Prankster please understand the game more, before reply....

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

8/06/09 11:07:20 AM#13
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

supbro

Advanced Member

Joined: 7/01/08
Posts: 301

8/06/09 11:08:10 AM#14
Originally posted by Prankster

yea it is.

Another reason why i passed on this one.

 

I love how you "passed" on this game but still find time to visit the Aion forum :))))

Success breeds haters i guess

Aion Gives you Wings!!!

argos5

Novice Member

Joined: 7/04/08
Posts: 225

8/06/09 11:09:04 AM#15

I would like to add that you can switch zone channels at any time, should you and your party members be divided into two separate zone channels.

jusomdude

Apprentice Member

Joined: 11/21/06
Posts: 758

Variety is the spice of life, unfortunately, it's also the bane of balance.

8/06/09 11:09:10 AM#16
Originally posted by Prankster
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?


 

Are you aware that technology has limits?

Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.

teco221

Apprentice Member

Joined: 1/20/06
Posts: 297

8/06/09 11:11:31 AM#17

OMG!!! People, instances are only for first 2 zones, and the reason has been talked over and over again... some people just don't get it......

 

I was in a fortress defending in Abyss, and there were a lot of people everywhere NPC + PC, so techonogy is there.  Again it's only for FIRST 2 ZONES!!!!!!

NovaKayne

Hard Core Member

Joined: 3/04/04
Posts: 334

That is just my opion and we all know what THAT is good for!

8/06/09 11:11:33 AM#18
Originally posted by jusomdude
Originally posted by Prankster
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?


 

Are you aware that technology has limits?

Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.


 

Oh how quickly they forget the Dwarf city Ironforge was it?

 

That one city caused the WHOLE ZONE around it to lagg so horribly I left the game.  Came back a month or so later tho.

Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

FastTx

Novice Member

Joined: 8/23/05
Posts: 639

8/06/09 11:13:26 AM#19
Originally posted by Prankster
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?


 

You are an idiot. Aion CAN handle it, and does in the Abyss.

The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

8/06/09 11:16:54 AM#20
Originally posted by FastTx
Originally posted by Prankster
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?


 

How about a third option.

Server coding that can display the "MM" in MMORPG?

Wouldn't that be novel?


 

You are an idiot. Aion CAN handle it, and does in the Abyss.

The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.

Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.

Ephimero

Hard Core Member

Joined: 10/18/06
Posts: 1839

8/06/09 11:19:21 AM#21
Originally posted by RedwoodSap
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

 

Show me an EQ video featuring this ammount of people without crashing.

inkvizitoris

Novice Member

Joined: 8/24/07
Posts: 39

8/06/09 11:22:22 AM#22
Originally posted by Prankster

yea it is.

Another reason why i passed on this one.


 

What a idiot

sa1yaman

Advanced Member

Joined: 4/17/06
Posts: 224

8/06/09 11:28:42 AM#23

Ok then stick to your superior game, which is? I'm genuinely interested.

Playing: Aion, Failed Earth
Waiting: Final Fantasy XIV, JGE
If a game has all the features of WoW, its nothing but a WoW clone, but if it lacks any of them, its incomplete.
"I like carebears. Watched them when I was a kid."

RedwoodSap

Novice Member

Joined: 3/09/07
Posts: 1249

Not a retired MMORPG.com mod

8/06/09 11:29:56 AM#24
Originally posted by Ephimero
Originally posted by RedwoodSap
Originally posted by jusomdude

Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

The machine and connection I used were inferior back then and server technology has improved since then.

I guess NCsoft is incompetent when it comes to infrastructure and game design.

But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

 

Show me an EQ video featuring this ammount of people without crashing.

www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

Compilation in which several shots are full with people practically standing on top of each other.

Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

Bagguns

Hard Core Member

Joined: 6/11/09
Posts: 100

8/06/09 11:34:16 AM#25

I have no problem with instancing, especially if its helping with the stability of the game.  Some of you said you wouldn't try this game because of instancing. In my opinion, you all are making a poor choice,

Mr. Bagguns

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