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I would have given it a 2 cause the game is just so bland with poor graphics and animations. Why would you want to explore such a empty lifeless world like that? |
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OK.. 23 pages.. not reading them all.. but heres the deal:
He has a few fair points, but it also seems like he was the wrong type of gamer to review the game. Here's an example:
This is EXACTLY the way we asked for the inventory. It's a real bag, not a spreadsheet that is sortable at the click of a button. Is it harder? Yes... but it definately adds to the game, just as this same system did to UO. His points about the interface rung true to me.. as I still find it to be a pain in the rear but then he goes back to things like:
HUH? The only crash problem I really can remember are when the huge zergs of a few months back (Hyperion.. CC) would all move into an area at the same time causing some to lock up. TBH.. since day 1 I can probably count my crashes on 1.. maybe 2 hands. Far and away though, the biggest hole in the review is a total neglect of the Political Game (second being city building). To me.. this is an unforgiveable ommision. This is what the game is all about.. PvP with a purpose. Claim your home.. build a city from scratch. Defend it from Sieges where people are trying to destroy your buildings and walls. Create alliances... watch them crumble. THAT is Darkfall. Not pew-pewing the goblin spawn. It really seemed to be written by a person who spent the game soloing.. or in a small clan without access to things like cities or even a massive ship to sail around the world... Oh well. |
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Originally posted by Teala Because Darkfall is the JR Ewing of the MMO world. It's something that people just love to hate and attracts drama and contraversy. People like drama and contraversy. |
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I agree with some parts of the review, the game needs some changes in order to attract more players. Indeed DF is not casual player friendly and i would never recommend it to someone who can't spend 3-4 hours every day playing and -of course- after that leave his character resting at a blood wall in order to get some more resistance points. If you don't play DF like that you don't stand a chance against other players who have high skills and resistances from macroing. Don;t forget that DF is a PVP game were the "weak" ones have less fun and apart from archery it's not so real skill based as many try to prove it is. Not to mention that magick has begun to remind me of the "glorious" days of Ultima where a couple of mages wearing thick armor (tank mages) were able to wreck havoc to many players without much effort. However despite of these and other problems that DF has it was not mentioned that it is one of the very few mmorpgs left that can be categorized as massive. And this imo is the strongest feature of this game. If you want to get a feel of how it is to fight along with hundreds of players using many forms of combat (mounted, cannons, on boats etc) and don't care much about other aspects of an mmo there are no other games around like Darkfall. |
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NovaKayne
Hard Core Member
Joined: 3/04/04
That is just my opion and we all know what THAT is good for! |
This game may not be "ALL THAT" for the masses bt, it does appeal to those who live PvP and like it "en masse".
I think the review was fairly good and he pointed out a lot of things that are the high points in the game that most players have been looking for or attracted too. Just from the review it sounded like a true, modern UO in 3D and not one that has been "upgraded or streamlined".
Have I played the game? No. Will I play the game? No.
Mainly because of the time requirements games like this have to be competative. Gone are the days when I can spend 4-5 horus a day and maybe 24-30 over the weekends. I think that was something the OP was saying as well. I believe if he had reviewed this game earlier in his life it would have received a higher score. Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them. |
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Didn't feel like the score matched the write up. I wouldn't have rated at 6 myself, and I agree with everything the reviewer said about the game. I AM someone that this game should appeal to, but it just falls short on pretty much everything it does. |
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They give FF11 a 6.5 and this shite game a 6. >.<
WOOT |
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Lol a casual themepark player again reviewed this game and review was realy awefull also i think he just watch eurogamer review and just copy some over. What a terible reviewer and review 2 pages covered MAYBE of half what darkfall has to offer this aint NO REVIEW, man you reviewers dont stop at nothing, try destroy Darkfall HEY:( TROLL /hater reviewer bah:( |
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Oh and to most replyers ill bet 95% did not even played Darkfall while they judge game and agree or say it even deserve a lower rate are also haters/trolls like the reviewer. |
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All of this gnashing of teeth and flailing of egos ... so much has been said for, and against, Darkfall that honestly I am now planning to buy it, just to see what the fuss is all about. And yes, i will use a limited life VISA rather than my main VISA, just in case some of the worse nay-sayers are right :P The bottom line for me is that Darkfall, for all it's flaws, actually looks interesting. Who cares if 6 is generous, clearly there really is a game to be tried. WoW is plain boring now, and all the more recent WoW wanna-bes are thin, scripted, and ... boring. For less than the price of a meal at a nice restaurant, I'm more than happy to buy DF and see how much of a UO2 (pre-trammel) this really is, bugs, exploits, skill-based, player housing, mounts, boats and all. And what ever happened to anti-gank squads? Did people forget how to do that since candylands became the MMO norm? The way to stop ganking in FFA PvP MMOs is to get organised, help new players start out in the world, and gank the gankers. It used to be a really nice way to build communities in UO: have we all been so brainwashed into the 'WoWized level to endgame' style where the game begins once you have leveled, rather than the game and community building starting when you first log in? |
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Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Originally posted by Evasia
Actually, you can judge a book by its cover. There's enough info out there for many players to determine the game isn't for them. But you need to let go of the hate and go enjoy playing your game.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
Originally posted by Evasia
So your saying that because the reviewer only gave the game a 6/10, he hates it? That makes him a troll? No, it's comments like yours that pours fuel on the fire, people who use words like "hate" to produce emotive responses. I played it, i didn't pay for the privaledge, but i have played the game, if i rate it 6/10 does that mean i hate the game, does that make me a troll because i disagree with those who think this game is a 7, 8 or 9/10? Only idiots pigeonhole others like that, the world is not black-and-white and neither are peoples personal opinions. |
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Comnitus
Hard Core Member
Joined: 6/03/09
There are no stupid questions, just stupid people. |
Originally posted by Evasia Show me when one of you "hardcore", non-themepark morons can present an unbiased, complete, and fair review which gives Darkfall the score it deserves. NOT IN YOUR EYES, but in reality. That day will never come, and you will keep complaining that the reviewer is some themepark carebear noob because he gave the game the score it deserves. |
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I first got interested in Darkfall something about 8 months before release. The word before the game released was that this game was going to be much like pre-Trammel Ultima Online save the Combat system which was pretty clear it would be FPS like, not MMO like (UO had a point and Click system, with auto attack but no Tab Select, it required some twitch compared to sticky targets). One of the issues here is that AV never really did any marketing Campaign, all of its publicity has been word of mouth over the years, and that is the message that the fans waiting for this game let out. AV did not mind because they had justification, they said they did not have the resources for a Marketing Campaign anyways, as they put all of them to the development of the game, plus, well it is nice to sell the "box" to as many people as possible anyways even if these with not continue a subscription past the first month. I read the FAQ's I read the Forum posts, the Lore, everything, and waited with anticipation, if some of you remember Darkfall had been voted the Most Anticipated game of 2008 by MMORPG.com, the Hype was really high as the Message appealed to many styles of players, come launch many of us realised how wrong that Hype really was. So launch day came, and a quarter of my guild, including myself were lucky enough to get in to it, and that is when we also realised how little we knew abut the game. nevertheless we gave it a fair chance, we stuck with it for 3 months till we all decided to leave the world of Agon in utter disgust and great disapointment. Sure the game had the same Chaotic Setting as UO, relatvely safe starting towns and a completelly unsafe Wilderness where everything goes, FFA Full Loss Combat System, something that we were accustomed to from UO, yet even this aspect had its shortcommings. It also sports the same Inventory and Banking system as UO, no grid to hold your "precious" loot, but most importantly, NO LIMITATIONS (except for weight, which depends on your character's stats, the stronger you are the more you can carry), I always disliked the limited Inventory systems of Game shat followed UO. Dragging each item in a messed up way in your inventory is really not a problem, you can always take some time and sort it out when your back in a town with a bank, and you can organise your bank with various different bags, one for armor one for weapons one of materials one for reagents etc etc, your pick your choice, no system to dictate to you otherwise or ask you to pay for an expanded bank so it can force you out there grinding quests to get the necessary gold. On the other hand, all items are useable , and you will use them up in all undertakings, since the game has full Loss mechanics you will also often lose them, and there aren't items that will stay in your Inventory for Months on end until you can get the chance to roll on peice #2 of a 6 part set. All in all I am simply elaborating on this feature just to show how even a simple feature such as the way the inventory is setup in a game can say much about the rest of the design and how some other systems relate to it. There is a reason why many games have limited inventories and that is not for organisation purposes. But enough said about that single feature, what imports in the end is how the game plays overall with all its features combined together. To properly express this an analogy to UO needs to be made. As DFO, is really not UO in the end. In fact it is quite the Opposite. First things first UO's focus as a game was Adventure, if UO had a and popular PvP emphasis it was because of the players not because of its design, yet that PvP was healthy in nature due to its design. DFO, has no Adventure focus at all. It is strictly focused on PvP, yet the unhealthy kind of PvP, as even the starting towns cannot be safe enough to permit players to lick their wounds or rebuild, unless you are unguilded, and since War declaration between guilds is one sided and emediate, people will declare war on your guild while you are crafting in a town as a way to by pass town security and in order to loot you. The reviewer qualifies the progression of the Skill system as organic, and up to that degree I will agree, however, there is nothing organic about its implementation, in all actuality the Skill system in DFO is more Kin to a Level based Grind System, as it takes time, much time and effort, for everything, so much time in fact that once you finally master a Combat skill you stick with it and forget about the rest because you really are fed up by that time raising skills. Which is very different from UO that had was designed for people to custom make their characters and change professions depending on trends and needs or tastes. There is no skill experimentation allowed in DFO, past a certain point it can be a mistake to change weapon focus. In UO you could drop a skill and learn another within a couple of weeks, for those that haven;t had the chance to play UO, maybe SWG (pre-NGE) will be a point of reference since it used the same system as UO. To me, DFO is as far as the Progression of the character goes, more like EQ than UO in reality, combined with Shadowbane. And like Shadowbane, it fails in that regard, those that did play Shadowbane must remember how intricate initially the Class system was meant to be, and also how it quickly was dropped, and the leveling enhanced so a person can level to 75 in 3 days, because it simply did not match with the PvP Focus of the game. The Crafting System of DFO is a whole new issue. Which suffers not from the Long Progression Curve, it was relativelly long in UO to master a profession such as Blacksmith too, but from the fact that one cannot Progress in it unless they are part of a Zerg Guild that has each own town and Mining nodes, and can progress within its safety. The alignement system of DFO is simply a joke, the game tries to combine a Factional Premise with FFA PvP, 2 thirds of the population are natural enemies to you at the same time as a very soft alignment system, where one can attack freely people of their own faction and take a hit but then turn around go inside a player town and work that alignment up again with their buddies, ready to ambush the next newbie that is trying to progress near a starting town. These are not the UO systems. Additionally, these are not the UO times. In UO the population was made up of 80% to 85% lawfull players and 15-20% unlawfull players. As most were already used to play within the scope of Ultima Lore, in the 8 or so single player games that preceded UO where their role consisted of playing the avatar in his fight against evil, and quest to help good defeat evil. In UO 3 out of 10 encounters would be with hostile players that wanted to kill you, and 7 out of 10 would be with players that wanted to befriend you. In spite of the chaotic setting, it worked because of that. In DFO 9.5 out of 10 encounters is with Hostile players. And the reason is because DFO has been designed to appeal primarily to that 15-20% of unlawfull players of UO. And while there is nothing wrong with making a niche game, or making a game that appeals to a niche play style. DFO falls short of in its visions due to this. Why? Because you cannot expect an in game community to flurish from Community Destroyers. Plus,there is nothing in DFO that appeals to Community builders, it lacks the Tools for this, the Chat the Mechanics, the Conquest system, House ownership, Crafting Guild War mechanics etc, all of its systems and mechanics are counter productive towards community building and geared to community destruction. You cannot go out there and Build a Village or a town, that flourishes and endures like in UO, from the get go, you have to plan Destroying someone else's Town in order to build yours upon its ruins, everyone is a potential enemy, even temporary allies, like a pack of hunrgy wolves that have to compete with eachother during a harsh winter and food shortage. Even the recent expansion fails in that regard, they pretend that they add housing as people wanted it but the forget to mention which people wanted it that way. It is simply more bones for the wolves to fight over. As such, DFO is nothing like UO even if its has some features that are similar, because Darkfall is in reality a game about Destruction, and UO was a game about Construction. Two different schools of thought. Therefore it should come as no surprise why DFO is being given such poor reviews. I personally give it a 4/10 overall. And wishing fun to all those that like it, may you play it for many years to come, destroying one another. |
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I don't care about DF but honestly I wonder how an editor can call this a review. |
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Originally posted by Evasia If he was a troll he wouldn't have mentioned DFs good sides and he did. But you can't find any reviewer that actually play through 100% of a MMOs content. The only way to do that would be using huge fans of the game in question and have them write the review because it takes months to see all content of a MMO. And if they used huge fans the whole review would be pointless because every single game would get 10/10, you must get someone who can be impartial to write it. The review said that the game have a lot of potential but still feels like a beta, that is not something just aimed to destroy the game. But Avi shouldn't released the game until it was finnished, we already seen SOE, Mythic and Funcom losing a lot of potential customers because of that. If Avi fixes and polishes up the game the review score will improve in a re-review but you couldn't have expected them to make a 10/10 review in it's current shape, could you? And writing how much care bear the reviewer is doesn't really help your thing either. Dfs community have some nice players but also some shouting trolls and your moaning looks more like trolling to me than the review. He actually had something to say and tried to explain why he thought as he did. A non troll would ppoint out the things they don't agree with him on in a civil matter, not accuse him of trying to destroy the game. |
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I think his score makes sense. I can also see how impossibly hard it can be to "Unbiasly" score a "Niche game". Especially if you once fit into the niche and now don't as much. So many factors to play into it. That's just the exterior, then we get into reviewing mechanics, playability, fun factor. Ect. ALL while having to find a in-between of 2 serperate mind sets. Dividing the Niche and the Normal. Honestly, I don't think I could find a proper score for this game if I tried unless I just went out and called out a number on my "Personal preference". Like I said, doing it unbiasly is the real kicker. Personally, the game would probably geta 4 from me. I can see parts like large scale PVP being fun looking past all the glitches, and clunky sword swinging. But to someone who lives and breathes the great open world +sandbox and freedom and cares about the niche fun they find more than the setbacks, I can see it being up in the 7-9 zone. Some people only talk sh!t online. I'll talk sh!t online and i'll say it to your face. |
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good review thx |
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What campany took as much as risks as AV to deliver a DIFFERENT game at the far opposite of WOW ? This game is a blast for those who love PVP. If you want adrenaline, give it a try and I'm sure you will stick to this game. |
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Originally posted by Akhenos
And that is why it receives DIFFERENT scores too. There is nothing wrong with making a Different game, and this is not punishment for making a different game either. But the truth is that the game is made for a small portion of the player community nevertheles, as you said, those that Love PvP of this form, and as such, when the majority of people review it that do not Like this form of PvP will score it according to their liking. It is to be expected. A game that receives a 10 on 10 would be a game that is liked by all, since all of its features are liked by all, the moment you have someone that does not like the game or a certain feature of the game, points are lost. Normal. If you like the game fine, may you have fun in it, but do not complain on the scores, since the truth is that DFO is not liked by all. Review scores are like the "average", you give it 10 and another person gives it 1, the average is 5.5. |
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Darkfall deserves a 6 and nothing less.. Why? Because it does something different, and in a MMORPG that seems to be unheard of now a days. I played Darkfall for a good 2-3 months and during that time I had more fun playing then I did in 4-5 years of any other game. The amount of potential in this type of world is completely endless, The problem is the polish like the review said, if this game had a smoother interface, better graphic and audio quality, I guarantee this game could have killed half the competition. Sometimes me and my friends would just aw at how amazing darkfall was, the design of the world, the view distance, 500 people in a single battle, sometimes even the graphics.. But then we cringe at the sounds that come from our spells and the actual look of the spells, or the look of some of the character animation.. In the end Darkfall was the best MMO I played in a good 4-5 years even though it only lasted a few months, and that's why it deserves at least a 6. Image World of Warcraft as a faction based game like Darkfall, with no levels, you can make human factions, create a city, defend it, gather wood, gather stone, in a world as big as Darkfall.. that is what Darkfall proved possible.. is that not worth respect?
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So at the end of the day, this is a game that is different (or tried to be different) and has lots of potential. All the goodies stops there. What is actually delivered, the actual game itself, tries to be different, but failed at realising the potential. To be honest, in order to really enjoy the game, I suggest waiting till the potentials are realised. That I presume is one of the reasons why the fan base drops from 300k to 3k. As for the suggestion that WoW as a faction based with ... come on, WoW is big enough, with lots of NPCs and people to interact with. DF has close to no NPC and 3k players mostly afk macroing. Why must we imagine WoW when playing DF? Why not just play WoW and imagine DF. At least we have the game to play, not to afk macro and daydream about a better than WoW game. |
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Originally posted by Orthedos
I wonder what percentage of the 300k pre-release fan base actually tried DF? 30k maybe? And I'm wondering about their current numbers - if DF's number had really picked up with the NA release, Tasos would be mentioning that 24/7 I'd bet. I've seen some mention about the NA players looking forward to a numbers increase on their server in two months when the transfers from the euro server become free, but isn't that just a shifting of numbers? The NA server's increase will be at the expense of the euro server.
I'm wondering if a free trial might be needed about now to save the day. |
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Originally posted by Hammertime1
I wonder what percentage of the 300k pre-release fan base actually tried DF? 30k maybe? And I'm wondering about their current numbers - if DF's number had really picked up with the NA release, Tasos would be mentioning that 24/7 I'd bet. I've seen some mention about the NA players looking forward to a numbers increase on their server in two months when the transfers from the euro server become free, but isn't that just a shifting of numbers? The NA server's increase will be at the expense of the euro server.
I'm wondering if a free trial might be needed about now to save the day.
First about the sub numbers and player base. DF is a different beast when it comes to sub. You actually need ppl to play in order that there is a game in DF. Lets imagine, say 300k sub and only 5 person online. This will give AV enuf money, but no gameplay. DF need both sub and people online. It is likely that they still have 10k or so sub (which is pathetic already and bad for a developer with $12million to repay, plus interest), it is very likely that only 3k are online at any time and only 300 are actively moving, while the rest are afk macroing. This is the bane of this game. Not enough sub, no pve, everyone has to afk macro, and so no one around to pvp. So the true pvpers unsub, leaving behind the afk macroers. The cycle repeats, even less sub, most pvpers gone, the rest online are afk macroers. This may explain why the remaining fans are so active patrolling the boards, they are the afk macroers, who have nothing to do even ingame. Second about the free trial, its like ad. You can bring people in with ads, but you need a way to retain them after the trial. Look at the paragraph above. What is the point of spending valuable money on free trial, if, at the end of the day, all free trials leave, spreading the word that DF is poison. Key to DF now is retention. The game design, the actual game delivered, and the rabid fan base, all contributed to near zero retention rate. If they cannot fix it, all they have left in the sub base are repulsive players, with no one willing to go near them. |
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Originally posted by Heliosa
When you have to work your butt off and invest 1-2 months in a game before you can have fun- the game SUCKS. When you have to join a guild to have fun or to even play the game to have a chance of winning- the game SUCKS. When you can't jump right in and within 1 hour be PLAYING the REAL game- the game sucks and needs improvement. MMO's could learn a lot from the consoles ability to pop a disc in, and immediately play the FULL, REAL, game- and thus have fun. Some people may have fun in those months it takes to get to the REAL game of an MMO- but most do not. Most want to play the fun part right away, because that's why they play games- to have fun, not work hard. ================== This isn't just Darkfall though, this is a lot of MMO's- ESPECIALLY PvP MMO's. When levels 1-10 are boring because they're trying to teach new gamers how to play- the game sucks, even if it's fun. The older I get, the more I realize I have less and less time to WASTE spending 4 hours to play a game for 20 minutes. Grouping alone takes too long, let alone waiting for everyone to come back from afk, move on to the next objective, etc. In every game genre, I'm a good gamer, ranging from 6/10 to 10/10 skill level. I'm tired of being a gamer who can beat most players, but losing 50% of the time because I lack twink enchanted gear, uber gear, or i'm fighting 4v2 or 8v3 in games that that ONE extra character can and will equate to a MASSIVE amount of power (especially if they're a healer, and you aren't.) UNFORTUNATELY- darkfall is NOT one of those games. The developers continue to "expand" the game by widening the power difference between the have and the have nots. Newbie weapons nerfed while epic weapons strengthened. Naked players (new/poor/unskilled) stand NO chance against an equipped player (rich, skilled, and mounted) or guilded players (10 vs 1-3, no chance since the 3 prob dont have mounts and the 10 almost definitely will). I played Darkfall for 1 month, 8-12 hours a day. I had nothing else to do, and wanting to give it a chance- hoping it would get better as I skilled up and gained in wealth. NOPE! Darkfall favors gear over player skill. Numbers over player skill. Twinks (24/7 macro character skills) over player skill. |
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