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Here is an interesting article saying that half of MMO gamers have bought virtual stuff before. Its no wonder that nearly every MMOG is starting to have a RMT shop in one form or another. |
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Originally posted by korat102
Half a dozen avid forum participants you mean? I can't honestly see the vast majority of gamers out there giving two hoots about it. We'll just have to see how it all works out. Personally, I'm going to give CO a try, just got very tired of CoX, hoping for something a little different this time round.
Apparently you missed this: www.misterpoll.com/polls/442766/results With 1000 voters, that is pretty overwhelming that it isn't a "half dozen avid forum participants". Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Originally posted by Aganazer
Nice job being incredibly vague about what that really means. If you look at the article, it says 12% of Americans have bought virtual items in the last 12 months. I would assume something similar applies to the rest of the Western population. That 46% is highly scewed by Eastern markets in which RMT is well established and accepted. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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Originally posted by colettak
They have tried to do this with the FPS MMOs and some RTS MMOs and a few others... and the problem with them is that they do not have the retention rate that the current MMORPG model has...
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Originally posted by Yunbei
Wow... Just wow... I am not rich. I do make ok money, but I am also supporting a gf who is finishing her second degree. car, house, bills, etc.. With everything I have to pay I basically live paycheck to paycheck. I understand that not everyone is rich, but if you can afford to raid, grind, or even just play for 5-7 hours a day (including organisation time) then complaining that you are poor seems kind of ironic to me. With that extra time I can: a) put in overtime... make more money b) find a better job... make more money c) find a second job... make more money d) start your own business... make more money(maybe). When I was younger I could keep up with that raiding schedule. I was one of the first in my guild in WoW to hit full T1 early on... I can't do that these days. In order to keep everything in my life afloat I cannot dedicate that kind of time. If I can play 2 hours a day, there is a lot of content that I just cannot do regularly. Especially if games keep up this trend of instance lockouts to prevent farming. Someone mentioned how the people with money but no time or skill are envious of the people who do have it... I am not envious, and I won't buy items because I envy someone who has that much time on their hands... actually, I feel kind of sorry for them, as they obviously aren't doing much else. I will buy items so that I can progress myself, and have fun with the content that I can do with my time limitations. Just one more thought, then I will stop. I think people are missing a key factor. Say I play 6 hours, from 7pm to 1am... That means that instead of leaving at 7 from work, I have to leave at 5 or 5:30... I also won't be at work for 8, not if I am only going to bed at 1... so I could raid for 6 hours, or I could make an extra 3 hours worth of money, pay $5 for whatever I was raiding for, and play for 2 hours with no pressure... Now if you are making $7 an hour, maybe you don't care about the 3 hours... that also explains why you have 6 hours to raid... When you are making $15 an hour? $20? more? The question becomes, what is the cost of raiding or grinding vs. the cost of buying something equivalent...
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Originally posted by Abrahmm I don't need to wait and see. I despise even the idea of microtransactions, RMT, or whatever, and will never participate in a game that contains them.
I'm not going to bother adressing your murder analogy, although it was worth a really good laugh. I do want to toss a "Did you know" into this mix... Did you know that SOE has been making a killing off the RMT? I guess people weren't THAT pissed...
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Originally posted by vesavius
They haven't said that they will have MTs with game effect, all they said was that IF they do, then they will make sure that it can be gotten in the game also. All they've done there is covered their asses in case they do decide to add something in there in the future, cause if they didn't put that in and one day they decided to put something up, everyone would flip out. There may be game affecting items, there may not be... Personally I don't really care much either way, and if I did care I would still wait to see whether or not there was anything to care about... This could all just be a completely moot point.
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Originally posted by Scot
As long as it brings no less, since much of the game was made, updated, or implemented in that period. ;)
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Originally posted by Abrahmm
LOL! I bet you could make a similar poll asking questions like:
That would be a great poll! I wonder how people would respond... /sarcasm off Some other interesting info...
Looks like a booming market to me. |
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vesavius
Advanced Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Mors-Subita
They haven't said that they will have MTs with game effect, all they said was that IF they do, then they will make sure that it can be gotten in the game also. All they've done there is covered their asses in case they do decide to add something in there in the future
Please tell me your not really this naive in real life? |
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vesavius
Advanced Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Aganazer
Looks like a booming market to me.
Booming market? Well, so is crack, but I don't really have a high opinion of people who choose to use it. The popularity of ingame rewards via MT is irrelevant to this discussion though, only the impact it has on games matters. If I was the only one in the world to hate the way it actually destroys games (in the truest defintion of what a 'game' is), I would still hate it. The only people who should really care about how many people do or don't like this insidious revenue model should be the share holders of the companies using it. All we need to ask ourselves, as gamers, is what do we value most... that nice cloak we won/ earned or that nice cloak we bought with RL money? Which gives us most satisfaction to wear and use? Which are we most proud of? I personally know my own answer to this.
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Originally posted by vesavius
They haven't said that they will have MTs with game effect, all they said was that IF they do, then they will make sure that it can be gotten in the game also. All they've done there is covered their asses in case they do decide to add something in there in the future
Please tell me your not really this naive in real life?
You're welcome to say that Roper is lying, but that is exactly what he said. Of course if you always assume that every MMOG interview is all lies, then its equally likely that any and all MMOGs will have game effecting MT's. Hey, just because your paranoid doesn't mean they aren't all setting up their MT systems as we speak. Ten Ton Hammer: It seems like a main concern centers on the notion that MTs can potentially negate the efforts of tackling high-end content, or that you might be removing certain ‘carrots’ in the game. Bill Roper: Absolutely not. The thing is there will be a lot of things we’ll never micro-transact. And one of the things we put out there – less because it’s planned, and more because it’s making sure people understood it – was the fact that if we were to ever put anything out that did have a game effect, there would be a way to earn it. I think that’s really important. |
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vesavius
Advanced Member
Joined: 3/08/04
''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch |
Originally posted by Aganazer
Please tell me your not really this naive in real life?
You're welcome to say that Roper is lying, but that is exactly what he said. Of course if you always assume that every MMOG interview is all lies, then its equally likely that any and all MMOGs will have game effecting MT's. Hey, just because your paranoid doesn't mean they aren't all setting up their MT systems as we speak. Ten Ton Hammer: It seems like a main concern centers on the notion that MTs can potentially negate the efforts of tackling high-end content, or that you might be removing certain ‘carrots’ in the game. Bill Roper: Absolutely not. The thing is there will be a lot of things we’ll never micro-transact. And one of the things we put out there – less because it’s planned, and more because it’s making sure people understood it – was the fact that if we were to ever put anything out that did have a game effect, there would be a way to earn it. I think that’s really important.
/shrug... This is just vague non committal double speak as damage control. The only hard fact he gives in that interview quote is that the items sold that DO have game effecting abilities will also be able to be won through playing. They have blatantly left the door open to put any item in the game they wish as MT, and that open door will be used. You would definitly be naive to think it wouldnt be if it leads them to a pot of gold. That all aside, I have a strong dislike for any in game reward being available via RL money, game effecting or not, because it fundamentally attacks the nature of a game for noone's benefit except the bank account of the shareholder. None of this is being done to make the game better for the player, none of it is being done to make things more 'fun'. It's just done to exploit player weakness (especially addiction weakness) to wring additional revenue out of the gullible. I don't, and won't, give my money to any company that sells in game rewards for RL cash. I simply prefer to play to achieve. Optional additional services are fine, but never in game rewards. This is just how I feel. |
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maskedweasel
Elite Member
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
Originally posted by Aganazer
Please tell me your not really this naive in real life?
You're welcome to say that Roper is lying, but that is exactly what he said. Of course if you always assume that every MMOG interview is all lies, then its equally likely that any and all MMOGs will have game effecting MT's. Hey, just because your paranoid doesn't mean they aren't all setting up their MT systems as we speak. Ten Ton Hammer: It seems like a main concern centers on the notion that MTs can potentially negate the efforts of tackling high-end content, or that you might be removing certain ‘carrots’ in the game. Bill Roper: Absolutely not. The thing is there will be a lot of things we’ll never micro-transact. And one of the things we put out there – less because it’s planned, and more because it’s making sure people understood it – was the fact that if we were to ever put anything out that did have a game effect, there would be a way to earn it. I think that’s really important.
Aganazer, I don't need to explain the reasons how I know this, but both I know and you know that what Cryptic has said and what they'll deliver are two different things, if this was a different forum I could easily point out what I mean. Since we don't know what the microtransactions are, its tough to say if they are gamechanging or not.. but I can tell you, anything with stats is gamechanging. Oh and hey look at these stats http://internet-filter-review.toptenreviews.com/internet-pornography-statistics.html maybe cryptic should make naked avatars instead, it looks like that would generate even MORE money then costume MTs hmm?
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Originally posted by vesavius
I don't think I agree that MT's only purpose is to increase revenue and that it won't make the game any better. There are a TON of ways for a MMOG to increase revenue. Why don't people get mad about any of these? Aren't they all done for the sake of greed?
You see that there are many ways to tweak the profit margin. A company could decide to increase their profit margin without MT's. They could just as easily decide to invest all their profits into continued development for the game. They have the power to do these things either with or without MT's. There is one thing that is common business sense. If a product is profitable then you invest more money into it. If its not profitable then you invest less money (or no money) in it. Having MT's makes a game more profitable so it must contribute to the possibility of continued development. In another thread I called it 'trickle down superpowers' because the reasoning is similar to trickle down economics. If the game is profitable then they are more likely to spend the money to improve it. What you're suggesting, vesavius, is that increasing profits will have no effect on continued development. Do you really believe that? Regardless, it will be a shame not to check it out. Next to DDO and Spellborn it has one of the better combat systems. It also has a great open world feel and loads of different things to do and lots of freedom in character development. It probably would have had quite a bit more lifespan than Spellborn did. BTW, I joined your guild shortly after you quit Spellborn. The first thing I did was ask where vesavius is and they said you stopped playing. |
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Originally posted by maskedweasel
LOL thats hilarious! Hey quit following me. I feel like I have a masked weasel stalker. |
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maskedweasel
Elite Member
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
Originally posted by Aganazer
LOL thats hilarious! Hey quit following me. I feel like I have a masked weasel stalker.
:D Oh he'll be testing alright. And as you know from other threads how much I hate MTs I must follow everyone around so's that I can complain. If I don't I have to complain to myself and I'm tired of hearing it! |
Originally posted by wesjr you could go on and on but please don't as most of those aren't related in any way a game with a subscription means i am constantly paying for access to the game and ALL its bits and pieces - - - now if i had to say, pay a quarter every five mintues to continue watching the movie your statements would make sense - - - hmmm but maybe you go to movies where you have to pay 25 cents every few minutes :)
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merv808
Novice Member
Joined: 9/30/06
Everything you type just reads out as blah blah blah |
While RMT isn't a dealbreaker for me, it does have me "concerned" But you do know who we have to blame for this. Gold-buyer, of course. Yup, those same people we've been pissed about for years. The guys that go to these companies and purchase, levels, characters and in game money for real cash. It was only a matter of time before developers started trying to get that money for themselves. I'm wondering, how many people complaining on this thread, have used these companies? I am a, "don't have time" player. I don't have a ton of time to play my MMOs, But I enjoy them for what they are. I don't care about having the best gear unless I earned it, and I don't care about having the highest level unless I worked to get there. People need to not be so proud of the reward, and learn to take pride in the work they did to earn it. In any event, those who feel they have to purchase content because they "don't have time" Need to find a different hobby. Because if anyone walks away from the MMO genre, I don't want it to be those of us that understand how the games are supposed to be played. |
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The issue isn't casual play or cost, the issue is Cryptic is too greedy. How can people still not get that? i don't care what toys your cyber-dolly has, I don't even care how you aquired them. I care that Cryptic is trying to combine the worst of two payment models at the expense of the players. |
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maskedweasel
Elite Member
Joined: 9/24/07
"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane." |
Originally posted by Irishoak
This is what I've been saying on the other forums as well, but it falls on deaf ears.. when people get excited they want what they want nomatter how bad it is, and cryptic/atari exploited that. Thats why people defend things they know aren't good or aren't fair or rationalize them to make themselves feel better when a great majority knows its not how things *should* be. |
Originally posted by madeux
That would mean that the company designed boring gameplay on purpose to create a demand for items to make it less boring. Fine, if the game has no fee and just microtransitions. But when the standard game already has a fee, its basically paying for intended subpar gameplay. Someone who pays for that is easy prey for companies. |
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Originally posted by wesjr
Bad comparisons. Say the shop sells xp potions. If lvling in the game is too smooth, the shop wont sell many xp potions. Any commercial company will try to tweak xp in a way that they sell as many xp potions as possible. This means that gameplay is designed to make maximum profit on shop sales. So thats not like buying popcorn for a movie, which can be seen as an extra for the movie going experience. Instead you are buying something to fix the movie experience. Seats instead of standing places or a cinema sized screen instead of a television screen at 20 yard distance. |
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hm, while i dont like buying items in game with real money outside of cosmetic features, or in a game like EQ2 and buying housing stuffs. i wont completely rule out tryin CO because of the in game micro transactions that people are talking about, so long as i can enjoy my gameplay experience. ill be content. im tryin this game for at least the first month. i dont group often in mmos, but can normally still find alot to entertain myself with. if CO happens tohave in game items with stats that "change the game" oh well, i wont need them to enjoy myself. |
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Originally posted by Mors-Subita
I'm not going to bother adressing your murder analogy, although it was worth a really good laugh. I do want to toss a "Did you know" into this mix... Did you know that SOE has been making a killing off the RMT? I guess people weren't THAT pissed... Proof? If SOE was making a killing, I don't think they would be shutting down games and laying off employees. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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