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Sanya Weathers for President!
Another great piece of work!
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Originally posted by LordDmaster
Quoted For Truth But to put that type of crafting into a MMO has exploit written all over it! Hluill, a barbarian rogue, and his Warrior-daughter, Leyek |
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Originally posted by arcana666
I've thought about this a lot and I don't believe that's a workable solution. Besides any ignore list limit (10 in WoW I think?), if you filter the chat yourself then that's just you doing it. It still doesn't encourage other people to go to cities and taverns to meet up and do business, and largely just gives you a reputation for being ignorant. You'll also never get a group unless you participate in these global telepathic communities. I know I'll be in a minority about this but it's my personal bug-bear. In most of the MMOs I play I have several chat boxes. One has most of its exclusive filters set and another is rather open to all the global stuff. The latter box is labeled "Blather'. Some days I like to log on and explore, trying to be immersed. Other times I will sit and listen to the "blather" until I feel sick... Sometimes I feel like I am playing "Space Invaders" with a chat box. Hluill, a barbarian rogue, and his Warrior-daughter, Leyek |
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Originally posted by Drevar Quoted for Truth. As a soldier, carpenter and amateur historian, I sometimes wonder why I even bother with anything the popular media presents me. It's always so frustatingly innaccurate. I also love the response anytime someone brings up how a game mechanic is unrealistic and fundamentally flawed: "This is a game and not meant to be real." To me, that arguement is sad like that two-handed sword made out of tin. Couldn't MMOs be an opportunity to learn about stuff? As opposed to the same, old slot-machine mechanics hidden under prettier graphics. Hluill, a barbarian rogue, and his Warrior-daughter, Leyek |
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