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21 posts found
Stradden

Managing Editor

Joined: 7/08/05
Posts: 6048

 
7/27/09 1:05:58 PM#1

MMORPG.com EVE Online Correspondent Andrew Wallace writes this look at the Apocrypha 1.5 update, focusing primarily on rigs.

Rejoice and be merry, Tech Three ship prices are dropping. After the Apocrypha 1.3 update, the changes to the drop rates of the required materials and datacores has resulted in the individual ship components and base hull costs dropping substantially. What once were multi-billion ISK monsters, are now much more affordable, with a fully-built Strategic Cruiser costing around one billion ISK. It's still a lot of money, but this is a big step toward them becoming a common sight in New Eden.

I was going to write about what could possibly be in the next expansion, but, just as I sent off my last correspondent article, I notice there's a new Dev Blog up, with the title of "Apocrypha 1.5 this August". As I'm wondering what happened to Apocrypha 1.4, I see the words: Mini Expansion. It seems the rumors of a summer expansion, while not entirely accurate, may have had some merit, and we can expect a sizeable update sometime next month. The focus of this article is going to be about the imminent changes to rigs (and a problem that may arise), but first let's look at what else is on the menu for August:

Read Apocrypha 1.5 - Rigs for All

Cheers,
Jon Wood
Managing Editor
MMORPG.com

EricDanie

Elite Member

Joined: 2/10/05
Posts: 933

7/27/09 1:16:53 PM#2

I dream with T3 mining ships, ore-specific cargo bays ("moar" ore per run please) and mining-related rigs.

<3 mining

While it doesn't happen, I'm a bit into mission running while training skills for using some T2 ships.

I can see myself delving into the industrial production world in the future.

Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

7/27/09 1:51:05 PM#3
Originally posted by EricDanie

I dream with T3 mining ships, ore-specific cargo bays ("moar" ore per run please) and mining-related rigs.

 

I've been thinking about what will happen if they start to roll out specialised bays on more ships, and I think ore bays might be a bit controversial. On haulers, or something like the Orca, they'd be fine, but if, say, a mining barge can hold masses of ore in its hold it might remove the need to use the player-created method of jet-can mining, which then has a knock-on effect on the people who steal from said cans.

It might not seem like much, but it would be quite a significant change to high security space.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”
http://the3hundred.wordpress.com/

EricDanie

Elite Member

Joined: 2/10/05
Posts: 933

7/27/09 1:54:46 PM#4
Originally posted by Vandenberg
Originally posted by EricDanie

I dream with T3 mining ships, ore-specific cargo bays ("moar" ore per run please) and mining-related rigs.

 

I've been thinking about what will happen if they start to roll out specialised bays on more ships, and I think ore bays might be a bit controversial. On haulers, or something like the Orca, they'd be fine, but if, say, a mining barge can hold masses of ore in its hold it might remove the need to use the player-created method of jet-can mining, which then has a knock-on effect on the people who steal from said cans.

I find it not very effective to jet can mine with a Hulk with a properly expanded cargohold. Maybe I'm just bored of doing it, but I find that it doesn't pay off the risk when you get considerably larger cargo holds in comparison to the jet can that stays the same size all the time. Also when a flipper sees someone with TWO or THREE jet cans he will obviously flip them ASAP, not much risk there for him.

eric_w66

Hard Core Member

Joined: 1/12/06
Posts: 525

7/27/09 4:37:07 PM#5
Originally posted by Vandenberg
Originally posted by EricDanie

I dream with T3 mining ships, ore-specific cargo bays ("moar" ore per run please) and mining-related rigs.

 

I've been thinking about what will happen if they start to roll out specialised bays on more ships, and I think ore bays might be a bit controversial. On haulers, or something like the Orca, they'd be fine, but if, say, a mining barge can hold masses of ore in its hold it might remove the need to use the player-created method of jet-can mining, which then has a knock-on effect on the people who steal from said cans.

It might not seem like much, but it would be quite a significant change to high security space.

 

A) Jet-Can mining would still exist for the newer people or the people less devoted to mining.

B) People don't steal ore to be profitable.

 

"Ore thieves" steal ore to flag themselves for combat versus the miner, in the hopes of the miner in turn firing on the "thief". The tiny amounts of ore the "thieves" steal is worth so little that even one ship loss on their part would have to be offset by many thousands of "thefts".  They only "steal" to flag and hope for a griefer kill in high sec. I've NEVER seen a "real" ore thief. Only people trying to lure me into combat in high sec while in a mining ship.

Jet-Can mining is a semi-moot point as it is now with the Orca.  I mine in my hulk and dump into my Orca (2 accounts, which most dedicated miners will have anyways) without having to use jetcans anymore (Corporate Hanger ftw).

Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

7/27/09 4:54:07 PM#6

Ah, I was mistaken then. I don't know much about the mining side of EVE, so I assumed that jet-can mining was a common method, even for barges.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”
http://the3hundred.wordpress.com/

eric_w66

Hard Core Member

Joined: 1/12/06
Posts: 525

7/27/09 5:05:19 PM#7
Originally posted by Vandenberg

Ah, I was mistaken then. I don't know much about the mining side of EVE, so I assumed that jet-can mining was a common method, even for barges.


 

For those without the orca but with 2 accounts, the jet-can is usually left with 1 piece of ore or a bookmark or whatever to keep it alive so you don't have to keep ejecting them every 3 mins or whatever. I've had people flip these cans in the past (Which of course, tells me they aren't ore thieves when you steal 1 round of ammo lol)...

 

cmann40

Novice Member

Joined: 11/06/05
Posts: 7

7/28/09 2:15:55 AM#8

ok maybe its just me but i dont get this game at all and it surely cant be labled an mmorpg. To me to each his own but i had never even heard of this game until i started coming to the mmorpg.com site a few years ago. I have been playing these games for quite awhile and i have yet to understand what makes this game for one popular and for 2 considered to be an mmorpg.

xersent

Advanced Member

Joined: 12/23/05
Posts: 400

Hello^^/

7/28/09 2:32:56 AM#9
Originally posted by cmann40

ok maybe its just me but i dont get this game at all and it surely cant be labled an mmorpg. To me to each his own but i had never even heard of this game until i started coming to the mmorpg.com site a few years ago. I have been playing these games for quite awhile and i have yet to understand what makes this game for one popular and for 2 considered to be an mmorpg.

 

Massively multiplayer online role-playing game (commonly abbreviated MMORPG) is a genre of computer role-playing games in which a large number of players interact with one another within a virtual game world.

As in all RPGs, players assume the role of a fictional character (often in a fantasy world),[3] and take control over many of that character's actions.[4] MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.

MMORPGs are very popular throughout the world.[5] Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[6] and Western revenues exceeded US$1 billion in 2006.[7] In 2007 and 2008 the virtual goods buying and trading has increased dramatically[citation needed]. Next to the more traditional subscription model, virtual goods are a second source of revenues for publishers. In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion.

 

Does that answer your Question cmann40

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Thermaltake VB1000BWS Soprano SuperMidi Tower - Black
OCZ GameXStream 600w Silent SLI Ready ATX2 PSU
Asus M2N-SLi Deluxe (Socket AM2+)
AMD Athlon 64 X2 Dual Core 6400+ 3.20GHz
OCZ 8GB (4x2GB) PC2-6400C5 Dual Channel Vista Gold Series
Zotac GeForce 8800 GTS (AMP!) Edition 512MB GDDR3
DGM L2231WD 22" Widescreen LCD Monitor - Glossy Black
Microsoft Windows Vista Home Premium SP1 64-Bit
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-_-;

hersfeld

Apprentice Member

Joined: 8/05/04
Posts: 4

7/28/09 4:00:46 AM#10
Originally posted by xersent
Originally posted by cmann40

ok maybe its just me but i dont get this game at all and it surely cant be labled an mmorpg. To me to each his own but i had never even heard of this game until i started coming to the mmorpg.com site a few years ago. I have been playing these games for quite awhile and i have yet to understand what makes this game for one popular and for 2 considered to be an mmorpg.

 

Massively multiplayer online role-playing game (commonly abbreviated MMORPG) is a genre of computer role-playing games in which a large number of players interact with one another within a virtual game world.

As in all RPGs, players assume the role of a fictional character (often in a fantasy world),[3] and take control over many of that character's actions.[4] MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.

MMORPGs are very popular throughout the world.[5] Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005,[6] and Western revenues exceeded US$1 billion in 2006.[7] In 2007 and 2008 the virtual goods buying and trading has increased dramatically[citation needed]. Next to the more traditional subscription model, virtual goods are a second source of revenues for publishers. In 2008, Western consumer spending on subscription MMOGs grew to $1.4 billion.

 

Does that answer your Question cmann40

 

Specific to EVE is the feature of "one universe - one server".

In most other MMOs (RPG or no), you have several, often lots of, servers or "realms" or whatever, whereas in EVE, everyone plays in the same universe, which at least in my opinion makes it the most "M"MO out there.

ctrob67

Novice Member

Joined: 2/26/09
Posts: 21

7/28/09 5:14:26 AM#11
Originally posted by cmann40

ok maybe its just me but i dont get this game at all and it surely cant be labled an mmorpg. To me to each his own but i had never even heard of this game until i started coming to the mmorpg.com site a few years ago. I have been playing these games for quite awhile and i have yet to understand what makes this game for one popular and for 2 considered to be an mmorpg.


 

We can't really help you with your problems ;) but Eve gets a lot of media publicity for its size.

Eve is ultimately descended from one of the original roleplaying games - Traveller - and, as the others have pointed, has one of the largest, if not the largest population in a single world (shard).

Like most MMORPG though it does let you choose the amount of interaction you have with other players, to a certain extent, so you have some people who choose to play it almost as a single player game, all the way through to massive corporations and the turf wars that entails.

Eve also has one of the most fully developed player driven economies out of all the MMORPGs.

So it is an RPG, even if it's lacking the out of spaceship experience for now, and it also has as much if not more player interaction with the most massive concurrent players online of MMOs.

 

Blandin

Novice Member

Joined: 12/07/06
Posts: 30

7/28/09 5:17:44 AM#12
Specific to EVE is the feature of "one universe - one server".

In most other MMOs (RPG or no), you have several, often lots of, servers or "realms" or whatever, whereas in EVE, everyone plays in the same universe, which at least in my opinion makes it the most "M"MO out there.

 

This is the main difference : there are like 20k people connected anytime to the server and up to 50k on evenings and weekends.

It makes a lot more people to meet in the same universe than most other MMOs. Look at warhammer online, the number of suscribers isn't very far from eve (not very far as in I can't compare to wow, there are too many players to compare, and I never played it), and there a lot of servers, so when I play there, I tend to meed always the same people, there's no other option that fighting them, there are no other.

 

If you play alone in Eve, you're doing something wrong, join a corporation that has active people in (which are interested in the same things as you are), or has many friendly corporations with active people in (mine isn't too good for the first part, but made a great deal of allies to play with).

ctrob67

Novice Member

Joined: 2/26/09
Posts: 21

7/28/09 5:22:27 AM#13

"the fiery argument over the profession of ninja salvaging (the salvaging of a wreck that doesn't belong to you)."

This is a fundamental misunderstanding about wrecks.

Wrecks don't belong to anyone, so by this definition everyone is a ninja salvager.

It might be more correct to say wrecks that you didn't create.

Obviously the contents of the wreck do belong to who ever created the wreck.

I'm primarily a mission runner, but given the relatively safe nature of hi-sec missioning I think it's a relatively harmless way of adding a bit more interest to what is usually a fairly routine occupation.

 (edit typo)

Blandin

Novice Member

Joined: 12/07/06
Posts: 30

7/28/09 5:33:27 AM#14

When you drop trash on the ground, no one cares that you own it, you dropped it there.

Wrecks are the same, they are space junk. In all times, people found ways to use junk. Some people care about junk, others don't.

Well, I don't care, because I don't salvage, but I met some 'gentlemen salvager', they come into your mission, if there's someone, they ask if they can salvage (and loot, but this requires trust), they share some of the salvage. Scanning takes time, such people are happy when they can just get the bookmarks directly from you, it saves time.

I think it's a loss that we don't have more of those. Such cooperation is at the benefit of everyone.

Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

7/28/09 10:13:29 AM#15
Originally posted by ctrob67

"the fiery argument over the profession of ninja salvaging (the salvaging of a wreck that doesn't belong to you)."

This is a fundamental misunderstanding about wrecks.

Wrecks don't belong to anyone, so by this definition everyone is a ninja salvager.

 

Wrecks do technically belong to someone, in the sense that every wreck is marked with the corporation tag of the player it belonged to, or, in the case of NPCs, the corporation that destroyed it, which is probably why some people get so upset about it.

You are right, though, in that it's more a case or percieved ownership.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”
http://the3hundred.wordpress.com/

Horusra

Elite Member

Joined: 6/26/05
Posts: 622

7/28/09 10:36:17 AM#16

In Eve something only belongs to you if you can protect it or get to it first.

Blandin

Novice Member

Joined: 12/07/06
Posts: 30

7/28/09 11:32:54 AM#17
Originally posted by Horusra

In Eve something only belongs to you if you can protect it or get to it first.

 

As much as in real life, right? Well, most things still are property of someone, when it changes without the owner's agreement, it's usually theft.

 

But in Eve, property should be seen in CONCORD's point of view (they are the law) : stealing in a can or in a wreck is theft and CONCORD allows you to shoot the thief. It's not the container in that case that you cannot take, it's the content, jetcans and wrecks have no official value.

So, salvaging is not theft, in CONCORD's point of view, whatever we may think of.

 

Well, there's a technical issue behind this that CCP doesn't talk too much of : modules trigger global aggression flags or nothing, they do not trigger theft flags. So, currently, the game system just can't make it work this way.

Vandenberg

EVE Online Correspondent

Joined: 9/06/08
Posts: 21

7/28/09 8:10:32 PM#18

And, speak of the devil, specialised cargo bays have just turned up on the test server; for capital ships, as well as the black ops battleships.

“The contents of this post do not necessarily reflect the views of MMORPG.com and its management.”
http://the3hundred.wordpress.com/

killkool

Novice Member

Joined: 7/29/04
Posts: 41

7/31/09 9:13:19 AM#19

I do not there come rigs for every ship is the freighter get rigs every one placed cargorigs on them i you could take in your hold a carrier which is 1000000 cargo

So rigs for all no way

 

Shadowslady

Novice Member

Joined: 3/10/09
Posts: 134

So Erling Ellingsen Thinks He's the Queen?

8/01/09 9:02:48 PM#20

Finally. Would love to use rigs but too poor to normally.

Shadowlord Sage
CmdrAkbar

Napa Valley, UO, 1997.

Oracun

Advanced Member

Joined: 2/18/09
Posts: 26

8/19/09 8:21:33 PM#21


Originally posted by cmann40
ok maybe its just me but i dont get this game at all and it surely cant be labled an mmorpg. To me to each his own but i had never even heard of this game until i started coming to the mmorpg.com site a few years ago. I have been playing these games for quite awhile and i have yet to understand what makes this game for one popular and for 2 considered to be an mmorpg.

You just got f*cking wiki'd.