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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
7/25/09 6:39:35 PM#41
Sorry fellas and ladies, I was there in the begining and I piss on the past. Maybe I was born ahead of my time, dunno, but even at my age I won't let the problems of the past, anchor me down for the future. You guys and gals keep trying to re-live those memories and one day you'll be too damn old to see the keyboard and will be too damn senile to remember what w,a,s,d is......nope I will continue the journey for you if you fall behind and I won't regret a thing if I don't find what I'm looking for because I don't feel like I need to devote large chunks of my time to do so......funny...at least the devs are being considerate to me by lifting the time restraints......
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7/25/09 7:37:23 PM#42
Originally posted by declaredemer
My vote is with the others in that you're feeling the grass is greener/nostalgia stage. However, just to try and prove this in another method, lets take your three C's and break them down between then and now: Challenge: What Challenge did Everquest offer that MMOs after it did not? All the common themes, forced grouping, no instances, and so on are all present in other games. You'd be hard pressed to find something unique about EQ anymore. Community: Community is what you make of it. I played Everquest back in its early stages, and I can say it had its good and bad, just like every other freaking game in existance. Its called human nature, and isn't specific to a game. About your only real claim to fame is Everquest was founded in a time when tight-knit communities didn't exist, so people were more willing to work and cooperate with new people than they are today, where you've likely got a family of friends already built up. If people were more honest with themselves you'd find more people hate the community because they've abandoned it in favor of their circle of friends/guild-mates. Well, what would you do if you didn't have that circle of friends/guild-mates? Either be a loner, or put the effort to build a circle of friend/guild-mates, aka, create a small community you can be happy with. Noticing a pattern? Content: I don't know what crack you're on, but Everquest didn't have a lot of content at launch. Again, like every other game. Content comes over time and, to date, that paradigm hasn't shifted. |
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7/25/09 7:52:45 PM#43
Originally posted by Ilvaldyr Can't really fault the developers for that attitude when the public pony up the dough regardless. Best way to discourage developers from churning out bad product; stop buying it. You'd think that the MMORPG community would have that lesson well and truly learned by now, but what happens every time someone pops up and hypes the hell out of a new crappy product? We bloody buy it.
Good luck with that when most of us suffer from MMO or general gaming addiction. Seems most of us will put up with just about anything to get our fix. It's this very addiction that fuels the secondary MMO market and why companies are scrambling over themselves to get a piece of it with RMT and MT business models. Instead of quitting MMOs that obviously make gold and item acquisition a tedious chore, they buy from outside companies. Instead of developers combating this by making content more accessible and less of a chore, they are going to keep designing content the way they have been all along and cash in on it by implementing item and convenience shops. |
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7/25/09 7:58:52 PM#44
Originally posted by Eronakis Answers are in blue.
Just wanted to get the numbers right. Over 2 million people tried EQ over a several year period. They never retained more than 450K at the height of the game's popularity. Huge turnover rate for any game. That is why they came out with EQ2, to try and appeal to those who couldn't stand EQ Live. They failed of course. Making EQ2 slightly more casual friendly than it's predecessor wasn't nearly enough to draw in those millions. |
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7/25/09 8:44:28 PM#45
I don't always agree with you, but what you said here is 100% true. Totally summed up my thoughts on a lot of older MMORPGs. |
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7/25/09 8:53:05 PM#46
I have to disagree with the OP. EQ was a timesink and a neverending grind, and little else. The community was fun, but that was the saving grace for a game that took the potential of virtual worlds and turned them into repetitive treadmills on rails. And content? Riiiiiight. Kill this, deliver that. There's every piece of content in the history of EQ. If you want to pine for the good old days, at least pine for Ultima. |
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7/25/09 9:00:49 PM#47
I think the only way I will get the old EQ feeling again is when we can put on the 3D Helmet that allows us to see only the MMO world your in and graphics so real with solid animations it gives you the awe and thrill yo uhad when you entered Castle Mistmoore reading " Train to zone in, train to zone in" and you run back outside the zone or you run in to late and it's just you and 10 angry mobs hacking on you. Its a long ways away, maybe 10 to 20 years but will be worth it . Im just saying we need a big re-invention of the MMO's that would put us deeper into the MMO worlds to get the first MMO feeling back if that is even possible : ( |
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7/25/09 9:21:11 PM#48
Originally posted by declaredemer No, I don't believe so. Not millions, the only MMOs that had that numbers are Wow and Guildwars, EQ never had that many players. Many of the people on this site like you and me wants a challenging game with a nice community but the regular MMO subscriber wants an easy game that is holding your hand all the time. A nice EQ type of game could get 500K players, maybe even some more but never millions. Also to get the initial EQ/Meridian feeling the game will have to be very different from the games today. Another MMO will most likely be that great experience that changes the genre, like what Half-life did to FPS, Total annhilation did to the RTS games, Diablo to the action games, Baldurs gate to the RPGs... Those games do show up and changes everything from time to time. But the next great MMO that give that feeling will be nothing like EQ was because that train is gone since long. And it will be nothing like Wow either. I don't know how it will be but I know when I see it. If you played "Doom" and then tried Half-life you get what I mean, or if you played "Eye of the beholder" and then tried "Baldurs gate". |
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7/26/09 5:32:36 PM#49
What I gathered from the OP was they were looking for a game that has three crucial elements. I'm on Old School EQ player who did enjoy the game and remember it fondly. I've not lost the since of wonder that games can provide. I'm not hinging my sense of wonder and framing it around the nostalgia of EQ, nor do I get that from the OP. EQ was a great game that had a great formula, Risk vs Reward, substantive story line, interdependency, social structure and a vibrate community of players. None of these elements are unachievable in an MMO. The issue lies in the demographic of players and what market Devs are targeting.
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7/26/09 5:50:42 PM#50
I find it amusing that Knee Jerk reactions aren't held up to the same level of scrutiny. Vanguard had issues because Brad McQuaid had issues. Yes, as fans of EQ we were hoping McQuaid was going to deliver a substantive world with substantive content that made EQ immersive. Some of today's 'new gen' players most likely can't relate to a Risk vs Reward world, earn as you go game like EQ was. In EQ your actions had consequences, you had 'challenges' to overcome. This isn't about psychological analysis or traditionalist thinking, its about a formula that breaths life into what is now hollow games void of community and interdependency.
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7/26/09 6:02:33 PM#51
I found UO to be more challenging, had a better ( and more interesting imo) community, and quite challenging as well.. No MMO, im my somewhat limited experience, was more like an online world than UO. I also considered EQ to be the mold that has brought us to a lot of these "cookie cutter" MMOs we see today. /shrug |
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7/27/09 12:20:16 AM#52
Originally posted by declaredemer I've played EQ back in the day. It's only advantage back then was there where only 2 other MMO's to compete with and the 3 of them were all vastly different from one another. (AC, EQ & UO)
Define "challenge" in an MMO. Time sinks, idiotically low drop rates, grinding, brutal death penalties that encourage players to take the safe route rather then take a risk...is this challenge? Define what you mean by "community". All MMO's have them. Maybe you don't like them but that is irrelavent. Define "content" what you mean by that? All MMO's have "content". EQ's content was nothing special. It is static and non-dynamic. You are actually very limited in what you can actually do in EQ.
"An appropriate balance, achieved through items, mobs, dungeons, class diversity, class spells and so forth" - honestly read that, you are grasping at air...that is ALL subjective and based on opinion. Talk about vague. Good luck with that.
"the good old days of gaming always look better when you look at them through rose colored glasses" ~ me
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RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
7/27/09 12:41:19 AM#53
Originally posted by declaredemer I am part of the new generation of gamers, so I never played EQ. However, I will say this. No matter if you like the game or not, the fact is we all must thank EQ for breathing life into the idea of MMOs (due thanks is also given to UO). Problem is, many developers are afraid of the three C's because many recent attempts at a new innovation fail most of the time (EVE Online probably being the only exception). It's difficult to innnovate, then lose money because no one tried the new innovation and instead play the latest WOW clone. Somehow, we need a way to get gamers from walks of life to say no to the next WOW clone and instead play a new innovation (or at least an awesome new spin on an existing idea). Zombie mmo or Armored Core mmo anyone? |
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7/27/09 1:07:26 AM#54
After 4 years of WoW, two tries at Lotr, two tries at AoC, War, and a few free games I am going back to EQ, they have changed and dumbed down the game, but there is still a ton to do and see. |
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Bigdavo
Apprentice Member
Joined: 1/21/06
''Life is what you make of it, not what others make of yours.'' |
7/27/09 1:19:54 AM#55
Nothing ever beats your first MMO. O_o o_O |
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7/27/09 1:23:40 AM#56
Originally posted by declaredemer
LOL .. i played EQ since beta and all it makes me believe is that camping hours straight chatting 90% of the time (and 10% fighting) is horribly BORING. And you last sentence is contradictory. Do you want to go back to the old days or do you want completely new paradigm. Choose one. May be you want to, but I am glad to see the EQ days long gone. Harsh death penalty, long camping time, long down time ... all those should not and would not return.
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7/27/09 1:35:31 AM#57
Originally posted by Bigdavo
Not true. My first MMO is UO or EQ, depending on how you define first. SWG and DAoC beat both. I almost forgot the details of EQ, and totally leave UO in dark memory. But SWG and DAoC, i still remember fondly. My longest duration was EQ among all games, till WoW. CoX is fun too but mostly as a filler. EQ2 is nice, notably for the crafting, but the community is kinda cold and lacking coherent. Its just a raiding game at the end. LOTRo is smooth and very beautiful. The first month is the best, but somehow, when I hit max for a few alts, the game lacks something to keep me in. So not true again. The first game is not everything. It is not even the standard for comparing other games, for me at least. |
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7/27/09 1:50:31 AM#58
Originally posted by afoaa
pretty good write up.also eq back then made you highly dependent on others.tbh i still play mmorpg but not near as much and i don't think the way eq was then i would ever have the time and patience to do it if it was now.so yeah i am older and have a wife now so things change ,but i like to remember it as it was though.fun memories. |
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7/27/09 2:42:01 AM#59
Unfortunately they are being turned into three "$"s that item malls bring to the table: - Cosmetic items for $; Sadly this is the norm for 100% of the F2P games out there, and seems to be hitting P2Ps with Champions Online and Star Trek Online. Is Mythic a herald of the three "C"s destruction? It's up for the players to decide. Nonetheless the third $ exists in every game in the form of third-party farming companies. At the moment my bet coins for what seems to be the "less worst" current-gen MMO have been placed into Aion. Will SWTOR or any game in the next year bring the three "C"s again with a new gen? I don't know, I need to live with what exists, not with what will exist, craving for the past is ok but ignoring the present because of it is not good. |
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7/27/09 7:58:36 AM#60
EQ ruined mmos. Taking single player group based design and forcing it into a multiple player environment. What a stupid idea. Gone are the days of online world replaced with cookie cutter rpgs.
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