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Champions Online

Champions Online 

General Discussion  » The differences between Champions Online and City of Heroes

5 Pages « 1 2 3 4 5 » Search
98 posts found
  TonySabre

Novice Member

Joined: 4/06/08
Posts: 18

7/07/09 9:23:27 PM#21

Sweet

  sk8nkid99

Novice Member

Joined: 5/25/04
Posts: 2

7/09/09 12:41:17 AM#22

Has there been any mention of raid enviroment? Like CoH back in the HAMI days?

  Manchine

Novice Member

Joined: 8/01/03
Posts: 486

7/11/09 8:13:34 PM#23
Originally posted by sk8nkid99

Has there been any mention of raid enviroment? Like CoH back in the HAMI days?


 

Right now all the have said is there will be something along the lines of Warhammer PQ's.  Example 1) Aliens attack Kill XXX aliens 2) Save people in time limit (pick up rubble on top of people to save them). 3) Big alien robot comes down kicks butt (Think Giant Monsters in CoH).

 

Probable the Higher end ones will take more people/larger groups.  =)

  mutombo55

Novice Member

Joined: 6/30/06
Posts: 152

7/16/09 7:14:35 AM#24

The varied settings include Monster Island! Cowboy Robot World! Underwater World!....... and...... Canada?

 

  Manchine

Novice Member

Joined: 8/01/03
Posts: 486

7/16/09 12:47:58 PM#25

They also said the Moon will be another spot to visit.  Although I am guess this will come out AFTER launch.  =)

  zaylin

Hard Core Member

Joined: 4/11/06
Posts: 572

7/26/09 2:02:09 AM#26

Only thing kinda bugging me atm is the fact that I have seen a lot of CoH/CoV costume options reused in CO. why not dump them and make all new ones{shrugs}.

  EricDanie

Tipster

Joined: 2/10/05
Posts: 2127

7/26/09 2:10:54 AM#27

Could you please talk about the Cryptic Mall for the Cryptic Bucks?

Compare it to the CoX packs that are a one-time purchase like a fluff-based expansion pack (while the content updates are free) and tell us how aggressive it is in comparison to it.

  green13

Novice Member

Joined: 8/02/06
Posts: 1302

7/26/09 2:46:38 AM#28

I've yet to read any previews that comment on the combat system and regard it as more action oriented. There's not much difference between endurance building and waiting for mana to regen. So far previewers have generally been unimpressed with the "it's more action oriented" claim.

The one smart thing that Cryptic did was get rid of individual cooldowns (for most, but not all frameworks). That puts more choice back in the player's hands - so rather than arbitrarily using a particular power because the timer has counted down, you get to use whatever you think makes sense for the situation..... apart from the rather silly limitation of only being able to have half (i.e. 7 of 14) powers on the UI.

An error of judgement they're apparently correcting now.

 

  neorandom

Hard Core Member

Joined: 1/15/08
Posts: 1552

7/26/09 2:50:10 AM#29

 well in city of x games i never felt 1 bit super, even fighting level 2 cops with 9mm pistols i felt weak as a super villain who was supposed to have super stength and be nearly invulnerable.  i expected a feel of when everyones super, no one is in the pvp, or boss fights vs other super beings, i would have liked to at least feel super when fighting ordinary enemies, just make me fight hundreds of them at a time and it would feel epic =p.  maybe champs or the dc heroe game will do it right?

 

  green13

Novice Member

Joined: 8/02/06
Posts: 1302

7/26/09 3:05:18 AM#30
Originally posted by neorandom

 well in city of x games i never felt 1 bit super, even fighting level 2 cops with 9mm pistols i felt weak as a super villain who was supposed to have super stength and be nearly invulnerable.  i expected a feel of when everyones super, no one is in the pvp, or boss fights vs other super beings, i would have liked to at least feel super when fighting ordinary enemies, just make me fight hundreds of them at a time and it would feel epic =p.  maybe champs or the dc heroe game will do it right?

That feeling of super-ness definitely existed in CoH at launch.

But it's been whittled away by years of nerfing powers that started with the introduction of pvp.

Once upon a time, tanks - certain builds anyway - could pull ridiculous numbers of mobs and blasters could swoop in and aoe them. It was quite a thrill as a very squishy little blaster or controller to dive into a seething mass of mobs and fire off aoe blasts or holds - knowing that if even a tiny fraction of those mobs turned their attention away from the tank, you'd be dead before you could blink.

They nerfed that to slow down xp farming - but in the process they also killed a fair whack of the game's fun factor.

  Manchine

Novice Member

Joined: 8/01/03
Posts: 486

7/26/09 9:36:30 AM#31
Originally posted by green13
Originally posted by neorandom

 well in city of x games i never felt 1 bit super, even fighting level 2 cops with 9mm pistols i felt weak as a super villain who was supposed to have super stength and be nearly invulnerable.  i expected a feel of when everyones super, no one is in the pvp, or boss fights vs other super beings, i would have liked to at least feel super when fighting ordinary enemies, just make me fight hundreds of them at a time and it would feel epic =p.  maybe champs or the dc heroe game will do it right?

That feeling of super-ness definitely existed in CoH at launch.

But it's been whittled away by years of nerfing powers that started with the introduction of pvp.

Once upon a time, tanks - certain builds anyway - could pull ridiculous numbers of mobs and blasters could swoop in and aoe them. It was quite a thrill as a very squishy little blaster or controller to dive into a seething mass of mobs and fire off aoe blasts or holds - knowing that if even a tiny fraction of those mobs turned their attention away from the tank, you'd be dead before you could blink.

They nerfed that to slow down xp farming - but in the process they also killed a fair whack of the game's fun factor.


 

Kinda funny, that pretty much almost killed the game for me.  I was about to quit (at the time) but they changed it.  THANK GOD!

  ghost047

Hard Core Member

Joined: 5/17/05
Posts: 548

Why worry about life, you won''t survive it anyway!

7/26/09 2:58:37 PM#32
Originally posted by green13

I've yet to read any previews that comment on the combat system and regard it as more action oriented. There's not much difference between endurance building and waiting for mana to regen. So far previewers have generally been unimpressed with the "it's more action oriented" claim.

There is a huge difference between waiting for mana and building endurance. When you're out of mana, you have to wait or take a potion, but you never run out on endurence, when you don't have enough you start using power that gives endurence to build it to finaly use more powerful power, there is no auto attack in CO, which makes it more action. Also you don't have to wait between battle to re-engage since you build up endurance while fighting.

Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  green13

Novice Member

Joined: 8/02/06
Posts: 1302

7/26/09 6:35:27 PM#33
Originally posted by ghost047
Originally posted by green13

I've yet to read any previews that comment on the combat system and regard it as more action oriented. There's not much difference between endurance building and waiting for mana to regen. So far previewers have generally been unimpressed with the "it's more action oriented" claim.

There is a huge difference between waiting for mana and building endurance. When you're out of mana, you have to wait or take a potion, but you never run out on endurence, when you don't have enough you start using power that gives endurence to build it to finaly use more powerful power, there is no auto attack in CO, which makes it more action. Also you don't have to wait between battle to re-engage since you build up endurance while fighting.

Really? I can't remember having played any mmo where mana didn't regenerate over time.

Because that's all that CO's model boils down to, is an alternative to normal mana regeneration over time.

  ghost047

Hard Core Member

Joined: 5/17/05
Posts: 548

Why worry about life, you won''t survive it anyway!

7/26/09 9:38:52 PM#34
Originally posted by green13
Originally posted by ghost047
Originally posted by green13

I've yet to read any previews that comment on the combat system and regard it as more action oriented. There's not much difference between endurance building and waiting for mana to regen. So far previewers have generally been unimpressed with the "it's more action oriented" claim.

There is a huge difference between waiting for mana and building endurance. When you're out of mana, you have to wait or take a potion, but you never run out on endurence, when you don't have enough you start using power that gives endurence to build it to finaly use more powerful power, there is no auto attack in CO, which makes it more action. Also you don't have to wait between battle to re-engage since you build up endurance while fighting.

Really? I can't remember having played any mmo where mana didn't regenerate over time.

Because that's all that CO's model boils down to, is an alternative to normal mana regeneration over time.

You don't understand, in MMO, you have let say 100 mana, so you can use X spell for X amount of mana and when you are out of mana, you have to wait for it to regenerate. In CO, you have 0 endurance with a max of 100 when you start combat, so each time you use certain power you build up endurance and when you have enough you can use other power that use endurance, so you never wait, you always use your power and you don't just sit there and auto attack while your mana regenerate.

Get a life you freaking Gamer.....no no, you don't understand, I'm a Gamer, I have many lives!!

  User Deleted
7/26/09 9:58:19 PM#35
Originally posted by green13
Originally posted by ghost047
Originally posted by green13

I've yet to read any previews that comment on the combat system and regard it as more action oriented. There's not much difference between endurance building and waiting for mana to regen. So far previewers have generally been unimpressed with the "it's more action oriented" claim.

There is a huge difference between waiting for mana and building endurance. When you're out of mana, you have to wait or take a potion, but you never run out on endurence, when you don't have enough you start using power that gives endurence to build it to finaly use more powerful power, there is no auto attack in CO, which makes it more action. Also you don't have to wait between battle to re-engage since you build up endurance while fighting.

Really? I can't remember having played any mmo where mana didn't regenerate over time.

Because that's all that CO's model boils down to, is an alternative to normal mana regeneration over time.


 

no its more like a Warriors rage in WoW cept no auto attacks, certain lesser dmg abilities GIVES mana so you can use the big guns. like how the warriors charge ability gave some rage? cept in CO there is more ailities that do that, so you're always doing something, instead of waiting for CDs on abilities.

  X-Porter

Novice Member

Joined: 11/22/08
Posts: 223

Your stars mean nothing to me.

7/26/09 10:03:58 PM#36
Originally posted by mutombo55

The varied settings include Monster Island! Cowboy Robot World! Underwater World!....... and...... Canada?

 


 

I particularly enjoyed that part.

  DeViLmAn0

Novice Member

Joined: 8/15/05
Posts: 202

7/26/09 10:07:10 PM#37
Originally posted by X-Porter
Originally posted by mutombo55

The varied settings include Monster Island! Cowboy Robot World! Underwater World!....... and...... Canada?

 


 

I particularly enjoyed that part.

 

and.... canada? lol intriguing

Waiting For: FF14,Guild Wars2
RIP: Tabula Rasa&Hellgate:London(online)
Playing:Fallen Earth&Guild Wars& Dragon Age

  green13

Novice Member

Joined: 8/02/06
Posts: 1302

7/27/09 12:45:02 AM#38
Originally posted by abyss610
Originally posted by green13
Originally posted by ghost047
Originally posted by green13

I've yet to read any previews that comment on the combat system and regard it as more action oriented. There's not much difference between endurance building and waiting for mana to regen. So far previewers have generally been unimpressed with the "it's more action oriented" claim.

There is a huge difference between waiting for mana and building endurance. When you're out of mana, you have to wait or take a potion, but you never run out on endurence, when you don't have enough you start using power that gives endurence to build it to finaly use more powerful power, there is no auto attack in CO, which makes it more action. Also you don't have to wait between battle to re-engage since you build up endurance while fighting.

Really? I can't remember having played any mmo where mana didn't regenerate over time.

Because that's all that CO's model boils down to, is an alternative to normal mana regeneration over time.

no its more like a Warriors rage in WoW cept no auto attacks, certain lesser dmg abilities GIVES mana so you can use the big guns. like how the warriors charge ability gave some rage? cept in CO there is more ailities that do that, so you're always doing something, instead of waiting for CDs on abilities.

I know exactly how it works.

But it doesn't add to being more "action oriented". And that's exactly what previewers of the game are saying.

The only difference between a normal mana regen model and energy build up from attacks, is you have to fire off your single endurance building attack.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 4838

Money in politics is the root of all political evil. It is corruption at it's worst.

7/27/09 4:00:46 AM#39

If there will be only one server then that means two things. Either the world will be HUGE (think current size of WoW times ten) or it will be HEAVILY instanced.

Seeings as CoH was heavily instanced I think it will be the second one. Anyone know for sure?

  green13

Novice Member

Joined: 8/02/06
Posts: 1302

7/27/09 8:13:09 AM#40
Originally posted by Yamota

If there will be only one server then that means two things. Either the world will be HUGE (think current size of WoW times ten) or it will be HEAVILY instanced.

Seeings as CoH was heavily instanced I think it will be the second one. Anyone know for sure?

If too many players are in a particular zone, then a second instance of the entire zone is created - which is what happens in CoH.

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