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Originally posted by drbaltazar there are a lot of better game for cheaper price its a fair game but its too expensive for what you get lot of f2p game are at least = to aion free realm as already 5 million player it summer lol wow is still a the best rom is very good etc aion in my view is like this TOO LITTLE TOO LATE your better off playing ddo when it gets f2p
I have yet to see a free to play game equal to aion. They all seem junky to me. If that's the card you are going to play then it would be more apt to say the game is closer to wow. Which it is not. This game feels like a AAA title, it has a lot of polish and a lot of attention to detail. |
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Originally posted by jonezi92 My highest level character was 16, IIRC, so I did not take part in any PvP. You need to get to level 20 or so for that. 25 for the abyss. From what I have seen in video reviews there are "infiltration tasks" that takes a player from one side and puts them into the other race's side. What I don't know is if these are avoidable, but even if you do skip them you are still likely to run into the occasional player from the other side who is doing one of these tasks. Think of it as an occasional Elite spawn. Bits I like: Let's get the obvious out of the way. The graphics are fantastic and the animation is smooth & sweet. This includes both characters and the world. The character creation is another one of those obvious bits. Design your character pretty much any way that you like. There was no real grind to speak of, though I read that this changes once you hit level 25. Apparently leveling becomes noticeably slower at this point, but this is also the point at which you can enter the abyss. So perhaps that's a balance issue that the designers opted for. Also, I read that there will be many more tasks / quests to do in the release version, so I guess we'll just have to see. Down time was hardly noticeable. The writing genuinely surprised me in some places. The expressions used the quality of the writing was so natural and written so well that I was truly impressed. I am not saying that the story itself is fantastic, I am simply commenting on the writing quality itself. The flight, when you can do it, is pretty nifty, and one can at least still glide in no-fly zones. Instances: Don't worry about them. In the 16 levels that I played on the Elyos side and the roughly 12ish that I played on the Asmodean side I came across no instance. The closest thing (in these levels) to an instance that you'll see are the cut scenes, which are brief. There are instances later, but from what I gather from reading about them these instances are large dungeons. Bits that were okay: The PvE is standard. Kill 5 of things, collect 20 of these, take this here. That sort of thing. There is the occasional interruption to the standard MMO monotony, and if you take the time to read the dialogue for each task then you at least get a well written reason for the task. There was the quest (and I'd actually call this one a "quest" rather than "task") to find the identity of one of the Asmodeans who was adopted. That one looked interesting, but I found it at the end of the beta event and simply wasn't able to do it. I look forward to it next time that I play, and I wish that MMOs would concentrate on THIS kind of thing rather than kill quests. All in all, as far as PvE is concerned, you'll be doing in Aion exactly what you do in every other MMO with a few good surprises mixed in. Both the Elyos and Asmodean sides play exactly the same. The story is written differently, of course, but you'll be doing the same thing. Even killing the same mobs in a lake on both sides, though of course the areas look significantly different. I also noticed that the first out post that you reach for each race is designed essentially the same. They look a good deal differently, but the location of the res stone, the portal, and so on. It's all the same. This will help bring familiarity to players who do both sides, but was also kind of a disappointment. Bits I didn't like: Any time that there is a lack of instances the developer needs to strike a balance. Currently they have not struck a very good balance. Some of the mobs that you need to hunt for jobs are uncommon spawns and there simply are not enough to go around. This caused some players to engage in anti-social behavior; that is to say, "kill stealing". Unfortunately I was ignored when I politely suggested that we group to make things easier for all of us. It was routinely difficult to get anyone to group up. IIRC, I was in two groups the entire weekend, and one "group" was comprised of myself and one other player. Item drops for some tasks are also incredibly rare. You can spend the better part of a day trying to get a mere 2 items to complete one particular job. Of course, some of the nutters on the beta forum thought that this was a good "challenge" (I boggle at their idea of "challenge") and want it to stay that way. I seriously hope that this drop rate is fixed. Another bit that I disliked was the small number of mobs. Flamingos seem to be popular, though they're not pink and they're called something else. This impression may have been caused by playing a new character in each faction, and each faction has the same tasks and same mobs (lobnite shells, anyone?) to complete those tasks. They are colored differently, but .. yeah. hehe. I don't know if this changes once you get out of what is essentially the tutorial. My 16th level character did run into mobs that my Asmodian hadn't, but then again I didn't get my Asmodian to the same level. Oh, and one last thing. There are too many no fly zones. For some areas it simply makes no sense that you can't fly in them. They're stabbing themselves in the foot with this. They should embrace that feature, but instead they tether it more often than not. ----- tl;dr: All in all, Aion is an okay MMO. Maybe even a good one, but that's entirely up to you. It's beautiful to look at, you can design your character in just about any way that you would like, there is no real grind (that I've yet experienced) and you get better writing (though not necessarily better story) than in some other MMOs. The flight, though new, is heavily restricted, and the rest of the game plays like your standard MMORPG. Basically, if you like today's MMORPGs then you're probably going to really like Aion. It's solid, it's beautiful, and it has some interesting new mechanics. If you're looking for something that's going to totally turn the genre on its head then Aion is not it. _____ |
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Originally posted by jonezi92
This is not a hardcore pvp game. if that is what you took from his explanation then you might want to rethink it. |
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Originally posted by comerb
Another f2p warrior eh? You guys are dragging down the entirety of the MMO genre.
Anyway, the PvP is realm vs realm. From 1-20 there is basically no PvP outside of duels. At 20 you start heading into zones where "rifts" open. Rifts basically are gateways that allow players from the opposing faction to raid your faction's "PvE" areas. There is almost always a rift open somewhere, although the presence of a rift is easily identifiable. This, in my opinion, solidifies this as a PvP game. After level 20 you really are never truly safe from the PvP aspect of the game if you want to continue leveling up.
At 25 you have access to a huge area called "The Abyss". It's a huge, open world PvPvE zone that both faction have access to. This basically means that the combat is between two players faction, the Elyos and the Asmodians... as well as an NPC faction that adds a random element to the gameplay (and acts as a balancing factor). The Abyss mobs/quests grant more experience and are generally weaker than like level mobs in "PvE" zones. The idea being to reward players w/ participating in an open PvP zone. Also, both PvP and PvE inside the Abyss grant Abyss points(AP)... which are used to buy the best PvP gear and items in the game. The more AP you have, the higher your rank. The higher your rank, the more AP points your worth to your enemy. When you die, you lose AP points(the higher your rank the more you lose). This creates a sort of player skill cap where a person balances out (your earning/losing). Some of the best Abyss items require lots of AP, so only good/smart players who can obtain higher amounts of AP will be able to afford them. In the Abyss there are also Fortresses and Relics each side fights for control over. Relics have unique powers that, when used, affect all players of the controlling sides faction. These powers are impressive/useful enough that they can really play a factor in the outcome of battles, so its in the interest of both factions to control as many relics as possible. Fortresses have time-span's where they are seizable. You do this by laying siege to the fortress, breaching the outer door, and then killing a raid type boss that lies within the fortresses interior. There are also forcefield type generators in fortresses that prevent air raids, these are important to defenders because it creates a choke-point of defense. By taking out the shield generator the fortress can be breached from the air as well, which causes it to be intensely difficult to defend. Successful fortress sieges award medals, which are used to buy some of the best PvP Abyss gear. Owning a fortress grants the capturing Legion(guild) a large monetary value which basically simulates "taxes", as well as provides your faction with a local trading/crafting(? i think) hub deep inside the Abyss. This is important because the game's fast travel system can be a real drain on your bank account. The reward system is good enough to drive the siege system continuously, which is a great thing. As for the level grind, its not too bad. Worse than some games, better than others. There are enough quests in the newer versions to take you to cap w/ a minimal amount of grinding. The Abyss + Rifts break up the grind pretty well by adding a nice random PvP encounters to the game. I'm not terribly big on the PvE leveling grind "fun factor", as I've never played an MMO where I actually found that particularly interesting... but its not horrible. Individual fights move a little slower than I'd like (ie the time it takes to take down a single mob, not the speed of gameplay). I find levels 1-25 to be pretty painful, not because they take a long time, but because its all PvE and your characters skill-sets aren't fleshed out enough to really "enjoy" them yet. That's just my opinion though. The real grind is going to be from getting AP and siege medals to buy Abyss gear, or collecting enough materials to make the best crafted armor(which is really good). Also the money/item grind to enchant all your stuff to +10 and properly socket it with the appropriate gems is going to take forever as well. However, if you -enjoy- the PvP, it really shouldn't be that big of a deal. It will definitely keep PvPers busy for along time. PvP combat is fast and interesting, but not so fast that the game is frustrating. Movement and kiting are encouraged and rewarded, so its not the slug it out non-movement type of PvP that a lot of asian game's are. Arial combat adds another level of strategy to the game, although melee is somewhat at a disadvantage in this aspect. Heavy consumable usage rewards the prepared, which may or may not be a good thing depending on the type of gamer you are. The combo system requires the player to make unique choices based on the situation that can largely effect the outcome. Class balance is pretty solid, better than most games. And the game touches a nice balance between actual player skill and gear affecting the outcome. I don't have much opinion about the PvE raids or dungeons. I think they are a weaker part of the game on the whole, but NCSoft seems to be pushing more PvE content into the game. Some of them combine PvP elements into them, and some of them combine performance based rewards that seem pretty interesting (ie the faster you clear the dungeon the better loot). But I haven't actually got to play w/ any of that stuff so I can't tell you how well its really done. As for the preorder, I'd recommend it. You can try out the game in the beta tests and see if you like it. if you don't, just cancel your preorder. You also get a 3-day headstart on leveling (being ahead of the leveling pack will be a boon in an open PvP environment like the Abyss), and if you preorder the collectors addition you get a couple nice items... most noticably a unique set of level 30 wings that will end up saving you a bunch of gold as you won't have to spend a ton on the level 30 ones you buy in-game(kinda like getting a free epic mount in wow).
Thats good that the zone is for lvling because this way you need your race to fight for you so you can lvl .
PERFECT PVP ASPECT, NOT JUST RUNNING AROUND KILLING FOR NOTHING . YOU AND THEM ARE KILLING SO SOME CAN LVL THERE CHARACTOR . EVERY GAME THAT HAS PVP MEANS NOTHING IF THERE IS NOT A REASON BEHIND IT. LIKE GAURDING OR TAKEING SOMETHING .
WWIIOnline The Real War! |
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Another bit that I disliked was the small number of mobs. Flamingos seem to be popular, though they're not pink and they're called something else. This impression may have been caused by playing a new character in each faction, and each faction has the same tasks and same mobs (lobnite shells, anyone?) to complete those tasks. They are colored differently, but .. yeah. hehe.
I do hate some of the lower level mob designs. They are way too kiddie/pokemonish. I never understood that about asian developers. It gets better at higher levels... mostly. The lack of fly zones is partly about bypassing content. It's also a way of pushing people into the Abyss, where flying is abundant. |
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Originally posted by drbaltazar
Are you kidding me? How can you say play Free Realms instead? No free game I played match the quality of the shittiest P2P I've played (well, besides Matrix Online, that was the worst). $50 bucks on a game isn't that much. $15 a month is nothing. RoM is the best F2P I've tried, and it still feels very cheap. Quality vs Price? If I plan on playing a game for a while, I rather go for quality (which is P2P). |
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Aion is your game if you thrive on open world PvP. It's more like DAoC than any other game you can relate it to. With tons of updated features and taking the best from every game available. The OP seems like someone who should at least try Aion for what it's worth. |
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I hope the game isent all about PVP , cuss im getting older and are not that found of PVP anymore , not that it is not fun but stalkers and ganker players realy get to my nerves , its aways a kid who is stalking me and gank me so much i have to logout for a while. Anyhows , i hope that this game atleast can have 20+ years players , but i might be asking for the impossible. Still wounder how they manage to get hold of a Visa =) |
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Yeah if you're looking for something like Eve or Darkfall this isn't it. It's more like DAoC. |
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Well this game is so good in my opinion it is actually tearing a group of friend of mine apart.. 3 of us want to play 2 dont want to hop to a new game because we have been in a great guild in WAR that does alot of active RVR... WAR however was missing good PVE mixed in Aion reminds me of either EQ with amazing race war thrown in.. . I would highly recommend the game.. The graphics are amazing the story is actually getting better in the higher levels.. The PVPVE is just amazing. The game runs soooo smooth you can have 100 to 200 people on the screen and it doesnt hardly slow down at all. |
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Originally posted by Ztekan
Most PvPers are +20. Look at Eve, its probably -the- most touted hardcore PvP game currently thriving and its average player age is near 30. The difference is that while a 25 year old will generally kill you and move on, the 14 year old will continually harass you and leave a lasting bad impression. While the game's not "all about" PvP. It is "mostly" about PvP. If you looking for a "mostly PvE" game, then you'll get a better experience w/ WoW, LotR, or Vanguard... at least at this stage in this game's life. |
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Originally posted by oskironmaide
You can google everything today, so there is no need anymore for forums. Pls close now all forums cause they are pointless. |
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Originally posted by Ztekan
hmmm I think there is misinformation being given here. First of all, this is not the game for open world pvp. At least if one takes that at face value. Open world pvp means you can go anywhere and attack your enemy. In aion, some areas are not pvp oriented, especially the lower lvls. There are also instances so that is also not very open pvp friendly. When a rift opens you get a warning so you can make a decision as to whether or not you want to call for renforcements or get the heck out of there. to that point, if you aren't paying attention then you can get attacked. Apparently there is a higher lvl area that has no rifts. Once players go through a rift, if they stay long and attack many players they get a debuff. However, this is more of a pvp game than many games out there. So if one hates all pvp and can't abide it or does not want to make the effort to remove oneself from an area where there is a rift opening then this game is not for you. |
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Originally posted by comerb
Yeah if you're looking for something like Eve or Darkfall this isn't it. It's more like DAoC.
exactly. At least from what I've read of DAoC. It is definitely not Lineage 2, Dark Fall, Mortal Online, Eve, Archlord, etc. |
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ok 1st.. Free Realms does not have even CLOSE to 5mil.. They have ME as a reg player and I have never played the game nor been on SOE in years. 2nd its 1.02. They told you time after time what VER we were using The reason so many think Aion for $50 is a ripoff is.. FREE2PLAY games. So many have the same icons on the BAR alone. I mean have ANY of you played ANY other real MMO's? The 1st thing people cry about is if there is only ONE starting area. Yet for Aion its ok? Your just paying for a nice painted over free2play. When most hit 25+ then you will see the REAL game. The grind kicks in, you will HAVE to group for quests.. you WILL PVP or stand and just die. And the combat is.. just easy. And if you like more than one char.. it gets VERY VERY boring. Loot, its like FREE2PLAY. You wont get tons of different armor, weapons for each level. Yes you can craft them and even that you dont have to worry because you DONT need other players to get crafting done.. EASY. There will be different armor types but if you have played FREE2PLAY they will see that added more but just a tiny bit. By the time its launched here it will have been out about 1year. Now you played 1.0 now 1.0- 1.5. It took them ONE YEAR just to make those changes. So remember they are NOTHING like Blizzard and ANY changes you cry or want to see are going to take many many months. |
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Originally posted by comerb
Another f2p warrior eh? You guys are dragging down the entirety of the MMO genre.
Anyway, the PvP is realm vs realm. From 1-20 there is basically no PvP outside of duels. At 20 you start heading into zones where "rifts" open. Rifts basically are gateways that allow players from the opposing faction to raid your faction's "PvE" areas. There is almost always a rift open somewhere, although the presence of a rift is easily identifiable. This, in my opinion, solidifies this as a PvP game. After level 20 you really are never truly safe from the PvP aspect of the game if you want to continue leveling up.
At 25 you have access to a huge area called "The Abyss". It's a huge, open world PvPvE zone that both faction have access to. This basically means that the combat is between two players faction, the Elyos and the Asmodians... as well as an NPC faction that adds a random element to the gameplay (and acts as a balancing factor). The Abyss mobs/quests grant more experience and are generally weaker than like level mobs in "PvE" zones. The idea being to reward players w/ participating in an open PvP zone. Also, both PvP and PvE inside the Abyss grant Abyss points(AP)... which are used to buy the best PvP gear and items in the game. The more AP you have, the higher your rank. The higher your rank, the more AP points your worth to your enemy. When you die, you lose AP points(the higher your rank the more you lose). This creates a sort of player skill cap where a person balances out (your earning/losing). Some of the best Abyss items require lots of AP, so only good/smart players who can obtain higher amounts of AP will be able to afford them. In the Abyss there are also Fortresses and Relics each side fights for control over. Relics have unique powers that, when used, affect all players of the controlling sides faction. These powers are impressive/useful enough that they can really play a factor in the outcome of battles, so its in the interest of both factions to control as many relics as possible. Fortresses have time-span's where they are seizable. You do this by laying siege to the fortress, breaching the outer door, and then killing a raid type boss that lies within the fortresses interior. There are also forcefield type generators in fortresses that prevent air raids, these are important to defenders because it creates a choke-point of defense. By taking out the shield generator the fortress can be breached from the air as well, which causes it to be intensely difficult to defend. Successful fortress sieges award medals, which are used to buy some of the best PvP Abyss gear. Owning a fortress grants the capturing Legion(guild) a large monetary value which basically simulates "taxes", as well as provides your faction with a local trading/crafting(? i think) hub deep inside the Abyss. This is important because the game's fast travel system can be a real drain on your bank account. The reward system is good enough to drive the siege system continuously, which is a great thing. As for the level grind, its not too bad. Worse than some games, better than others. There are enough quests in the newer versions to take you to cap w/ a minimal amount of grinding. The Abyss + Rifts break up the grind pretty well by adding a nice random PvP encounters to the game. I'm not terribly big on the PvE leveling grind "fun factor", as I've never played an MMO where I actually found that particularly interesting... but its not horrible. Individual fights move a little slower than I'd like (ie the time it takes to take down a single mob, not the speed of gameplay). I find levels 1-25 to be pretty painful, not because they take a long time, but because its all PvE and your characters skill-sets aren't fleshed out enough to really "enjoy" them yet. That's just my opinion though. The real grind is going to be from getting AP and siege medals to buy Abyss gear, or collecting enough materials to make the best crafted armor(which is really good). Also the money/item grind to enchant all your stuff to +10 and properly socket it with the appropriate gems is going to take forever as well. However, if you -enjoy- the PvP, it really shouldn't be that big of a deal. It will definitely keep PvPers busy for along time. PvP combat is fast and interesting, but not so fast that the game is frustrating. Movement and kiting are encouraged and rewarded, so its not the slug it out non-movement type of PvP that a lot of asian game's are. Arial combat adds another level of strategy to the game, although melee is somewhat at a disadvantage in this aspect. Heavy consumable usage rewards the prepared, which may or may not be a good thing depending on the type of gamer you are. The combo system requires the player to make unique choices based on the situation that can largely effect the outcome. Class balance is pretty solid, better than most games. And the game touches a nice balance between actual player skill and gear affecting the outcome. I don't have much opinion about the PvE raids or dungeons. I think they are a weaker part of the game on the whole, but NCSoft seems to be pushing more PvE content into the game. Some of them combine PvP elements into them, and some of them combine performance based rewards that seem pretty interesting (ie the faster you clear the dungeon the better loot). But I haven't actually got to play w/ any of that stuff so I can't tell you how well its really done. As for the preorder, I'd recommend it. You can try out the game in the beta tests and see if you like it. if you don't, just cancel your preorder. You also get a 3-day headstart on leveling (being ahead of the leveling pack will be a boon in an open PvP environment like the Abyss), and if you preorder the collectors addition you get a couple nice items... most noticably a unique set of level 30 wings that will end up saving you a bunch of gold as you won't have to spend a ton on the level 30 ones you buy in-game(kinda like getting a free epic mount in wow). excellent and well thought out post. Learned more from reading this than have since playing in Beta. Thank you! |
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Originally posted by Zeblade
1) Who cares if there is only one starting zone.... its a starting zone. You spend like 3-4 hours there at most. 2) The grind is pretty average for a MMO. You only have to group for... ya know...group quests. PvP is a good thing, its a PvP game. The only mainstream fantasy MMO I can think of w/ a more complicated combat system is Age of Conan's melee system(which is pretty sweet), the rest are pretty much carbon copies w/ small differences. 3) AoC and Warhammer have been out a year. Neither of them approaches Aion's polish or content. AoC is just finally becoming a game that I would consider ready for release. Warhammer needs its game engine to be rebuilt. 4) Aion's has a built in armor customization option. You can dye armor and transfer item appearance between any two like items. So where in WoW every level 80 Rogue w/ T8 gear looks exactly the same, in Aion two level 50 Assassin in identical endgame gear may have vastly different appearances. That's not even touching upon character customization options, where Aion basically destroys most other games with the exception of CoX. 5) WoW was not as polished, nor did it contain as much content as Aion does at its 1 year mark. WoW even launched with absolutely no PvP system in place, and zero raid dungeons. For the first several months the endgame of WoW consisted of 15 man BRS runs, and a single set of tier .5 armor per class.... yeah, that compares well to what Aion launched with <rolls eyes> |
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Originally posted by Zsavooz
The funny part is, he only covered a portion of the game with that long reply. Main reason I avoid explaining about Aion in detail as a whole is that it will take several pages to cover all the details about everything in game, and I am only talking about version 1.0 The truth is, I rather Aion be unpopular, less people means less lag. |
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Originally posted by Zeblade
I'm sorry but I disagree. this is as much like a free to play game as Lineage 2 is. As far as lots of gear, I don't really believe I've ever played a game with lots of gear. EQ 2 doesn't have lots of gear. LOTRO doesn't really have lots of different gear though the outfit system helps a bit. Free to play games are junky. They look junky and they play junky. If people want to complain about pvp or having one starter area then sure, I can see where that stuff would bother people. But if you are going to say this is like a free to play game then you are going to have to start giving examples and I'd be happy to download them and see for myself. I've tried perfect world and shaiya and this game feels a lot more polished and "put together" than those games. Same with Archlord. But I'll bite. Please give me a game that is as polished and thought out. Not just a "show up to a field and grind until you got to another field and grind". I'd also be curious as to the game you are playing now to see what point of view you are coming from. I think comerb (above poster) has it right. Warhammer has only one starter area per side as well. Conan has one starter area. And you know, if this really was like a free to play game I'd be playing one. and yet, I can't get into any of the free to play games that I've tried. |
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Originally posted by Sovrath
I think comerb (above poster) has it right. Warhammer has only one starter area per side as well. Conan has one starter area. And you know, if this really was like a free to play game I'd be playing one. and yet, I can't get into any of the free to play games that I've tried.
Have you even played Warhammer? There is a starter zone for almost every race. There are 2 races that start in the same zone on Destruction side, same with Order side. |
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Originally posted by Prophecies
Have you even played Warhammer? There is a starter zone for almost every race. There are 2 races that start in the same zone on Destruction side, same with Order side.
Yea I was going to say there are 3 starting areas in Warhammer based of race, but each side starts in a different part of the zone per racial pairing, like Greenskins vs Dwarves.
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Originally posted by drbaltazar there are a lot of better game for cheaper price its a fair game but its too expensive for what you get lot of f2p game are at least = to aion free realm as already 5 million player it summer lol wow is still a the best rom is very good etc aion in my view is like this TOO LITTLE TOO LATE your better off playing ddo when it gets f2p
It's not perfect, but it's compelling on a number of fronts. The fact that I find Aion superior to all the alternatives you list by name just proves how subjective these things are. My impression of the beta test community, bolstered by a few polls, (including one that was up on the beta boards before the end of the last Closed Beta), is that over 90% of those testing it still plan to play it at launch, 7% are a bit iffy and 3% have canceled their pre-orders. Sometimes a game can have a positive beta and falter at higher levels, (AoC is a good example). However, most duds see tester polls that show over 50% saying they won't play if the game launches as is. (I remember one beta were the polls were like 80% against launching as is). So, to the point, my impression is that the general mood of testers towards the game remains very positive. |
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Huh? AoC beta was horrible, anyone who played the beta for a reasonable amount of time could've told you that. It just never became widespread as say, Vanguard, because of Funcom's deceptive marketing, the hordes of fanbois and the people hoping for a miracle patch at launch. |
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Originally posted by Zeblade
Comments in orange. www.aionworld.gr |
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Originally posted by Krytycal
I'm guessing he's talking about the "open beta", which Funcom kept limited to Tortage. To those of us who were in the closed beta of the game, the horror of a game *not working at all* with a release date looming just a few weeks away is too well known. Honestly, I've never seen a game client perform more poorly at the very last stages of closed beta than AOC's. For many, it didn't work at all. For a lot, well it worked if you could call running at a *crawl* working. That's why Funcom said they released a "miracle patch" just before launch, because now at least a fair amount of players could actually *play* the darned thing - never mind that there wasn't sufficient content... As for Aion, I've seen it in beta in several stages of its life now, both Asian and Western, and it's always been quite polished for a beta. I also expect it'll keep a good bit of its beta testers.
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