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7/25/09 6:10:19 PM#81
Originally posted by Nahnar
Yes, but those are not game rules (those are told u to know how to use the game, but u can play it another way if u like, they dnt telling u that rolling a dice is "rule" of the game). Becouse u can use any kind of things to step forvard from A to B, for exemple i have 6 digital dice machine, so its not dice. But i can use 6 piece of a paper too to write 6 number on them and we can pull it from a hat. Actually in the Games Life, Sorry, and Others they do state in the rules to roll the dice. As for using a dice machine or paper, does not change that two different games from two different companies both are using the same rules. It doesn't matter which came first because these 'types' of rules are not copyright protected. Dnt sure: have u tried to play a game or use anything witouth knowing how to play or use it.... u can go backward on the tablet too... On rules we mean general rules, not those walktroughts they give for game or for the product. (Im not a bird, am i? than stop looking for my wings...) Yea this made absolutely no sense to me. General rules are like: after the starting point, this will comes and after that, and u cant write that i wrote on that point, neither u can use up the idea to make these points in the same order, neither u can make a board with same number of tiles/points.... I still have no idea what this has to do with copyright. In order to be against the law in copyright, there has to be a specific duplication or theft of product, not a generalization of it. If what I think you're saying were true, soda companies would be suing each other because they all make soda.
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7/25/09 9:10:05 PM#82
Why do i even bother reading this guys blog's. I feel dumber everytime i am done reading it remove this guy . |
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7/26/09 4:39:29 AM#83
Why not? Data mining. Given that an entire game gets charted by obsessives within the first two days of release, if not sooner, a mystery MMO would be a mystery all of two seconds. Unless you want a content team working over time developing things faster than people can discover them, not going to happen.
edit: Never mind, just saw the author. the same idiot who did the article about RP servers. Why is this guy allowed to even speak let alone given a news spot... Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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7/26/09 5:16:33 AM#84
Before posting somthin read what u say.... " soda companies would be suing each other because they all make soda." I got ur way of thinking, u switching products, with product making. Yes they all make soda, but not with the same stuff of producing materials (some soda has more, some has less from those materials they use when they making it, but in the end it will be still soda, just like the other). So it means that any1 can make soda on lots of ways. by the way if i know it correct we have different copyright forms for producing a book, for producing a food, and for producing a game.... |
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7/26/09 5:30:46 AM#85
Why not a Mystery MMO? The same reason why mystery games are never popular. The only mystery game, and this is a stretch, that ever reached critical acclaim was Myst, and they already tried and failed to create an MMO.
Serious Dana, go back to X-files. |
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7/26/09 5:54:30 AM#86
Cant develope somthing before its finished, true, but have to make ur product in the way others can develop. u cant just say, that i make a game this way, and in the end developers recognise that u stole the whole product. On making ur game this way, i mean u making ur game idea this way. |
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7/26/09 6:15:25 AM#87
Originally posted by Ozmodan
Uhm, the internet is full of websites containing spoilers, cheats and solutions for most of the quests of any MMO. Strategy guides, character builders and so on... I don't see any difference, really. The only difference is about the people. I 'm pretty sure a mistery MMO woukd never attract kids that play to compete at any cost, instead of having fun. It could never be a millions players MMO, but, if well done can get some success as niche game, with a mature audience, that play to have fun. BTW, i think Myst failed because they focused too much on the 'ages' and less on crafting. A mistery game, specifically, an 'archeological' game such as Myst, could greatly benefit with a good crafting system. Too long to explain more in deep.
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7/26/09 6:44:22 AM#88
Secret World seems like it will really be something new(no level system, etc, gameplay based on solving mysteries and etc) fitting "Mystery MMO" genre.
# A GRIM, ODD, ARCANE SKY |
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7/26/09 6:45:27 AM#89
you see a mob you cast fast interview interview first target cast stop right there on second target say nice day area effect F5 hotkey dialog tree ...... |
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7/26/09 8:36:04 AM#90
I'd love a mystery mmo in style of Sherlock Holmes or any of Agatha Christie's stories. What would appeal more players in it as well would be that players could create content. Player created mysteries and they could possibly be the game master for it :) |
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Methos12
Hard Core Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
7/26/09 8:38:15 AM#91
Originally posted by muttley Wow... you just made me think - Persona's monster negotiation system meets Vanguard's diplomacy system. Epic. Nature without Technology is little more than animals running about. |
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7/26/09 11:46:13 AM#92
Mosf of these posters don't seem to get it, once someone solves something the solution will be on the net within hours. So that precludes using solving mysteries as a way to advance your character, those that look things up will always be miles ahead of you. Even introducing randomness won't help much, just more solutions posted. While single player mysteries work well as you are playing against the computer, they just collapse when it comes to a MMO setting. I have not read one suggestion in this thread that works for a game like this in a MMO setting. |
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zimzim
Apprentice Member
Joined: 2/15/05
playing: LotrO |
7/26/09 4:15:50 PM#93
I can see this idea work as a Singelplayer/MP game, but not as a MMo, the replay is not ther, and so the revenu for the company making it will not be large enof to supoert the staf needed to ceep the game running. Solw a mystery one time, and the rest will be just repeet, Mindles Grind all ower, just in a difrent lock then in a normal Heroic wow instant. might end upp even more boring. and adding a new "dungoen"/hous/murder every day will demand a loot of staf. But take a lok at Seacret world........ get the mysteries combined whit the "normal content". then your starting to get som replay, and som mony for the company making it.
The hole idea sounds just like a quest in my opinion just a bit smarter aranged...
Quest text, Find out who killed "name her". Clues are inside the house, and whitnes are in the livingrome. Killed can be traded for, stolen, raped, Smashed and so on, but its stil just a quest, and will only be solwed one time. (i hate daily quests), and if every quest will be like that, that will end upp beeing WERY boring.
I WANT A SCI-FI MMO!! (NOT EVE, or Fom, or FE) |
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7/26/09 5:15:41 PM#94
mm mystery mmo on paper is nice like socialism is nice on paper like democracy is nice on paper but when you hadd the human factor and how to implement it lol thats where the problem start first in a mystery mmo be it agatha cristhy style of myst you cant just do a pve schript so say its a mafia vs cop thing unless the player is the one acting as a mob or police people will get bored myst style cant honestly be an mmo i could be wrong so say you do a mystery mmo it would need schedule e-mail etc why there is a game if its still going on it use all the comunication device in existance like your at the office you would receive a real fedex package saying go to x.y.z location etc you went there something would happen etc it was a while back people went like wtf is this they had forgotten they were still playing some put cop on these issue untill they found out it was their on stupidity it was insanelly real (just a game tho) so in my view an online mmo that would be a mystery would need to be linked with an e-mail so that if you need to be at x spot in the gasme for various reason game maker can send an e-mail for it etc can it be made today probably very easy but would it be popular or creep people out like when they made that real life mystery game beat me i can say for my self ,it would probably creep me out to receive an e-mail from say wiskeyjack in say x-file online (imaginary player)saying i need to logon to respond to alcapone inquiry of any kind i cannot even imagine how they could make such a game but i can say it defenetly need to be horror mystery the fear factor is always the big incentive to mystery like a bone chilling music or a small beat like jaws doodumddom etc with a chilling picture its perfect but it would have to be adult rated i dont believe mystery mmo can be done for all age i might be wrong,but its hard to keep player playing if its not spooky enough and parent dont want their children to play those game hell a game maker in the past did pretty aggressive content in a bandit police game hell they were almost floged by parent they sold humongus amount of that title but when parent begun to play with kids or even play themselves ,they were like wow this is way too violent for my baby (lol) so can mystery mmo work mm probably but for adult only !
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7/26/09 5:27:54 PM#95
Originally posted by Dana tell you what, why have a game devoted to the mystery genre. Why not incorperate mystery elements into current and future MMO's? I've seen lots of lore that could easily be turned into a mystery quest/event. Also i think it could boost exploring a bit more (searching for clues), something i find fun in many games
I agree, and I think I touched on that at one point. Basically, niche games in my opinion are a big part of evolution. Without combat, someone could do a really, really good mystery game. Then more mainstream MMOs might pick up the good parts. ;) A lot of the great mystery novels had some combat in them, that's why Holmes brought Watson along. Add a little combat and you might get the idea to sell... without it the boredom factor will set in. PS - for example: same Clue scenario but as the killer's identity is getting closer and closer to being revealed then the killer starts trying to take out those who are hot on the trail, and you find yourself having to defend against the killer as he/she sets traps for you or tries to poison/stab/shoot you. |
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7/26/09 5:31:14 PM#96
yep sim mystery, could be a big succes since its still one of the biggest if not the biggest game franchise but it need to be so different then what they usually make im not sure we ll ever see a mystery mmo |
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7/27/09 1:11:00 AM#97
It wouldn't be a WoW killer, but it'd have a good community. Edit: I hate WoW, I just acknowledge it's large fan base. |
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7/27/09 2:22:11 AM#98
<Puts on his Deer Stalker Outfit> The rise and fall of the adventure genre is not a mystery dear boy. The flooding of the PC market by a younger demographic made shooters and such the new PC best sellers. The Xbox which is essentially a rubbed down PC hailed the final nail in the coffin for the distinction that existed between console games and PC games. As always game designers go where market sales lead them and with the under twenties becoming the big spenders in the PC market, there was no hope adventure games could survive. Rather elementary dear Dana. |
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7/27/09 2:38:09 AM#99
Cheating on a mmorpg have had always been beyond my comprehension, and cheating on a mystery mmorpg is another few notches below the belt.
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7/27/09 7:40:16 AM#100
was wondering something like this the other day, but more in line with "wtb survival horror mmorpg", had a few ideas in the area too... not really as a whole genre, but a mmorpg that has aspects of it at certain times (e.g. the start or it pops up in a main quest line) |
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