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Originally posted by Daffid011 Hydroblunt you are right, but at the same time missing Xasapis' point. Yes the scenarios are one of the better parts of warhammer. Removing them is simply eliminating content and that is never a good thing for a game. However as fun as scenarios are, they work in direct contrast to the so called selling point of the RvR concept of warhammer. They hurt the major goal of the game which is RvR.
He has no real point because he is wrong and makes little sense. Scenarios were very well received and no they do not work against the goal of the game. Not everyone wants to do RvR nonstop, hump BOs and hit doors to progress through the game. Scenarios appealed to many players who wanted instanced PvP & a way to level through PvP. Scenarios are one of the best features in Warhammer. They are good to variety, as WAR is a PvP focused game, after all. They contribute to Zone flips, they also provide Renown Points. Take them out and you leave players with less options to do something. Wnat if I want to log for an hour and accomplish something? RvR is time consuming, better off logging into a couple scenarios. Oh, and the final point, they are FUN. Lots of fun. That's why people play them nonstop. Playing: EvE, Aion |
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It failed because it's just another clone of Wow. All these games do is make minor changes compared to Wow then release them and wonder why they fail. They fail because most are looking for something different now and Warhammer does not fit that bill. Why should anyone leave Wow and start over for more of the same? The next one that is getting hype is Aion. I see another failure coming with this one for it's just another wow clone with minor changes. If it's pvp is really good it might survive with that alone as a niche game even though the pvp only crowd is pretty small. |
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Originally posted by Hydroblunt
Actually he is correct, but loses points for the presentation by saying their removal will "fix" the game. Just like I think you are correct and everything you said above is true. Yet at the same time the design of the rvr/pvp concept of the game is at odds with itself. Many many people did not receive scenarios very well. Removing scenarios would improve the RvR aspect of the game, but at the same time scenarios are one of the few good aspects of the game. I don't think removing them solves the rvr problem, but their existance does hurt it. Not that I really care anymore or think it is a problem that has a solution. It sounds like the whole keep system of RvR was added as an 11th hour change to warhammer during late beta and it just doesn't work with the rest of the games design. It isn't like people care about scenarios to flip zones or it even gives a feel of contributing to the war aspect of the game. They are just fun instanced pvp. This is just a situation where you are both right, but there really isn't a good solution.
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Originally posted by Daffid011 Hydroblunt you are right, but at the same time missing Xasapis' point. Yes the scenarios are one of the better parts of warhammer. Removing them is simply eliminating content and that is never a good thing for a game. However as fun as scenarios are, they work in direct contrast to the so called selling point of the RvR concept of warhammer. They hurt the major goal of the game which is RvR.
As I have heard it stated from beta players, the keep/fort system of RvR was added as a last minute feature. The open world pvp system and the scenario system compete to much with each other instead of complimenting each other.
All of those other points from the forums are very valid as well, but the instanced pvp doesn't really help the open world pvp either.
What you say is a very good reason to support the scenarios. More people do them for a reason, because its fun and War has made it very easy to get into the queue. I see WOW is employing the "button on the map" option for there battlegrounds soon as well. Rvr is fun but the evidence shows that scenarios are more popular. It has to be true, i have internet links. |
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Scenarios were the only thing that stopped me from quitting earlier then I did, but they still weren't enough to keep me in with all the class issues. That and the fact that everytime they "fixed" the class issues it was actually fixing the wrong issues and thus creating more problems.
The reason WAR isn't doing well is simple that it was poorly made, it's concepts didn't work, it's classes didn't work, and the PvE was as terrible as it gets. |
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Originally posted by arcdevil I believe, sir, you managed to summarize exactly why I left so quickly after release, even though I enjoyed some of the beta experience. Well done. I had such high hopes and then...^^^ this. Now my shiny, collector's edition sits on the shelf behind me whilst I play other games. |
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Originally posted by Daffid011
Actually he is correct, but loses points for the presentation by saying their removal will "fix" the game. Just like I think you are correct and everything you said above is true. Yet at the same time the design of the rvr/pvp concept of the game is at odds with itself. Many many people did not receive scenarios very well. Removing scenarios would improve the RvR aspect of the game, but at the same time scenarios are one of the few good aspects of the game. I don't think removing them solves the rvr problem, but their existance does hurt it. Not that I really care anymore or think it is a problem that has a solution. It sounds like the whole keep system of RvR was added as an 11th hour change to warhammer during late beta and it just doesn't work with the rest of the games design. It isn't like people care about scenarios to flip zones or it even gives a feel of contributing to the war aspect of the game. They are just fun instanced pvp. This is just a situation where you are both right, but there really isn't a good solution.
Look, my belief is that a battleground/scenario component is a plus to any hack n' slash MMO, be it PvE or PvP focused. It's fun, it's quick, it can get competitive, it can relieve the grind. It can have rewards built in, giving casual players yet another alternative. The fact that you could level in WAR via pure PvP is due to scenarios, not RvR. There was nothing wrong with how WAR instituted scenarios. Even the semi-broken RvR lakes would be very active while scenarios would be popping nonstop. So his argument about scenarios working against RvR is plain wrong. Often RvR would run into a stalemate, so some players would opt out to do a scenario or two before logging off. And once again, scenarios do contribute to zone flips. Look at WoW implementing those changes, just another successful feature of WAR that they have copied. I would not be surprised if they did a content patch with PQs soon. WoW is just grasping at whatever catchy features they can, isn't it interesting that some of the most well received features have been a straight copy of WAR's ideas? Playing: EvE, Aion |
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Mmm while i don't play WAR having seen it looked too much like WoW for my tastes. But WoW has peaked and is already sputtering down the mountain fighting to keep more than 100,000 players than Guild Wars, sort of an invalid topic, WAR is in decline sure, its a clone of a game thats also in decline... what do you expect? |
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Because wow is a better game in every way ,that's why . People vote for the best game with their hard earned $ . |
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Originally posted by Mwaji
WoW is in decline? It earns more in a second from sub money than you will ever earn in a lifetime. Such a decline is really very lucrative. I wish I can decline to such state of awful finance as Blizz is now. Just one second from their monthly sub money. |
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Originally posted by Mwaji If you are trying to blame WOW for WAR's failures, then you obviously do not understand WAR (or WOW) and never played WAR. WAR's problems are its own and the fact that people expected more from Mythic than what they got and even worse, it has been clear with the past few patches that Mythic doesn't even know how to fix the game.
But WAR did not fail because it was a "WOW clone".... |
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Originally posted by templarga If you are trying to blame WOW for WAR's failures, then you obviously do not understand WAR (or WOW) and never played WAR. WAR's problems are its own and the fact that people expected more from Mythic than what they got and even worse, it has been clear with the past few patches that Mythic doesn't even know how to fix the game.
But WAR did not fail because it was a "WOW clone"....
Well actually I did play War after much goading from friends who did. Didn't set well with me talent system the same, BGs really it was the PVP fixed version of WoW. However it suffered from many of the same problems the first being group vs group balance rather than each class being balanced. I played the game for a few weeks off and on it it just felt to much like wow to me, both mechanically and culturally.
But I think i make a valid point a close copy of the original will always be 2nd place and when its father dies it will be soon to follow. I think the further WoW goes down the futher it will take the small percentage Xfers it sends to WAR. And also I was trying to say because maybe you didn't notice it's not exactly a great time for WoW to be gloating, it's BS is finally catching up with it. Now instead of 11 million subs end of story on the end of your sentences you can write, 5 million just like guild wars and 4 million less than Habo Hotel. .. just doesn't have the same ring to it. |
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Originally posted by Mwaji
Well actually I did play War after much goading from friends who did. Didn't set well with me talent system the same, BGs really it was the PVP fixed version of WoW. However it suffered from many of the same problems the first being group vs group balance rather than each class being balanced. I played the game for a few weeks off and on it it just felt to much like wow to me, both mechanically and culturally.
But I think i make a valid point a close copy of the original will always be 2nd place and when its father dies it will be soon to follow. I think the further WoW goes down the futher it will take the small percentage Xfers it sends to WAR. And also I was trying to say because maybe you didn't notice it's not exactly a great time for WoW to be gloating, it's BS is finally catching up with it. Now instead of 11 million subs end of story on the end of your sentences you can write, 5 million just like guild wars and 4 million less than Habo Hotel. .. just doesn't have the same ring to it. Are you honestly that ignorant to say that is why WOW is down to 4-5 million subs? The reason that WOW is down to 5 million subs is because the servers in China are OFFLINE! Simply as that. The players have not left the game, the players did not make a choice never to play again....they cannot play because of related business and industry issues and problems...which I might add will be rectified on July 30th or so I read. Sure, Blizzard will have some people not come back and there will be people who decide never to play again, but it won't be 5-6 million people. The point is, until the servers in China come back up, nobody knows how many subs WOW has exactly. Next time you quote a statistic, please make sure you know the details behind the number; just a suggestion. |
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Originally posted by templarga
Well actually I did play War after much goading from friends who did. Didn't set well with me talent system the same, BGs really it was the PVP fixed version of WoW. However it suffered from many of the same problems the first being group vs group balance rather than each class being balanced. I played the game for a few weeks off and on it it just felt to much like wow to me, both mechanically and culturally.
But I think i make a valid point a close copy of the original will always be 2nd place and when its father dies it will be soon to follow. I think the further WoW goes down the futher it will take the small percentage Xfers it sends to WAR. And also I was trying to say because maybe you didn't notice it's not exactly a great time for WoW to be gloating, it's BS is finally catching up with it. Now instead of 11 million subs end of story on the end of your sentences you can write, 5 million just like guild wars and 4 million less than Habo Hotel. .. just doesn't have the same ring to it. Are you honestly that ignorant to say that is why WOW is down to 4-5 million subs? The reason that WOW is down to 5 million subs is because the servers in China are OFFLINE! Simply as that. The players have not left the game, the players did not make a choice never to play again....they cannot play because of related business and industry issues and problems...which I might add will be rectified on July 30th or so I read. Sure, Blizzard will have some people not come back and there will be people who decide never to play again, but it won't be 5-6 million people. The point is, until the servers in China come back up, nobody knows how many subs WOW has exactly. Next time you quote a statistic, please make sure you know the details behind the number; just a suggestion.
I quoted a factual statistic. Are you seriously calling me ignorant for pointing out a fact that you yourself verified in the very same sentence you called me ignorant in? Seriously? Youve come at me with some inventive BS Temp but your really getting bold these days. As for wow picking back up in China, well that remains to be seen, I've played Asian games before and when half of them flock to greener pastures if thats wow servers elsewhere, non legal servers or Taiwan or whatnot, it's hard to convince them to come back around, especially with no WOTLK expansion out there yet and AION doing quite well actually. And everyone knows the details why, hell I posted it earlier I think. It's not up to me to explain crap to you. If you want to figure something out my advice is to Google it. The simple fact is WoW is in a vulnerable state, with an expansion a year away and a less than stable Expansion. And sub numbers at low levels you yourself said would never happen in years and years.I'm not saying WoW wont have a modest rebounce. But the whole point of this thread was to Bash WAR when WoW is out there Screwing itself up, I'm just pointing out the hypocrisy in what was obviously a WAR hating thread. Normally I'm not concerned with personal dislikes towards games, but to gloat when your game is not doing so well itself is laughable. I mean really thats like runescape making fun of pacman graphics. |
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Mwaji - you quoted a factual statistic? Where? WoW losing 5 million subscribers forever because of a setback with the Chinese government which is already officially resolved? (check the news section on this site, will you) WoW haters have really become desperate where they have to adopt some outer space logic to see the downfall of WoW. |
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The Wow China servers are now back online.. so did WoW just gain 4-5million subs.. in 1 day? |
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I still find the whole situation weird. Servers are back online ... but no new accounts can be created. What's the logic in that? |
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Originally posted by Xasapis But the existing subscribers can play for free, at least until the whole thing get's resolved.
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Yes, but would you? Or would you rather play in another, more stable region? |
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It is really the addition of multiple factors that made WoW successful with similar contents. I'll list them and make it look more organized and easier to read. 1) WoW was targeting a wide audience in design, it was designed to be played by various age groups from kids, teenager, young adult, and working adult. 2) The computer hardware requirement for WoW is not harsh, so it does not turn away people without powerful computers. 3) The game is based on the ever popular Warcraft series, and an immense global fan base of past Blizzard titles. 4) Players getting their family and friends to join, since WoW is easy to accept as a pass time due to the way it is designed. 5) WoW is easy to learn to play and the system design is not too complex, but complex enough in the skill trees to allow players to customize and plan their character. This allowed WoW to become a casual hobby to some, and extreme obsession to others. 6) Once the game's popularity reached the critical mass, it automatically attracts curious players and newer gamers. WoW became sort of a pop culture icon of MMORPG industry. These are the more obvious reasons why WoW became successful as a MMORPG game even though the system it adapt were more or less based on other MMORPG that came before it. From a business point of view, it is a good MMO marketing model, however not many company have the resources to pull this off other than Blizzard. It is not based on the view of me as a player, but from me as an observer of the MMORPG industry. Truth be told, I don't even like WoW that much even though I did play it for a while. (Cause: Roomates bugged me to play) |
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Originally posted by Neosai
Those are all reasons why one would join into the game but that isn't what makes them stay. Warhammer was in my opinion very repetative and visually lacking. The only thing that drew me into playing Warhammer was that I didn't want to play WoW anymore. |
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Originally posted by Mwaji Are you honestly that ignorant to say that is why WOW is down to 4-5 million subs? The reason that WOW is down to 5 million subs is because the servers in China are OFFLINE! Simply as that. The players have not left the game, the players did not make a choice never to play again....they cannot play because of related business and industry issues and problems...which I might add will be rectified on July 30th or so I read. Sure, Blizzard will have some people not come back and there will be people who decide never to play again, but it won't be 5-6 million people. The point is, until the servers in China come back up, nobody knows how many subs WOW has exactly. Next time you quote a statistic, please make sure you know the details behind the number; just a suggestion.
I quoted a factual statistic. Are you seriously calling me ignorant for pointing out a fact that you yourself verified in the very same sentence you called me ignorant in? Seriously? Youve come at me with some inventive BS Temp but your really getting bold these days. As for wow picking back up in China, well that remains to be seen, I've played Asian games before and when half of them flock to greener pastures if thats wow servers elsewhere, non legal servers or Taiwan or whatnot, it's hard to convince them to come back around, especially with no WOTLK expansion out there yet and AION doing quite well actually. And everyone knows the details why, hell I posted it earlier I think. It's not up to me to explain crap to you. If you want to figure something out my advice is to Google it. The simple fact is WoW is in a vulnerable state, with an expansion a year away and a less than stable Expansion. And sub numbers at low levels you yourself said would never happen in years and years.I'm not saying WoW wont have a modest rebounce. But the whole point of this thread was to Bash WAR when WoW is out there Screwing itself up, I'm just pointing out the hypocrisy in what was obviously a WAR hating thread. Normally I'm not concerned with personal dislikes towards games, but to gloat when your game is not doing so well itself is laughable. I mean really thats like runescape making fun of pacman graphics. There is a difference when players are not in a game and playing because of technical or business issues like Blizzard has experienced in China and when they have left the game out of angry or boredom. You make it sounds as if these players left and have not or will not ever come back to WOW. My argument is it doesn't matter right now because we do not know how many will or will not return. Blizzard got approval for WOTLK and when it launches in China, WOW will be fine and the servers being temporarily offline will be just another "do you remember when" story with no substance. Sure, some players will move on and other's will come back, but to quote numbers right now and try and use those numbers to support someone's own personal agenda to prove that WOW is failing is a major, major statistical fallacy. It really is no different than saying "OMG! WOW is down on Tuesday's when I tried to log-in. This game sucks and fails". |
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Originally posted by templarga
Yes possibly, but no telling how long the beta will take. BUT thats not the point in the first place, thats just the derailment job. The point is that WoW is sufficiently doing the job of screwing itself on multiple levels at the moment, from pvp balance, somehow forgetting 6 million Chinese players and figuring out how to make tanking not possible in the next patch and some guy wants to make a forum topic about how WoW is just oh so WOW and WAR is doing terrible? But temporary problems lead to bigger problems.. I think WAR proved that. As for " the numbers" you don't like to use as you say it would not be fair, on the other hand if wow actually did have 11 million players again you would not Hesistate to throw it around.. which you have done in the past.. over and over again. So coming from you it's perhaps a bit disingenuous. |
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Originally posted by Hydroblunt
Erm...no. DAoC is still a far better open rvr game than Warhammer. WAR fails in the most fundimental way at being a mass pvp game.... the servers cannot handle large scale pvp in a large scale pvp game.... Probably the most epic of recent mmo failures really. |
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Originally posted by Zinzan
Erm...no. DAoC is still a far better open rvr game than Warhammer. WAR fails in the most fundimental way at being a mass pvp game.... the servers cannot handle large scale pvp in a large scale pvp game.... Probably the most epic of recent mmo failures really.
I think they tried Integrating WoW with DAoC too much, when all everyone wanted was DAoC with better graphics,and in general modernization. And Spellborn fell on it's face a lot harder than WAR, which is sad considering the game had it's merits.. but come on nothing fails more than Dark and Light... NOTHING. |
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