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News Discussion  » Earthrise: The Cascade Mountains

2 Pages 1 2 » Search
34 posts found
  Stradden

Managing Editor

Joined: 7/08/05
Posts: 6729

 
7/24/09 9:33:07 AM#1

The team from Masthead Studios has prepared this new developer journal for us. This time focusing on the Cascade mountains, an area in the upcoming game.

Earthrise

Long before the construction of Sal Vitas had begun, the Pioneer scouts roamed the hostile island of Enterra prospecting its natural treasures and outlining their path for future expansion. During their exploration of the unknown territories of Enterra, the first wave of Pioneers encountered mutated wildlife in the northwestern parts and fought back against the mutants with all the means at hand. They built facilities and machines to be used for terraforming the area into humanity's new home, but in the process major parts of the island were contaminated with the chemicals used for the decimation of various mutated life forms. Knowing that the citizens had the technology to remove such contaminants, Continoma continued with their efforts to terraform the western parts of Enterra, leaving the reclamation of the contaminated and rugged eastern region as an afterthought.

Read up on The Cascade Mountains

Cheers,
Jon Wood
Managing Editor
MMORPG.com

  MystaIV

Novice Member

Joined: 5/19/04
Posts: 56

7/24/09 10:33:20 AM#2

Nice! Love the trees.

Mystaiv Xfire Miniprofile
  trepo

Novice Member

Joined: 4/27/07
Posts: 123

7/24/09 12:39:37 PM#3

Awesome lore, graphics and bestiary. Full loot PvP joined to this with player based economy, that looks incredibly promising !

  choujiofkono

Novice Member

Joined: 9/03/07
Posts: 899

Extreme copy-paste development in FFXIV
------
SE "official player" experiences revealed as fake

7/24/09 1:54:59 PM#4

Wow, so many great looking MMO"s on the horizon.   Bejeesus it's going to be a fun next few years...

"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"

  Greenie

Novice Member

Joined: 1/28/04
Posts: 536

7/24/09 2:04:01 PM#5

Keep in mind this is beta footage but I love how you can be a medic/blaster/tank depending on the armor you pick because you can train any skills you want. I think iIt also adds to the idea that a well balanced group is not just going to be a cookie cutter group hopefully.

 

www.youtube.com/watch

 

  DarkPony

Steed of Tardcore

Joined: 8/29/08
Posts: 4683

Confident, cocky, lazy, dead.

7/24/09 4:26:35 PM#6

Looking damn nice.

*temporarily sigless*

  User Deleted
7/24/09 4:53:18 PM#7

Holy crap ... thats awesome! *Urge to play rising*

  Longswd

Novice Member

Joined: 4/22/06
Posts: 154

Jesus saves.......the rest of the party takes 2D6 damage.

7/24/09 5:31:04 PM#8

With Fallen Earth releasing September (and consequently going to be a complete crash and burn because it needs another 6 months to a year of dev) this is now my only hope for a post-apoc MMO. Looks good, let's hope they don't succumb to the "we're out of money so it's ship or cancel" shortsightedness.

 

 

  Mahlo

Apprentice Member

Joined: 10/15/06
Posts: 748

Nostalgia is bad.

7/24/09 6:15:48 PM#9
Originally posted by Longswd

With Fallen Earth releasing September (and consequently going to be a complete crash and burn because it needs another 6 months to a year of dev) this is now my only hope for a post-apoc MMO. Looks good, let's hope they don't succumb to the "we're out of money so it's ship or cancel" shortsightedness.

 

 

 

I'm turning my attention back to Earthrise too, as Fallen Earth is a complete joke. 6 months wouldn't make any difference.

  theanimedude

Novice Member

Joined: 6/06/04
Posts: 1616

WE LOVE YOU EN1GMA!

7/24/09 10:24:06 PM#10

Earthrise: Anarchy Online 2.0.

/excited

Everything about Earthrise reminds me of what I always wished AO could have achieved. Everything they have shows just feels 'right'.

I shall continue to watch its progress.

  Tadamitsu

Novice Member

Joined: 7/14/06
Posts: 119

If it ceases to be fun, it ceases to be.

7/24/09 11:20:17 PM#11

looks really sweet.

 

I am not a graphics freak but I do like a game that makes me go "WOW that was totally WOW"

good game play helps also  ;-)

 

played:WoW and Eve off and on 5 years
Tried:CoH/V, PoTBS, War, TR, STO, FE
TOR is likely to rock

  Joker2240

Tipster

Joined: 10/03/06
Posts: 669

7/25/09 2:47:18 AM#12

By far this is the best dev journal from MS that has come out. I am really impressed. They seem to have polished that graphics.

 

  mr.Miyagi

Novice Member

Joined: 7/08/09
Posts: 5

7/25/09 8:45:13 AM#13

Does anyone know what the combat system will be like? Wikipedia says it will be a mix of traditional rpg elements (skillbar bashing probably) and third/first person shooting.

 

But somehow I have in mind that they  abolished manual aiming and completely switched to traditional rpg style. That would really piss me off since the game looks great in many other aspects

 

So is there somebody out there who knows more than I do??

  Claes

Advanced Member

Joined: 5/16/06
Posts: 271

7/25/09 9:21:33 AM#14

It looks really nice :) Can't wait to try it.

  User Deleted
7/25/09 10:30:16 AM#15
Originally posted by mr.Miyagi

Does anyone know what the combat system will be like? Wikipedia says it will be a mix of traditional rpg elements (skillbar bashing probably) and third/first person shooting.

 

But somehow I have in mind that they  abolished manual aiming and completely switched to traditional rpg style. That would really piss me off since the game looks great in many other aspects

 

So is there somebody out there who knows more than I do??

Link>>> Unofficial FAQ

"Aiming will be a mixture of hard and soft locking targets that will function in a way to allow fans of both shooter style targeting and assisted aiming, similar to Tabula Rasa to feel comfortable with. Different weapons will provide different levels of targeting assistance, balanced against their lethal capabilities.

 

There is no auto-attack in Earthrise and players will have to click to shoot very similar to a shooter. However, once a successfully aimed attack is scored on an opponent, futuristic weaponry provides broader aiming scope, allowing players to keep a steady shot at distant, small or fast-moving targets without having to be pixel-perfect in their aiming.

 

Once a target is acquired this will not mean players can just recklessly auto shoot and score hits. Players will still have to aim and move to keep the target, it will just be assisted somewhat. The developers are aiming to make an RPG with shooter elements to make skill an important part of combat, as well as gear and ability/tactic choices."

  viralz

Novice Member

Joined: 5/13/09
Posts: 92

moderated by agenda

7/25/09 10:32:40 AM#16

i am one of the most jaded gamers.....and this game has my interest. awesome graphics too.

  mr.Miyagi

Novice Member

Joined: 7/08/09
Posts: 5

7/25/09 4:32:20 PM#17
Originally posted by Niim
Originally posted by mr.Miyagi

Does anyone know what the combat system will be like? Wikipedia says it will be a mix of traditional rpg elements (skillbar bashing probably) and third/first person shooting.

 

But somehow I have in mind that they  abolished manual aiming and completely switched to traditional rpg style. That would really piss me off since the game looks great in many other aspects

 

So is there somebody out there who knows more than I do??

Link>>> Unofficial FAQ

"Aiming will be a mixture of hard and soft locking targets that will function in a way to allow fans of both shooter style targeting and assisted aiming, similar to Tabula Rasa to feel comfortable with. Different weapons will provide different levels of targeting assistance, balanced against their lethal capabilities.

 

There is no auto-attack in Earthrise and players will have to click to shoot very similar to a shooter. However, once a successfully aimed attack is scored on an opponent, futuristic weaponry provides broader aiming scope, allowing players to keep a steady shot at distant, small or fast-moving targets without having to be pixel-perfect in their aiming.

 

Once a target is acquired this will not mean players can just recklessly auto shoot and score hits. Players will still have to aim and move to keep the target, it will just be assisted somewhat. The developers are aiming to make an RPG with shooter elements to make skill an important part of combat, as well as gear and ability/tactic choices."

 

Sounds really cool :). This game got another fan. Hope it will be released in a better state than the games released recently

  Sheista

Elite Member

Joined: 9/30/05
Posts: 1144

7/25/09 8:47:58 PM#18

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

  Nizur

Spotlight Poster

Joined: 5/15/09
Posts: 1326

7/25/09 9:22:44 PM#19

Earthrise has been on my short "OMG Must Play!" list for a while. Every time more info is released on the game, I get more excited about it.

Current: None
Played: WoW, CoX, SWG, LotRO, EVE, AoC, VG, CO, Ryzom, DF, WAR
Tried: Lineage2, Dofus, EQ2, CoS, FE, UO, Wurm, Wakfu
Future: GW2, ArcheAge

  Greenie

Novice Member

Joined: 1/28/04
Posts: 536

7/25/09 9:56:51 PM#20
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.


 

Icarus studios is making Fallen Earth, they're based out of NC 

Masthead studios is making Earthrise , based out of a Bulgaria

  trepo

Novice Member

Joined: 4/27/07
Posts: 123

7/25/09 9:58:03 PM#21
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

 

They aren't making the Fallout MMO, they would provide the engine. Perhaps, the Fallout MMO hasn't been announced yet hehe

 

trepo

  CyanSword

Apprentice Member

Joined: 7/26/09
Posts: 261

7/26/09 12:14:00 PM#22

It's looking really nice at the very least, will be keeping an eye on this one! The FFA PVP elements may not be to my tastes though, but we will see how it ends up.

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 4848

7/26/09 12:58:21 PM#23

The problem with FFA pvp is that it must be handled very carefully with a understandable ruleset as to how it is implemented.  Otherwise it becomes a gankers paradise.  There must be significant penalties for a being an asshat for it to be successful.

We will just have to wait and see how they implement it.  Graphics to me is just eye candy, the gameplay will determine how well the game does. 

The most fun I have had was with UO back in the early days.  The sense of threat was always present no matter what you were doing, yet the economy kept things cheap enough that loss was not overwhelming.  Skill was more a determining factor in fights than equipment.  Hope they realize those important factors.

  Greenie

Novice Member

Joined: 1/28/04
Posts: 536

7/26/09 1:35:22 PM#24

From what I have read, they are putting in an insurance feature for your items. That way, if you are getting ganked/killed and someone loots your corpse losing an item will be temporary.

I"m not sure how many items you will me able to insure.

  Vagrant_Zero

Novice Member

Joined: 9/22/07
Posts: 1257

7/26/09 1:41:04 PM#25
Originally posted by trepo
Originally posted by Sheista

One thing I'm wondering is why they are making this, and then also making the Fallout MMO which is going to directly compete with their own product.

 

They aren't making the Fallout MMO, they would provide the engine. Perhaps, the Fallout MMO hasn't been announced yet hehe

 

trepo

 

There is no Fallout MMO. Interplay currently holds the rights to a Fallout MMO (not Bethesda). Zenimax (owners of Bethesda) has created a seperate online studios which is currently working on an Elder Scrolls MMO...most likely.

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