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109 posts found
green13

Apprentice Member

Joined: 8/02/06
Posts: 1018

7/23/09 11:37:06 AM#26
Originally posted by veritas_X

Here's what I don't understand.

When a PR mouthpiece like Roper starts shoveling comparisons that don't add up, why doesn't the interviewer call them on it and say, no, Bill you can't really compare iTunes to Champions Online because of a, b, and c.

Instead, we get an article that's a fluff piece and nothing more than an opportunity from Cryptic to get its message out to potential consumers.

I can't stand it when these game sites allow the subject of the interview to direct the interview.  Grow some balls.

This isn't journalism, its free advertising.

It's completely true - because everyone who visits the site to read the interview is a statistic for the people who advertise on the TTH site. More interviews = more visitors to the site = more money for TTH. So they're going to be journalistically lite so game developers give them more interviews.

I think most of us are smart enough to know this and treat those "interviews" as precisely what they are.

Still, it would be nice if there was some site that took themselves at least a little bit seriously.

-aLpHa-

Advanced Member

Joined: 12/27/03
Posts: 529

7/23/09 11:44:06 AM#27

Probably biggest supporter for this model was Bill Roper himself, so he is actually looking for another game he can destroy.

No wonder Blizzard booted him.

Yunbei

Apprentice Member

Joined: 8/13/08
Posts: 679

7/23/09 11:45:15 AM#28
Originally posted by veritas_X

Here's what I don't understand.

When a PR mouthpiece like Roper starts shoveling comparisons that don't add up, why doesn't the interviewer call them on it and say, no, Bill you can't really compare iTunes to Champions Online because of a, b, and c.

Instead, we get an article that's a fluff piece and nothing more than an opportunity from Cryptic to get its message out to potential consumers.

I can't stand it when these game sites allow the subject of the interview to direct the interview.  Grow some balls.

This isn't journalism, its free advertising.

 

It is what we always get these days. Alas. Be it games or politics. Few journalists today really ask critical questions.

solarine

Apprentice Member

Joined: 10/25/06
Posts: 328

7/23/09 3:38:59 PM#29

Agree with many posters here. Just a lot of bad analogies by Roper there.

 

Aganazer

Advanced Member

Joined: 11/20/08
Posts: 941

7/23/09 4:58:42 PM#30

Why don't you all wait to see what is actually on the shop before typing all this garbage? I think you're letting your fear and paranoia get the best of you.


What if the "game effecing" items were never anything more than a Saltwater Snapjaw? The snapjaw absolutely has an in game effect and its not even available in the game by any other means. The card sells for $200 on ebay. That's pretty bad yet everyone seems to come up with excuses for why its okay. Kinda silly really. Better the devil you know than the one you don't.

Bureyku

Novice Member

Joined: 1/05/09
Posts: 421

7/23/09 5:02:30 PM#31

I refuse to play any game they try to put this crap into.

Irishoak

Hard Core Member

Joined: 11/02/08
Posts: 241

7/23/09 5:25:38 PM#32

"Ok so you go to a sports event, lets say baseball. You want that cool looking foam hand with your teams logo on it. Do you have to buy it to enjoy the game, no. Will it make the team play better, no. It s the same damn thing you DON T HAVE TO BUY IT, TO ENJOY IT, period. Stop trying to bash it for something it isn t. If and only if I buy the game and something thats MT, is so hard to get in game then I make get upset, but I m willing to bet that isn t going to happen. What people need to realize we all do some sort of MT daily and don t even realize it. It s so a non issue, I have no idea why people worry about it."

Just because you're apathetic as a consumer does not in any way make us obligated to share the same attitude. If you do not understand the implications of this and it seems kosher to you, that's super. Comparing it to a foam hand is a bit Roperish.

Irishoak

Hard Core Member

Joined: 11/02/08
Posts: 241

7/23/09 5:30:30 PM#33

"Why don't you all wait to see what is actually on the shop before typing all this garbage? I think you're letting your fear and paranoia get the best of you.


What if the "game effecing" items were never anything more than a Saltwater Snapjaw? The snapjaw absolutely has an in game effect and its not even available in the game by any other means. The card sells for $200 on ebay. That's pretty bad yet everyone seems to come up with excuses for why its okay. Kinda silly really. Better the devil you know than the one you don't."

 

It's not an issue of being paranoid it's an issue of us refusing to justify Cryptic's greed. If we thought the store was gonna be nothing but name change tokens and character slots I doubt any of us would post. It may be commmon practice in the USofA to approach companies backwards, bent over and screaming, "Thank you, sir, may I have another?" It doesn't mean we all wish to follow common practices. Maybe you'll get a free token if you keep it up though.

zarzu

Novice Member

Joined: 1/10/08
Posts: 128

7/23/09 7:01:09 PM#34
Originally posted by Irishoak

"Ok so you go to a sports event, lets say baseball. You want that cool looking foam hand with your teams logo on it. Do you have to buy it to enjoy the game, no. Will it make the team play better, no. It s the same damn thing you DON T HAVE TO BUY IT, TO ENJOY IT, period. Stop trying to bash it for something it isn t. If and only if I buy the game and something thats MT, is so hard to get in game then I make get upset, but I m willing to bet that isn t going to happen. What people need to realize we all do some sort of MT daily and don t even realize it. It s so a non issue, I have no idea why people worry about it."

Just because you're apathetic as a consumer does not in any way make us obligated to share the same attitude. If you do not understand the implications of this and it seems kosher to you, that's super. Comparing it to a foam hand is a bit Roperish.

 

he clearly states that he understands your fears but is not afraid because he is certain they won't come true, that doesn't make him apathetic in any way. he very clearly states that he understand the implications that might result from it, he even said that if they come true he will rise up, but as of this moment you have nothing at all to proof your point, you're simply taking out the worst case scenario which the interviews allow and then start fear mongering.

as long as the items which are sold aren't publicly known, you have no basis to say anything of essence about their ingame effect and the implications for the game. and it is actually not an issue of refusing to justify cryptics greed, since to do that you do not have to post, if you're fear mongering against the p2p+mt model you're not simply trying to not justify it, you're trying to either stir up negative feelings in others or try to make people see that it has to be changed. the latter is simply sad and unproductive while the first one is not supported by the way you aren't arguing but just going with "greed", "roper" and other non-saying, populist strategies.

EricDanie

Elite Member

Joined: 2/10/05
Posts: 939

7/23/09 7:16:41 PM#35
Originally posted by zarzu
Originally posted by Irishoak

"Ok so you go to a sports event, lets say baseball. You want that cool looking foam hand with your teams logo on it. Do you have to buy it to enjoy the game, no. Will it make the team play better, no. It s the same damn thing you DON T HAVE TO BUY IT, TO ENJOY IT, period. Stop trying to bash it for something it isn t. If and only if I buy the game and something thats MT, is so hard to get in game then I make get upset, but I m willing to bet that isn t going to happen. What people need to realize we all do some sort of MT daily and don t even realize it. It s so a non issue, I have no idea why people worry about it."

Just because you're apathetic as a consumer does not in any way make us obligated to share the same attitude. If you do not understand the implications of this and it seems kosher to you, that's super. Comparing it to a foam hand is a bit Roperish.

 

he clearly states that he understands your fears but is not afraid because he is certain they won't come true, that doesn't make him apathetic in any way. he very clearly states that he understand the implications that might result from it, he even said that if they come true he will rise up, but as of this moment you have nothing at all to proof your point, you're simply taking out the worst case scenario which the interviews allow and then start fear mongering.

as long as the items which are sold aren't publicly known, you have no basis to say anything of essence about their ingame effect and the implications for the game. and it is actually not an issue of refusing to justify cryptics greed, since to do that you do not have to post, if you're fear mongering against the p2p+mt model you're not simply trying to not justify it, you're trying to either stir up negative feelings in others or try to make people see that it has to be changed. the latter is simply sad and unproductive while the first one is not supported by the way you aren't arguing but just going with "greed", "roper" and other non-saying, populist strategies.

If it was all about vanity pets, costumes and character transfers (isn't it single-server?), renames, power resets, recostumizations, they would have told it without making such an effort to juggle with the matter, wouldn't they?

I think the preorder contents are already an example, the power of flying at level 0 instead of 5. And they already said they will have game changing effects with their MT while saying they will also be possible to be acquired in game - but with how much grinding, how many levels later?

The uncertainty around MTs in CO is there because they wanted it, the issue has been around since preorders were announced with the "Cryptic Bucks" and it didn't even come from their mouth but from the preorder websites. They don't want to straightforwardly desmystify the subject, and the only idea that comes up in my mind in why to do so is because they want people to pre-order or purchase the game first.

The main thing here anyway is the fact this is the first game at release with some kind of item mall (if you have Cryptic Bucks, you have a shop to spend them in) AND a subscription fee. There's a reason many P2P players hate the F2P genre, and this is usually the main one - there's no limit for how much they want to charge from you when you have a shopping with virtual items in exchange for real money.

treysmooth

Apprentice Member

Joined: 6/25/06
Posts: 421

7/23/09 7:29:34 PM#36
Originally posted by lugal
Originally posted by SaintViktor
Originally posted by green13

Typical Bill Roper on this topic - dancing the dance of a million maybes, mights and I don't knows.

It boils down to two pages of bland assurances and "love me, love my MTs".


 

He is right though, many Americans do microtransactions everyday but yet they will complain about companies selling items you do not even need to buy from a cash shop. Amazing how that works.


 

Clearly you drink the cryptic koolaid.

His examples are flawed. WoW has no RMT. YOu can not buy items for ingame use. YOu MAY win one thru chance in playing the card game. But those items are pure cosmetic and there is no item mall to puchase said cards or cosmetic items.

Guitar hero/Rockband isnt a mmo.

THe problem is that there are idiots who are willing to spend money to get a leg up on others who cant aford to, or unwilling to spend the money. They clealy have stated they will offer in game items that are not just cosmetic. That will do more harm to game sales than anything else.

 

They can reassure themselves all they want that we will pay 50 plus 15 plus item shop.  From my perspective this could be the end of cryptic in the long term.  I loved City of Hero's and was fine with cosmetic items being offered but the idea of items having in game effects for real money just SCREAMS greedy.  I was looking forward to the game but the more I learn the less I am likely to play.  Thx Cryptic made the decision between your game and global agenda that much easier.

Vagrant_Zero

Advanced Member

Joined: 9/22/07
Posts: 540

7/23/09 9:20:09 PM#37

Saying WoW has RMT is just plain dirty. I hope this game bombs horribly now and this RopeaDope gets booted from yet another company but this time stays booted.

Developers need to be sent a strong message: Wade the waters of RMT at your own peril.

SaintViktor

Elite Member

Joined: 3/17/07
Posts: 2439

 
7/23/09 9:26:16 PM#38

Almost 5 million users in Free Realms and its a pure 100% RMT model. Champions business model is not even centered around RMT and it is purely cosmetic which means it does not interfere with the balance of the game. For those who complain about RMT you are clearly in the minority.

Vagrant_Zero

Advanced Member

Joined: 9/22/07
Posts: 540

7/23/09 9:53:19 PM#39


Originally posted by SaintViktor
Almost 5 million users in Free Realms and its a pure 100% RMT model. Champions business model is not even centered around RMT and it is purely cosmetic which means it does not interfere with the balance of the game. For those who complain about RMT you are clearly in the minority.

You have a tendency to be wrong. It's annoying. But in the spirit of fair play I won't just leave it there and correct your mistakes.

1) Free Realms is NOT a pure RMT model. It has a subscription fee of $4.99 which gives you access to the vast majority of well...everything. You can still pick up fluff here and there from the Cash Shop though but all the real goodies are included with the sub.

2) We're not in the minority:

Do you want microtransactions for aesthetic items?
14% (91) Yes
72% (457) No
13% (82) Don't care
630 voters have answered this question.

Do you want microtransactions for items with in-game effects (stats, new powers, etc)?
1% (12) Yes
84% (535) No
13% (83) Don't Care
630 voters have answered this question.

How strongly do you think microtransactions will affect your purchasing decision for Champions Online?
65% (409) Very strongly
7% (47) Strongly
5% (33) Moderately
2% (18) Slightly
18% (118) Not at all
625 voters have answered this question.

Which payment system do you prefer?
76% (478) Subscription at standard rate
6% (42) Subscription only, at a higher than standard rate if need be
13% (87) Subscription at standard rate plus microtransactions
2% (13) Free subscription plus microtransactions
1% (7) Other (Please specify)
627 voters have answered this question.

Unless you live in Bizzaro Land and parse those figures through Bizzaro Math I'd say the overwhelming majority are against RMT.

3) Crazy-Eyes in your avatar smells like feet.

SaintViktor

Elite Member

Joined: 3/17/07
Posts: 2439

 
7/23/09 9:59:43 PM#40
Originally posted by Vagrant_Zero

 


Originally posted by SaintViktor
Almost 5 million users in Free Realms and its a pure 100% RMT model. Champions business model is not even centered around RMT and it is purely cosmetic which means it does not interfere with the balance of the game. For those who complain about RMT you are clearly in the minority.

 

You have a tendency to be wrong. It's annoying. But in the spirit of fair play I won't just leave it there and correct your mistakes.

1) Free Realms is NOT a pure RMT model. It has a subscription fee of $4.99 which gives you access to the vast majority of well...everything. You can still pick up fluff here and there from the Cash Shop though but all the real goodies are included with the sub.

2) We're not in the minority:

Do you want microtransactions for aesthetic items?
14% (91) Yes
72% (457) No
13% (82) Don't care
630 voters have answered this question.

Do you want microtransactions for items with in-game effects (stats, new powers, etc)?
1% (12) Yes
84% (535) No
13% (83) Don't Care
630 voters have answered this question.

How strongly do you think microtransactions will affect your purchasing decision for Champions Online?
65% (409) Very strongly
7% (47) Strongly
5% (33) Moderately
2% (18) Slightly
18% (118) Not at all
625 voters have answered this question.

Which payment system do you prefer?
76% (478) Subscription at standard rate
6% (42) Subscription only, at a higher than standard rate if need be
13% (87) Subscription at standard rate plus microtransactions
2% (13) Free subscription plus microtransactions
1% (7) Other (Please specify)
627 voters have answered this question.

Unless you live in Bizzaro Land and parse those figures through Bizzaro Math I'd say the overwhelming majority are against RMT.

3) Crazy-Eyes in your avatar smells like feet.


 

The point is there is 5 mill users playing a game with RMT. The model must be doing something right.

Jojin

Novice Member

Joined: 5/25/06
Posts: 24

7/23/09 10:19:20 PM#41

I don't know what society some of the posters are from, but they act as if it is an alien and evil concept that a company would be out to increase their profit margin for a product or service.  What, are you all buddhists who have taken vows of poverty? This is simply another type of business model laid in place for providing a game.  If you do not believe the game is enjoyable or if you believe it is too expensive then as a customer, you don't have to buy it. 

It is not like the actual in game play will be any different or people won't be gaining an advantage from the use of real world monetary funds, should they choose.  I would rather there be a method to directly profit the game industry while at the same time appeasing those who wish to throw their money towards virtual success or items, than the current method RMT where it is a 3rd party making the profit.

If you go to some place like IGXE you can buy fully leveled characters, gold items and an array of other items.  Though I don't quite understand how an imaginary virtual item would sell, it does sell and sell quite well.  This means there is a revenue source out there which, aside from a small amount of subscription fees, is doing nothing for the actual game development or production industry.

So I don't see what the big deal is for a company to attempt to capitalize on this revenue, bringing it under legitimate and standardized control.  Play the game, see if you like it, see if your game play is really effect and then make a judgement on if you wish to continue to play.

 

green13

Apprentice Member

Joined: 8/02/06
Posts: 1018

7/24/09 12:00:29 AM#42
Originally posted by SaintViktor

The point is there is 5 mill users playing a game with RMT. The model must be doing something right.

In the interest of keeping things factual, the statistic in question is 5 million registered users.

This is different from 5 million active users.

All this says is that 5 million players have tried the game - i.e. accessed a free trial.

 

lugal

Advanced Member

Joined: 9/13/08
Posts: 162

7/24/09 12:50:14 AM#43
Originally posted by Jojin

I don't know what society some of the posters are from, but they act as if it is an alien and evil concept that a company would be out to increase their profit margin for a product or service.  What, are you all buddhists who have taken vows of poverty? This is simply another type of business model laid in place for providing a game.  If you do not believe the game is enjoyable or if you believe it is too expensive then as a customer, you don't have to buy it. 

It is not like the actual in game play will be any different or people won't be gaining an advantage from the use of real world monetary funds, should they choose.  I would rather there be a method to directly profit the game industry while at the same time appeasing those who wish to throw their money towards virtual success or items, than the current method RMT where it is a 3rd party making the profit.

If you go to some place like IGXE you can buy fully leveled characters, gold items and an array of other items.  Though I don't quite understand how an imaginary virtual item would sell, it does sell and sell quite well.  This means there is a revenue source out there which, aside from a small amount of subscription fees, is doing nothing for the actual game development or production industry.

So I don't see what the big deal is for a company to attempt to capitalize on this revenue, bringing it under legitimate and standardized control.  Play the game, see if you like it, see if your game play is really effect and then make a judgement on if you wish to continue to play.

 


 

/facepalm

I never been shot in the face with a shotgun. I have no intention to try it out after seeing how it effects faces. I can gleam from the fact that I have played with shotguns and have shot living things before, so I have enough experiencec to know how it turns out if I were to. Play 1 or 2 RMT or free to play game and you have an idea what its like and if you dont like it.

lornphoenix

Novice Member

Joined: 11/16/05
Posts: 615

7/24/09 1:01:05 AM#44
Originally posted by EricDanie

And there are no vanity costumes, only pets.

Not quite. There is one, the murloc suit.

 

Vagrant_Zero

Advanced Member

Joined: 9/22/07
Posts: 540

7/24/09 1:15:21 AM#45


Originally posted by SaintViktor

Originally posted by Vagrant_Zero

 



Originally posted by SaintViktor
Almost 5 million users in Free Realms and its a pure 100% RMT model. Champions business model is not even centered around RMT and it is purely cosmetic which means it does not interfere with the balance of the game. For those who complain about RMT you are clearly in the minority.


 
You have a tendency to be wrong. It's annoying. But in the spirit of fair play I won't just leave it there and correct your mistakes.
1) Free Realms is NOT a pure RMT model. It has a subscription fee of $4.99 which gives you access to the vast majority of well...everything. You can still pick up fluff here and there from the Cash Shop though but all the real goodies are included with the sub.
2) We're not in the minority:
Do you want microtransactions for aesthetic items?
14% (91) Yes
72% (457) No
13% (82) Don't care
630 voters have answered this question.
Do you want microtransactions for items with in-game effects (stats, new powers, etc)?
1% (12) Yes
84% (535) No
13% (83) Don't Care
630 voters have answered this question.
How strongly do you think microtransactions will affect your purchasing decision for Champions Online?
65% (409) Very strongly
7% (47) Strongly
5% (33) Moderately
2% (18) Slightly
18% (118) Not at all
625 voters have answered this question.
Which payment system do you prefer?
76% (478) Subscription at standard rate
6% (42) Subscription only, at a higher than standard rate if need be
13% (87) Subscription at standard rate plus microtransactions
2% (13) Free subscription plus microtransactions
1% (7) Other (Please specify)
627 voters have answered this question.
Unless you live in Bizzaro Land and parse those figures through Bizzaro Math I'd say the overwhelming majority are against RMT.
3) Crazy-Eyes in your avatar smells like feet.

 
The point is there is 5 mill users playing a game with RMT. The model must be doing something right.


4 of those 5 Million is me. I keep forgetting my damned username/pass and end up re-registering.

gatheris

Apprentice Member

Joined: 9/09/06
Posts: 603

7/24/09 1:18:13 AM#46
Originally posted by Aganazer

Why don't you all wait to see what is actually on the shop before typing all this garbage? I think you're letting your fear and paranoia get the best of you.


What if the "game effecing" items were never anything more than a Saltwater Snapjaw? The snapjaw absolutely has an in game effect and its not even available in the game by any other means. The card sells for $200 on ebay. That's pretty bad yet everyone seems to come up with excuses for why its okay. Kinda silly really. Better the devil you know than the one you don't.


 

you just aren't getting it are you

nobody gives a shit what is in the shop - the simple fact is i bought the box and pay the monthly subscription and with that everything that is in the game better be available to me in game

again it doesn't matter what is in the shop - from fluffy bunny pets to pink capes - if i want a pink cape damnit i better be able to get a frikkin pink cape because I HAVE ALREADY PAID FOR IT

do you get it now?

 

Sorrow

Novice Member

Joined: 3/19/04
Posts: 224

7/24/09 1:21:06 AM#47
Originally posted by Vagrant_Zero

 


Originally posted by SaintViktor

Originally posted by Vagrant_Zero

 

 



Originally posted by SaintViktor
Almost 5 million users in Free Realms and its a pure 100% RMT model. Champions business model is not even centered around RMT and it is purely cosmetic which means it does not interfere with the balance of the game. For those who complain about RMT you are clearly in the minority.


 
You have a tendency to be wrong. It's annoying. But in the spirit of fair play I won't just leave it there and correct your mistakes.
1) Free Realms is NOT a pure RMT model. It has a subscription fee of $4.99 which gives you access to the vast majority of well...everything. You can still pick up fluff here and there from the Cash Shop though but all the real goodies are included with the sub.
2) We're not in the minority:
Do you want microtransactions for aesthetic items?
14% (91) Yes
72% (457) No
13% (82) Don't care
630 voters have answered this question.
Do you want microtransactions for items with in-game effects (stats, new powers, etc)?
1% (12) Yes
84% (535) No
13% (83) Don't Care
630 voters have answered this question.
How strongly do you think microtransactions will affect your purchasing decision for Champions Online?
65% (409) Very strongly
7% (47) Strongly
5% (33) Moderately
2% (18) Slightly
18% (118) Not at all
625 voters have answered this question.
Which payment system do you prefer?
76% (478) Subscription at standard rate
6% (42) Subscription only, at a higher than standard rate if need be
13% (87) Subscription at standard rate plus microtransactions
2% (13) Free subscription plus microtransactions
1% (7) Other (Please specify)
627 voters have answered this question.
Unless you live in Bizzaro Land and parse those figures through Bizzaro Math I'd say the overwhelming majority are against RMT.
3) Crazy-Eyes in your avatar smells like feet.

 

 
The point is there is 5 mill users playing a game with RMT. The model must be doing something right.


 

4 of those 5 Million is me. I keep forgetting my damned username/pass and end up re-registering.

LOL I thought I was the only one with this problem...  to make it even worse I keep forgetting the passwords to all the hotmail/gmail accounts I keep having to make everytime I reregister..

Irishoak

Hard Core Member

Joined: 11/02/08
Posts: 241

7/24/09 3:02:08 AM#48
Originally posted by zarzu
Originally posted by Irishoak

"Ok so you go to a sports event, lets say baseball. You want that cool looking foam hand with your teams logo on it. Do you have to buy it to enjoy the game, no. Will it make the team play better, no. It s the same damn thing you DON T HAVE TO BUY IT, TO ENJOY IT, period. Stop trying to bash it for something it isn t. If and only if I buy the game and something thats MT, is so hard to get in game then I make get upset, but I m willing to bet that isn t going to happen. What people need to realize we all do some sort of MT daily and don t even realize it. It s so a non issue, I have no idea why people worry about it."

Just because you're apathetic as a consumer does not in any way make us obligated to share the same attitude. If you do not understand the implications of this and it seems kosher to you, that's super. Comparing it to a foam hand is a bit Roperish.

 

he clearly states that he understands your fears but is not afraid because he is certain they won't come true, that doesn't make him apathetic in any way. he very clearly states that he understand the implications that might result from it, he even said that if they come true he will rise up, but as of this moment you have nothing at all to proof your point, you're simply taking out the worst case scenario which the interviews allow and then start fear mongering.

as long as the items which are sold aren't publicly known, you have no basis to say anything of essence about their ingame effect and the implications for the game. and it is actually not an issue of refusing to justify cryptics greed, since to do that you do not have to post, if you're fear mongering against the p2p+mt model you're not simply trying to not justify it, you're trying to either stir up negative feelings in others or try to make people see that it has to be changed. the latter is simply sad and unproductive while the first one is not supported by the way you aren't arguing but just going with "greed", "roper" and other non-saying, populist strategies.

"It s the same damn thing you DON T HAVE TO BUY IT, TO ENJOY IT, period."

That seems pretty apathetic.
 

 

Irishoak

Hard Core Member

Joined: 11/02/08
Posts: 241

7/24/09 3:05:32 AM#49
Originally posted by green13
Originally posted by SaintViktor

The point is there is 5 mill users playing a game with RMT. The model must be doing something right.

In the interest of keeping things factual, the statistic in question is 5 million registered users.

This is different from 5 million active users.

All this says is that 5 million players have tried the game - i.e. accessed a free trial.

 

 

And this isn't a game that charges 15 bucks a month plus 50 for the initial purchase as well as having a MT store. Apples/Oranges.

Irishoak

Hard Core Member

Joined: 11/02/08
Posts: 241

7/24/09 3:09:53 AM#50
Originally posted by Jojin

I don't know what society some of the posters are from, but they act as if it is an alien and evil concept that a company would be out to increase their profit margin for a product or service.  What, are you all buddhists who have taken vows of poverty? This is simply another type of business model laid in place for providing a game.  If you do not believe the game is enjoyable or if you believe it is too expensive then as a customer, you don't have to buy it. 

It is not like the actual in game play will be any different or people won't be gaining an advantage from the use of real world monetary funds, should they choose.  I would rather there be a method to directly profit the game industry while at the same time appeasing those who wish to throw their money towards virtual success or items, than the current method RMT where it is a 3rd party making the profit.

If you go to some place like IGXE you can buy fully leveled characters, gold items and an array of other items.  Though I don't quite understand how an imaginary virtual item would sell, it does sell and sell quite well.  This means there is a revenue source out there which, aside from a small amount of subscription fees, is doing nothing for the actual game development or production industry.

So I don't see what the big deal is for a company to attempt to capitalize on this revenue, bringing it under legitimate and standardized control.  Play the game, see if you like it, see if your game play is really effect and then make a judgement on if you wish to continue to play.

 

You don't see the big deal, it's ok for us to see the big deal. It's why we have sheeple. If a company does something we do not like we are not obligated to just roll over. We can bitch, it's one of the few things we can do about it. I know for a fact it's the only thing that will cause them to change this "business model." If it wasn't for public outcry they will shear you as long as they can. The real question is, why do you feel the need to justify and defend them being not just greedy, but really greedy? Our motives seem simple and straight forward, I do not understand yours.

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