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haha! You act as if bioware is the first developer to put icons in a game to push players toward cover areas. I recently played and beat Resident Evil 5 and it had these big flashing icons once you came near a cover area. In all honesty it didn't break immersion and after the first two or three times seeing the icons I didn't even think twice about it. You're making way too much out of such a simple UI feature.
Edit: Op i suggest you stick with Eve imo it's the only real mmo left on the market everything else is just a poorly executed single player RPg with instanced diablo clone dungeons and FPS CTF matches. Playing: EvE, Ryzom |
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Teala, like I said in other thread, if you do not know how the gameplay feels like in a Bioware game, try Mass Effect, Neverwinter Nights, Jade Empire, KOTOR, or wait for the latest Dragon Age: Origins. It is very likely that the overall gameplay feels a bit like that. And if you do not like it in those games then it is very likely that you will not like it in SW: TOR. However, I think they have already said that there will be huge open areas to explore and you will most likely find many side quests there. Bioware tends to use a lot of side quests to create the feeling or illusion of a larger game world. To compare a bit: I would say that an average Bioware game has more choices than GTA IV. The GTA series creates the illusion of freedom by allowing the free roaming, but it's missions/plots are in fact more scripted and linear than in Bioware games. Bioware does not allow that much free roaming, but they tend to allow missions to be completed in various different ways plus there is a lot more of them. However, I think with their MMO there will be a lot more free roaming. |
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actually Kotor and ME were not Linear games at all. Those games let you go to any planet you wanted doing a billion freaking side missions. imo Kotor and ME are both more of a sandbox than any mmo released with the exception of Eve. So to say "if you don't like these games, don;t play TOR" is totally wrong because TOR wont have 10% of the depth and choice of those two RPGs.
Edit: I picked your post apart and didn't really read the end of it. Ill disagree with your GTA comment with the exception of ME. GTA IV has way more options than any other Bioware RPG. with that said GTAIV, Bioware RPGs, Bethesda RPGs and Fable and a few other GTA clones have much more freedom and choice than 99% of all MMOs.
Playing: EvE, Ryzom |
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Originally posted by JGMIII
You skimmed my post? I talked about the feeling you get when you play Bioware games. How the illusion of freedom is createdo in them. And I do not expect Bioware to deviate from that path heavily in their MMO. |
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Originally posted by thexrated
You skimmed my post? I talked about the feeling you get when you play Bioware games. How the illusion of freedom is createdo in them. And I do not expect Bioware to deviate from that path heavily in their MMO. LOL! yes I did. It's early and I havent had my coffee heh.
Playing: EvE, Ryzom |
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Scalebane
Elite Member
Joined: 10/28/06
Yours is not the path of force, though force is often needed to clear the path. |
Originally posted by Teala
I tend to agree to some extent, i do think they may feel some gamers are dumb, but i also think they believe a majority are lazy. Since WoW was brought up lets look at that game, before the xpacs you had to look for your quest objectives which was nice and a challenge in itself. To some it was a pain but honestly ending up in bad situations is pretty exciting when you survive them. Even if i died, i don't mind dying, even if theres a penalty which WoW doesn't have much of one. Then the xpacs came and quest objectives got sparklies and people made mods to show you were to go, now wow is adding that to the game, no more challenge or adventure, just go to this point and get er done....while its made me sad to see players getting led by the hand i guess some of them like that, i just wish i had an option to turn that crap off. From what you have shown looks like you have to go to these spots or you wont get any benefit by trying to do your own thing, hopefully though its just a tutorial thing.
Edit: i also think a lot of this is happening because players just seem to want to get to end game fast, i would argue a majority just want to get to endgame fast as possible. I have seen the arguements about these quests are wasting my valuable game time blah blah blah! We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie.. "When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action." "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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Dumb people play games. Smart people make games for dumb people to buy and pay a monthly fee for. Sorry you had to hear about it like this. |
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Maltese
Novice Member
Joined: 5/16/06
A riot is an ugly thing... und i tink it`s time we had vun! |
Well, yes, the screenies seem show that points providing cover are indicated by the UI. As far as I understand it, this was intended from the beginning. And apparently (see above) I am not alone in that assumption. If you perceive that as 'lame' and 'stupid' then I suppose it is. For you. Now I do get the impression that this thread is yet another iteration of the well-known 'it will fail because it's not SWG pre CU lunch-sand-soapbox' kind. That's all right, we are not bored to death by them at all. In the words of the great Jabba: 'No day shall pass without at least one of those' |
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here are a couple of observations from my point of view and opinion. 1. I get really tired of all the "this game fails because I dont like <insert feature here>" threads you see posted here sometimes several times a day. its not gona be SWG2 so get over it already 2. This game isnt even in alpha testing phases yet, for every image you see 90% of the things on screen are PLACEHOLDERS for the higher rez, less in your face type grafics. at this point the LARGE, BLOCKY and in your face grafics are that way for a reason.....to draw attention to it. more than likely what we will see in the finished prduct is something that will be alot less in-your-face imersion breaking than what is depicted here. so relax, take a chill, have a brew or two, or three.....and lets see what they com up with next. |
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MMOs and FPS combat. There was one MMO which tried that, SWG with it'S NGE. Now granted, NGE had a lot other problems also, but I remember how many gamers complained about this FPS shooter system. I never care, personally, but for many MMORPG player it seemed to me a big NO-NO to have FPS shooter mechanics with LOS. I admit it does seem a bit hook-nosed. But I guess the idea is, certain objects grad def bonus, and not LOS based. It would demand an entire different approach, and with the concept they have, they have to indicate it somehow, otherwise people would try out every single crate, tree or rock only to die and re-try. Which doesn't sound like fun either, so highlighting it seems to be the only logical thing when it is not LOS based but based on the objects. But then, the solution is simple: don't play Smuggler. ;) No really, I would just wait. It is a bit too early to say for sure. |
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You'd think there would be more important things to discuss about this game. This entire topic doesn't even blip. If you people are so adamant about hating this game may I suggest you simply STOP FOLLOWING IT. Seriously, you bitter beyond believe SWG vets are sad. Go play Mortal Online. |
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Originally posted by cblodgett
That is so true. I remember looking at first World of Warcraft screenshots long before the US launch and thought that it looked awful. Still after playing in the US closed beta for weeks, I did not like the graphics that much, but they slowly grew on me. Slowly, I could not even consider that Blizzard had chosen a different style to represent their game. Just to give you an idea about what the game looked like back in early alpha stage (which I consider SW:TOR atm):
In the actual beta it looked more like:
Those are not my SS, but yea, in the below you see a dwarf as a mage :) |
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Scalebane
Elite Member
Joined: 10/28/06
Yours is not the path of force, though force is often needed to clear the path. |
If you rage that much over a topic like this (these types of posts will never go away) just don't read it, pretty simply really. We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie.. "When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action." "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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Scalebane
Elite Member
Joined: 10/28/06
Yours is not the path of force, though force is often needed to clear the path. |
Originally posted by thexrated
That is so true. I remember looking at first World of Warcraft screenshots long before the US launch and thought that it looked awful. Still after playing in the US closed beta for weeks, I did not like the graphics that much, but they slowly grew on me. Slowly, I could not even consider that Blizzard had chosen a different style to represent their game. Just to give you an idea about what the game looked like back in early alpha stage (which I consider SW:TOR atm):
In the actual beta it looked more like:
Those are not my SS, but yea, in the below you see a dwarf as a mage :)
i wish i could get a hold of some of that original artwork and make a mod to use it =D We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie.. "When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action." "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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Dont feed the trolls :-) Oh and btw, EVE is click button and auto pilot......now thats dumbed down, if not mentally retarted. World of Warcraft came out in 2004....stop talking about it already. |
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Shannia
Hard Core Member
Joined: 11/06/05
"World of WarCraft is held alive solely by the mediocrity of competing products." RendRegen |
Originally posted by Teala
Then as I said it is flawed. People scream the WoW is easy...well don't you worry, because here comes SW:ToR - oh wait...its even easier, they show you where to go and where to stand and who knows what else. Sad.
Just incase you are right, I hope there is an interface option that says Moron Mode /off
Fear not fanbois, we are not trolls, let's take off your tin foil hat and learn what VAPORWARE is: http://en.wikipedia.org/wiki/Vaporware "Vaporware is a term used to describe a software or hardware product that is announced by a developer well in advance of release, but which then fails to emerge after having well exceeded the period of development time that was initially claimed or would normally be expected for the development cycle of a similar product." |
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Leodious
Apprentice Member
Joined: 2/28/06
Socializer: 67% |
I think the complaint is not so much about how the interface looks (which is indeed rather childish and garish) but instead is about the mechanics. You should not be told where you can go for cover; it should be apparent to you because you can see the terrain. Anything you get behind will protect you, depending on how large/solid it is. I don't see the point of trying to make an entirely new and silly system when FPS combat has worked for years.
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Originally posted by Teala OMG Look it's a newb planet! Look, if you don't like indicators, you can always turn them off. If you don't think the game looks like something you want to play, Then don't play it, it'll save people who do from having to listen to the constant whinning for years tbh. Nice to see you're one of the "bandwagon" types still though.
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Originally posted by Teala The picture says that it thinks they are in a noob area. For all we know this is just teaching you how to use the cover system. Even if it doesn't, I don't understand your point about this making the game easier or "dumbed" down. I highly doubt they are going to give you a single choice for cover. There will probably be cover points all over the place, that only smuggler's can see. You will probably have a choice of multiple different places. If they are smart, they didn't "program" each cover spot, they made it a subclass of many different objects so that when they are creating these worlds, specific objects inheritly give you the ability to use it as cover. There is no linearity here, it's just a nice way of showing you where you can take cover. Can we give BioWare just a little benefit of the doubt? They've made fantastic games before and have done so consistently. Let's get some facts together before we start crying doom please? |
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The game's dev team probably mistaken most player's lack of intelligent thought as a sign of having low learning curve if you read through this forum you will easily see what I mean. The stuff people write are easily the most unintellegent thoughts ever, and some are just too funny to even begin to criticize. |
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U think everybody knows how to play an mmorpg not alone a regular video game? assuming that everybody is as experinced and knows how to play is just stupid. Truth of the matter is that people dont especially if its there first mmo every mmo i play at first i dont really know how to play and ive been playing mmos forever. Who knows maybe u can take that off if u want u dont know so assuming a whole bunch of stuff without knowing anythings is just stupid. maybe later on in the game if somebody gets used to they can take that off we dont know. |
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This is lame as hell |
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b |
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So here we go again with more (I KNOW What TOR WILL BE LIKE) posts. So raises a question well a few questions 1. So you played TOR and know it is flawed and TOR will be like this cause you know it will? And of course since the game is released and the Dev team on thier own fourms ask the players thier thoughts no way it will change before Launch? 2. You do not like the game so lets complain about it to do what?? Change peoples minds about the game so they can sit here with you and complain about a game day in and out? If I said that Aion was crap WoW was never popular and AoC was the best release of a MMO in history you all would call me a moron... So I take it this Fourm community are a bunch of Eliteist Gamers that Feels they have to rip each game apart cause they are the HARDCORES... 3. This game is going to be diffrent then anything you played before they said this is not for the HARDCORE MMO fan. So if your looking for a MMO that has all the MMO elements this game is not for you, so why sit here and complain about it?
Not trying to flame but getting tired of the only thing I see when I come here is SW:Tor Fails/ SW:Tor caters roleplayers and blah blah.. I Think until the first beta comes out and we get some concrete evidence on the game should let the dev team finish up the game.. If you have a concern about the game I suggest posting on the offical web site fourms Dev team is really good about answering questions. |
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Originally posted by Neosai
personally what u just said is no use to this forum and just stupid. plz dont criticize urself. this forum is for people to express what they think and u cant tell anybody of what they think is stupid or unimportant what u just said was just stupid and uncalled for. what people r saying is very useful and smart so plz dont make a fool of urself again. |
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