| 496 posts found | |
|---|---|
|
Deathstrike2
Novice Member
Joined: 2/04/06
"We must accept finite disappointment, but never lose infinite hope." - Martin Luther King, Jr. |
Originally posted by rr2real
if your life is so boring that you need to care about story in an MMO you need to shut off the computer and go out more
Who the heck are you? Ann Landers? p.s., your computer is still on....
|
Originally posted by rr2real
if your life is so boring that you need to care about story in an MMO you need to shut off the computer and go out more
if your life is so exciting you never need to read or watch any other stories... no news, no tv at all, no movies, no magazines, no books, no friends telling you about their day....... then you need to be writing a book about your life.
wtf are you doing on the internet, your life is far to exciting for sucha mundane task. |
|
Originally posted by steamtank
if your life is so exciting you never need to read or watch any other stories... no news, no tv at all, no movies, no magazines, no books, no friends telling you about their day....... then you need to be writing a book about your life.
wtf are you doing on the internet, your life is far to exciting for sucha mundane task. pretty much i'm so great i don't need to do any of that |
|
|
I love storylines, always have done it gives a sense of atmosphere and progression. I also love well balanced classes with huge room for customization... So it seems futile to say they are out of touch when thats clearly not everyones oppinion... |
|
Proper punctuation is a casualty of your greatness it seems. TSDR: DIAF. |
|
Originally posted by Nicrox
Hear hear! I would add that the addition of story lines, story arcs, things that tie in to different paths of your characters destiny (say you are a bounty hunter and there were like five different story paths to follow) simultaneously with your own creation of a story, then that is fine. But story can only really exist in a meaningful way if the majority of it is played out under freedom of choice. Great crafting and ressource system is a component of that, as well as world pvp, player housing and player cities - preferably with some forms of city government system. Covert ops could play a part too. Player driven economy is the absolute cornerstone of meaningful story creation. I am sick and tired of Bioware taking the mmo genre and dumb it down so much and claim that the players don't want freedom of choice in their stories. That all we went is to be guided by hand. I strongly believe many players who are now excited about TOR will rebel the minute they understand just how singular this gaming experience will be after all..
____________________________ favorite mmo: SWG (pre cu/nge) played: SWG, WoW, WAR (beta), COH/V, EVE, Tabula Rasa |
|
Originally posted by Draccan
Hear hear! I would add that the addition of story lines, story arcs, things that tie in to different paths of your characters destiny (say you are a bounty hunter and there were like five different story paths to follow) simultaneously with your own creation of a story, then that is fine. But story can only really exist in a meaningful way if the majority of it is played out under freedom of choice. Great crafting and ressource system is a component of that, as well as world pvp, player housing and player cities - preferably with some forms of city government system. Covert ops could play a part too. Player driven economy is the absolute cornerstone of meaningful story creation. I am sick and tired of Bioware taking the mmo genre and dumb it down so much and claim that the players don't want freedom of choice in their stories. That all we went is to be guided by hand. I strongly believe many players who are now excited about TOR will rebel the minute they understand just how singular this gaming experience will be after all..
guildwars was pretty good for a few weeks gameplay, and then it got boring. but it was good because at least it was free to play online, after you bought the initial game, i can see this one turning into a game, that you play when you need a break from your main online game, i dont see it as having the potential to be a 'main' game at all, though that will depend on whatever subscription model they use. imo i dont see any longevity in this game at all, despite all the shouting by the 'vocal minority' |
|
|
I was intrigued by the part where you mentioned "freedom of choice...great crafting [is a] component of [story]." and "Player driven economy is the absolute cornerstone of meaningful story creation." If I wrote stories about my crafting experiences in SWG for example you would be bored to death. "My gas harvesters on Dantooine caught fire because I neglected them while hunting Ewoks on Endor with my Empire character" is a really shitty story. It's also about as thrilling a tale as "Man, the recession was so apparent at the banking terminals after the new game engine was introduced. I remember when SWG's economy was BOOMING... before the dark times... before the NGE." Save those "stories" for OOC chat with your guild buddies. If I'm playing STAR WARS I want a friggin' engaging story. A good story; well written and presented. I want something to happen in a cutscene that is so damn cool I want to chat about it OOC in the cantina with other players. Stuff like "have you done the mish with the cave in the jungle on Tython? Man, I shouldn't even tell you what comes at the end of that mission... but I want to show you the items you get soooo bad... look, just go do it, it's so fucking cool!" Especially if I'm paying for it. My imagination is free, I don't want to pay them a monthly fee to "use my imagination". I want the product to actually suspend my disbelief for a few hours.
EDIT: or ignore what I've said and watch the new video. I refuse to believe you don't want this aspect in a SW MMO. Did you even play Kotor? |
|
|
So I understand this thread a bit better, You want to log into a MMO where there is no story just simply grab a weapon head out on quests you have done 3 or 4 times before knowing what will happen. Go kill 6 bears and bring me thier fangs and after that I will have you go back to that area 5 or 6 times to time sink your day? So we want more EQ clones where all we do is quest and go into huge group instances with a crappy loot system relying on a 12 year old to play thier class right, Log into vent where they scream and hurt my ears cause thier Testicles have not dropped yet So now I have a headache, I feel like it is more work then fun and Story....this game has a story?.... Then after we fail and get Frusterated at the group content I decide for the rest of the day I am going to go farm mats for 5 hours to see 653524 other people are there doing the same fricken thing. So now not only Did I have a bad day have a headache and thinking of having surgery so I dont have any kids like the ones I had to deal with ealier, Did not get my loot or complete my quest. Nor did I get my mats so guess all there is left to do is stand around a popular area and try and make idle chit chat with this really hot elf named Bellitrix but in the back of my head know she in real life is either a guy or looks alot like jabba the hut.... No thanks I think I rather have a story driven MMO where I Feel emerged in content and having fun.... |
|
Originally posted by Netzoko
Newsflash Jackass, You have no clue what you are talking about and should never speak for the gameing Community. Story is one of the biggest and best part of MMO's. you don't want story? go back to your FPS and deal with mindless combat.
|
|
|
I think we've exhausted this topic. They are focusing on story whether you like it or not. I happen to like it. |
|
Originally posted by Netzoko
The problem is people have expectations for this game and those are formed by assuming this will be like your conventional MMORPG and I think thats where people are shooting them selves in the foot. Its not going to be your conventional MMORPG i.e. EQ, AOC, WoW, UO, AO etc , but from my own assumptions from what I have read about the game it should just be refered to as a MMOG its just a massively multiplayer game thats why i'm not expecting any thing from this and will decide if I like it or not when I play it, but like some people have said its too early to say anything and as more information comes out my assumptions might change. Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200 My HD 4890Graphics cards are for sale (UK) residents only £220 quid for the pair or 100 quid each they are just over two weeks old. |
|
|
admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
Originally posted by zazz How is that different than every other MMOs on the market? There's always a progressive element in this genre; it's what defines a game as an MMORPG. If Bioware are going to replace "grind 10000 mobs" or "do 1000 quests to kill 10 x boars" with "complete a long-winded questline" are the end-game oriented players really going to care? They'll rush through it just as fast as they typically rush through the grinding/questing to get to max level and begin their raiding/PvP. Bioware have already said the game would have these things. Perhaps a few will whine because it's not bottable, or can't be done semi-afk in large groups .. but I doubt many people (or the developers) will be sympathetic to their viewpoint. And for the rest of us; the ones who enjoy the journey more than the destination .. it's a HUGE improvement over current MMO mechanics. If they also add in player housing and support for roleplaying, it'll be my dream game.
Thats the point mate its not your journey its theres be design, carefully masked by linear options, yes it will be fun but will it having last appeal i doubt it.
See people are mistaken by Story Driven, Story Arcs, Story and last which i think your mistaken by is LORE.
Regardless i think people want to fall in love with there characters and become someone in that world. not to have to keep roilling different toons and classes every few weeks cause they ran out of content.
this is my chief complaint as well. seems like Bioware is selling this story feature as a means to make the game enjoyable to replay it. Umm thats a feature that belongs in single player games. This is an mmo where your ideally suposed to stick to 1 maybe 2 toons and develop them for years and years. I suspect we can look to and blame WoW for this warped way of thinking of mmo's. Because games like wow are linear theme parks, people run out of content. So what do they do, why they re-roll another toon. In WoW it was boring to repeat quests in goldshire, westfall, etc. So Bioware comes up with a storyline that gives you different options hence replayability is more entertaining. The problem though is its still linear, its still forced on the player to progress, and its concept is based entirely on beating the game and starting over. These concepts are more akin to KOTOR 1 but not an MMO. I dont want a game where the best feature is to finish the theme park linear quests and then reroll a new toon. This is a huuuuge flaw in TOR and might be its downfall. Yes it will prolly be a blast that first month or two but it doesnt sound like the next MMO I will play for years |
Originally posted by admriker4
Thats the point mate its not your journey its theres be design, carefully masked by linear options, yes it will be fun but will it having last appeal i doubt it.
See people are mistaken by Story Driven, Story Arcs, Story and last which i think your mistaken by is LORE.
Regardless i think people want to fall in love with there characters and become someone in that world. not to have to keep roilling different toons and classes every few weeks cause they ran out of content.
this is my chief complaint as well. seems like Bioware is selling this story feature as a means to make the game enjoyable to replay it. Umm thats a feature that belongs in single player games. This is an mmo where your ideally suposed to stick to 1 maybe 2 toons and develop them for years and years. I suspect we can look to and blame WoW for this warped way of thinking of mmo's. Because games like wow are linear theme parks, people run out of content. So what do they do, why they re-roll another toon. In WoW it was boring to repeat quests in goldshire, westfall, etc. So Bioware comes up with a storyline that gives you different options hence replayability is more entertaining. The problem though is its still linear, its still forced on the player to progress, and its concept is based entirely on beating the game and starting over. These concepts are more akin to KOTOR 1 but not an MMO. I dont want a game where the best feature is to finish the theme park linear quests and then reroll a new toon. This is a huuuuge flaw in TOR and might be its downfall. Yes it will prolly be a blast that first month or two but it doesnt sound like the next MMO I will play for years
Don't know about you but haven't seen an mmo yet (apart from SWG before they took the feature away from the players) where you actually were encouraged not to play alts. Games like Warhammer, EQ, EQ2, WOW, etc have such a quick curve to get you to the end game with such a small amount of content that you either create alts or quit the game. I think it might be a downfall for you, but knowing full well that apart from faction differences having completely different quest lines for the classes will make the game far more appealing to people that enjoy rpgs. Your complaint about linearity is flawed. There is no MMO that is not linear. Sure, like eve, they can throw up smoke and mirrors but the end goal of every mmo is to reach the endgame get the expensive and/or rare gear and walk around talking about how you are more elite than the person next to you. We have 0 inkling of what the endgame in The Old Republic will entail but if it keeps the mouth breathing shooter crowd out of the game then it is that much better. |
|
|
M M O R P G Massively Multiplayer Online ROLE PLAYING GAME Perhaps its just me, but Role Playing needs an interesting story line. I do not enjoy role playing paint drying. There is a reason people from your past did not make it to your future. |
|
|
I don't mind stories, I liked the KOTOR series, and Mass Effect, ME was a nice improvement and you run into people on the way to your destination and do side jobs for them, that's the kind of thing I hope for in TOR.
List of SOE lies |
|
Originally posted by severius
We do have an inkling:
* Only being released for PC, no consoles
* Characters maybe planet locked for a period based on gameplay mechanics (BH needs to get a Hutts help to get off the planet, Smuggler has no ship (Its been stolen)
* No Auto Attack - Mentioned in Multiple Reviews
* Loot seems to be based on Light/Darkside as well as class. http://swtormmo.blogspot.com/2009/06/star-wars-old-republic-ingame-gameplay.html
|
|
|
:Enter game: :Story pop up: *Skip, skip, skip* :Level, level, level: :Max level: :Done: :At the forum asking for more:
|
|
|
Hahaha.. nice try. Who seriously doesn't want a DIFFERENT online experience?
|
|
|
Yeah your right no one gave a shit about the STORY in World of Warcraft......er..wait a minute...DOH! |
|
Originally posted by Ghostworks I think they also have to assume that a number of players are illiterate. Now, an illiterate person can easily hack'n'slash through Diablo, but will have very limited experience in games like Planetscape: Torment or even Baldur's Gate. Do not have EU numbers, but around 7 million Americans are illiterate, 27 million are unable to read well enough to complete a job application and 30 million can't read a simple sentence (source: http://abcnews.go.com/WN/LegalCenter/story?id=4336421&page=1). And these numbers are growing rapidly.
|
|
Originally posted by Ghostworks
I remember Kotor ... it was 1 1 1 1 1 2 ... right ? :P
Btw ... i've asked Pete, he does give a crap. |
|
Originally posted by Netzoko Tell that to the 20 million people playing WoW, Lineage, Lineage 2, EQ, EQ2, LoTRO, etc. In case you forgot, an MMO with no classes, no levels and no story based on this same IP was released 6 years ago, and it was a festering piece of garbage that failed miserably and just kept getting worse as time crept on. AoC and WAR failed because they weren't different enough from WoW to bother with, and for the most part, were buggy pieces of crap. Who said they are going after the idiots playing MMOs today? That's no way to make a successful game. WoW succeeded by attracting non-MMO players. ____________________________________________ |
|
Originally posted by rikilii Tell that to the 20 million people playing WoW, Lineage, Lineage 2, EQ, EQ2, LoTRO, etc. In case you forgot, an MMO with no classes, no levels and no story based on this same IP was released 6 years ago, and it was a festering piece of garbage that failed miserably and just kept getting worse as time crept on. AoC and WAR failed because they weren't different enough from WoW to bother with, and for the most part, were buggy pieces of crap. Who said they are going after the idiots playing MMOs today? That's no way to make a successful game. WoW succeeded by attracting non-MMO players.
Truer words have never been spoken. I always get a kick out of the small percent who think that SWG, a game that had a horrible launch and bleeded subs on a monthly basis, is what EVERYONE wants. Newsflash jackass, that game is dead and no developer will bring it back. Get over it. If you don't want to play the game, don't bore everyone by stating as much. Just don't play and move on because nobody cares to hear a soapbox. |
|
|
Speak for yourself, OP. The fact that there's going to be story is the reason I'm buying this game after leaving the MMO genre. While the things you mentioned are important, for me, this is a Bioware game and I'm expecting story. GOOD story. I'll pay $15 a month for an evolving story. |
|