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Originally posted by Jeffery.h
That would be impressive if it was true, but it's far from the case. The server was built to handle up to 10k concurrent players. It's highly unlikely the EU server has ever had close to that. The largest event on records was an allegedly 2k player WAR soon after launch. Since then, numbers have dwindled and it's unlikely there are even 2k logged in at any one time. The best estimates for total overall membership for the EU server capped at 18k TOTAL players (not concurrent). That estimate is based, in large part, on the figures I gathered from the in-game clan journal, which had ~15k total clan characters as of 05/23/2009. I confirmed that the clan membership total included characters that quit the game without first leaving their clans and it included characters that were deleted without quitting their clans. As such, the ~15k total clan membership count is a maximum value, but probably much higher than the actual live clan player count. How did myself and others arrive at the max ~18k estimate? Since Darkfall is so heavily clan-oriented, it's no big stretch to assume that most players, especially those who stay beyond their initial month, belong to clans. As such, most active players are probably clan member, which means the active players out of the ~15, number quality as "most players". Even assuming generous 25% active non-clan member count, the number is under 4k. Add that to a conservative 14k (clan members - 1k) and you arrive at an estimated ~18k total active subscriber count for EU. The exact formula is: (~15k clan characters- invalid clan characters + non-clan characters) = total subscriber count (1 chat/account) So, simply put, your 20k concurrent number is bullshit... ~Ripper |
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The review is pretty much spot on. Just be gratefull they were more generous this time around. |
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This review is pretty spot on with many things. Having played this game, only to be mislead about character slots and NA transfers, is enough to maintain this game at 2/10. The reviewer addresses some window-dressing that was fixed, but it's all to easy to substitute what was hot-fixed with duct-tape with a few niceties that the ametuer developers have worked on; must be Tacos birthday or something . We all know DF has prolific problems, will continue to have prolific problems, and isnt worth the effort. |
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IMO a 4/10 is about all you can give any game that is designed around PVP.Once you design a PVP game,you lose 50% of a games over all potential,so a PERFECT PVP game[in the MMORPG setting] would only be a 5/10. PvP works great in a FPS...UT/quake/COD/CS/HL ect ect,because it is usually about graphics and skill. DF tried to add weather and stuff to add to the skill of PVP,it was just done poorly,even still PVP MMO's lack map design and balance.In saying Balance i do not mean everyone heals the same and hits the same,i mean EVERY class should have it's place in PVP,they should all shine at different times. If i was designing a PVP game, i could do it far better than all these posers,these developers have been lazy and shown to be making their games quickly to get them out the door to make a buck.What the Genre needs is some TRUE gamers with a decent budget to design a PVP game ,the way it should be.We don't need anymore WOW type games that make classes over powering to entice the little kiddies to play nor do we need to hand over mounts to cater to the simplistic minds[yay i got a cool mount,i LOVE this game mentality]. I can give a very simple example into map design......Melee would need areas like structures and large rocks to hide or take cover behind from the long range players.Ramgers would perhaps be best attacking from high top areas,Thick brush would again favor melee types.Wide open areas would favor Magic users or Ranged.Magic users would have increased advantages depending on weather like rain would benefit water based spells,hot and sunny favors fire based spells ect ect. Armour types should play a MUCH larger role in players speed,movement and doging abilities.Shileds should play a large role in combat and directional combat should also be a major factor. When i watch a Df video of PVP game play,it looks REAL cheap,it seems to me that the majority are more excited about massive battles,even though the actual combat structure is weak and boring,just so long as there is a lot of players they are happy :( |
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Originally posted by firesnake77
That's really the biggest problem with the game. It definitely has some very fun elements, but if you review the game based on several components, not just fun, it fails to get a good score. The negatives weigh down the positives so much that it makes the game--according to the eurogamer scale--average, at best.
There are so many problems with the game's design and implementation that they far outweigh the fun factor unless you're so starved for a game like this that you're willing to put up with the many, many flaws. That's why the game got a 4/10. There's just not enough good to outweigh the bad. ~Ripper
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Jeffery.h
Darkfall Correspondent
Joined: 5/23/09
Any sufficiently advanced technology is indistinguishable from magic. |
Originally posted by rhinok
That would be impressive if it was true, but it's far from the case. The server was built to handle up to 10k concurrent players. It's highly unlikely the EU server has ever had close to that. The largest event on records was an allegedly 2k player WAR soon after launch. Since then, numbers have dwindled and it's unlikely there are even 2k logged in at any one time. The best estimates for total overall membership for the EU server capped at 18k TOTAL players (not concurrent). That estimate is based, in large part, on the figures I gathered from the in-game clan journal, which had ~15k total clan characters as of 05/23/2009. I confirmed that the clan membership total included characters that quit the game without first leaving their clans and it included characters that were deleted without quitting their clans. As such, the ~15k total clan membership count is a maximum value, but probably much higher than the actual live clan player count. How did myself and others arrive at the max ~18k estimate? Since Darkfall is so heavily clan-oriented, it's no big stretch to assume that most players, especially those who stay beyond their initial month, belong to clans. As such, most active players are probably clan member, which means the active players out of the ~15, number quality as "most players". Even assuming generous 25% active non-clan member count, the number is under 4k. Add that to a conservative 14k (clan members - 1k) and you arrive at an estimated ~18k total active subscriber count for EU. The exact formula is: (~15k clan characters- invalid clan characters + non-clan characters) = total subscriber count (1 chat/account) So, simply put, your 20k concurrent number is bullshit... ~Ripper Based on clan creation numbers in first 5 days of NA-1. Assuming 75% of players are not in a guild yet. if you run around a city on NA-1 or anywhere, you will notice most players are NOT in a guild yet.
Oh an I HIGHLY doubt all those players joined clans and quit in the first 5 days of the game. :-) feel stupid now? |
Originally posted by Jeffery.h Based on clan creation numbers in first 5 days of NA-1. Assuming 75% of players are not in a guild yet. if you run around a city on NA-1 or anywhere, you will notice most players are NOT in a guild yet. look at the date of the survey before you answer next time |
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Jeffery.h
Darkfall Correspondent
Joined: 5/23/09
Any sufficiently advanced technology is indistinguishable from magic. |
I am a little worked up that Euro-gamer gave such a low review, based mostly on bugs, or game mechanics that do not exist as of the last expansion. I also bealive that euro-gamer made too much of player running around naked fighting. In Darkfall I can say from experience 1 player wearing armor, using crafted weapons is more then a match for 4-5 naked players. I will demonstrate this in the video. With a naked zerg on 1 player wearing high end gear. I am assuming he was a 10hr old character in some basic armor who got killed by a naked 3 month old toon. yea...... level 1 vs level 80 basicly there. Also while on subject of environment. Since he didn't play expansion he has not seen the weather system. A huge environment upgrade IMO. He makes no mention of terrain being used to hide, or wearing brown armor to blend into trees. No mention of true 3d sound, a critical element of sneaking up on enemies, or finding targets. Graphicly, the game looks better then WAR lets be honest, It actualy looks better then war and has a farther view distance for characters then WAR and AOC two newer MMO games. |
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Varking
Advanced Member
Joined: 9/16/07
Two there should be; no more, no less. One to embody the power, the other to crave it. |
Originally posted by Jeffery.h Based on clan creation numbers in first 5 days of NA-1. Assuming 75% of players are not in a guild yet. if you run around a city on NA-1 or anywhere, you will notice most players are NOT in a guild yet.
Oh an I HIGHLY doubt all those players joined clans and quit in the first 5 days of the game. :-) feel stupid now? No, why would he feel stupid? The servers weren't built to house 20k players online at one time yet... So, him calling you a liar for saying one server had 20k people online at one time ( concurrent users ), is exactly as he called it. Bullshit. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Varking Based on clan creation numbers in first 5 days of NA-1. Assuming 75% of players are not in a guild yet. if you run around a city on NA-1 or anywhere, you will notice most players are NOT in a guild yet.
Oh an I HIGHLY doubt all those players joined clans and quit in the first 5 days of the game. :-) feel stupid now? No, why would he feel stupid? The servers weren't built to house 20k players online at one time yet... So, him calling you a liar for saying one server had 20k people online at one time ( concurrent users ), is exactly as he called it. Bullshit.
Yeah, I was going to refute the 20k concurrent players comment as well, but Rhinok did a fine job of it.
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Originally posted by Jeffery.h
Originally posted by kishe there are easy monsters near every city...i suggest moving away from the starter areas, i did so and ive only got pked twice this week
You can see where your guildies are by the green G's moving around the map Every brand new player is supposed to instinctively know that, right? Aventurine needs to do something to dramatically improve the new player experience. As an example, I created a brand new character last night. Since I'm not going to re-sub, I have no vested interest in the character I've been playing the last few weeks, so it was easy to just delete him and start over. I got my starter quests and headed to the nearest goblin spawn:
So, within my first 1/2 hour on my new character, I got PKed twice, wasn't able to gain any skill points and wasn't able to loot anything. Only the fact that I had any experience with the game (knew to look for goblins near town, knew they had huge aggro range and that I'd have to be careful since no other players were around to draw aggro) at all made it even slightly enjoyable, otherwise, I would have been even more frustrated with it than I already was. All-in-all, as a new player experience, it sucked. After healing up, I decided to leave town in a different direction and find another spawn. I did, and it was close to town, but it was a much harder spawn due to their being goblin fighters and shamans, not just scouts. Once again, there weren't any other players there (at first), so I had to pull, hide, etc.., painstakingly slow, one at a time, run back, rest to heal, run out to loot, etc... It was doable, but tedious. Another player did come in after a while, but he tried to crouch inside my melee range while I was swinging at goblins, so I just let him get killed. I'd completed one of my two starter missions, but still had yet to see a single goblin axe for my second. It wasn't until a couple of hours later (yes, hours) that other players came and I was able to fight more openly, loot a staff, start training mana missile and heal self before I finally found my four axes and could complete both quests. Eventually, I was able to loot some gear, get about 100 gold coins, level up some skills and complete my two quests, but it took several hours, total, two PKs and reliance upon other players being in the area to draw aggro in order to do so. I'm ok with FFA Loot, PvP, and PK'ing, but should the new player experience be this hard, even for an experienced player? New players should be encouraged to play further, not repelled. So, back when I played the game (May,2009, the third month of release), the mobs weren't particularly easy and downtime was plentiful if there weren't enough other players around to mitigate aggro. My rest skill DID go up quite a bit until I was able to get better weapons, skill up, etc... When there are other players around, all killing goblins, it's pretty easy to snag a spare goblin and kill him, but not so easy when you're on your own and being hit by 3 or 4 of them. On top of that, until you can loot a non-starter weapon, you can't skill up. ~Ripper |
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Originally posted by WSIMike No, why would he feel stupid? The servers weren't built to house 20k players online at one time yet... So, him calling you a liar for saying one server had 20k people online at one time ( concurrent users ), is exactly as he called it. Bullshit. Yeah, I was going to refute the 20k concurrent players comment as well, but Rhinok did a fine job of it.
For somebody so incensed about the "facts" in the review, Jeffrey.h isn't particularly concerned with his own unsupportable figures. Even Javac agreed with me on many points in the "An objective look into Darkfall" thread. He also backed down from his 40k player estimate to 20k, based primarily on my groundwork, and then even lower to 18k when he referenced a post from the official boards.
~Ripper |
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Jeffery.h
Darkfall Correspondent
Joined: 5/23/09
Any sufficiently advanced technology is indistinguishable from magic. |
All i got to ask you ripper........ why do you care so much about putting down a game you don't play? I understand you had a bad expeirane, ok I get it. But the game is way better then EU-1 launch now. Yes they did fix some low level mobs. IE goblins. Maybe my estimates are overly optimistic, but yours are surely the other end of the spectrum. Lets be honest since NA launched, several thousand new players have started the game. To bealive 18k or even 28k, is a little under-rated. It is simply not possible, with the level of activity on NA-1 server. Population wise NA-1 is way more populated then I ever saw the EU server. As for the review, it was written before perhaps, but it was posted 14 days after an expansion came out. Who posts a re-review of a game 14days after and expansion and major changes to a game without playing it. That is just crazy. Obviosly if it scored a 4 before the expansion even a simple minded person like the reviewer for euro-gamer would have had to give a higher score if he played on NA-1 for a NA launch, with the new expansion. It is a different play experience starting new on a server then piddling around with a newb character on a server fulll of advanced characters. But the quistion remains. Why are you so concerned with defending euro gamer and this review?
One last thing ripper, NA server has so many people at goblins now its pretty insane. Plus the goblins HP reduced. So yes the main gribe with your play experience is fixed, you can kill goblins and loot them now. So no one really has any problems killing them. I am not a fanboy of DF persay, but I do like the game. I do not troll DF forums because it is filled with trolls who do not even have accounts. I play AOC and WAR casualy, I also play a few free to play MMO games. Darkfall is the most fun for me right now. I intend to play SWTOR when it comes out, and try aion. Bottom line you had a shitty new player experience so you are turning people away from what is a great game. I read comments like yours for 2.5 months before trying Darkfall. I tried it and loved it. Yes playing on EU, high ping, hard goblins, being ganked and all. I still liked it regardless. Darkfall provides something other MMO's in the genre do not. If you don't like it fine, don't play it. But why turn people away from it when you, yourself never actualy gave the game a chance. |
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Varking
Advanced Member
Joined: 9/16/07
Two there should be; no more, no less. One to embody the power, the other to crave it. |
Originally posted by Jeffery.h
All i got to ask you ripper........ why do you care so much about putting down a game you don't play? I understand you had a bad expeirane, ok I get it. But the game is way better then EU-1 launch now. Yes they did fix some low level mobs. IE goblins. Maybe my estimates are overly optimistic, but yours are surely the other end of the spectrum. Lets be honest since NA launched, several thousand new players have started the game. To bealive 18k or even 28k, is a little under-rated. It is simply not possible, with the level of activity on NA-1 server. Population wise NA-1 is way more populated then I ever saw the EU server. As for the review, it was written before perhaps, but it was posted 14 days after an expansion came out. Who posts a re-review of a game 14days after and expansion and major changes to a game without playing it. That is just crazy. Obviosly if it scored a 4 before the expansion even a simple minded person like the reviewer for euro-gamer would have had to give a higher score if he played on NA-1 for a NA launch, with the new expansion. It is a different play experience starting new on a server then piddling around with a newb character on a server fulll of advanced characters. But the quistion remains. Why are you so concerned with defending euro gamer and this review? Again... he isn't talking about total population, but the amount of people logged in at one time on a single server is nowhere near 20k. Why do you keep ignoring this? You tried to pitch the idea to people in this thread that there were 20k concurrent users, which would mean people logged into the same server at the same time. DarkFall Developers told us that the servers are aimed to handle 10k at once so you tried to spin the total number of players for a server and make that out to be the amount of people logged in playing the game at the same time. Then when you get proven wrong you just ignore that and start going on about other things. And no, we can't just throw out the rereview. The game could have been a 4/10 before the expansion to them and still been a 4/10 after. If you have played most MMORPGs during expansions you would understand that while some things get fixed, at the same time other things get broken. |
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Jeffery.h
Darkfall Correspondent
Joined: 5/23/09
Any sufficiently advanced technology is indistinguishable from magic. |
Originally posted by Varking Again... he isn't talking about total population, but the amount of people logged in at one time on a single server is nowhere near 20k. Why do you keep ignoring this? You tried to pitch the idea to people in this thread that there were 20k concurrent users, which would mean people logged into the same server at the same time. DarkFall Developers told us that the servers are aimed to handle 10k at once so you tried to spin the total number of players for a server and make that out to be the amount of people logged in playing the game at the same time. Then when you get proven wrong you just ignore that and start going on about other things. And no, we can't just throw out the rereview. The game could have been a 4/10 before the expansion to them and still been a 4/10 after. If you have played most MMORPGs during expansions you would understand that while some things get fixed, at the same time other things get broken.
I concede the point. Will you read the rest of my comments. Second the 10k is on the EU server. To bealive NA is not over 10k or that EU was not upgraded is silly. But fine. You win. Now read the rest of my comments and respond to them. Why come back to a single point over and over said in error? If your biggest defense of attacking darkfall is a mis-interpretation on my part then thats pretty sad. |
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tvalentine
Elite Member
Joined: 4/01/06
“The things you own end up owning you.” -Tyler Durden |
Originally posted by Wizardry
so EVE is a complete failure that shouild be getting under 5/10 reviews? |
Originally posted by jusomdude
What world do you live in? Do you think every movie given a shit rating by Siskel & Ebert ( may they both R.I.P. ) was reviewed at the request pf the movie's directors/producers/studios? Do you thinkomost of the games out there, both singleplayer, multiplayer, or mmo that were given shit ratings were reviewed at the request of the devs or publishers? The answer is no, usually because the makers knew they were shit and how the reviews would turn out. It is not a "professional requirement" to need a developers blessing or permission before you review their game. And since we're on the topic of reviews, when the hell is mmorpg.com going to finally do a review of this POS? Are you guys waiting for Tasos to "pre-approve" you as well? |
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Originally posted by Jeffery.h
~Ripper |
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The worst part about MMO reviews is that reviewers treat all MMOs as being part of the same genre - but the simple fact is, they aren't ; there are many different genres within the MMO genre that cater towards different players and different playstyles, similar to how there are many different games within the category of Sports Games, and not all are equally appealing. The fact of the matter is, you can't accurately review a sandbox MMO, or a PVP MMO from the perspective of someone who doesn't enjoy sandbox MMOs or PVP mmos.
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Originally posted by Tenebrion While I think there's some truth to that , how is it relevant, since the reviewer seems to revel in the PvP within Darkfall? Not only does he like it, but he wants it even deadlier, as he puts it. ~Ripper |
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Originally posted by tvalentine
so EVE is a complete failure that shouild be getting under 5/10 reviews? Eve is a a bit different in the sense that it should be reviewed in two parts: Eve: 9/10 Eve Players: 2/10 |
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Originally posted by cfurlin Eve is a a bit different in the sense that it should be reviewed in two parts: Eve: 9/10 Eve Players: 2/10
lol couldn't agree more, EvE is a great game, but its community fails. Most of the players are out to scam you. #1 rule of EvE online don't trust anyone! |
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I thought the review was well-written. Better than the first, and MUCH better than that laughable nowgamer review. |
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Its a fair review. Shadowlord Sage Napa Valley, UO, 1997. |
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i always thought 2/10 was slightly unfair . i ve never played darkfall . but for a game to only be given 20 percent i would suggest it would have to be almost totally unplayable . i would say at 40 percent a game proberbly has something to offer but is nt a paticulary good game . i think darkfalls destined to be a free to play microtransaction game . |
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