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Originally posted by Neosai
I would have to disagree sir. Your opinion is immaterial. |
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Bioware doesn't design their games toward hardcores. They've said in an interview that their design philosophy for their upcoming MMO is NOT to cater to the hardcore MMO gamer, but rather to the KOTOR and story oriented crowd. They will have things like crafting and raiding, but the primary focus is on the story and the journey to end game. Something tells me they aren't going the cheesy route of bait and switch like Blizzard. Blizzard has drawn in a lot of people with their casual oriented leveling content, but I see absolutely no proof that the hardcore end game is responsible for any of that or that it retains anyone but hardcores. When less than 20% of their player base even participates in raids, how could you even come to that conclusion. |
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Originally posted by Vrazule
Sure not everyone who hits 80 raids, but if only 20% of their player base raids, what does everyone else do when they hit level 80? It's obviously fun enough or interesting enough to retain the other 8,800,000 players who don't raid (80% of 11 mil). I hate to use sub numbers, because "sub numbers do not a good game make" but at the same time if only 20% raid but so many people play the game... they have to be doing SOMETHING right to retain that many players who aren't participating in the "end-game" content because it is too hardcore or whatever. Your opinion is immaterial. |
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Originally posted by johnspartan
The answer is re-roll. Alot of players that hit level cap, will re-roll and also do dailies with their main. There's 10 class to play and that's a ot and can keep players for quite some time. That's why the failure of other mmo is they fail to see how WoW design their class, their world, their quest, the detail that Blizz put in etc... Im really wondering, those devs of other companies, do they still play mmo anymore? Or their last mmo is UO or EQ?
RIP, Orc Choppa |
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Originally posted by arctarus The answer is re-roll. Alot of players that hit level cap, will re-roll and also do dailies with their main. There's 10 class to play and that's a ot and can keep players for quite some time. That's why the failure of other mmo is they fail to see how WoW design their class, their world, their quest, the detail that Blizz put in etc... Im really wondering, those devs of other companies, do they still play mmo anymore? Or their last mmo is UO or EQ?
Exactly my point. I don't know if "re-rolling" is the only answer to what do those other players who don't raid do, but I think it's fairly obvious that Blizzard is doing something right if so many people still play, even if 80% of them don't raid. Your opinion is immaterial. |
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Originally posted by arctarus
The answer is re-roll. Alot of players that hit level cap, will re-roll and also do dailies with their main. There's 10 class to play and that's a ot and can keep players for quite some time. That's why the failure of other mmo is they fail to see how WoW design their class, their world, their quest, the detail that Blizz put in etc... Im really wondering, those devs of other companies, do they still play mmo anymore? Or their last mmo is UO or EQ?
People reroll alts in almost every game they play, it's not unique to wow and what exactly is it that makes wow classes so spectacular? Personally I found wow's classes completely uninspiring. Give me a bard or shaman in daoc, stalker or defender in coh , or a shaman and witch hunter in war. People continually talk about wow and their quest system is so much better. You know what I've found, the mechanics are exactly the same as any other game. Quests: Go kill x mobs, deliver a letter, talk to a guy, fish, cook, travel alll over. Just because wow has people addicted to doing daily quests like gerbils to the dinner bell doesn't make it better, it just means people are easily manipulated to punching the clock for a few gold.
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Originally posted by johnspartan
Sure not everyone who hits 80 raids, but if only 20% of their player base raids, what does everyone else do when they hit level 80? It's obviously fun enough or interesting enough to retain the other 8,800,000 players who don't raid (80% of 11 mil). I hate to use sub numbers, because "sub numbers do not a good game make" but at the same time if only 20% raid but so many people play the game... they have to be doing SOMETHING right to retain that many players who aren't participating in the "end-game" content because it is too hardcore or whatever.
How many of them would stay if there was another MMO that was adult oriented and casual from beginning to end. There isn't a single adult MMO that does this, so why not stick with WoW since it's the best the casual market can get right now? I played WoW for 2 years and never got a class past 60 and got 4 classes up to level 60. I quit, not because I was tired of re-rolling, but because my tolerance for gaming companies that consider my play style to be second rate to hardcores was more than I could stand. Hardcore bias is the reason I have left every MMO I have tried since EverQuest in 1999. I keep hoping someone will make a game that allows my play style to actually enjoy playing at high level. |
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Those aren't just words. Their products exude this philosophy. I never understood where peope are coming from who say wow is too easy. Too easy to what? Get to level 10? Ok you win. |
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Originally posted by Vrazule
Things are shifting. Even the "hardcore" aspects of raiding and PvP are getting more and more casual friendly. Large time commitments gone, forced class compositions gone, mindless trash clearing gone, high entry costs (time/gear) gone. Eventually, the content will get smaller and smaller and more and more accessible. I honestly believe one day, you'll hop into a group to go to a cool dungeon or kill a special boss and afterwards you won't even realize that you just raided. Your opinion is immaterial. |
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Originally posted by johnspartan A Man with some valid points. The one thing i have issue with is the: "hardcore is the PvP honor grind, the Arena ladders, Reputation/Faction grinds, daily quests grinds". None of that is hardcore, other than maybe the pvp ladder (but then agian wow's pvp is pointless so). Those are what we call time sinks , time sinks are not hardcore. Hardcore aspects of wow are the fact that you can belong to a guild that raids 6-7 nights a week for 3-6 hours. That is hardcore. Not a result of blizzards work but hardcore is the fact that you have dps, tps, and hps meters and can show others how great or bad of a player you are. (of course it is situational, but two people of the same class filling the same role can flex stats). Hardcore is a hunter and mage hitting northrend going into the first instances and aoe duo grinding it for exp to the first boss. There are pleanty of hardcore, 31ee7, or uber things to wow; Grinding for mats or money doesn't fall under that if you ask me. Then agian i come from the old skool of muds were what was hardcore was doing somethign faster than should be possible, totally dominatign something, or doing somethign silly that normally people would not do (as its a good way to die, or pointless) yet acomplishing it. I have never thought hardcore = wasting alot of time. Being highly dedicated or devoting a lot of time maybe, but the two are vastly different. PS i normally raided w/o buffs (flask food) because your your leadign top 3 dps with a toon thats max dps is supposted to be in the middle or lower half of the pack, what is the point. PS. it is becuase im good , but also becuase may people in wow while good are not great or real good. And this lead support to easy to play but hard to master concept that i totaly agree with. (Still easiler to master than say DAOC, or AC)
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Originally posted by Greenie People reroll alts in almost every game they play, it's not unique to wow and what exactly is it that makes wow classes so spectacular? Personally I found wow's classes completely uninspiring. Give me a bard or shaman in daoc, stalker or defender in coh , or a shaman and witch hunter in war. People continually talk about wow and their quest system is so much better. You know what I've found, the mechanics are exactly the same as any other game. Quests: Go kill x mobs, deliver a letter, talk to a guy, fish, cook, travel alll over. Just because wow has people addicted to doing daily quests like gerbils to the dinner bell doesn't make it better, it just means people are easily manipulated to punching the clock for a few gold.
All true, but I would rather a game keep my interest without the need to roll alts although in this day of gaming I'm not sure if it's even possible anymore to get that much content and diversity in a game. I think the hardest part is making thousands of players feel like their character has an impact on the entire game world. Some deep storylines and questlines can do it in a sense but only for so long. I think too many players find comfort in boring quests (or actually like the kill x mobs quests...) and it's become a backbone of too many MMO's to deal with the "grind" The game that can eliminate the grind all together and mix some of the best parts of what people are looking for is the only game that has a chance to possibly break the mold so to speak and dethrone WoW in it's current state. Fight my Brute Clicky!! |
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