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Originally posted by WSIMike
Being an MMO has nothing to do with how the game is played. Massively multiplayer and online. Oblivion is an RPG and it utilizes FPS combat. You can have first person shooter, you can even have 3rd person shooters like Gears of War or Resident Evil. Todays consoles are more like PC's then ever, they even utilize the same parts that are in your PC; oddly enough the PS3 more so the the 360. The same CPU's and GPU's that power your desktop also power todays consoles. The PS3 uses an actual web browser, and both consoles have keyboards; I believe that both may even have a mouse you can get for them. Hell the PS3 uses the same USB ports that are on my PC, and I have 360 controllers that are also compatible with my PC. I can sync both to my PC and I even played my 360 on my widescreen PC monitor. The bug up thier butts PC eliteists need to get a grip and come back to reality. There isn't anything that todays, and tomorrows consoles can't do, as far as video games go, that a PC can. It's all developer willingness and market awareness. A lot of console gamers just woudln't think to use a keyboard; just like a lot of PC gamers are aposed to using controllers. It only takes one game to change the perception of gamers, much like wow did with MMO's it's possible that a game could come along on consoles that will have gamers rushing to the store to buy a keyboard and mouse to play it. Consoles and console games outsell PC's and PC games by a HUGE margin. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by Fariic
Being an MMO has nothing to do with how the game is played. Massively multiplayer and online. Oblivion is an RPG and it utilizes FPS combat. You can have first person shooter, you can even have 3rd person shooters like Gears of War or Resident Evil. Todays consoles are more like PC's then ever, they even utilize the same parts that are in your PC; oddly enough the PS3 more so the the 360. The same CPU's and GPU's that power your desktop also power todays consoles. The PS3 uses an actual web browser, and both consoles have keyboards; I believe that both may even have a mouse you can get for them. Hell the PS3 uses the same USB ports that are on my PC, and I have 360 controllers that are also compatible with my PC. I can sync both to my PC and I even played my 360 on my widescreen PC monitor. The bug up thier butts PC eliteists need to get a grip and come back to reality. There isn't anything that todays, and tomorrows consoles can't do, as far as video games go, that a PC can. It's all developer willingness and market awareness. A lot of console gamers just woudln't think to use a keyboard; just like a lot of PC gamers are aposed to using controllers. It only takes one game to change the perception of gamers, much like wow did with MMO's it's possible that a game could come along on consoles that will have gamers rushing to the store to buy a keyboard and mouse to play it. Consoles and console games outsell PC's and PC games by a HUGE margin.
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Originally posted by WSIMike
Are they shaky with MMO launches? Yep. No argument there. But they've still managed to keep one of them going for 8 years now... and they couldn't do that without a player base who enjoy the game, no matter how you slice it. As for AoC, despite its issues and FC's horrid handling of it, it maintains a player base as well.
And yet, my post was in regards to the ridiculous comment of Anarchy Online having a "stable" population for 8 years. So would you care to comment on that, perhaps show me this "stable" population? As for the 100% fail rate mentoned in my previous post, it still stands. You're trying to use the two singleplayer games as success stories, yet you forget to mention one thing: Ragnar Tournquist only made those games because Funcom was relegated to publishing and nothing else. Funcom had no say in the story or gameplay. So The Longest Journey and Dreamfall were Ragnars' successes, not Funcoms'. Now you tell me how Funcom will stay out of everything with The Secret World. Even if they let Ragnar have total control gameplay/story wise, Funcom will run the servers ( we see how well they do that ), Funcom will handle customer service ( that's enough to kill a large section of population right there ), Funcom GMs will be "helping" ingame ( there's another good laugh ), and for all intents and purposes, Funcom will be running the game. Now, if they come out and say Ragnar is making the game, running the servers, using third party customer support, and Funcom is only distributing, and show this to be true, I may change my opinion. Otherwise, it's just another Funcom flop. Funcom needs to change the /petition command into a general nano called "Summon Personal Jester" I keep hearing about this cloud computing thing and I bet that's where FC is putting the grahics engine. Right now they're investing in the weather balloon technology to get all the bits of code up there. Helium is expensive so it might take awhile. |
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WSIMike
Elite Member
Joined: 3/09/04
Playing: Lineage 2, Dissidia FF |
Originally posted by WisebutCruel I wasn't addressing the bit about "AO's stable population" in particular. They have a population that, yes, has decreased over time. However, for the MMO to still be up and running with a playerbase, whatever its size, after 8 years is a pretty darn impressive with how quickly some MMOs fade away into nothing. So.. again.. AO is not a "raving success", but it's not a "failure" either. Some facts:
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Originally posted by WSIMike
I think it more has to do with the keyboard then the 'innards' of a computer/console. Very few console games make use of a keyboard, which means very few people buy a keyboard for their console. Blizzard games have been very keyboard heavy. I think what they want from Microsoft is for a commitment to more keyboard use, or maybe even keyboard included with the console. I'll give you an example of what happens when a good keyboard game gets ported.... Civilization. Civ 2-4 were very deep on the PC and felt like an epic game. I played it on the PS3, and it was just very very shallow because of the limitations of the input devices. While the ps3 version was fun, it was very different than the pc version. I think a game like Darkfall could very easily port to a console, but that is because it is a very shallow MMORPG. My druid has probably 40 abilities/skills on his hotbars in WOW. Blizzard would have to seriously dumb-down the options for it to work on a console and it would completely change the gameplay. |
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I can somewhat understand where the OP is coming from, except I'm not a general Funcom hater. I know that the team making The Secret World is not the same team that made AoC. I signed up on the TSW forums in May of 2007, so I have been keeping an eye on this game for two years already. I have high hopes, but I also know that given the number of crappy games release in the last few years, the odds of this game working out are slim. I applaud Ragnar's vision, and hope he can pull it off. However, based on what we know about the AoC engine, I do have concerns. The main reason I have not returned to AoC after getting burned at launch, was the game world's fundamental design. Because the game was so broken up by instanced zones, unreachable world areas, and invisible walls, I felt like I was on rails at all times. I also felt that the game world was tiny, even though it is quite large. The trouble is, it doesn't matter if the game world is large, if we are not free to explore it as we choose. TSW is using the same game engine as AoC, so it doesn't take much brain work before you start to compare the two games. I could go into greater detail, but anyone who tried AoC knows what I am talking about, and they either love it or hate it. As someone who expects large, somewhat seamless MMO worlds, I hated it. It was clear that the playable zones were designed with the limitations of the Xbox 360 in mind. As the O.P. mentioned, this is always an instant turn off for me. MMO companies are increasingly hoping to 'double dip' in the PC and Xbox markets using most of the same game code, and the reason is obvious with the growing popularity of the Xbox platform. Because of this, the PC version of the game suffers, and in some cases, both versions are lackluster. This is my biggest fear for TSW. If Ragnar is forced to develop what should be one of the most interesting MMO's ever designed, while having the Xbox 360 as a target, we may end up with a complete joke of a game. At the very least it could have the exact same claustrophobic, restricted feeling that you get while playing AoC. MMO's are supposed to immerse you in a fantastic new world, and if you are looking at loading screens or running into invisible walls all the time, it becomes difficult to suspend disbelief and truly enjoy the game.
G A M I N G O N L I N E S I N C E |1995| |
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As previously stated, it is you. |
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Originally posted by MindTrigger
I believe I have heard somewere that the Unreal Engine is used for medicalstudents.....
The engine doesnt say anything about the program running on top.... or atleast.... perhaps you like fraggin a hearth!
Played AoC for a 3 months or so, the turnback for me whas mainly the godsforsaken loadingscreens. On the other hand, I wont let my expirience with AoC blur my sight. You cant be objective if you would do that ;) I do like the idea behind the game. We will see when its done, people who judge a game thats probably not even in alpha state are just foolish
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Originally posted by White_Dust
I believe I have heard somewere that the Unreal Engine is used for medicalstudents.....
The engine doesnt say anything about the program running on top.... or atleast.... perhaps you like fraggin a hearth!
Played AoC for a 3 months or so, the turnback for me whas mainly the godsforsaken loadingscreens. On the other hand, I wont let my expirience with AoC blur my sight. You cant be objective if you would do that ;) I do like the idea behind the game. We will see when its done, people who judge a game thats probably not even in alpha state are just foolish
I'm personally not judging it, but my concerns are justified considering we have been told, so far, that the xbox is platform target for TSW as well as the PC, just like AoC was. This means the game will likely have to have the same instanced zones and loading screens as AoC, which was one of the main reasons I have stayed away from it. I've been following TSW for two years now; I signed up for the offcial forums in May of 2007 when the first clues were released. I have very high hopes for this game, but any mention of being an Xbox release for an MMO game throws up some huge red flags. G A M I N G O N L I N E S I N C E |1995| |
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Can understand that, MindTrigger. Have mixed feelings about it. The concept sounds realy great, no leveling grinds, just develop the skills you use in a world completely free of high fantasy. Hmm... Could we place the secret world in Cyberpunk Fantasy? On the other hand, I do hope that they come true to there word obout a minimal of loading screens... The major turnback for me on AoC...
Ahwell, Ill expect nothing, cant turn out bad ;) |
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Originally posted by White_Dust
That's all you can do these days. Expect nothing, and maybe you will be pleasantly surprised. I just hope Ragnar and his team are listening. So far they are going the right direction and trying to do something totally different from the WoW clones. Ragnar seems to be well aware of the boring treadmill WoW clones out there, and trying to avoid as much of it as possible. You are right about the setting/theme of the game. We need this. We need a break from high fantasy. The setting for this game could make for what I call 'unintentional role playing', which is something I saw in Star Wars Galaxies. People were so immersed in the world of SWG, that they were easily able to let the game take them away, and it seemed that everyone was role playing to one degree or another. I believe this was a direct result of all the freedom we had in that game, combined with rich non-combat professions, skills, and also the social features. When the NGE took most of those features away, the soul left the game and I could never get back into it. When I say "role playing" I don't mean we were all pretending to emulate famous Star Wars characters as much as we had built ourselves a character, and role played whatever that meant to us. I'm not really a role player in the traditional sense, but I do let mind run free with my character if the game gives me the freedom to do so. I think one of the biggest community killers in o is the class system. No one feels like an individual, so they don't invest as much into building an in-game persona. G A M I N G O N L I N E S I N C E |1995| |
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Originally posted by Daedrick
It's just you You are playing a video game. By definition that means you are not hardcore. |
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Originally posted by Guillermo197
LOL. I agree, at this point noone knows much about TSW but Funcom. Hopefully that will change soon |
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I'm not sure if Funcom will gain support for this game after the failure of Age of Conan. Although, they are making a bit of revenue from the game. |
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I would say both, funcom and he. :) |
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AoC was just that - UNFINISHED GAME. Now once they managed to actually get rid of dick whose name starts with G, the game has already improved a lot. And its not "just a bit of revenue". Current financial reports state that income from AoC is growing, including the number of active subscriptions.
So far all the games involving R.Tornquist have been complete and utter WIN.. I don't really see on just why should TSW be different, nor why should people rate the company because of one incompetent team. |
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AOC was a failure because it didn't live up to expectations. Regardless if it improved and trust me they couldn't have gotten worse after launch. |
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