| 116 posts found | |
|---|---|
|
LiquidWolf
Hard Core Member
Joined: 4/18/07
Currently Playing: |
Originally posted by EricDanie Speaking from a profit viewpoint: When you keep RMT illegal you also keep an influx of banned players purchasing new accounts, while you keep those that utterly hate RMT (yes, this people exist, and no matter how much you call them trolls, they've shown their presence in here and in CO forums defending their view of what is the limit in legal RMT transactions and that offering in-game items be it for show or for functions is trespassing that limit, especially when there is already a retail cost and monthly fees to support the game from their part). They want that money going to illegal RMTs, but they will lose the customers that hate RMT past a certain level. And yeah, those that accept this new level of RMT are actually speeding the process of whatever the next level may be (or actually stopping the process), you should be concerned unless you don't mind spending more and more to play a game because that's what will happen. Fact is that it is much profitable for developers to provide a game based on how much money you spend rather than how much time you spend, and this is when games stop being games, at least when we're talking about the original purpose of games.
You sound as if you are of an older MMO mentality. The new customer base is raised on the concept of small purchases from a digital market place. XBox/Windows Live, Playstation Store, or Wii Shop. Perhaps even Steam for small games? It isn't just in MMOs, but an entire gaming industry where small games or addons are being sold for less than $5 a piece. A time when players understand and accept microtransactions without blinking an eye. Subscriptions are fading when it comes to digital delivery of entertainment. Sure many of us MMO players will gripe about it, but what about the new faces in the market in 5 years? What about just 1-2? On my colored text... I don't ever spend more than I want. When that time comes where I can't afford it or don't want to pay... i stop playing. You seem to understand that developers don't want money over a length of time... and the only real point I have to make on that is that I blame "World/Server Firsts". A new generation that wants it faster and better than other players, while asking developers to keep up with content the players push through. A rate that is quicker than Dev's working on a subscription income want... Making new content at a rate which can keep up with the "World/Server Firsts" generation of MMO players has got to be very difficult on a subscription based plan. To speed up content output, you need more subscriptions... which in itself brings in other costs. But... by putting more of the burden of content creation costs on the player who wants it faster and better... you are able to get the money you need quicker. Charging based on development costs, and not a "standard industry rate", is fair and smart in my mind. Sure they could raise monthly subscription costs... but no one likes a rate hike and few will believe or accept a true/correct explanation. RMT's APPEAR cheaper at $5 dollars a dungeon... and putting in a purchase-point system also helps that perception. *shrug* You claim this is a problem we players should care about... but I believe this problem was made BY the players. |
|
One of the areas that I think RMTs bring up is the question of entitlement. There are some people who feel that if a game puts cosmetics or content for a premium, that users are now being forced to pay extra for something that should be part of a "content update", as covered by their monthly subscription (if applicable). Official expansion packs, which are essentially roll-up releases have been sold for years with minimal complaint and typically sell for $30 USD. Then again, expectations on what are included in an Ex[. Pack are typically much more significant than mini-updates, cosmetic items, etc. There are others who become enraged if users are able to purchase items that give players who purchase items an edge - whether it be levelling faster, better stats on equipment, etc - over players who do not. This is some truth to this, but many RMTs now state that "comparable" items are available outside of the shops (even if sometimes very difficult to attain). At the end of the day, each company makes a decision regarding the business model that they believe the game can use to be not only profitable on day one, but create a sustainable business over the span of several years. Each player has to make a choice whether or not they want to not only play a game, but if the business model is acceptable to them, understanding what they will (and will not) get for their money. A company that plans to be successful should be very up-front and detailed as to what this means. |
|
Originally posted by Xasapis Well, I have chosen to try the game - specifically because of the classless or perhaps semi-classless builds and the nemesis play. I will not use the RMT stores, I do not care about the fluff items and if I cannot earn the ingame items for sale so be it. If the game is fun I will play, if not then I will quit. All they will get from me is the game cost and the monthly sub after the first month if I am still playing. However, having said that, I am more than happy to play single player games. I like strategy games - playing EU III with all the current expansions and Vampire the Masquerade: Blood Lines. I also have several others like the Witcher that I have not played through. I know these companies think we are all suckers, but they will eventually end in cutting their own throats by producing money sinks that have no real entertainment value. Hopefully, from their ashes, new companies will arise that have learned that particular lesson. Well, one can hope anyways. This is just my opinion. |
|
Originally posted by EricDanie
It amazes me how people only acknowledge what they want....read and understand the whole damn article and then post. This argument is retarded. MOST games have monthly fees, almost all games have retail costs, and there are no costume restrictions in the game. If by costume restrictions you are referring to the item mall costumes enhancements then you must have skipped the part where they said if you can buy then you can earn it in the game. Jeeeez people...READ THE WHOLE DAMN THING. |
|
|
Jenuviel
Novice Member
Joined: 5/26/05
Sadness is but a wall between two gardens. -Kahlil Gibran |
Originally posted by thafireball
I think you misread the statement (not trying to flame you here, just clarifying). It says "Any micro-transaction that has a game effect can also be earned in the game through play." The key phrase was "a game effect," and, unless they're using unusual definitions of those terms as they apply to MMOs, that means things like stat bonuses, weapons/damage bonuses, potions, or any object that would change your character's performance. Costume skins do none of those things, and the line about aesthetic items was a separate bullet point. They will be selling aesthetic costume options, and it seems very unlikely that those costume options will be made available via gameplay. None of the City of Heroes/Villains costume packs (sold out-of-game) were ever made available by any other means. "We don't see things as they are, we see things as we are." -Anaïs Nin |
|
I actually like games with Microtransactions. My little brother is in college -- he plays WoW 20+ hours a week. I work a fulltime job and play 8 hours a week. He gets items I don't have time to get and he wants me to run dungeons that I am "not geared enough" to run. Now with Microtransactions I have a choice -- I can play the game and keep hoping for a drop or trying to craft an item -- or I can go online, buy the item I need so people consider me "geared enough" and then start questing with my brother. When dungeons have a gear level requirement -- to do Uldar most people want Tier 7 at least gear as an example -- well if I don't have time to run Naxx enough to get geared up for Uldar -- I can pay a few bucks and start questing with my bro. As long as people are not forced into Microtransactions -- I don't see the problem. The only issue is if you measure your e-peen because you have Tier 8 before everyone else and think that actually means something... until Tier 9 comes out... To make poeple happy they could always change the name of items. Like if you get an item drop it could be named "Gloves of the Eagle" where as if you bought it off the Games store they could be "Gloves of the Eagle B" or something, same stats and whatnot, just letting people know "hey Wolfgangpg bought these". I wouldn't care, but this way e-peens can still feel good about themselves. |
|
|
Ramonski7
Elite Member
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
To me this reeks of greed and foreshadowing on the part of the company. I know C.R.E.A.M. , but come on....they are using the same game engine that they used for CoX. Not only that, but to charge full price for the box, full price for a sub AND a MT store? Why? Like I said if they are charging a little less for either of the other 2 and compensating with a MT store I wouldn't have a problem. But I don't think that's gonna happen.
And to the sheep that suggest that all MMOs are heading in this direction so deal with it, I wonder how many of those same people would cringe at the thought of someone being able to buy a full set of OMEGA gear...but no no wait.....you can still earn a set through the game so no biggie right? Um hm.....one born eeevery minute. ![]() "Small minds talk about people, average minds talk about events, great minds talk about ideas." |
|
|
|
Originally posted by SwampRob
no offence, but so are many other MMOs, for example, WOW, its is much easier to get good end game gear by rading, and you cant raid solo :)
|
|
|
Hurray now us people with money can have much better gear and level faster that the ones that dont have. |
|
|
It all depends on the implementation. However, RMT does open the floodgates for abuse by the developers, especially if the game is not as a big success as they have anticipated. The biggest problems in my opinion are:
As I said in another post, it is their prerogative to monetise their business as they see fit. In the same manner, it is my prerogative to accept that model of service payment or not. As for the values themselves, I wouldn't mind paying 50euros instead of 15 for a subscription that would periodically add content into the game. Paying however a subscription so as to fund the development of RMT? No thanks. |
|
Originally posted by thafireball
It amazes me how people only acknowledge what they want....read and understand the whole damn article and then post. This argument is retarded. MOST games have monthly fees, almost all games have retail costs, and there are no costume restrictions in the game. If by costume restrictions you are referring to the item mall costumes enhancements then you must have skipped the part where they said if you can buy then you can earn it in the game. Jeeeez people...READ THE WHOLE DAMN THING.
I think you should try to READ, before attacking someone else. Costumes are items that have NO effect in the game, thus you can be pretty sure that for the most unique and cool looking costumes you have to pay for in their item shop! Seriously, I hope this complete retarded crap like P2P + item mall is going to backfire HARD! So it gets of this planet's surface ASAP! Item Malls and Cash Shops belong in Free 2 Play games. As these games have no monthly subscription fee and often only available as free digital download. Cash Shops and Item Malls are the only way for the company to make money. With Pay 2 Play games. Then you have retail box sales and monthly subscription fees. Combined with character transfer services, rename services, etc. And later expansion pack sales. They should be able to make more then enough money! Pay 2 Play + Item Malls aka Cash shops = PURE GREED ! Pure and simple! It's like selling a car, but basically you only getting the frame and the engine. If you want to actually drive it, you have to go to the Item Shop and buy the platework and paint, steering wheel, seats, wheels. And ofcourse. For the frame and engine. You pay the exact same as you normaly would for a full car a year ago. Oh... and the car salesman sells this as an ENHANCEMENT and IMPROVEMENT and in the BEST INTEREST for YOU the customer ofcourse. As you can now decide witch platework color, wich seats, wich wheels, wich steering wheel you want on your car. (ofcourse you always could, even a year before... but let's leave that tiny detail away now shall we). When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
|
Originally posted by Guillermo197
Bioware did not make Knights of the old Republic 2. |
|
Originally posted by patrikd23
Works for me. ^^ But some how, I doubt thats what they have in mind. |
|
|
So people have had the argument about being able to pay for what someone else worked hard for and all that, blah blah blah. I fall in the "I don't give a rat's a** what other people do" camp and it certainly doesn't devalue my experience or my feeling of achievement. Instead, I just get really irritated when I feel like I'm being hit for more money when I'm already shelling out $15/month. I understand the micro-transaction model in free, and even cheap, games, but I'd venture to say they'll be charging the full monthly and then offering their store in addition. Yes, yes, I know, "You don't have to buy anything from the store noob." That's not the point. If everything they were charging for was achievable through play I would almost be okay with it, but there are going to be costume pieces and such that I will *never* be able to get unless I shell out extra cash beyond what I'm already paying them and that's just annoying. It's annoying enough in CoX, and that's only costume items that they, usually, eventually phase into the game (you pay to get access to the costume pieces months before the people who don't want to pay extra). It just leaves a sour taste in my mouth. I hate feeling like I'm getting nickled and dimed for something I'm already paying for.
P.S. I totally understand charging for character transfers, name changes, etc, because those charges discourage skipping around servers or changing their names all the time. It's the other stuff that bugs me. |
|
Originally posted by patrikd23
Which doesn't harm you at all. Do you enjoy the game less cause the guy levels faster than you? I guess I should bitch now because I work 50 hrs a week and only play around 8hrs therefore the kid that plays 20hrs a week has better gear and levels faster than me... /cry. Just cause some person has a suit of the best armor in the game -- it has 0 effect on my enjoyment. I still get to play the game with my crew, do my instances and my quests. The guy with the full set of gear will have it easier, but that is his game and he paid for it to be that way. He will have spent more money and will probably burn out faster because he doesn't have buy any gear. |
|