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Originally posted by Overpower
Some day, you will learn that a Critic's review doesn't always hold true for a person's personal opinion. Every critic on the planet could get down on their knees in front of Blizzard for this expansion, and I would still not be able to stomach this game. |
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Originally posted by Sanguinia
I play to have fun more than anything else, and if there's anything I learned about WoW from almost day 1, is that I probably wasn't going to have fun in the long run because I just couldn't get into the game, and part of that is that most people give themselves rediculous names and talk about the stupidest things in chat. And this holds true for RP servers as well. This wasn't a problem for me when I played SWG. Probably because SWG was a much harder game and kept the kids away. I actually DID hold good conversations in SWG, sometimes with people who just killed me on the opposing faction to discuss their tactics, weapons, armor, etc. That's certainly not something you could ever do on WoW. Most likely the person who killed you will type in some stupid laughing macro, accompanied by some weird posturing. Video games are not a place for me to relax. If I want to relax, I will get a snack and watch television. When I play a video game, I want to be actively thinking and engaged, not mindlessly hitting a button over and over again. |
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admriker4
Apprentice Member
Joined: 10/26/06
"Give me control of a nation''s money and I care not who makes the laws" |
I quit WoW recently. The expansion made an easy game even easier. Take a look at wowjutsu ratings and you'll see guilds that couldnt complete Kara having cleared all raid content for WOLK. My guild had completed all 25 man and 10 man raids within 4 weeks from launch. And because Bosses drop 3-4 epics each, everyone in our guild is fully epic equipped. For Molten Core and other classic raids it took us 6-12 months to finish gearing a tier set. Many of us completed our tier 7.5 sets in 3 weeks. Blizz even made pvp easier. If you suck at pvp just do 25 man raids and then spend those badges buying epic pvp gear set pieces. Heck you dont even have to raid to get tier armor. You can now buy tier 7 gloves and chest piece with heroic 5 man badges. Personally Ive already managed to get the best possible fist main hand, best possible fist offhand, all 5 pieces of t7.5 armor, 3/5 offset t 7.5 armor, 3/5 pvp armor (without ever having to do any pvp outside of wintergrasp). I have all the cooking recipes possible (all daily cooking done). I finished the rep grind for exalted with sons of hodir, the fishing epic item, head enchant, and more. There is absolutely nothing left for me to do in this game. Im not going to pay Blizz $15 a month to sit around and pat themselves on the back. I sure do miss Star Wars Galaxies. That was a rare MMO experience where the game had no ending. I miss my houses. The player cities. The deals with crafters to hunt resources for them. The complexity. A true Steak amongst MMO's. WoW is just hamburger |
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First of all the community is not the website and forums, is how people act in game and generally how the average wow player acts. But I guess since that is just a big black hole of misery I guess you happened to fail to mention that. As for PvP it is impossible to have good pvp in a game where there are no risk or consequences for pvping. It will always no matter what they do feel dull and pointless, because it is. |
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Slider7
Novice Member
Joined: 7/31/07
You are so lucky that they revoked my double-o license! |
I have to agree with the last part of the review about the queues. I know that on the Icecrown server the queues have been really bad the last couple of weeks...of course it was the holiday break for most so there would naturally be an influx of players to the game. But even before the holiday break there has been queue times that have been upto 2 hours for some. I know that Blizzard is doing what they can to fix this issue but...I know that is starting to turn off some of the fan base from playing the game or even coming back to the game from an extended break. WotLK is a good expansion for the series but I was disappointed that there was no real new content for the the folks that want to start new character up. I know that the Death Knight is the new class but you start out at level 55 with that new character. That brings me to my next point. With the new Death Knights running around the low level areas they have to start their profession skills from zero and work their way up. This I think is great, but on the PVP and PVE servers it is disruptive for those that are playing their low level characters to having to fight off a level 55 for a herb or mining node so that they can level up their professions as well. I found the new content refreshing but put me back into the same old grind. Grind the character up to level 80. I also was looking at the instances that are in the Northrend area and they are well designed. Just would have like to see more of them. There is a lot of things to do for soloing and there are a few group quests out there but I was hoping for more group quests to run on the progession to level 80. I think that is where the biggest downfall of the game is at and when you finally hit level 80 then you have to start working as a group again to get through the new raiding content. I think that Blizzard should have worked this angle more and made it more challenging to get to level 80 by working in groups as you level up. Mostly, WotLK is a good expansion, but there is room for growth.
Cerabellem - Icecrown Server US Atlantica Online Former WoW Player Former DDO Player |
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Wrath is a mixed bag. It doesn't ruin WoW but doesn't really improve it either. If you love playing WoW, then Wrath will keep you happy. If you hated WoW, then Wrath does not offer you anything new. Not sure about Alliance side, but on Horde the Taunka and Hand rep are meaningless. They serve no purpose. As of right now, there is no quartermaster for either so what's the point of having them a seperate rep? Why not just make Hand be normal Undercity rep? This is purely cosmetic, but I find it unacceptable there are so few armor models. I mean virtually every blue plate helm looks exactly like every other blue plate helm. Sometimes I can see a slight change in tinting, but that's about it. I don't want my character to be in xmas colors like in BC, but I look exactly like everyone else. Heck when my DK changes from his dps to tanking gear there is no visual change except for his weapon. |
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First of all, its a cool review, and for me its %90 true. TBC was a little failed. And when i saw Outland first time I wasn't surprised at all, only place I liked was Nagrand. It was kinda boring for an expansion back, I didnt get what I wanted, there was only less action on more lore. Even Illidan became a farm boss. But now WotLK seems like more developed unlike TBC. I think the game itself is always enjoyable, but the rate changes by showing something new to players, and WotLK was a whole new experience and its the point where I could really see lore and game merged. Well, about customer support, I didnt have any problem, in fact that depends on ppl. I believe Blizz is making the best to help to customers. |
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thank you all. since i am a fresh player of WOW. your reviews help me a lot concerning the game |
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This review is bias from the start. First off the guy from the start says that the xpac is $&#&ing awesome. The majority of WoW players would dissagree and call that bias. WoW has now started to crack. This is the easy meter of World Of Warcraft: WoW Original: PVE: Pretty hard first time around with no mods, Some what of a grind. PVP: Twinks R Us should say it. Crappy gear sends you to the grave yard. Dungeons: This ties in with pve sort of. The dungeons are clean and exciting. Open world PVP: This ties in with PVP. The PVP is very very poor to the noobs but fun to the higher levels. I know we can all say that we have been pwned once or twice neer the end of a hard quest. Battle Ground PVP: Meh, Capture the flag, and get resorces is quite fun for a while till u have to grind it. End game: Alot of hard core raids makes this one stand out. Over all, WoW Original was the hardest out of the series. It was fresh, new, and fun which made the hard core peeps happy and the kids cry.
WoW BC: PVE: Outland... hmmm, pretty nice area.... I see some new but most old. Thats how I would say it. I liked it, but Blizz could have added a litttle more features. Dungeons: See how I put this in the right spot? The dungeons in BC arnt that great, there very repetitive and Blizz makes you want to grind dungeons to level fast with buddys since the exp boost on dungeons was patched up to be alot more than questing. Also Blizz put Heroic dungeons which require keys and reputation to enter. Heroics have enhanced loot and mobs which makes the average joe not so average after all. PVP: Overall theres nothing new. Open World PVP: New areas, not new style. Battle Ground PVP: Same thing. Resorces and Capture the flag. Endgame: Added Karazan and ZA. Not that original but it kept me happy for a month. Over all, big dissapoint ment for people that waited till midnight. It was a quick peice of $&#% that lasted a week.
WoW WoTLK: PVE: Same as BC, added more quest, new cap, more rep to grind, and thats about it. Dungeons: Wee bit harder Heroices, especially Uldars side dungeons on heroic. Makes the average group fail at the end. Raids (Endgame): Remakes, thats all I have to say. You payed money to Blizz for $&$&ing remakes of raids? HAH! PVP: One word, WINTERGRASP BITCH! This is what made me like this xpac. Good solid PVP. Other thoughts, umm WoTLK should have been 15$ imo. Nothing new but wintergrasp. The raids are the same for gods sakes and the only decent thing added was achievements. Big dissapointment. Ratings: WoW Original: 5/5 Nothin gets better than this. WoW BC: 3.5/5 Could have lived with out it. WoW WoTLK: 4/5 A big dissapointment but wintergrasp was epic.
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