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Originally posted by Ihmotepp
IMO, RMT of any sort will not make a lot of difference in the early game, the first month or two. However, the descrepancies it causes will get worse and worse over time, until it is quickly intolerable. For example, leveling from 1 to 2 might take 30 minutes with no xp potion, 15 with an xp potion. No big deal really and not enough to upset me that people are using RMT. But by level 30 to level 31, we have two weeks with xp potions, two months without potions, hardly worth playing at that point, IMO. Same with items. You buy a hat that gives you plus one. Ok, kinda sucks at level 1-10, but whatever. By the time we get up in levels to 30 or 40, that hat has gotten you quite a bit extra xp, loot, levels, etc. and wrecked the game. Ihmotepp, sorry if I got this wrong, but from your other posts in other threads you seem to be ok with anything that gives you an advantage and gets you to the endgame sooner. Some of us actually like to play the GAME. |
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Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
No RMT or cash shops! give me the old 14.99 a month. (honestly if they wanted to do away with RMT and cash shops and make a monthly 18.99 {depending on the game} I would pay it) If at first the power of persuasion doesn’t work, use the persuasion of power. |
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Murais
Advanced Member
Joined: 7/06/04
Love is benevolent evil. It is the sweet plague that devours reason, leaving euphoria in its place. |
I'm alright with character transfers and name changes being paid services.
Other than that, if I'm paying my monthly fee, you better allow me access to ALL the game's features. When you buy a steak dinner in a restaurant, they don't hand you a plate with steak and green beans, and demand that you pay extra for mashed potatoes. They certainly might charge you extra for items *outside* of the order, but when you order that steak dinner, you get the whole meat and two side-orders she-bang, as advertised. They don't micro-transaction you until you give in.
I see MMORPGs (and video games in general) going down a DARK road with this RMT bullshit. I've already boycotted most EA products for featuring, and all the Fallout 3 DLCs, despite loving Fallout 3. Give me an official expansion. Give me actual content. Don't give me half a game, or 3/4 of a game, and charge me for the rest of it later. That is plain old underhanded business, and I won't be a part of it. The gaming industry needs a slap in the face before this RMT tactic gets out of hand. |
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kiddyno071
Elite Member
Joined: 5/17/06
I thought the toilet was funny... others may give it more meaning. *sigh* |
Originally posted by Murais
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Originally posted by Murais
100% agreed :) name changes are especially usefull if someone has choosen a "stupid" name which is not accepted by some guilds other things than the two examples given above ruins games and gives an in my opinion false signal to the gaming industry: you can deliver lesss and charge us (the customers) for everything else that comes after lauch. and in this way try to get much more cash out of the customers than by using subscription payment. i even consider it harmful if kids participate in that sort of game without thinking of the financial impact of these transactions
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If an MMO is not built for RMT then none. If it is then the level of RMT allowed is up to the developers, I really don't care. |
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as long as it dusnt progress your character ingame im fine with it |
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heartless
Elite Member
Joined: 1/05/04
Imagination will often carry us to worlds that never were. But without it we go nowhere. -Carl Sagan |
Access to everything in the game itself should be included in the monthly fee. All of the extra stuff like server transfers, name changes etc. can have an extra fee. I wouldn't mind that. For me, crossing the line is charing a full monthly fee and having RMT.
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#2 is my limit, beyond that it is pointless to play. |
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tkobo
Apprentice Member
Joined: 3/17/06
Current MMO dev teams = Keystone cops.A pure comedy of errors,sadly its not as intentional. |
Originally posted by Murais
Id also be okay with a real life food ordering arrangement,where i can order the nights meal and have it delivered as i play. This would have the added benefit of giving devs another career route, for when their most recent "new" game same as the old game fails also,and theyve run out of ways to try and convince people to play it. And make NO mistake,RMT is just that.They realized they cant sell their games openly on the games merits,so they are trying anything they can to get people to play and give them money.Its ALL about them realizing they cant sell their product (the monthly service) after people see what the game has (or in most cases doesnt have). |
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2. Outside game changes only: this would include things like server transfers, char name changes, etc.
Though I'd probably be OK with a pay-for-content model of microtransactions, too. Just please no items, XP, etc... No model where real money can be substituted for in-game effort.
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#2 and that's it. CO just dropped totally off my watched list with this announcement. |
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None. |
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The level of Blizzard uses in WoW is ok for me and I guess it's ok for a lot of people too. That's all the way up to #4. Hehehe. |
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Are we a bunch of girls going shopping or are we playing a game? Everything should be included.
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To both have an item shop and monthly fees are greedy. When you have monthly fees that should include everything, character transfers also (one a month or so). I actually think that a game with monthly fees should be free to download also, just get a timecard or pay the fee on your creditcard and play the game with all expansions. No extra cost when they release on of them. If the company cant go around on monthly fees they should raise them. I don't mind paying 20 bucks a month for a good game. They want us to buy the game, pay a fee every month, pay for transfers, pay for all extra sool stuff. Just have one friggin fee with all included, I rather pay a little more than having to buy a lot of stupid extra stuff all the time. |
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Originally posted by elderotter
IMO, RMT of any sort will not make a lot of difference in the early game, the first month or two. However, the descrepancies it causes will get worse and worse over time, until it is quickly intolerable. For example, leveling from 1 to 2 might take 30 minutes with no xp potion, 15 with an xp potion. No big deal really and not enough to upset me that people are using RMT. But by level 30 to level 31, we have two weeks with xp potions, two months without potions, hardly worth playing at that point, IMO. Same with items. You buy a hat that gives you plus one. Ok, kinda sucks at level 1-10, but whatever. By the time we get up in levels to 30 or 40, that hat has gotten you quite a bit extra xp, loot, levels, etc. and wrecked the game. Ihmotepp, sorry if I got this wrong, but from your other posts in other threads you seem to be ok with anything that gives you an advantage and gets you to the endgame sooner. Some of us actually like to play the GAME.
You have mistaken me for someone else, or read posts from other that mischaracterize my position. I do not like to raid, and only play the MMORPG for the leveling content, and if it's included, PVP. Getting to the end game is not my goal if all there is to do is raid. That's when I make an alt. I believe LynxJSA constantly says that because I like group content, and do not like it when a game is solo friendly, it MUST be becasue I want to race to the end game. I don't understand that logic, since I don't even like the "end game" or raiding. I want a good GROUP game, if you make ti solo friendly that most certainly DOES affect my game, because I can now solo, which is to easy. No, I"m not going to group when I can solo, because grouping is now pointless, and the challenge has been removed because you have changed the rules. That DOES NOT mean I want to race to the end game, that means I LIKE GOOD GROUPING GAMES. NOt RAIDS, groups. |
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Anything past #2 and I'm not interested. |
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Anything beyond number 2 is a deal-breaker for me. <sigh> and I had such high hopes for Champions Online. I use skooma so that I can work harder and longer and make more money so I can buy more skooma. I don't see a problem. |
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Hey, can I ask if you lot would accept a mmo with a server which is f2p and has a cash shop which sells out of theme items and stuff and a another server for subscribers only who get free cash shop money each month and the cash shop is just a in game npc importer shop selling out of theme clothes and stuff just for looks? |
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1. |
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2 is ok with me. Some vanity items is ok but limit it to your house Waiting for: Final Fantasy XIV |
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In short, no RMT is acceptable to me. I just finished writing this post in another forum here...
I haven't followed Champions and I don't have any affinity for super hero MMOs/RPGs. That said, I wanted to comment on the RMT discussion for this new game. I believe one of the posters above me stated it well when he/she mentioned demographics. As a professional male past the apparent target demographic for many of the upcoming games, I can't help but wonder if/when a high quality game will be developed to cater to that mostly untapped crowd.
Of course, I fully expect to pay more for a monthly subscription...I WANT to pay more. I believe $40 - $60 per month for a monthly subscription seems reasonable for a quality game that is developed with specific tastes in mind and makes no apologies for it. I make an outstanding living money-wise, and yet I have never and will never purchase a single RMT item in something that I consider to be my hobby - the hobby part being the advancement and growth of my character through my own risk/reward choices and fortitude.
I can see how the preference of others feel differently who:
Given the currrent trend of in-development MMOs and the dramatic change in direction and even scope of a growing number of released games, someone out there sure thinks that most gamers fit into one or more of those categories (these are just examples...there are many more and combinations therein, of course).
This may be the case, and yet how many posts and threads have we read where folks are lamenting that their gaming style or demographic is being ignored? I don't know much, but I believe that the industry ignores my demographic to its detriment. (My personal demographic being professional, just turned 40, family, and yet highly avid gamer - I eschew all television and other time wasters.) Rather than my demographic wanting it easier, I submit that game developers may just be surprised.
I no more pretend to represent my demographic's middle ground any more than I represent the average anything (I do not). And yet, the fact still remains that an entire demographic - perhaps an entire generation - is being underserved.
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None. I don't want any form of real world money directly effecting characters in game. Period. Tried: LotR, CoH, AoC, WAR, Jumpgate Classic |
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jusomdude
Apprentice Member
Joined: 11/21/06
Variety is the spice of life, unfortunately, it's also the bane of balance. |
What about an option that offers powerful items for purchase, that can also be obtained through in-game work. I kind of like that idea actually, because if there's one thing I don't like in a MMO it's raiding. I can imagine the cries of the hardcore raiders now. A lot of people don't have time to raid or plain just don't like it. What's so bad about offering people who otherwise would never be able to obtain the most powerful items, a way to obtain them. In a sense they're working in RL for them if they purchase them. It's a dream though, the raiders 4 life would probably quit playing if they couldn't wave their e-peen enhancing purples in front of everyones face like a 4 year old with an ice-cream cone saying "look what I got, nyah, nyah" Sure, it makes a pittance of the raiders "work." IMO, games aren't meant to be jobs though. |