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I agree that games such as StarCraft and WarCraft 3 are games that are easy to learn and hard to master. However a game like World of WarCraft is on the opposite end of the spectrum - easy to learn and easy to master. WoW still does cater to the hardcore, but more in terms of rigorous raiding schedules and availability of time than skill requirements. To master a game like StarCraft you need to be skilled - very skilled. You can, however, be mediocre at most games and still master World of WarCraft. |
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Originally posted by Axxar
Amen to that. But it wasn't always so, there was a time when 10 year old kids actually couldn't play a lot of the game. Maybe they mean easy to learn - Hard to master for anyone with a family, work and a life? |
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Originally posted by Eleazaros
ACtually no I wouldn't. PLaying games like City of Heroes, Warhammer, and resubbing to DaoC, all with low populations, I have to solo a LOT. My first 50 in DaoC I solo'd from 48-50 back when levelling was long. I solo on most of my characters because I'm not into large crappy guilds, with people on powertrips over virtual politics, or full of beggars and idiots. I like a small personal guild. Many times, because of that choice, I will have to solo. I've been on raids and wiped, I"ve been solo an wiped a lot. I think you mistook what I was trying to say, or I worded it poorly, so I'll try to clarify it. People who LOVE the loot fest of gear being overpowered and being the deciding factor in combat AI or PvP NEED and WANT that crutch and advantage. WIthout the crutch of having all this great gear, many of these loot whores know fully well that their gear makes the difference. That doesn't mean all PVE'rs are like that. The way I figure it a large portion of PVE'rs would go after loot even if it wasn't stat enhanced because they like to collect and they'll want that shiny sword because it looks badass. Another group of players get the gear because that's all there is to do. Another group get the gear because you need it to be competitive in pvp. BUT the final group that defend the OP'd nature of items are the ones I have a problem with. Because they are the ones who rely on this gear knowing full well they have better opportunities to get it than others always putting them at an advantage. I could be wrong, but from all my years of gaming, people tend to fall into one of those categories.
as for exploits, Depends on the nature of the exploit and if it's available to everyone. In DaoC you could pbaoe through some walls in the keeps, but everyone had this ability so it didn't bother me. It was just bad coding but everyone benefitted persay. Now in later years during New Frontiers and after catacombs a class called the Bainshee had a cone attack that could nuke through doors at a keep that nobody else could nuke through. This put only one class and one realm at a distinct advantage. That exploit was one defining factor in me quitting. |
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Originally posted by Axxar
I have to disagree i have played wow a lot, and its odd no matter where me and my brother god , no matter what guild, or people we are group with we ALWAYS out dps and or heal others. Im talkign about on illidian. (Tho i have not grouped with everyoen on illidian). Wow's raiding susyem is not everyone equals pro. IT is 5-10 people out of 25 are very goods players, another 5-10 are good, and the rest 15-5 are just ok with a 1-3 baddies often. Now there are some guilds that only have great players but they are rare. IF you do not realize this your proably just good and not great. Great players often use odd classes to top the dps. Like ele shammies when they didn't top metere or hunters when they didn't top meter, or warriors when they didn't top metere, etc. That being said even if you are a great player the difference bettween a great player in wow and another game (daoc as an example) is giant. See if wow movement and position and tactics are all dumb, smash away and no brainers and so are most reactions. This was a very complex facet of daoc's game play and thus a better player could futher inflict damage becuase of it. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Originally posted by Jetrpg
I have to disagree i have played wow a lot, and its odd no matter where me and my brother god , no matter what guild, or people we are group with we ALWAYS out dps and or heal others. Im talkign about on illidian. (Tho i have not grouped with everyoen on illidian). Wow's raiding susyem is not everyone equals pro. IT is 5-10 people out of 25 are very goods players, another 5-10 are good, and the rest 15-5 are just ok with a 1-3 baddies often. Now there are some guilds that only have great players but they are rare. IF you do not realize this your proably just good and not great. Great players often use odd classes to top the dps. Like ele shammies when they didn't top metere or hunters when they didn't top meter, or warriors when they didn't top metere, etc. That being said even if you are a great player the difference bettween a great player in wow and another game (daoc as an example) is giant. See if wow movement and position and tactics are all dumb, smash away and no brainers and so are most reactions. This was a very complex facet of daoc's game play and thus a better player could futher inflict damage becuase of it.
I do get your point but at the same time this line of thinking as flawed as it is and was created by Blizzard and those damage BG dps/heal charts. Your final totals do no reflect your overall contribution. They give an aspect of it, which is completely reliant on circumstance more than anything. You fight a low level character you do more damage, fight a high one you do less. So if every character you kill in a BG is lower level your dps goes through the chart if someone else has fought higher level toons the whole bg their dps is lower. If people aren't assisting, dps goes through the roof. Healing goes through the roof. AOE splash damage increases dps ratings. But I do understand what you're saying that people who play the NOT OP"d Fotm class generally do try harder than people who gravitate to the OP'd class. A good player assists well, picks targets well, kites well, uses group vs. single mechanics well, peels well, rezzes,buffs, heals properly, I just wish people would quit using the bg charts and dps/heal numbers as a source for their arguments. |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
If they can figure out how many kills you have and how many deaths and how many death blows and how much damage you've done and how much you've healed, as well as how many objectives you've captures or stolen etc. etc. Seems like they could figure out how many of those were even fights or if they had a level difference, seems like they could figure out how often you took out someone solo or assisted others in killing. Seems like they could figure out a percentage of damage you did as incidental "splash" or AoE damage. Seems they could do the same with the amount healed and who you healed. And then take ALL of that, and give players XP and "contribution points" or something to be used on rolling for randomly generated greens/blues (even epics I don't care) at the end of the match, along with bonus honor and/or badges.
What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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Jetrpg, I can see why that is your perception, and I have noticed the same. But given how simple I find the game to be compared to deep games like StarCraft/WarCraft, I don't believe this is a matter of skill. The game is so simple and people are playing characters they've leveled from level 1 to 60/70/80, so it makes little sense there's a bunch of people who have no clue what they're doing. The only explanations I can find is that people playing the game in general are either unfamiliar with playing games (WoW has drawn in a lot of people who only play WoW and nothing else) and therefore don't do as well, or because they're doing something else in the meantime (I know a lot of people are watching TV while raiding, for example), or simply plain stupid. |
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Originally posted by heerobya
Honestly, would you rather they spend all the time, money, and effort on that, or just make more actual content for players of all styles? Before all the scoreboards you could tell by playing with or watching other players if they were good at their class or not generally. The scoreboard scenarios have skewed many people's visions on what makes a good player, stats or decision making and the unstatistical data such as capping a flag at the right time/buffs/debuffs/ rezzes, etc. It's the same problem with statistics in sports. Take the NFL a RB has a 1000 yard season one year he's a good RB, the next year he loses most of his offensive line andhe has a 600 yard season. Is he a bad RB now or did the situation and team around him make the difference? Same thing goes for scenarios in war and Bg's in wow. |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by Greenie
Very well said sir. What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
Originally posted by Dewm Google ---> How to spec my huntard? + What rotation I use for dps? -----> Mastered!
Lol at worst (Oh no I spec'd wrong........15gold ah fixed) I play'd a hunter in WoW for about a year and thats what I hated about the game, they have exact specs they are supposed to have. If you didn't have the cookie cutter 51/20/0 (I think thats what it was) then you couldn't get into a raid.
As a player, I look at different specs to see if there's one that maximizes the potential of that class. That doesn't mean, however, I've "mastered" gameplay for the character. Deciding when to use what skill is more important than the spec of your character. Knowing, for a lack of better term, what buttons to spam marks a better player, and could beat a player with better gear/spec but less knowledgeable about how to play the class. As for raiding, I played a feral druid (pre-BC). I stuck with how I wished to play my character, and I gained respect for that in my raiding guild. I was grouped with other dps classes like hunters and rogues, and acted as a dps class that was capable of being a backup healer. One of the more memorable moments was when I played vs 1 against my paladin GM, who was well on his way to the top of the PvP ranks. It was a very interesting fight, and one that came pretty damn close. I could out damage the paladin, but paladins are designed to last. From my personal experienes with WoW, it's a game of what people want to make of it. If you want to solo, it's doable. If you want to group, it's fairly easy and painless (aka, not time consuming like EQ). If you want to PvP, there's an avenue for that too. It's advantage is that it gives players options. Only got an hour here and there, no problem; you can still feel a sense of accomplishment at the end of that hour. On the other hand, the game designed to be versatile and appealing to masses should not be expected to have perfected all of those aspects. Instead of players demanding the game to change to fit their style, they would be much happier playing a game that's fits their niche. The reason why there're so many games out there that seem like WoW "clones" is that WoW has the sub-base to generate profits, and so other games tried to emulate that to cash in. If the people who keep playing WoW, but wishing it to change keep playing WoW, they won't be finding a game that they will truly enjoy any time soon, because developers and gaming companies won't see a demand for anything different than WoW. The circumstances of one's birth are irrelevant. It's what you do with the gift of life that determines who you are. |
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Did you just apply "Hard to master" to the attainment of Gear in WoW? |
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Originally posted by djFEVA
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Originally posted by logangregor
Classes are hard to master, particularly when you take into account different specs would mean different styles of play too. The only correlation I see between "hard to master" and attainment of gear is making minimal contribution in a group/raid or in PvP to where you don't get gear for participating or if you can't survive long enough to obtain items for crafting. Other than that, you can always spend insane amounts of gold and buy your gear. I think that an easy learning curve draws people in, particularly people who don't play games much. If the mechanics are really hard to grasp, it would deter a lot of people of keep trying. You could justify that and say it singles out those skilled players, but from a business prospective, you would be very hard pressed to find even one company willing to do it. The circumstances of one's birth are irrelevant. It's what you do with the gift of life that determines who you are. |
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Originally posted by Greenie
The circumstances of one's birth are irrelevant. It's what you do with the gift of life that determines who you are. |
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Originally posted by djFEVA
I didn't mean it to sound like I was saying you think WoW perfected anything,, it was more of me making a "letting it out comment" just because I dislike wow so much. Although I do think Blizzard has done a remarkable job of keeping players coming back for more, I think it's due to them locking onto the nature of the gamer for one and that there isn't anything good out there at the moment as well. Let me explain what I mean. I and many others loved DAOC, Mythic screwed the game up with the TOA xpac and lost practically half their playerbase due to it. Yet it took 6 months for many people to leave in droves, because we gamers hate to quit. Just like we hate to log out at 2 am despite having to work at 7 am. hehe People don't want to leave their game, they want their game to change just enough to keep them happy and playing. Blizzard has done a good job at feeding this need rather than providing a quality product.(for me) As for me the things I hate about wow are pretty much the BOP/BOE system which I feel helps ruin community and makes gear unavailable to a large portion of the player base when it is so needed to compete, large 40 man raids, uninspiring classes , crappy pvp, the scoreboard system for bgs and lack of any real endgame focus. I feel like I"m walking into a carnival with a bunch of crappy contests to entertain me but never really leaving with a sense of accomplishment or satisfaction. |
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Jackio81
Novice Member
Joined: 11/11/08
The MMO genre as a whole is a running joke considering a 5+ year old game is so dominant. |
Originally posted by arctarus
Forget WoW, I want to play Blizzards next MMO...
WoW=old
lol |
Originally posted by Greenie UMM but this is simply not true and pve raids point this out just fine. Futhermore, in bgs everyone can easily spot players that are way better than others its not even hard. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Back in the day I was a big fan of Blizzard games. While I enjoyed the article imo blizzard failed the hardcore players with Wotlk. My brother just finished leveling a resto druid and in less than a month is full epic and in a High tier raid guild. Back before Wotlk it took atleast a couple months to do that now raiding is simple. Lets hope blizzard dails the difficulty up next expansion. Playing: EvE, Ryzom |
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Originally posted by Jetrpg UMM but this is simply not true and pve raids point this out just fine. Futhermore, in bgs everyone can easily spot players that are way better than others its not even hard.
If PVE raids have scoreboards I didn't know and I'm not referrring to PVE raids. I"m not a big pve fan or raider, I like to see a dungeon once if it's a cool lookin dungeon, but I'm all about the pvp and group vs group pvp at that. . As it comes to pvp in the bgs it is certainly true. Scores in the bgs are very misleading as to how good or bad a player is. If you disagree with that then you've grown up on wow and war pvp which means your opinion carries very little weight with me as I feel neither game represent decent pvp. |
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Originally posted by sanders01 Sounds like a hate with no evidence. As for SC2 being 'rehased', why fix something that isn't broken?
Because it's boring to play the same or similar game with a different coat of graphics. Gaming companies can't afford to sit on their laurels. Not only do you lose money that way, but you get a bad reputation which loses even more money due to shrinking brand loyalty.
Edit: I used to be a big Blizzard fan before the release of WoW. After WoW, I was still a fan, but was very disappointed that a casual game had such a huge focus on hardcores getting the best rewards and exculsive content. Now, after reading that article, I have absolutely no respect for this company anymore. What a dispicable way to design games. |
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If they really did get it, they would put lan play in SC2. |
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Originally posted by Ihmotepp
They (Blizzard) have a horrible sense of timing in regards as to when to introduce their "learning curve" via patches (right before WOTLK was released) when in regards to changing game mechanics entirely. Yes yes, I know the arguements, had plenty of them before I retired my 'lock (which was at 78 when I got tired of the bulkiness that was introduced with their new dot system) and although it might have changed since then.... when you spend 1 week of raiding (4 days of sunwell, 1 of black temple- 70 cap pre expansion) to clear all the good stuff to farm bosses, and then they change the hitpoint value and difficulty "for the non hardcore" so you can clear both zones IN 4 HOURS!!, they are still falling under the same problem every other developing company does.... you trivialize old content. Hopefully they address it in further expansions (not that it matters, can't afford the time to play wow anymore). Take what the TC quoted from the Blizzard rep.. "the 1-79..." which falls under that mentality, because I still remember 60 being the cap at one time =P. Now noone wants to deal with any old world content save to just hit hotspots to grind your 20 levels, move on to BC content to hit 70, and then WOTLK to finish up your levels. Plenty of dungeons were REALLY fun to race for server firsts, and I still fondly rememb learnign how to tank Leotheras the Blind in Serpentshrine Cavern. Let alone all the fun aoe pulls in Black Temple, or during the M'uru fight. Even learning how to control dragons for Kil'jaeden. But who cares right? Gotta get your WOTLK content done and farm THOSE bosses...
[quote]I think everyone knows Blizzard is great at making games that cater to the least common denominator. They have the MMORPG with the largest paid subscription base by far. None of the others even come close.[/quote]
That also contradicts the original post (but I agree) but it's also because they are now the largest surviving game developer and have the largest coffer in which to draw from (which isn't a bad thing).
Before WoW, Everquest was by far a superior mmorpg (using the world system and timers made weekly boss farming WAY more fun IMO) but unfortunately, EQ was almost another generation ago.
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Originally posted by Mattyb710
And that's how you think you get good at PvP? |
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Neverwinter Nights is a great MMORPG. Blizzard droped the Ball when they let somone else make NWN2. PSU - Tyez Baylorum Lvl 160 Human Male GM lvl 20 MF lvl 20 |
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jusomdude
Apprentice Member
Joined: 11/21/06
Variety is the spice of life, unfortunately, it's also the bane of balance. |
As far as I'm concerned, Blizzard can have "it". The game is fun in some aspects but it is by no means perfect or close to it. I think they only have so many subscriptions with WoW is because of their previous games, and more advertising than any MMO ever. |