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I find raiding to be boring, repetitive, predictable and a non-stop drama festival. Every time I join a raid, I get about half way through and wish I could just leave because I'm bored out of my mind. To me, the only difference between killing Hogger and any end-game raid boss is the amount of time it takes and the level of pathetic-assed drama that ensues. |
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Originally posted by Loke666 In a really hard RAID it does. One guy mess up and you die, EQ2 have a few raids like that. Of course the raid only have place for certain classes then. But you have probably just played the easy ones or j8ust played Wow. The boring part however is a different thing, that is a good reason not to play them.
Never raided in WoW. Learned my lesson long before that. Glad to see people are still taking the usual stabs at WoW, though. I know how different EQ2 is from WoW. You must be proud to play such a radically different game. |
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Originally posted by mbd1968
For exactly the same reasons quoted You can't wake a person who is pretending to be asleep. ~Navajo Proverb |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by brostyn
Never raided in WoW. Learned my lesson long before that. Glad to see people are still taking the usual stabs at WoW, though. I know how different EQ2 is from WoW. You must be proud to play such a radically different game.
It's ok, he's probably one of the scrub DPS players who is carried by good tanks and healers who has NO idea how hard raiding can be, because their guild/freinds do all the hard work for them, no instead they just have to sit there and pew pew fire! What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
Tho if you have strict raiding rules and make people stick to them then it is simply just boring... :P Plus Raid encounters have a habit of bugging out (Have had this happen too frequently in every mmo I have ever played)
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Originally posted by Vegetta
Double A-freaking-men |
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Originally posted by Innoss I respectfully disagree. Read my post on why I dislike raiding (a page or two back) and the issues I mentioned have nothing to do with the people in the raid, but rather the mechanics of it. With the way the raid encounters are designed, all the problems i listed still exist regardless of how nice a group you are in. |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by SwampRob Explain a better way to do a raid encounter in a MMORPG then. It's going to be fun to tear it apart. What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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Cryomatrix
Novice Member
Joined: 8/19/05
Currently Playing: SWG trial on starstrider Played: WoW, L2, EVE (.25, .5, 2 years) |
I didn't raid because the reward of the raid was to get more gear to get in better raids to get more gear to get in better raids to get more gear to get in better raids . . . lol. Completely retarded . . . I ran a few instances, did molten core once and i was like, please . . . this is some crappy BS. As i realized the only thing i liked doing in WoW was ganking people with my Horde hunter. Nothing as fulfilling as ganking an alliance hunter who can't even play their own character. I should have started a ganking guild and just f'd up people while they leveled. Cryomatrix |
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I use to be a 6 day raider, off on sundays. Then I got engaged and now i'm getting married. I just dont have the 3-5 hours to spend every night. Plus my girl is a recovered WoW addict so she doesnt like me doing all those things I used to. With that said I love raiding, especially the thrill of defeating something for the first time. What got me to go back and back and back for loot was the good times i had with people while raiding. But a second job that doesnt pay real money is not the direction im heading now. |
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RamenThief7
Novice Member
Joined: 5/13/09
Undefeatability lies within ourselves. Defeatability lies with the enemy. |
Originally posted by heerobya Explain a better way to do a raid encounter in a MMORPG then. It's going to be fun to tear it apart. Sorry SwampRob, but Heerobya does prove an excellent point here. I believe you're looking at this the wrong way. Back when I played Silkroad Online (and before bots infested the game and destroyed it, along with non-existant GM support), I found structure in raiding to be extremely necessary. Think of it this way. Would you allow everyone to run around and do what they feel like, or would you set up a battleplan, everyone sticks to it, and the raid turns out successful? I'll even give an example from my time in Silkroad Online. I was a lvl 90 wizard/warrior (mostly wizard, the warrior part I got no skills from and only worked on that mastery so I could wear heavy armor), and I was a thief. We camped out near a ferry that merchants needed to use to get to the other continent to reach their destination, and we had structured everything out. I hid in the bushes, and used the invisible spell to hide from any merchants. We had two rogues, a crossbow users and a dagger user, go on ahead in stealth mode to report if any merchants or hunters (the "police" of Silkroad Online that protected merchants and killed thieves) were coming. The tankers stood at the base of the stairs of the ferry to make sure no merchants or hunters could reach the ferryman. And further up the stairs, we had an archer and a cleric that would lend support to the tankers. Meanwhile, I hid in nearby bushes to ambush our enemies with AOE spells, and a bard stood next to me to make sure my mana was always topped off (and she also provided all teammates nearby with extra def. buffs as long as she wasn't attacked). It was beautiful how everything was set up, and we ambushed many merchants (and a few hunters to boot). The even better part was that this whole group (with the exception of me) belonged to the same guild, so they fairly distributed any of the loot we got with everyone involved in the raid. That was a raid encounter in which we camped out and ambushed our enemies with strategic set-up and planning, and it worked out beautifully. Also, you hate how anything with boss encounters is structured with groups. Um, would you want to stay in the middle of the map if the boss was planning to use a powerful aoe spell and you could only avoid it if you were on the edge of the map? Knowing how to counter boss's moves is kinda helpful, and chances are you won't repeat the same steps all the time... Also, I believe that raiding for loot isn't bad if the game is based on a player-controlled economy with heavy crafting elements. The bad part about loot raiding is if the group doesn't fairly distribute everyone's share of the bounty (considering everyone does their part). I also do have a thought on the gear, but since that would make my post even longer, I ask that you look up the thread that discusses the idea of item decay. |
Originally posted by heerobya Explain a better way to do a raid encounter in a MMORPG then. It's going to be fun to tear it apart.
And why should we have to come up with a better way? That's the designer's job. And while we're on the subject, since when did it take a small army OF HEROES to deafeat a dragon? To each their own and what not, but I can totally understand why people are bored with this. http://www.youtube.com/watch?v=2if5GYXOGyo |
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Because when i first started playing MMOs, there was no such thing as raiding. MMOs then, seemed to be about a wide open online worlds, with lots of interactions, and building communities, that could include player towns. Towns that are probably going to get ransacked by a bunch of reds this Friday night, so you were going to need to call in some help (as a single example). There were dungeons of course, but in my opinion, were more "epic" than todays, because you needed to watch your back. Kept your blood pumping while you were in there. Raiding seems to be about you and your guild tucked away in some instance, so you can pop out the other end with purples, and hang by the bank. If you don't get them this week, wait for your lockout timers, and try again later.. A bit generalized, I know.....but hey :)
I guess like more than a few here, i find raiding really dull. |
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Originally posted by Marcus-
Also well said. Seems like us who started with older mmo's are at a loss lol. |
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Originally posted by heerobya Explain a better way to do a raid encounter in a MMORPG then. It's going to be fun to tear it apart. Oh, I dunno. How about....randomness? How about you make a boss so that at a not-predictable time (like 40% of his health) he does something unexpected? How about giving a boss a variety of abilities that he (semi-)randomly chooses from each time he is encountered? The point is for the heroes not to be able to know the ideal and works-every-time strategy when entering the boss' lair. Stuff like: "After 22 or 23 ticks, the person in the red beam has to switch out..." is what makes the encounter dull. It should be impossible to know this in advance, regardless of how many times a player may have done it. At best, the person might know; "he could use this or this or this or this" but should still have no way of predicting when said mob will do that. In PvP, how often do you just see someone stand still and let you whack at them? Yet raid bosses do this all the time. They could, I dunno, move around? Place themselves in strategically advantageous locations? Look, it's fine for typical trash mobs in the world to be this way, cause the programming to make them all that unpredictable would be insane, but for encounters that are supposed to be 'Epic' to be dumbed down to the point where any schmoe can just go look up what the Uber Boss is going to do at every stage of the fight and when is simply.... unimaginative. The devs can and should be able to do better. |
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Scalebane
Elite Member
Joined: 10/28/06
Yours is not the path of force, though force is often needed to clear the path. |
I tried it, 10 mans were close to pushing it for me, i don't really hate anyone just its really to hard to get people to listen etc etc. i mean they want stuff but they don't really try. Meh the whole thing just burned me out on it. I enjoy 5 mans with friends and even then we don't push those very often. We are all ignorant until truth is revealed to us.. However.. How do we know the truth is not in fact a lie.. "When a man has lost everything, he may despair and die. He might give his soul to the fate's... or, he can resolve to take action." "The great thing about human language is that it prevents us from sticking to the matter at hand." |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by SwampRob
What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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I used to raid hardcore back in Everquest days waking up at 3:00 am just to kill some boss for some stupid loot all the way to WoW but I think a lot of people's gaming habits has changed since then as game developers opt for more "casual" gaming. Nowadays (ever since I quit WoW back in early 2008) I no longer desire to play a game that requires a commitment of 6-8 hours of your time and my gaming sessions nowadays are cut down to 3-4 hour stints at most. |
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Originally posted by heerobya
You know, you could just save us all a lot of time and irritation if you ditched the "smug professor" act and just made a reply. I realize that you get off on the whole "more uber than thou" posturing, but it really is irritating. Throw down or go home. http://www.youtube.com/watch?v=2if5GYXOGyo |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by Jimmy_Scythe
You know, you could just save us all a lot of time and irritation if you ditched the "smug professor" act and just made a reply. I realize that you get off on the whole "more uber than thou" posturing, but it really is irritating. Throw down or go home.
Why don't raid bosses have a lot more random variables and abilities and such so that you can't predict them and make it more then a dance? What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
Originally posted by Jenuviel I like this answer right here. Originally posted by Marcus- Because when i first started playing MMOs, there was no such thing as raiding. MMOs then, seemed to be about a wide open online worlds, with lots of interactions, and building communities, that could include player towns. Towns that are probably going to get ransacked by a bunch of reds this Friday night, so you were going to need to call in some help (as a single example). There were dungeons of course, but in my opinion, were more "epic" than todays, because you needed to watch your back. Kept your blood pumping while you were in there. Raiding seems to be about you and your guild tucked away in some instance, so you can pop out the other end with purples, and hang by the bank. If you don't get them this week, wait for your lockout timers, and try again later.. A bit generalized, I know.....but hey :)
I guess like more than a few here, i find raiding really dull. As well as what Marcus- said. Back when I first started playing mmo's 10 years ago, dungeons were different. They did not lock people out so that you can have your own little play ground all safe and sterile for you flounder in. I had to watch out for enemies that were coming to kill me and just about anybody else unfortunate to be caught in front of them. I had to compete with other people and make sure I got to a specific mob before they did otherwise I'd have to come back later. Because all of this I made good friends that would watch my back and I'd watch theirs and we'd help each other out WILLINGLY for NO PERSONAL GAIN on a regular basis. Those days are gone however. Now it's all about being fenced off in your own instance, fighting predictable encounters repeatedly ad nausiem, and then parading your new "epic" weapons that won't be so epic after next expansion infront of a bang untill your lockouts drop so you can do it all over again.
Once upon a midnight dreary, while I porn surfed, weak and weary, over many a strange and spurious site of 'hot xxx galore'. While I clicked my fav'rite bookmark, suddenly there came a warning, and my heart was filled with mourning, mourning for my dear amour, " 'Tis not possible!", I muttered, " give me back my free hardcore!"..... quoth the server, "404." |
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Originally posted by heerobya
You're supposed to win? So much for that whole "challenge" argument huh? But you were right at least with that one line. Raid fanatics don't really want challenge. They don't want interesting content. They don't even want it to be fun. They just want to put in their time and get their loot. Getting their loot is the fun part for them and getting it from content that is so horrifically tedious that only insane people will put up with it is the icing on the cake for them because then they get to stroke their oversized e-peens and feel all special about themselves. And as for the randomoness in PvE I will say that one of the things that made normal exp. groups in EQ so much fun was all the random chaos that went on in the popular (non-instanced) areas. It wasn't programmed in and it probably wasn't intended or even expected to be that way but it quite often was and it made it that much more fun. Players pulling stuff this way and that, trains, wandering mobs argroing, bad pulls and so forth created a lot of chaos at times and, hell, that was half the fun of the game. When everything was going smoothly and methodically those were the most boring times. By the way, calling people "skippy" doesn't make you sound more intelligent. |
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Originally posted by mbd1968
You also forgot to mention that some of the end game raids are suppose to be challenging, not stupid hard/impossible. I really hate getting to an endboss only to wipe several times.Makes me feel like all was for nothing. |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
Originally posted by Neanderthal
So what you are suppose to lose at PvE? I don't understand you at all, stop spouting the popular catch phrases from your "forum posting 101" handbook please, and think about what you are saying. Just because PvE, or players versus the computer is designed so the players can win doesn't mean it isn't challenging to win. What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |
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heerobya
Novice Member
Joined: 8/21/04
"What man is a man who does not make the world better?" |
I'd love to see you make a game where the player wasn't designed to win if they were skilled enough. Where they were designed to lose and only through complete and total luck or cheating or a fluke or glitch would they win.
What you've just said is one of the most insanely idiotic things I have ever read. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having read it. I award you no points, and may God have mercy on your soul. |