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Originally posted by altairzq
/thread Thanks Disclaimer: This is not a troll/flame post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. I am sarcastic/snarky by nature. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning/banning. Thank you. |
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7/14/09 4:38:25 PM#102
Originally posted by heerobya
/thread Thanks
standing still and pressing 1 -9?
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7/14/09 4:45:57 PM#103
Originally posted by SXRchosen1
Yep, every youtube video I've seen of any major raid is pretty much people not moving at all. This is where I agree with the soloer's that epic encounters are not necessarily difficult to accomplish if you have a solid group makeup. Hopefully the one and probably only good thing that the industry takes from Warhammer, and City of Heroes did this somewhat as well with the mission architect, is PQ's. As technology, programming, and developers continue to evolve they will expand on this type of system to make encounters a lot more exciting and unpredictable therefore utilizing another way to up the challenge of them rather than just increasing hitpoints and damage. |
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7/14/09 4:58:24 PM#104
Originally posted by Greenie
Yep, every youtube video I've seen of any major raid is pretty much people not moving at all. This is where I agree with the soloer's that epic encounters are not necessarily difficult to accomplish if you have a solid group makeup. Hopefully the one and probably only good thing that the industry takes from Warhammer, and City of Heroes did this somewhat as well with the mission architect, is PQ's. As technology, programming, and developers continue to evolve they will expand on this type of system to make encounters a lot more exciting and unpredictable therefore utilizing another way to up the challenge of them rather than just increasing hitpoints and damage.
Someone never played Cthun, Archimonde (easy but if you were with idiots, Oh God), Any boss in Sunwell... or watched any videos on them , probably a few bosses in Ulduar but i stopped playing before that. |
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7/14/09 4:59:57 PM#105
Originally posted by heerobya
Finally, another old school MMO vet and veteran like myself who can bring some order and logic to these boards. Thanks Gameloading, I've missed you.
Let me talk plain- I started MMOs with Ultima Online when the game was still in Beta, playing on a friends account. I didn't have my own account and play really seriously until the Trammel / Felucca split, and I spent about half my time on the Atlantic server mostly on the PvE side (Trammel) until the Factions PvP system came out.
pfft...noob..I pvp'd on pacman, pk'd in space invaders, the version with the coloured overlay...thats how hardcore I am.
haha, I love how people throw around their mmo experience like some virtual schwang swinging in the wind
Blizzard do get it though. They cather to both the casual and the hardcore. See the success Diablo had. Very easy to understand and play but quite hard at hell difficulty, not to talk about pvp. Hell, even Diablo2 is still being played online ffs. That should say a thing or two about Blizzard as a developer. Yes, I know it was Blizzard North that made Diablo, but it was, and still is Blizzard who keep that game alive, and patch it now and then. |
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Wizardry
Apprentice Member
Joined: 8/27/04
Remove quests,bosses and trigger them back in is called Dynamic events now?lol..i think not. |
7/14/09 5:00:58 PM#106
Does the OP believe everything he reads from a developer?? i mean what developer on this planet would tell you truth when in marketing mode?they 100% of the time ALWAYS hype up their game and tell the people what they want to hear,it is always marketing BS. This SC2 is actually the same over the head view garbage they do with Diablo and the overall quality of the engine is horrible.They are doing there usual rehash of old ideas and old game engines and trying to convince the dummies out there,they are getting something new and unique,neither is true. If Blizzard wa so sure of their ability and their game,they would have made SC2 years ago and not canceled it at least once,probably twice.I mean the SC:Ghost was already being made,and they purchased that company,so why did it disband?They only got brave enough,once the cash rolled in from WOW,to even consider a rehash of the older SC.If anyone of sane mind thinks WOW was HARDCORE,,rflmao,they need to give their head a shake,WOW is anything but,it was designed for the younger immature crowd.Blizzard actually designs their games for the EXACT opposite of what they are claiming,very funny how pathetic their marketing ploys are,yet even more amazing is how many buy into their BS. There is no longer 10 million brand new clueless gamers clammouring to get into the MMO crave,Blizzard must now try their marketing BS on more intelligent gamers and have a MUCH smaller crowd to try and fool.Their cheap designs,cheap game engines ,have very little chance of fooling people ever again.Once the masses leave WOW,Blizzard will once again be a struggling entity amongst the gaming community.There is always a very young crowd looking for simplistic,cheap games like Diablo,but there is far too many choices for that age group ,to hope Blizzard can lock them all up under their wing.Besides that Diablo type games are now old school,we have moved beyond that phase. Good thing they enticed Activision to partnership,they will need them down the road.If the rumors were correct about WOW's cost,then they must have a VERY inept loose ship for spending money,that game should have cost them VERY little to develope.They had the know how from former SOE staff,they had the template to copy[EQ],all they had to do is roll with it. The same will happen with SC2,they already have the template or game,i am sure you will be getting the left overs already designed by the developer Blizzard bought out the rights to SC:Ghost.Blizzard will be trying to sell the public a rehashed older game as something new..bah. http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w |
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7/14/09 5:10:43 PM#107
Originally posted by rello
Someone never played Cthun, Archimonde (easy but if you were with idiots, Oh God), Any boss in Sunwell... or watched any videos on them , probably a few bosses in Ulduar but i stopped playing before that.
I guess I was kind of vague in my response, but yea I just watched the Cthun raid,, and talking to a friend who was a hardcore raider in wow,, it's figuring out how to be the encounter that is the tough part and the challenging part. Once you've figured out the trick, it's just a rinse repeat cycle. That is why I wish there was a way for epic encounters to sort of random up, so what worked once, might not work next time. This is also why I prefer group vs group and RvR combat. Each battle is it's own challenge and no two are exactly alike. There is much more randomness involved. |
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7/14/09 5:13:55 PM#108
Originally posted by Wizardry Sounds like a hate with no evidence. As for SC2 being 'rehased', why fix something that isn't broken? Currently restarting World of Warcraft :/ |
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7/14/09 7:28:46 PM#109
Originally posted by Greenie
Someone never played Cthun, Archimonde (easy but if you were with idiots, Oh God), Any boss in Sunwell... or watched any videos on them , probably a few bosses in Ulduar but i stopped playing before that.
I guess I was kind of vague in my response, but yea I just watched the Cthun raid,, and talking to a friend who was a hardcore raider in wow,, it's figuring out how to be the encounter that is the tough part and the challenging part. Once you've figured out the trick, it's just a rinse repeat cycle. That is why I wish there was a way for epic encounters to sort of random up, so what worked once, might not work next time. This is also why I prefer group vs group and RvR combat. Each battle is it's own challenge and no two are exactly alike. There is much more randomness involved.
I learned a lot about how "easy" the stuff can be in WoW when I played it. Learn the script, follow the script, win the encounter. The "hard" part was gearing up to fight the encounters -- earlier on anyway. I haven't played the game since shortly after TBC shipped. When the encounters aren't known yet (as in someone hasn't said "here's how you do it"), you find entire servers unable to progress and mass complaints posted about "keeping secrets" and the like. Once someone lays out the first "winning" script to follow, others then vary it slightly and you end up with a few different tactics. Hell, when TBC first shipped there was nothing about the hard mode instances out there. I did a group and they hemmed and hawed about doing an encounter without instructions so I went to a wiki and posted our general thoughts on it as "tactics". I then told the group leader there was a tactic out there, he looked it up and was willing to try it... 2 shots and we beat the boss with him saying "I should post out the changes we found, that info wasn't fully complete on the fight..." That's how most of your fights go in WoW. Follow the instruction manual to beat it but don't try and figure it out yourself -- leave that up to the experts. *yawn* I'm not into the PvP stuff much. That's a "win-lose" scenario. There is no win-win in PvP. In PvE there is no loser in it. The 2 ways of playing are like mountain climbing versus football. Both can be team oriented but in 1, you'll always have a loser and I prefer winners all around. Oh, and yes, I have "ranked up" pretty well in PvP and run PvP raids and groups in different games. I just prefer a lot of cheering instead of "stomped those guys brains out!" because we had the better gear... |
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7/14/09 7:41:28 PM#110
Originally posted by Eleazaros
Yea, I"ve been arguing with some other dude all day about gear making too much of a difference in pvp. At end game nowadays, there is generally one set of armor/weapons worth using and the others are crap. I don't know if PvP is a win-lose scenario. We used to fight tougher and better players in daoc 8 mans and the fight was what mattered in those situations. If we took down 1 or 2 players in those groups being much higher Realm Rank than our group we still had a sense of accomplishment. You don't get better by playing against people worse than you or AI. But that's the problem with a lot of anti-pvp'rs. They don't like and cant' handle losing. It's a mentality that permeates many games and even real life nowadays. People do not want competition. That is why they want overpowered gear. They use wiki's for encounters. They want to win all the time which to me is completely boring. There is no acheivement in doing something that you are gauranteed a win on. |
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7/14/09 8:54:42 PM#111
Originally posted by Greenie
Yea, I"ve been arguing with some other dude all day about gear making too much of a difference in pvp. At end game nowadays, there is generally one set of armor/weapons worth using and the others are crap. I don't know if PvP is a win-lose scenario. We used to fight tougher and better players in daoc 8 mans and the fight was what mattered in those situations. If we took down 1 or 2 players in those groups being much higher Realm Rank than our group we still had a sense of accomplishment. You don't get better by playing against people worse than you or AI. But that's the problem with a lot of anti-pvp'rs. They don't like and cant' handle losing. It's a mentality that permeates many games and even real life nowadays. People do not want competition. That is why they want overpowered gear. They use wiki's for encounters. They want to win all the time which to me is completely boring. There is no acheivement in doing something that you are gauranteed a win on.
Actually you'd be amazed at how often PvE folks "lose". soloing -- dead. Group runs -- dead. Raid runs -- wipe. etc... They "lose" all the time in PvE just like PvP. The PvP myth that PvE folks just can't stand to lose is as inaccurate as the PvE myth that PvP has more griefers. *BOTH* are very inaccurate. They are 2 different styles of play based upon competition *AND* cooperation. In PvP you have as much (or more) group activity as you do in PvE -- it's more the goals of play that people like and dislike. To put this in perspective another way: If someone in PvE exploits a bug to beat an encounter, others will be "outraged" but in a far more detached fashion than when you got your butt handed to because your opponent exploited a bug. One is "unfair" from a distance while the other is right in your face with ranking, standing, gear loss, etc...
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7/15/09 2:59:34 AM#112
Originally posted by Greenie
I would be opposed to that, there is no reason why people who spend more time in pvp should be more powerful than those who spend more time in PVE. |
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7/15/09 3:04:17 AM#113
Originally posted by Gameloading
I would be opposed to that, there is no reason why people who spend more time in pvp should be more powerful than those who spend more time in PVE.
So you're saying that time committed is greater than difficulty? Otherwise, why should someone who PVE's be more powerful than someone who spends more time in PvP ? Also in a previous post you said you like to see a significant increase in power when you find a rare item that you've worked hard for. Well someone who PVP's and earns greater power through those means has worked hard and in some cases you could say had to work harder because they don't win every fight and sure don't win as many fights as someone who is doing a pve encounter. Why the double standard? |
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7/15/09 5:46:25 AM#114
Originally posted by Greenie
Yea, I"ve been arguing with some other dude all day about gear making too much of a difference in pvp. At end game nowadays, there is generally one set of armor/weapons worth using and the others are crap. I don't know if PvP is a win-lose scenario. We used to fight tougher and better players in daoc 8 mans and the fight was what mattered in those situations. If we took down 1 or 2 players in those groups being much higher Realm Rank than our group we still had a sense of accomplishment. You don't get better by playing against people worse than you or AI. But that's the problem with a lot of anti-pvp'rs. They don't like and cant' handle losing. It's a mentality that permeates many games and even real life nowadays. People do not want competition. That is why they want overpowered gear. They use wiki's for encounters. They want to win all the time which to me is completely boring. There is no acheivement in doing something that you are gauranteed a win on. Yeah - Lovely - I was just bringing up another low level (12) alt in WoW and was running my new Night Elf Hunter with his Durotar Tiger pet (Yeah a HORDE pet at level 12 - WHICH I GOT BY SOLOING) - when I ran into a GAGGLE of troops trying to take out the three baddies at the Pumpkin farm in SE Elwin Forest (a failed Lock without a pet and 2 fighter types. (They had to get her necklace back) By the time I got there this GROUP of FIVE misfits - including a level 12 PALLY who was almost dead - and they had lost two others already - were beating on the two fighter type baddies - while the female who was the object of the quest in the first place was nuking all of them from the rear. I suppose I should have just stood around and watched while the whole crew got their butts wiped out, but care-bear me I just put a couple of arrows into her and the other two and ended the (FIGHT?) I have done this same quest several tomes SOLO with a level 10 Lock and just my imp . When are these MORONS going to learn how to play their class without relying on a HERD of troops to do the job for them? And these IDIOTS are ragging on ME for not wanting to group? And why the hell SHOULD NOT the SOLOER get all the goodies if they do ALL the work?
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7/15/09 5:54:21 AM#115
Blizzard always gets it, and they never get it either.
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Kyleran
Jovian
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/15/09 6:20:52 AM#116
Originally posted by Zorndorf
Of course Blizzard is hardcore. It took months for ONE guild to achieve the Ulduar final boss achievement ... and of ALL things it was A Chinese guild to do it. You know the ones that are not even supposed to be playing it :)))). Blizzard is the absolute master of active paid subscriptions and having the number one PC best seller of 2004, 2005, 2006, 2007, 2008, ... It is a jack of all trades and a master in all. It owns MORE than all other PC games combined. And OP: of course their target is the hardcore public. No one in these pages could even achieve the hardest fights in WotLK 3.1 and 3.2 is already in within a few weeks. ALL BIG mouths, but NO skills. That's very clear when I look at the armory. :)))
Of course it took months for a guild to complete WOW's hardest quest, no one with any real skill still plays WOW, what did you expect? You make it too easy. The sub numbers are relevant only in terms of how popular the game it is, and not how "good" the game is. All depends on how you define good, and WOW fails in many places depending how you look at it. But you never accept that.
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7/15/09 6:27:35 AM#117
If Blizzard really did get it, SC2 would have a LAN option.
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7/15/09 6:54:29 AM#118
Originally posted by Eleazaros Congratulations! You have just discovered the process of playing against a video game. P.S. Wizardry is so full of fail, its mind boggling where he gets his ideas from. "The WoW forums are and have always been, the true heartbeat of the game. Having said that... RIP wow. You had a good run." - MAnalog 10/13/10 So WoW is dead? |
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7/15/09 7:15:47 AM#119
Originally posted by Zorndorf
In other world, they make the content seems like a lot more buy using the same content several times with different difficulty... Am I the only one that thinks that is very lazy from the richest MMO company in the world? Sure, Guildwars does the same thing but killing the same boss many times are still boring no matter how much the difficulty increase (and when I say many I mean many, you also have to actually get the gear). To me it sounds like they are filling out the content as much as possible while they are working on their new game. |
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7/15/09 7:26:41 AM#120
Originally posted by Greenie
I would be opposed to that, there is no reason why people who spend more time in pvp should be more powerful than those who spend more time in PVE.
So you're saying that time committed is greater than difficulty? Otherwise, why should someone who PVE's be more powerful than someone who spends more time in PvP ? Also in a previous post you said you like to see a significant increase in power when you find a rare item that you've worked hard for. Well someone who PVP's and earns greater power through those means has worked hard and in some cases you could say had to work harder because they don't win every fight and sure don't win as many fights as someone who is doing a pve encounter. Why the double standard?
It's not double standard. There is no reason why top end PVP gear should be stronger than top end PVE gear. |
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7/15/09 11:57:26 AM#121
Originally posted by Gameloading
It's not double standard. There is no reason why top end PVP gear should be stronger than top end PVE gear.
But why not? If group gear should exceed solo gear based on the time investment or difficulty of getting these power upgrades, then PvP gear by that same argument SHOULD be more powerful. The time investment and the difficulty to reach those ranks is greater than a group's raid. Where one might take a few hours or days,, one might take weeks or months in pvp to accomplish. So groupers although it takes them LESS time to accomplish something than a soloer or a pvp'r in their respective fields of gameplay style and generally speaking groupers have an easier time accomploshing their tasks (once they have a group and the wiki raid info, which you know they will usually) deserve better gear than other player's in game.
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7/15/09 12:05:15 PM#122
I agree that games such as StarCraft and WarCraft 3 are games that are easy to learn and hard to master. However a game like World of WarCraft is on the opposite end of the spectrum - easy to learn and easy to master. WoW still does cater to the hardcore, but more in terms of rigorous raiding schedules and availability of time than skill requirements. To master a game like StarCraft you need to be skilled - very skilled. You can, however, be mediocre at most games and still master World of WarCraft. |
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7/15/09 12:12:11 PM#123
Originally posted by Axxar
Amen to that. But it wasn't always so, there was a time when 10 year old kids actually couldn't play a lot of the game. Maybe they mean easy to learn - Hard to master for anyone with a family, work and a life? |
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7/15/09 12:16:59 PM#124
Originally posted by Eleazaros
ACtually no I wouldn't. PLaying games like City of Heroes, Warhammer, and resubbing to DaoC, all with low populations, I have to solo a LOT. My first 50 in DaoC I solo'd from 48-50 back when levelling was long. I solo on most of my characters because I'm not into large crappy guilds, with people on powertrips over virtual politics, or full of beggars and idiots. I like a small personal guild. Many times, because of that choice, I will have to solo. I've been on raids and wiped, I"ve been solo an wiped a lot. I think you mistook what I was trying to say, or I worded it poorly, so I'll try to clarify it. People who LOVE the loot fest of gear being overpowered and being the deciding factor in combat AI or PvP NEED and WANT that crutch and advantage. WIthout the crutch of having all this great gear, many of these loot whores know fully well that their gear makes the difference. That doesn't mean all PVE'rs are like that. The way I figure it a large portion of PVE'rs would go after loot even if it wasn't stat enhanced because they like to collect and they'll want that shiny sword because it looks badass. Another group of players get the gear because that's all there is to do. Another group get the gear because you need it to be competitive in pvp. BUT the final group that defend the OP'd nature of items are the ones I have a problem with. Because they are the ones who rely on this gear knowing full well they have better opportunities to get it than others always putting them at an advantage. I could be wrong, but from all my years of gaming, people tend to fall into one of those categories.
as for exploits, Depends on the nature of the exploit and if it's available to everyone. In DaoC you could pbaoe through some walls in the keeps, but everyone had this ability so it didn't bother me. It was just bad coding but everyone benefitted persay. Now in later years during New Frontiers and after catacombs a class called the Bainshee had a cone attack that could nuke through doors at a keep that nobody else could nuke through. This put only one class and one realm at a distinct advantage. That exploit was one defining factor in me quitting. |
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7/15/09 12:24:55 PM#125
Originally posted by Axxar
I have to disagree i have played wow a lot, and its odd no matter where me and my brother god , no matter what guild, or people we are group with we ALWAYS out dps and or heal others. Im talkign about on illidian. (Tho i have not grouped with everyoen on illidian). Wow's raiding susyem is not everyone equals pro. IT is 5-10 people out of 25 are very goods players, another 5-10 are good, and the rest 15-5 are just ok with a 1-3 baddies often. Now there are some guilds that only have great players but they are rare. IF you do not realize this your proably just good and not great. Great players often use odd classes to top the dps. Like ele shammies when they didn't top metere or hunters when they didn't top meter, or warriors when they didn't top metere, etc. That being said even if you are a great player the difference bettween a great player in wow and another game (daoc as an example) is giant. See if wow movement and position and tactics are all dumb, smash away and no brainers and so are most reactions. This was a very complex facet of daoc's game play and thus a better player could futher inflict damage becuase of it. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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