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Hi, first sorry for my english im french. That said, i've read a lot of comments about aion and how it will be a good/bad game but most of them were not my reason not to play. I mean graphics are fine , quest are okay so far ( nothing new but i don't care ). I like pvp and i don't care about a death penalty or not. I don't care who created the game and if it looks asian. If it is fun i will play it.
What i am really scared of is the content, a game is supposed to be fun and yes i do now aion is a new game and that their are doing their best but hey... i've heard that there are almost no instances and that you do not even have enough quests to reach level 50. that is something im more scared of... I've been waiting for aion for quite a while now and i will give the game a chance tho i'm really scared that grinding mobs while having a chance to be ganked for 25 levels may be quite harrasing, i do something feel like logging on and doing an instance rather than grinding mobs/quests .. Any new or opinions on that?
I've heard about 1.5 . but still the instance seems to be for level 50 from what i've heard. |
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You do not have to worry about being 'ganked' while questing. There are zones for PvP and zones for PvE. You do not have to go into a PvP zone to quest, however the rewards can be greater if you do.
From what I've heard, there was a lack of quests from level ~35 or so. However, they're adding quests to fill that void. LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa
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New instances (12) added in 1.5 are for different levels starting from 25, so worry not. Also many new quests and xp boost to current quests is being added. |
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They are filling it out with more quests for the european release in September. I beleive there will be like maybe 80% quest exp and 20% grind, maybe little more grind. Wich I think isnt that bad.
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Let's hope for it , because from the closed beta , all i can say is that the game looks promising exept if i keep on going to a new place that looks like a forest with a mine to grind mobs |
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The first step towards knowledge is to know that we are ignorant. |
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yep , i want to hope , im just... scared but heh.. i'll try the game i promess :) |
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Originally posted by Pouf
1) the patch 1.5 that the NA and EU will get at release is supposed to have tons of new quests so you get quite enough of them to level. the beta client we have now is 1.0 without the new quests. 2) ganking shouldn't be too much of a problem... the portals are opened only 50% of the time, at lower level the number of invaders is limited and there are anti-ganking measures (you get debuffed if you kill ppl much lower than you). from level 20 onwards the leveling areas branch out so if there's a portal in your zone you can move to the alternative one. |
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Originally posted by GoldenDog You say it as if its an absolute. No, you CAN and WILL get ganked while questing if you are in a zone when a Rift opens up. And at some point, while leveling, this will happen at some point. It may not be often and there may be things to help prevent this, but it can and will happen at some point. |
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Originally posted by GoldenDog
Um, after level 25, 98% of the game is PvP. |
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Originally posted by templarga You say it as if its an absolute. No, you CAN and WILL get ganked while questing if you are in a zone when a Rift opens up. And at some point, while leveling, this will happen at some point. It may not be often and there may be things to help prevent this, but it can and will happen at some point. You get notified when a rift opens so you can move to another PvE area without an active rift, if you find the possibility of being occasionally jumped in the world so completely unbearable. |
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Originally posted by markoraos You get notified when a rift opens so you can move to another PvE area without an active rift, if you find the possibility of being occasionally jumped in the world so completely unbearable. No what I find unbearable is that the game masquerades for 20 levels as a PVE game and then throws PVP in your face. And how many different leveling zones are there? From my count, it looks like you have one zone to level in for about every ten levels so I am not sure where you are supposed to go. And what I find unbearable is that if you read FAQ's, including one on this very site, it says you can avoid PVP entirely and will never have to do it. However, with the Rift system, I think its quite a stretch to say that. |
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Originally posted by Vrazule
Errr.... I don't really agree with that percentage. I've got no idea what region of your nethers you pulled it from. The majority of it is sure, but if Op just wants to pop in for 10 minutes and quest he doesn't have to do it in a PvP zone if he doesn't want to. LineageII | LoTRO | RFO | 9Dragons | Aion | Perfect World | Ether Saga | Dungeon Runners | GuildWars | Hellgate London | tCoS | Warhammer | AoC | Tabula Rasa
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Originally posted by templarga You get notified when a rift opens so you can move to another PvE area without an active rift, if you find the possibility of being occasionally jumped in the world so completely unbearable. No what I find unbearable is that the game masquerades for 20 levels as a PVE game and then throws PVP in your face. And how many different leveling zones are there? From my count, it looks like you have one zone to level in for about every ten levels so I am not sure where you are supposed to go. And what I find unbearable is that if you read FAQ's, including one on this very site, it says you can avoid PVP entirely and will never have to do it. However, with the Rift system, I think its quite a stretch to say that.
Oh, I agree with this. Imo the PvP should be present from level 1, especially because the start area is always the same. Imo WAR had it just right in that regard - you can press that "join scenario" button right after the char creation screen... I did PvE only with my first character, after I've seen what I wanted to see all my other chars are PvP leveled all the way. Aion should at least introduce a few BGs or something that you can use to level to 20 - fair's fair - I'm buying the game for PvP, not PvE. The PvE crowd is quite welcome to their cake and I'm sure they'll be able to play the game all the way to the end without the evil PKs ruining their fun. On the other hand us psychos would appreciate a way to avoid what we percieve as tedious, and a few easily made instances would go a long way. |
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Originally posted by markoraos No what I find unbearable is that the game masquerades for 20 levels as a PVE game and then throws PVP in your face. And how many different leveling zones are there? From my count, it looks like you have one zone to level in for about every ten levels so I am not sure where you are supposed to go. And what I find unbearable is that if you read FAQ's, including one on this very site, it says you can avoid PVP entirely and will never have to do it. However, with the Rift system, I think its quite a stretch to say that.
Oh, I agree with this. Imo the PvP should be present from level 1, especially because the start area is always the same. Imo WAR had it just right in that regard - you can press that "join scenario" button right after the char creation screen... I did PvE only with my first character, after I've seen what I wanted to see all my other chars are PvP leveled all the way. Aion should at least introduce a few BGs or something that you can use to level to 20 - fair's fair - I'm buying the game for PvP, not PvE. The PvE crowd is quite welcome to their cake and I'm sure they'll be able to play the game all the way to the end without the evil PKs ruining their fun. On the other hand us psychos would appreciate a way to avoid what we percieve as tedious, and a few easily made instances would go a long way.
Definitely agree with this. A lot of people hate instanced PvP, but if done right it could liven up the boring leveling process during the first 20 levels and add some fun and variety to it. WAR has one of the most enjoyable early games I've ever experienced, there were a lot of choices from the get-go, you could quest normally, do PQs, run scenarios, join a party and pvp in the open world for points of interests, all of these were ways to level up. In Aion, it's theres only one way to go: Questing. The first time it's fine, especially going through your char's story, looking forward to some stuff (new wings, getting crafts, visiting the main city etc.) but once the newness wears out it gets really boring. The Altoholics would specifically hate this, but most players would as well and it's one of the major problems in Aion IMO. |
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Again whenever talk about rifts happen, what is the chance that one of those bad boys is going to spawn right next to you without giving you any chance to move? I mean ok, sure, there is this tiny chance that that might happen, but then again there is a small chance a meteor might fall through my ceiling and hit me too.
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Originally posted by Electriceye No what I find unbearable is that the game masquerades for 20 levels as a PVE game and then throws PVP in your face. And how many different leveling zones are there? From my count, it looks like you have one zone to level in for about every ten levels so I am not sure where you are supposed to go. And what I find unbearable is that if you read FAQ's, including one on this very site, it says you can avoid PVP entirely and will never have to do it. However, with the Rift system, I think its quite a stretch to say that.
Oh, I agree with this. Imo the PvP should be present from level 1, especially because the start area is always the same. Imo WAR had it just right in that regard - you can press that "join scenario" button right after the char creation screen... I did PvE only with my first character, after I've seen what I wanted to see all my other chars are PvP leveled all the way. Aion should at least introduce a few BGs or something that you can use to level to 20 - fair's fair - I'm buying the game for PvP, not PvE. The PvE crowd is quite welcome to their cake and I'm sure they'll be able to play the game all the way to the end without the evil PKs ruining their fun. On the other hand us psychos would appreciate a way to avoid what we percieve as tedious, and a few easily made instances would go a long way.
Definitely agree with this. A lot of people hate instanced PvP, but if done right it could liven up the boring leveling process during the first 20 levels and add some fun and variety to it. WAR has one of the most enjoyable early games I've ever experienced, there were a lot of choices from the get-go, you could quest normally, do PQs, run scenarios, join a party and pvp in the open world for points of interests, all of these were ways to level up. In Aion, it's theres only one way to go: Questing. The first time it's fine, especially going through your char's story, looking forward to some stuff (new wings, getting crafts, visiting the main city etc.) but once the newness wears out it gets really boring. The Altoholics would specifically hate this, but most players would as well and it's one of the major problems in Aion IMO. See this is one of my major issues with the game that nobody talks about. I have been around the MMO market long enough to be able to see things that are potentially problematic. The intro to Aion is one of these. Almost everyone will admit 1-10 or 1-20 in Aion sucks. Everywhere people say "wait till it gets good". These are commonly held descriptions of Aion - the "real game" begins around level 20-30. If this is the case, then why does the level 1-? game suck so badly. You said it yourself. "the first time it's fine". When I was playing the beta weekend, it was all I could do to level a character 1-? on both sides. It was painful....and it was the first time. What about the 2nd or 3rd time? How many people are going to roll alts knowing they have to get through the same 1-20 or so experience every time. Everything is identical. What about those people who get to level 12-15 or so and discover they picked the wrong class? Even changing sides is just a mirror of the leveling experience on the other side. And when people get to level 25 or so and the game gets "good" as people say it does, it is going to even lessen their desire to go and re-roll or play an alt. Does that make sense? I seriously think the devs need to do something to perk up the levels 1-20 or so. Maybe instances or something. Game success comes from replay value. Look at Diablo 2, still a huge game 10+ years after release. Why? Because you can replay it tons. Its just like going to a movie. The best movies (in terms of viewers and making money) are the ones people go see over and over again. They are not your one hit wonders. I think Aion has the potential to be a major success and an incredible game but problems like the above make me feel like it might be a one hit wonder instead. According to some, I guess I am just a troll and don't really want the game to succeed. But I am glad to know at least some others feel the way I do about the starter zones....it makes me feel like I didn't miss something when I tried the game. |
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Originally posted by templarga
Oh, I agree with this. Imo the PvP should be present from level 1, especially because the start area is always the same. Imo WAR had it just right in that regard - you can press that "join scenario" button right after the char creation screen... I did PvE only with my first character, after I've seen what I wanted to see all my other chars are PvP leveled all the way. Aion should at least introduce a few BGs or something that you can use to level to 20 - fair's fair - I'm buying the game for PvP, not PvE. The PvE crowd is quite welcome to their cake and I'm sure they'll be able to play the game all the way to the end without the evil PKs ruining their fun. On the other hand us psychos would appreciate a way to avoid what we percieve as tedious, and a few easily made instances would go a long way.
Definitely agree with this. A lot of people hate instanced PvP, but if done right it could liven up the boring leveling process during the first 20 levels and add some fun and variety to it. WAR has one of the most enjoyable early games I've ever experienced, there were a lot of choices from the get-go, you could quest normally, do PQs, run scenarios, join a party and pvp in the open world for points of interests, all of these were ways to level up. In Aion, it's theres only one way to go: Questing. The first time it's fine, especially going through your char's story, looking forward to some stuff (new wings, getting crafts, visiting the main city etc.) but once the newness wears out it gets really boring. The Altoholics would specifically hate this, but most players would as well and it's one of the major problems in Aion IMO. See this is one of my major issues with the game that nobody talks about. I have been around the MMO market long enough to be able to see things that are potentially problematic. The intro to Aion is one of these. Almost everyone will admit 1-10 or 1-20 in Aion sucks. Everywhere people say "wait till it gets good". These are commonly held descriptions of Aion - the "real game" begins around level 20-30. If this is the case, then why does the level 1-? game suck so badly. You said it yourself. "the first time it's fine". When I was playing the beta weekend, it was all I could do to level a character 1-? on both sides. It was painful....and it was the first time. What about the 2nd or 3rd time? How many people are going to roll alts knowing they have to get through the same 1-20 or so experience every time. Everything is identical. What about those people who get to level 12-15 or so and discover they picked the wrong class? Even changing sides is just a mirror of the leveling experience on the other side. And when people get to level 25 or so and the game gets "good" as people say it does, it is going to even lessen their desire to go and re-roll or play an alt. Does that make sense? I seriously think the devs need to do something to perk up the levels 1-20 or so. Maybe instances or something. Game success comes from replay value. Look at Diablo 2, still a huge game 10+ years after release. Why? Because you can replay it tons. Its just like going to a movie. The best movies (in terms of viewers and making money) are the ones people go see over and over again. They are not your one hit wonders. I think Aion has the potential to be a major success and an incredible game but problems like the above make me feel like it might be a one hit wonder instead. According to some, I guess I am just a troll and don't really want the game to succeed. But I am glad to know at least some others feel the way I do about the starter zones....it makes me feel like I didn't miss something when I tried the game. So many people see you as a troll because you have very little good to say about Aion. You can't demand that a game changes to suit your tastes. The thing about all MMOs is they are constantly changing. There may come a time when NCsoft decides to add in instances or offbranches for the starting zones but for now this is what there is and no amount of complaining is going to change it. It's a Jeep thing. . .
_______ |___ |\_______/ = |||||| =|X| \*........*/ |X| |X|_________|X| You wouldn't understand |
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Temp, you always seem to ignore my posts whenever I make a point about the rifts. Oh well :P As far as the starter zones they, well, they feel like starter zones. While it would certainly be nice to experience PvP at a lower level I feel like it might be a good tad unbalanced before people get their class change quest. 1-10 would probably be best to keep PvP free, I do think we could do with some 11-20 PvP action going on though, although I'm not sure exactly what. (I'd like to see rifts there too, but that is just me).
So low levels for a player who has a high level guy will probably seem boring, but for a new player I think they help to introduce them into the game. Of course time will tell if they can grab players in well enough but in all honesty I would much, much prefer the later levels to be strong and the lower levels to be slightly weaker than the other way around. I mean, it's a lot better than just doing the metaphorical equivalent of slapping your customer in the face and flipping them the bird like AoC did with their 1-20 content compared to 50+ content.
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Originally posted by Nadril I definitely prefer having good mid-end game content then early level content. That's a given, but it doesn't change the fact that Aion kinda lacks variety and choices in the early levels. I mean everything available is polished and good, but choices are lacking, and after the first or second character it starts becoming a chore to level another because of the same routine in the same zone over and over again. The first 10levels are extremely helpful for a first time MMO player, however... how many of those are still present? anyone who has played WoW or any other traditional MMO will feel straight at home, and I think more than 95% of the players trying Aion are already used to this system. Still, even though there are some who are new, they'll be bored after a few times as well. Replay value and variety are very important, Aion kinda needs it during the early levels. I think adding some form of PvP (Instanced or not) would definitely improve the game.
This is actually the first time I'd choose new low-level content over high-level, just shows you that human beings are never satisfied!
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Originally posted by templarga Almost everyone will admit 1-10 or 1-20 in Aion sucks. Everywhere people say "wait till it gets good". These are commonly held descriptions of Aion - the "real game" begins around level 20-30. Well i guess me and my friends aren't "everyone" because we enjoyed the first 10 levels. The game is beautiful and polished. The lore quests are nicely done even if they are standard mmo fare for the most part. The first couple of levels start out a touch slow but once you get a few abilities combat starts to shine and by lvl13 i was absolutely loving my assassin. MMO's are about the journey imo and you seem to want instant gratification. Aion is off to a good start in my books. |
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spdkilla
Novice Member
Joined: 3/01/05
A child of science gone awry. If anyone gets in your way, they get smacked into next week. |
No game is going to do everything exactly the way every person wants. If it is game breaking to you just move on, just remember there are going to be hundreds of thousands or in Aions case millions who will like it. If anyone can name one game that everyone loves without a single dissenting voice.... I will call you on it (BS). As for 1 hit wonder over 3.5 mill subs + the NA/EU release will dispute that. Even if they only get 200k or 300k US subs the game will still be a major success on a global scale.You can verify this on http://www.mmodata.net/ check the top 10 subs or check one of the half dozen or so threads on this site arguing sub numbers either 1.5-2 mill or 3.5+ mill. If it doesn't appeal to you personally it means that the game ..... Doesn't appeal to YOU.. nothing more nothing less. I have played CoB-Aion and CB NA Aion it is a really good game to me i had a lot of fun going from 1-10 and 1-20. I have a few alts already my only worry was the if the PVP was going to be forced. As someone has stated you can get to max lvl with little or no pvp I am a bit relieved as i like to pvp when and only when i feel like it. For others that would be a game breaker they want world pvp from lvl 1 to me that would be a game breaker. Some seem to want lots of races others want lots of customizable character content. Still others want multiple starting zones , some hate the wings and flight some love it some think the flight is too short others think its just fine , some hate that you cant fly everywhere some think its appropriate. As I stated before NO game is going to do everything just right for everyone. accept or reject Aion for what it is and what it offers or doesn't then enjoy it or move on to something else. That said I may or may not buy Aion at release as I am a long time CoX fan and will be buying CO. Bottom line if its fun.... play it after all that is why we play MMO's to have fun (whatever your type of fun may be). |
Originally posted by Mykell Well i guess me and my friends aren't "everyone" because we enjoyed the first 10 levels. The game is beautiful and polished. The lore quests are nicely done even if they are standard mmo fare for the most part. The first couple of levels start out a touch slow but once you get a few abilities combat starts to shine and by lvl13 i was absolutely loving my assassin. MMO's are about the journey imo and you seem to want instant gratification. Aion is off to a good start in my books. Nope, I do not want instant gratification. I just want the first few levels to be the hook any game needs to really draw in the player. I just find it lacking in Aion even though the game is polished as you said. |
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The polish is a big hook for me. Sure the first few levels might be a touch slow until you get some abilities but it took me all of an hour to get to lvl 8 so its not exactly a grind. Within 2 hours i had my wings and was hooked. All my friends felt the same and we've managed to get half our guild to pre-order now. Aion is what it is. If you aren't feeling the "love" after a couple of hours then chances are you won't like the game. There's nothing wrong with that. I felt the same way when i tried playing "that other game". Its not the game for me but i've got loads of friends who love it. |
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instances are suck. outdoor bosses are win.
kthx bye
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