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Age of Conan: Hyborian Adventures

Age of Conan 

General Discussion  » AoC combat

13 posts found
Dedthom

Hard Core Member

Joined: 5/21/04
Posts: 447

I find the narrowness of your opinion refreshing.

 
7/12/09 10:52:25 PM#1

So I got the free key from MMORPG ( I was happy) and I had played some of the 14 day free trial a few months ago but now that I have more time and inclination to play, I was wondering about the combat.

I see AoC combat as press 1 to strike left, 2 to strike overhead and 3 to strike right or make special attacks that then require a press of either 1, 2 or 3. Am I missing something? Is there more to the combat then this?

Don't get me wrong the combat is fine, even with all the button mashing but I was just wondering if there are more combos or special moves. Also, since I dont have a third arm is moving in combat important or even possible?

Die unheilgeschwängerte Nacht zum 19. November 1942 ist hereingebrochen.
Stille liegt über dem Land. Nur die Stimme aus Moskau hämmert unermüdlich, monoton.
Alle sieben Sekunden stirbt ein deutscher Soldat.
Stalingrad: Massengrab!

farok

Novice Member

Joined: 5/03/03
Posts: 31

7/12/09 10:57:10 PM#2

Moving in combat typically only has the effect of gathering the mob in closer so your swings can effect multiple mobs at a time...Your combos get more involved but it's basically the same all the way through...your beginning combos will require you to hit the combo-hit the direction involved...but some combos require mutliple direction presses...some even up to three and four that I have seen...

Dedthom

Hard Core Member

Joined: 5/21/04
Posts: 447

I find the narrowness of your opinion refreshing.

 
7/12/09 11:04:06 PM#3
Originally posted by farok

Moveing in combat typically only has the effect of gathering the mob in closer so your swings can effect multiple mobs at a time...Your combos get more involved but it's basically the same all the way through...your beginning combos will require you to hit the combo-hit the direction involved...but some combos require mutliple direction presses...some even up to three and four that I have seen...

so the combos are the special attacks. Thanx for the info, is there a better way to lay out the keyboard or make the button mashing a little more intuitive? I run thru my combos but sometimes my fingers miss a key and that throws my rhythm off, especially if something else runs up which I didn't expect.

Die unheilgeschwängerte Nacht zum 19. November 1942 ist hereingebrochen.
Stille liegt über dem Land. Nur die Stimme aus Moskau hämmert unermüdlich, monoton.
Alle sieben Sekunden stirbt ein deutscher Soldat.
Stalingrad: Massengrab!

ethion

Hard Core Member

Joined: 7/25/03
Posts: 2639

7/12/09 11:25:27 PM#4
Originally posted by Dedthom
Originally posted by farok

Moveing in combat typically only has the effect of gathering the mob in closer so your swings can effect multiple mobs at a time...Your combos get more involved but it's basically the same all the way through...your beginning combos will require you to hit the combo-hit the direction involved...but some combos require mutliple direction presses...some even up to three and four that I have seen...

so the combos are the special attacks. Thanx for the info, is there a better way to lay out the keyboard or make the button mashing a little more intuitive? I run thru my combos but sometimes my fingers miss a key and that throws my rhythm off, especially if something else runs up which I didn't expect.

 

heh just wait till they add two more directions to the attacks.  So your combos will be made up of 5 directions instead of just 3.  And also the combos don't queue so if you do an attack that has a 3 button combo you can't just type the combo you gotta do each more in their own time.  So if the combo is 4 5 2 then you can just do 452, if you do you will blow it.  You gotta do 4 pause 5 pause 2.  Actually there is a one button queue so you can do 4,5 then pause wait till 5 starts then hit 2.

 

ethion21 Xfire Miniprofile
nicols

Novice Member

Joined: 11/19/08
Posts: 29

7/13/09 10:34:59 AM#5

RE Button layout, for PVE with a melee class character,  I have the 'normal' attacks on the default 123 (with Q & E when you reach 40 for low left/right attacks). The movement is WASD. Then for my main combos I remap the hotbar slots to the number keypad on the right hand side of my G15 keyboard... something like Numpad 1,2,3 for defensive, traps or healing combos, low range attacks on 4,5,6 and high strength / stamina attacks on 7,8,9, all roughly corresponding to the first key press of the comb ie combos that require overhead attacks on either numpad 5 or 8, combos that require a left attack first on 4 or 7 etc (this isn't always perfect but works for the majority of the combos). I then have finishing or emergency combos on the big 0 and + keys (at least the are big on my keyboard) and potions to the remaining *, / and - keys. The advantage of this approach is that I can control movement, attacks and combos all more or less simultaneously with both hands of the keyboard with no keys out of reach and without looking away from the screen (as the combos are logically grouped).. the disadvantage (particularly in pvp) is that precise moving / strafing with the mouse is difficult as you have to let go of the mouse to access the combos so this isn't a layout for every type of player.

 

Scott

Jackdog

Advanced Member

Joined: 3/19/04
Posts: 5060

7/13/09 11:13:08 AM#6

I find the combos in AoC are pretty easy to execute. The little hint buttons light up on the screen and all you have to do is hit whichever one it keys you to hit.  No memorization is needed, just paint by numbers.

fervor

Advanced Member

Joined: 10/13/07
Posts: 108

7/13/09 6:57:35 PM#7

Moving during combat in PvP is essential!  It's why I always say that PvP in AoC is more skilled based than most MMORPG's.

Melee combos are much easier now since they max out at 3 total keystrokes.  In the past, they were longer.  It was ridiculous jousting with another character while juggling movement and combos keys.  You had to predict where your opponent was going to be when you finally finish the combo, while moving yourself erratically to avoid being predictable.

 

ferv0r Xfire Miniprofile
crunchyblack

Elite Member

Joined: 1/23/08
Posts: 1088

7/13/09 7:01:33 PM#8
Originally posted by Jackdog

I find the combos in AoC are pretty easy to execute. The little hint buttons light up on the screen and all you have to do is hit whichever one it keys you to hit.  No memorization is needed, just paint by numbers.


 

you try turning off combo inication popups?

i mean once you got em all down, its not so hard...sept for the whole timing them thing.

 

motorthor

Novice Member

Joined: 2/16/09
Posts: 39

7/13/09 7:48:31 PM#9

Memorization is needed if you want to get good at it, its better to know the directional hit sequence of your combos so you can always land the finisher on the unshielded side of the mob. This gets more important as some encounters keeps getting harder throughout the game, its maybe no big deal at low levels (0-40/50)

Jackdog

Advanced Member

Joined: 3/19/04
Posts: 5060

7/13/09 7:57:41 PM#10
Originally posted by crunchyblack
Originally posted by Jackdog

I find the combos in AoC are pretty easy to execute. The little hint buttons light up on the screen and all you have to do is hit whichever one it keys you to hit.  No memorization is needed, just paint by numbers.


 

you try turning off combo inication popups?

i mean once you got em all down, its not so hard...sept for the whole timing them thing.

 

where do you turn them off at?Somewhere in options I would guess.  I turned off the quest indicators on the mini map already. I must have missed the checkbox for combat though. I will re look at the options and try and turn them off next play session, at low levels they are pretty easy to memorize. Now if the death penalty wasn't so weak it might feel like a more challenging game to me.

motorthor

Novice Member

Joined: 2/16/09
Posts: 39

7/13/09 8:06:45 PM#11

You can also just drag it out of sight so you don't see it, in case you don't find out where to disable it. Maybe you can only do that in the UI mods, they are endorsed and everyone uses them.

einexile

Advanced Member

Joined: 11/20/05
Posts: 162

Meet people from all over the world... then kill them.

7/13/09 8:07:47 PM#12
Originally posted by Jackdog

I find the combos in AoC are pretty easy to execute. The little hint buttons light up on the screen and all you have to do is hit whichever one it keys you to hit.  No memorization is needed, just paint by numbers.

I played for a few weeks at launch, and a few days just now, and I honestly still have no idea what any of this is about. Except for the combat rose's simple acknowledgment that I've pressed a key, the interface gives me no feedback whatsoever on what I'm doing. On very rare occasion an EQ2 style box pops up with an icon I don't recognize, I click it, and nothing happens.

I probably missed something important back in Tortage while mashing my 1 key to death during the cutscenes. In all seriousness, what the hell am I supposed to be looking for, and more importantly what's it called in the options settings?

einexile the meek
Vacuos, Winterlong, Vaciante, Eicosapenta
Atlantean, Tyranny, Malton

crunchyblack

Elite Member

Joined: 1/23/08
Posts: 1088

7/13/09 8:12:38 PM#13
Originally posted by Jackdog
Originally posted by crunchyblack
Originally posted by Jackdog

I find the combos in AoC are pretty easy to execute. The little hint buttons light up on the screen and all you have to do is hit whichever one it keys you to hit.  No memorization is needed, just paint by numbers.


 

you try turning off combo inication popups?

i mean once you got em all down, its not so hard...sept for the whole timing them thing.

 

where do you turn them off at?Somewhere in options I would guess.  I turned off the quest indicators on the mini map already. I must have missed the checkbox for combat though. I will re look at the options and try and turn them off next play session, at low levels they are pretty easy to memorize. Now if the death penalty wasn't so weak it might feel like a more challenging game to me.


 

i dunno, getting killed then having to regrind 3-10% of my xp seems so dated.

and on the pvp server you die enough, to where a death penalty is just nothing more than a kick in the face.

oh, and a heavy death penalty is cool when your solo questing or grinding, but not so fun in group activites.  wouldnt want to try to raid with one.  well organized guilds, using vent, will usually wipe a few times before dropping the raid boss.  most cases it could take a few hours of getting wiped to finally drop the boss. apply that to a pvp death penalty that sucks and well the gankers become more than an annoyance.

i just thought people didnt want time sinks added to death, be it xp loss or timed debuff.  when i get killed i dont want to walk away and go do something else, i want to keep at it untill i win.

mabey you could go sit in a corner in game for 30min after each death, as a self imposed death penalty (its a joke dont report me again)

either way, glad to see you enjoying the game more than you did at launch, even if your still stuck at the boring starter levels....i noticed no comments about ganking..perhaps you should try a non tyranny pvp server, i suggest the crimmera rp-pvp, with global on mute its a really mature server, and griefers get dealt with. after playing a good portion of the game on wiccana (a great pve server by the way) i found that you level way too fast and easy on a pve server.  If you want a challange, and you seem up for it, roll up on a pvp, see how unnecessary a death penalty can be.  From my experience its almost a completely diffrent game with open world pvp,much more difficult.