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60 posts found
  abbaba

Apprentice Member

Joined: 8/24/03
Posts: 1094

Selling Propane and Propane Accessories in a MMORPG near you.

7/11/09 4:04:06 PM#51

Jedi in original SWG were one of the game's flaws. Both Jedi as a class and how a player become one had terrible effects on the game.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1538

7/11/09 5:49:37 PM#52
Originally posted by abbaba

Jedi in original SWG were one of the game's flaws. Both Jedi as a class and how a player become one had terrible effects on the game.


 

The original system was great where it randomly unlocked and let you play how you want to. However then they added in holocrons and it became a grind and didn't let you play professions you liked. Then they got rid of Permadeath and TEF and you saw Jedi about everywhere.

SWG started out with a great idea and then SOE fucked it all up over time and wouldn't admit their mistakes.

  tupodawg999

Advanced Member

Joined: 12/10/08
Posts: 281

7/11/09 9:21:49 PM#53
Originally posted by Persephassa

SOE never did a single thing right with that game. I think what people are remembering fondly is, not the gameplay/game mechanics itself, but the community. It was the players that made the game enjoyable. That's one of the great things about sandbox games; developers will always make mistakes when releasing content but players always know what they want - so let the players make the content.


 

There may have been a lot of things wrong with it - I don't really remember. All I  remember is my little horsy faced scout guy who spent all his time crawling around long grass hunting mobs and building traps and camps. It was so cool sitting in my little camp after a day doing aimless stuff then ocasionally heading into town to a cantina which felt like you were in a film. It was even cooler when I got myself some kind of giant ostrich thing to ride. You felt no pressure to actually *do* anything and my guy just bumbled along gradually getting better at scout stuff.

So they did some things right.

Then they changed it so you couldn't be an aimless horsy faced scout guy on a giant ostrich and I quit.

  irish97

Novice Member

Joined: 11/02/05
Posts: 84

7/12/09 7:35:56 AM#54

I know this game sounds good at times, but it is only remembered as being great because Sony changed it, and made a mess of it. So the people who where against the change kept on saying great things about it, but only because it was originally better than the mess they turned it into.

The game in it's original state was a long grind fest with boring repetitive quests and a crafting system that had you run around for weeks gathering up materials and making loads of the same items to level up a bit. You even had to wait on people to level up there skills before you could go further.

There was nothing revolutionary about this title, the reason they changed it was because the subscribers where always complaining about how boring it was. Plus more people where leaving than coming. There was literaly nothing to do apart from grind.

Oh but you could dress up as a Star Wars character so that was kinda fun.

Bone armor FTW. No one wanted it but I had to make about a million sets of it. Woot woot.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 2534

7/12/09 9:43:29 AM#55
Originally posted by Trenchgun

http://www.swgalaxies.net/guides/jedi/

Just reading about how the jedi use to work before they dumbed it all down, it's incredible. That's a kind of game I would have played, but ultimately I'm glad I didn't waste my time considering how they would have erased all my hard work.

I'd love to see a new MMO incorporate this basic system as a way of introducing really powerful classes that have a associated risk which keeps their numbers low, and makes really powerful ones even harder to come by. For instance, the original idea of Horizons for Dragons to be special and extremely powerful but difficult to play, although their system was totally different it sought the same basic goal, and it was one of the things I looked forward to most before they scrapped everything that made the game interesting.

 

 

I hate to break it to you. It is a GAME. Any work is mere illusion. It is not "hard" or anything to grind grind and grind.

 

And if the developer sent a huge amount of resources to create the class, why would they want to keep the numbers low. It is like doing all the work and only a small % of the customers can see it?

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 1648

7/12/09 4:45:05 PM#56

best mmorpg game I played was pre-CU SWG.  No other game compares.  I was a crafter and a ranger.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 1648

7/12/09 4:46:02 PM#57
Originally posted by irish97

I know this game sounds good at times, but it is only remembered as being great because Sony changed it, and made a mess of it. So the people who where against the change kept on saying great things about it, but only because it was originally better than the mess they turned it into.

 

 

No you're wrong, it didn't "sound good because it was screwed up" it was good.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 1648

7/12/09 4:47:24 PM#58
Originally posted by tupodawg999
Originally posted by Persephassa

SOE never did a single thing right with that game. I think what people are remembering fondly is, not the gameplay/game mechanics itself, but the community. It was the players that made the game enjoyable. That's one of the great things about sandbox games; developers will always make mistakes when releasing content but players always know what they want - so let the players make the content.


 

There may have been a lot of things wrong with it - I don't really remember. All I  remember is my little horsy faced scout guy who spent all his time crawling around long grass hunting mobs and building traps and camps. It was so cool sitting in my little camp after a day doing aimless stuff then ocasionally heading into town to a cantina which felt like you were in a film. It was even cooler when I got myself some kind of giant ostrich thing to ride. You felt no pressure to actually *do* anything and my guy just bumbled along gradually getting better at scout stuff.

So they did some things right.

Then they changed it so you couldn't be an aimless horsy faced scout guy on a giant ostrich and I quit.

lol, yeah it was truly a sandbox.  Games suck these days.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 1648

7/12/09 4:48:25 PM#59
Originally posted by abbaba

Jedi in original SWG were one of the game's flaws. Both Jedi as a class and how a player become one had terrible effects on the game.

 

That's when I quit, when I noticed everyone I use to hang out with dissapeared into the holocron grind.  Somehow I knew the game was going to die from then on.

  Nerf09

Novice Member

Joined: 3/14/04
Posts: 1648

7/12/09 4:57:40 PM#60
Originally posted by thexrated

I left SWG after closed beta. I felt it was a crap game and that SOE just kept lying to their customers about the content and features that it was supposed to have.

There was a long writeup at the beta forum before the release where someone actually listed the content that was promised and what was actually delivered at release. It was like 30% of the promised content.

6 months later, it was still at 30%. It was time I gave them to deliver and pretty much forgot about the game after that.

I understand many feel nostalgic about SWG and that for some it was their introduction to MMOs. However, in my opinion, it was never a good game, which to me means that it needs to be fun to play. It was average game at best, hiding behind well-known IP.

 

 

What do you mean there was no content?!  In Pre-CU there was wall to wall player cities in some places, and each house was carefully decorated by each player.  Each player structure served a purpose as decoration, storage, commerce, and resource gathering.  There was more content outside one town then on an entire server in a WOW clone.

BS man.

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