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abbaba
Apprentice Member
Joined: 8/24/03
Selling Propane and Propane Accessories in a MMORPG near you. |
Jedi in original SWG were one of the game's flaws. Both Jedi as a class and how a player become one had terrible effects on the game. |
Originally posted by abbaba
The original system was great where it randomly unlocked and let you play how you want to. However then they added in holocrons and it became a grind and didn't let you play professions you liked. Then they got rid of Permadeath and TEF and you saw Jedi about everywhere. |
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Originally posted by Persephassa
There may have been a lot of things wrong with it - I don't really remember. All I remember is my little horsy faced scout guy who spent all his time crawling around long grass hunting mobs and building traps and camps. It was so cool sitting in my little camp after a day doing aimless stuff then ocasionally heading into town to a cantina which felt like you were in a film. It was even cooler when I got myself some kind of giant ostrich thing to ride. You felt no pressure to actually *do* anything and my guy just bumbled along gradually getting better at scout stuff. So they did some things right. Then they changed it so you couldn't be an aimless horsy faced scout guy on a giant ostrich and I quit. |
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I know this game sounds good at times, but it is only remembered as being great because Sony changed it, and made a mess of it. So the people who where against the change kept on saying great things about it, but only because it was originally better than the mess they turned it into. The game in it's original state was a long grind fest with boring repetitive quests and a crafting system that had you run around for weeks gathering up materials and making loads of the same items to level up a bit. You even had to wait on people to level up there skills before you could go further. There was nothing revolutionary about this title, the reason they changed it was because the subscribers where always complaining about how boring it was. Plus more people where leaving than coming. There was literaly nothing to do apart from grind. Oh but you could dress up as a Star Wars character so that was kinda fun. Bone armor FTW. No one wanted it but I had to make about a million sets of it. Woot woot.
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Originally posted by Trenchgun
I hate to break it to you. It is a GAME. Any work is mere illusion. It is not "hard" or anything to grind grind and grind.
And if the developer sent a huge amount of resources to create the class, why would they want to keep the numbers low. It is like doing all the work and only a small % of the customers can see it? |
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best mmorpg game I played was pre-CU SWG. No other game compares. I was a crafter and a ranger. |
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Originally posted by irish97
No you're wrong, it didn't "sound good because it was screwed up" it was good. |
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Originally posted by tupodawg999
There may have been a lot of things wrong with it - I don't really remember. All I remember is my little horsy faced scout guy who spent all his time crawling around long grass hunting mobs and building traps and camps. It was so cool sitting in my little camp after a day doing aimless stuff then ocasionally heading into town to a cantina which felt like you were in a film. It was even cooler when I got myself some kind of giant ostrich thing to ride. You felt no pressure to actually *do* anything and my guy just bumbled along gradually getting better at scout stuff. So they did some things right. Then they changed it so you couldn't be an aimless horsy faced scout guy on a giant ostrich and I quit. lol, yeah it was truly a sandbox. Games suck these days. |
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Originally posted by abbaba
That's when I quit, when I noticed everyone I use to hang out with dissapeared into the holocron grind. Somehow I knew the game was going to die from then on. |
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Originally posted by thexrated
What do you mean there was no content?! In Pre-CU there was wall to wall player cities in some places, and each house was carefully decorated by each player. Each player structure served a purpose as decoration, storage, commerce, and resource gathering. There was more content outside one town then on an entire server in a WOW clone. BS man. |
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