| 495 posts found | |
|---|---|
|
7/08/09 5:29:24 PM#401
I'd rather have a sandbox mmo where its player driven and NOT a linear storyline that would make a sane person insane with boredom. |
|
|
7/08/09 5:30:56 PM#402
Originally posted by Netzoko
Amen. |
|
|
7/08/09 5:37:39 PM#403
Originally posted by k1klass
trouble with stories is that they are too reliant on the authors creativity, good bad or indifferent, no matter how good a story is, its not going to hold your interest after the first 'read' hell, if the story isnt all that good your probably not going to bother reading all of it, its as true for books as it is for games, it takes more than just a story to make a good game. so heres hoping that theres more to this than just a story, because if i want a story chances are i'll go visit a library. |
|
|
7/09/09 6:36:32 AM#404
and I bet your library doesn't charge you $14.99 a month as well.. lol |
|
|
7/10/09 4:06:57 PM#405
I saw an interview that one of their other goals is to get rid of grind. Just like this entire project, I have no idea if these are just words of if they will actually follow through. |
|
|
7/10/09 4:52:09 PM#406
To be honest, when it comes to text written story, I usually just skip it. To me, reading is boring, so I just dont do it. However, should this game offer a different avenue of approach. Like perhaps cinematic story that is visually stunning and sensual to my ears, then yes, I'll pay attention. Story isn't the issue, its the way MMO's have laid out the story that pretty much sucks. Thats another reason Aion has 2 thumbs up from me because every so often, they throw in a cinematic story video. Yes, it does make a difference, so there is hope for BioWare and SW:TOR in our MMO community. |
|
|
7/10/09 5:07:01 PM#407
I find it hilarious when people say "reading is boring" lol. |
|
|
7/10/09 5:14:34 PM#408
It's a Bioware game, so I do give a crap about the story espically as it's part of the Star Wars timeline. I read the UK's PCgamer artical about the game and it looks like it's really shaping up to be a great game as I would love to see a single player quality of campaign and voice acting combined with a MMORPG world. Now, I hate to hype games as it just leads to disappointment but I'm really looking forward to this. |
|
|
7/10/09 5:17:51 PM#409
I'd like to know how the "reading is boring" crowd manages to post on a forum. |
|
|
sevryn
Apprentice Member
Joined: 7/10/07
That which does not kill us... usually messes us up pretty bad. |
7/12/09 1:50:39 PM#410
Originally posted by Netzoko
While I agree with your dissatisfaction about the standardized perspective of creating 'cookie-cutter' MMOs these days, and the failings, on one level or another, of virtually every MMO since SWG was dismembered in Dec. 2005, Tirades have never helped our cause. If you want to invoke true change, flood the dev with real mail, letters of complaint and demands of change, en masse. Griefing on forums rarely gets 'heard' by them, let alone instilling any sense of caring - about your issue - by the powers that be. At this point, I would logically deduce that they 1) either do not wish to release further info about the game (info about things 'other' than story), possibly because of playability/testing factors. Or 2) They have not even made it far enough in the development stages to offer more info yet. All we can do is wait and see. If it sucks, it sucks. Nothing we can do to change that. I have 6 MMOs sitting on a shelf collecting dust right now. All of which were touted to be 'better' with 'more story' and 'things to do'. It was a marketing scam. Most of them have been. However, if this game is even an inkling better than what SWG is now, I will be happy. And perhaps someday, before we all die of old age, Devs will realize that the systems they had set up in the past, for games like SWG and the first EQ, were actually better and just needed to be expanded upon. Perhaps we need to start a movement to stop the innundation of 'console' gaming into our precious MMO world. I say "No More Dumbing Down!"
~Sevryn Blakk |
|
7/12/09 3:07:01 PM#411
Has anybody seen the dozens of "gameplay" videos Bioware has released for their upcomming single-player RPG Dragon Age? The whole game appears to be nothing but endless cutscenes. And all the developers ever talk about is story this and story that. As near as I can tell, they're developing an animated version of those old "Choose Your Own Adventure" books. Apparently that whole company has now been taken over by unpublishable novelists. To them, all the programming and gameplay are just there to provide a context for their backstory - instead of the other way around. I guess that's what they mean when they say SWTOR is "getting rid of the leveling grind." Who cares about attaining new powers and skills, and the constant tactical changes to gameplay they provide? All MMORPG players REALLY want is a grind to get to the next cutscene, right? ...Right? |
|
|
7/12/09 3:09:35 PM#412
Go play Mass Effect before yapping off. You armchair quarterbacks are hilarious. When will they learn that they're at their best when they're not thinking aloud. |
|
|
7/12/09 3:11:04 PM#413
The story is the thing I'm looking forward to the most in the game. |
|
|
7/12/09 3:54:21 PM#414
Originally posted by Vagrant_Zero
Been there, didn't do that. The Steam version was too full of bugs. (Oh, but don't worry, the authors promised to write an engrossing patch story back in January!) And, btw, "Einstein," time is linear and your thought processes clearly are not. If as you claim, you only have the two options available to you, next time try thinking INSTEAD of talking.
|
|
|
7/12/09 3:58:46 PM#415
I heard, if this thread goes on another page, the world will end. Currently restarting World of Warcraft :/ |
|
|
7/12/09 4:08:47 PM#416
in a mmorpg no one need a story... the players should create the story, you just need fantasy. the problem is, the new gaming generation dosn't have much fantasy lol. a few month ago, the kiddys discovered the word "sandbox", now they want their "world of warcraft"- pre-build world back. i realy don't need a storyline in a mmorpg. i always skip the dialogs and i only read the mission-goals.
|
|
|
7/12/09 4:11:36 PM#417
Originally posted by brezel
*wonders why RPG is in MMORPG* If you really skip the dialogs and go straight for the quest goals, I'd suggest you'd take a better look at the following games: Ether Saga online For both games you don't have to do a thing, skip the dialogs, go to the quest-log, double click on the quest and it even walks you there!
/sarcasm off |
|
|
7/12/09 11:15:54 PM#418
Originally posted by Netzoko
I agree with you. They are taking the theme park MMO and adding a mother and father figure to lead you around. Hand holding taken to the next level, or galaxy. I had high hopes for this game. They hired Ashen Temper from Shadowbane, and now Mythic is helping (I like Mythic, I blame EA for War's failure), but finding out its heavly driven by story is the ultimate turnoff. The definition of insanity: doing the same thing over and over expecting different results. When will developers (and players) become sane? Now go eat some grass like everyone else. |
|
|
7/13/09 2:26:14 PM#419
Thats what the fuck happen when too much noobs are born in this world I present you, the noob effect video made by pureownage. http://www.youtube.com/watch?v=n7VAhzPcZ-s Played DF trial for 2 weeks none stop. Check out my pvp video during trial.http://www.youtube.com/watch?v=gJnU_JEqKRM |
|
|
Horkathane
Novice Member
Joined: 7/07/06
Bringing the Pain Train from FPS to MMO''s. WOO! WOO! |
7/13/09 4:13:07 PM#420
Story is very important and the more immersive in-depth the better. But, what is truly needed is something new. What is needed is player characters ability to effect the story in a way to change the non-player characters perception and involvement in the story of said player characters. I’ll explain what I mean in a min. So far, mmo’s have been just an elaborate form of Duck Hunt, just a bunch of flat mobs to knock over and once you got them all move onto the next scene. Even though you can put allot of story around that flat board mob with a bulls eye on its head, in the end you are just to knock it over and get some reward and move on. Now getting back to what I was talking about earlier. The mobs or non player characters need to REACT in story to your actions. For example; you have a mission to kill some bees to get the honey they are harvesting, along the way you find out there is a Queen bee and to take down this problem permanently you need to take her out. So you take her out, win the day the nest is gone but a few bees escape. These bees take information on those involved to other bee nests and depending on the Queen you killed alliances and status, there are measures taken against you. Now up to this point the only the only thing we’ve seen is a faction hit which to this day has not really impacted story at all. So, what if the bees generated a mission to take down a player character or a player characters npc base of friends, consultants even quest givers? What if these generated a quest line where diametrically opposed player characters could assist the bees in revenge against player characters and spanning off new story arcs? I believe this is the next level and mmos need to go there. |
|
7/13/09 5:39:27 PM#421
Originally posted by Delondial
That's the problem, I don't see the "new" part. Book technology has been around for several years now. Computer animation adds a little bit. But it's safe to say that SWTOR won't be anywhere near as well-animated as Clone Wars, and that sucked. |
|
|
7/13/09 6:20:22 PM#422
I care about story, it's just that I don't care about the fact that they're spending so much time on story. I think that endgame, combat, how fun the game is...then again, story is a very important part in an MMO otherwise, that is going to boring. |
|
|
7/14/09 12:05:21 AM#423
Translation: You have a crappy PC and couldn't run Mass Effect. Game ran just fine on mine and most other people's systems.
|
|
|
7/14/09 11:05:34 AM#424
Wow, this thread turned into a flame war right quick ;) A buddy of mine got lost in FFXII because he kept skipping cutscenes and had no idea what the FF was going on. We all had a laugh because he sucks at games with no story as well. Bottom line is SOME people care about story some don't. Most "blockbuster" movies have a story so thin that it needs to be masked by action sequences and special effects. But with no story whatsoever, then how will you be immersed in any sort of fantasy? Do you get a "vivid imagination discount" at the box office? There are plenty of ways to enjoy Star Wars without the story. Like the prequels, for example! The story simultaneously sucked and blew. Hell, The Force Unleashed had a decent premise, even if the story's execution was weak. It was still engaging enough that I cared to some degree what the characters' fates were. It also had gameplay, button-mashy though it might have been. If you want no story elements, then don't play games like this, or any standard breed RPG either. Play puzzle and sports games or multiplayer-only FPS's and stop complaining when a dev team emphasizes story. I for one welcome any effort to engross the user in the world presented to him.
EDIT: Anyone else think this thread should be closed? What else is there to discuss about a book we haven't read?
|
|
|
7/16/09 5:52:27 AM#425
Originally posted by Delondial
/agreed I'm not to keen on a pre-written story myself. I'd rather make my own. Nothing against some storytelling, but hundreds of hours of story won't substitute playability, crafting, player driven economy, pvp etc. |
|