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Expansion Patch Notes -------------------------------------------------------------------------------- The weather system will be patched in tomorrow Saturday July 11th rather than today as previously announced. In addition to the Darkfall Expansion presentation here are some patch notes containing more information:
There have been numerous bug fixes and optimizations performed on the server Crafting New ingredients added (to be used for crafting Sithras):
The following areas have been modified: Carpendale
to most statues in the world
New Skill for Reading scrolls and books added. Can be bought from the Arcanist
New Expandable Hotbar
Sithras have been added to the game:
Maximum regeneration rate increased to allow stacking of food and resting bonuses
The Battlehorn features more health and several protections against magic
AI tactics upgraded
You can no longer build in a city when the city is part of a siege Dynamic roaming chests have been added to Agon. Explore Agon to find these chests that potentially contains House Deeds, scrolls, books, gold and much more
The Mage in Adianthel now teaches spells and skills
Player Housing added (Read more about it on the expansion page)
Ship speed has been increased Originally posted by StrixMaxima www.mmorpg.com/discussion2.cfm/post/3033016 |
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Previous Notes in addition to above..
Massive PvE Monster Re-balancing
The Village System Player housing is tied in with the village system. Groups of houses make up a village. The Village System introduces many dynamic small scale PvP hotspots that clans can compete to control. The individual house ownership doesn't actually change but the village itself generates tax for its owner. Holding one or more villages generates direct gold income, potentially earning your clan thousands of gold every hour. Character Specialization System
You can buy these add-ons from Mages in Clan city mage guilds. You may choose to customize your spells to better suit your play-style long-term, or you can make a quick change based on your immediate needs. Buying a new add-on will override the old one and there are no limitations to how often you can change the way your spells are configured. This is the first stage of the Character Specialization System. Over the coming weeks and months we will keep adding more customizations and options, including specializations for archery and melee combat.
Clan City Crafter Income
Skill & Spell Books
Skill & Spell books can help new players get into the game faster and older ones to get a significant boost in their less developed skills and spells.
Special Attribute consumables
The Nexus System
Originally posted by StrixMaxima www.mmorpg.com/discussion2.cfm/post/3033016 |
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Now the game is out. Why? becuase when a developer finally decides to put a buy button on the website it means they are ready for go time. People forget they did say this would be a slow release until they were ready for prime time. Which I might add from what I have read is basically exactly what MO is doing as well.
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Originally posted by SEANMCAD
Your only fooling yourself. Most people who would ever buy or play such a game, was part of the 300k who registered for beta. No amount of "ok this is the real release of Darkfall" is going to bring them back or change their minds. You only have 1 shot at a release... no amount of anything afterwards will ever matter. Vanguard is proof of that.
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Originally posted by Phelcher
Your only fooling yourself. Most people who would ever buy or play such a game, was part of the 300k who registered for beta. No amount of "ok this is the real release of Darkfall" is going to bring them back or change their minds. You only have 1 shot at a release... no amount of anything afterwards will ever matter. Vanguard is proof of that.
ok well thanks for that input although it had nearly nothing whatsoever to do with what I just wrote.
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Originally posted by SEANMCAD ok well thanks for that input although it had nearly nothing whatsoever to do with what I just wrote.
It has everything to do with what you wrote. Darkfall was released back in February. You've been continually trying to fool yourself, and everyone else, with the BS "it isn't even really OUT yet" garbage. I'm wondering, if the NA release is greeted with low interest, if you'll be back trying to spread the same misinformation again. Darkfall had its release, and has enjoyed the failure AV deserves as a result of the poor product they put out. |
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Originally posted by Phelcher
Your only fooling yourself. Most people who would ever buy or play such a game, was part of the 300k who registered for beta. No amount of "ok this is the real release of Darkfall" is going to bring them back or change their minds. You only have 1 shot at a release... no amount of anything afterwards will ever matter. Vanguard is proof of that.
nah, there are still thousands of potential players who havent tried it, many havent even heard about it. You are assuming that the whole gaming population is only 300k people. |
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Originally posted by Cristina1
nah, there are still thousands of potential players who havent tried it, many havent even heard about it. You are assuming that the whole gaming population is only 300k people. There still might be a few thousand potential costomers. How ever I think they would be out of that 300,000. I am quite sure that some decided long ago to just wait for the NA release. As far a the idea of many have not heard about the game. I don't think that is the case. Most if not all the people that would like this type of game already know about it. Anyone that has not heard about it would probably be the ones that don't want this style of play. As for the topic that is a nice list of patches. Lets hope they work well. |
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omg they have a website anyway, awaiting US release and some kind of trial. |
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Originally posted by EricDanie I wouldn't count on a trial anytime soon. We still don't even know who the publisher is. |
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Originally posted by Kentho I wouldn't count on a trial anytime soon. We still don't even know who the publisher is.
Hopefully they'll deliver some info soon. Im waiting for a trial also. |
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Originally posted by Kentho I wouldn't count on a trial anytime soon. We still don't even know who the publisher is. I'm not in a hurry. Recent MMO releases (including this one) show that there is no need to hurry up and grab a box if you want a solid and polished game because most of the time the game is released with promissed features not being in the game, and can't really blame them when they take longer than their budget allows them. |
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Originally posted by EricDanie I'm not in a hurry. Recent MMO releases (including this one) show that there is no need to hurry up and grab a box if you want a solid and polished game because most of the time the game is released with promissed features not being in the game, and can't really blame them when they take longer than their budget allows them. I was hoping to get in on release day. But since I care about who I am sending my money to, I will be like you. Patient. |
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Originally posted by SEANMCAD
Game released almost five months ago, buy button or not. Some people don't inform themselves before they post about stuff. Anyways. I'm curious if the next patch will add more art and animation assets to the game. |
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You know what is really strange? There is this huge patch note, but still no word on who the publisher is for the NA server.
Almost like they didn't want potential players to know something..........I'm trying to think of a legit reason for not revealing a publisher's name, but for the life of me, I can't think of a single reason.
The only reason that pops into mind is that ther NA server will be a self-publish by AV, which would make it appear that they would be charging fans twice if they went from Euro server to the NA server on opening day. But no reputable company would do that, would they?
Man, placing the name of the NA server's publisher on this huge patch note would have made all kinds of sense, I can't believe that they'd overlook this opportunity to communicate with their player base. I must just be missing something here.
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Originally posted by Hammertime1 It's over a months worth of needed changes, AV was on a weekly patch schedule. DFO has been and will be self published. Trolls/Fans... does it really matter? It's like Dark and LIght all over again with Np-Cube and Farlan. |
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"An insurance system has been implemented, which in the event of a server crash returns mounts warhulks and ships to either the person who spawned them or to whomever was using them last " That's a good thing. Would hate to see a hacker fly off with a ship and lose it to a crash. |
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This is a well done video with expansion info. from Ripper. Originally posted by StrixMaxima www.mmorpg.com/discussion2.cfm/post/3033016 |
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Originally posted by Hammertime1
On that particular note, regardless of whether AV announced the publisher, you would imagine a publisher would be making their presence known via advertising and hyping the NA release. Forget if it was Darkfall, MO, Earthrise, or whatever; one of primary function of publishing is advertising and I would be hard pressed to think of a publisher that would not be actively engaged in that process since it translates to the ultimate bottom line. With that in mind, what has Darkfall done that could be confused with industry standard practices? They have made a habit of doing things in a seemingly counter-intuitive manner, for better or worse, and they are still here. Why stop now? Really, the new patch and updated website are big steps forward for AV (in my opinion) and refreshing to see, but the publisher mystery is something they could easily clear up and is something that might get some of the fence-sitters to open their wallets. -mklinic "There's a point I think we're missing. |
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Originally posted by Phelcher Your only fooling yourself. Most people who would ever buy or play such a game, was part of the 300k who registered for beta. No amount of "ok this is the real release of Darkfall" is going to bring them back or change their minds. You only have 1 shot at a release... no amount of anything afterwards will ever matter. Vanguard is proof of that.
you're*
EVE is proof of the exact opposite. IMO starting small and building up is the only sensible way to go for indie sandbox games.
only the really big production studios are ever going to be able to support 100K+ players on release day, and let's face it, the bid marketing spend is just to suck as many players as possible into buying boxes to recoup their huge marketing/development outlay. the quality of the actual game is a distant second to marketing and selling boxes. |
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Originally posted by javac
you're*
EVE is proof of the exact opposite. IMO starting small and building up is the only sensible way to go for indie sandbox games.
only the really big production studios are ever going to be able to support 100K+ players on release day, and let's face it, the bid marketing spend is just to suck as many players as possible into buying boxes to recoup their huge marketing/development outlay. the quality of the actual game is a distant second to marketing and selling boxes. I know your trying say how sandbox games grow, however you really cannot compare how eve evolved and claim thats what av is trying to do. Wgen eve came out it wasnt even advertized we didnt have a dev hyping the shit out of us and all and making huge claims. As eve's economy started to boom, the players started to come in. People who actually enjoy economics enjoy eve and prob will never pvp in their life. then you have the pvpers and pve players. Eve was completely built by the players. As it is now you cannot say the same for Darkfall. Like i said in another post. Dark fall has universal banking,. That alone is killing the game no matter how you try to deny it. The local banking in eve is what made it strong, should i risk going into a lowsec system to buy some really cheap items? Risk vs reward. Sadly Darkfall doesnt have that and eliminating universal banking would push the game in the right direction. have materials spread out in different areas of Agon forcing players to ventrue out to get the mats they need to craft, Hire people to protect em as they bring their goods back to their city and so on. Universal banking just made this game for carebears who swear they are hardcore. There is NO risk in darkfall, you just bank your shit up. Now there are deeds to houses and well just bank the bitch. The so called "expantion" is not even an expantion. Take out all the fixes , tweaks and rebalances and you got a few late features added into the game. Heck when warhammer finally introduced the classes that didnt make it when it came out it was a patch. Now people are comming out of citys to check the new stuff. but once thats over its back in the same place, there is no long term reason to hunt for chests or kill mobs. There is no real Reward to take a risk . There is No economy to even speak of , thus no need to even craft as well everyone can craft. Also to boot since you get stats for doing crafting and all, everyone will focus on that just for the stats making it pointless to focus on crafting. The state Darkfall is in would have been acceptable 10 years ago. Not now, While eve has got better over the years , ccp makes sure their game can compete with whats out now. Darkfall should have met with the majority of whats considered standard today. Not be a husk of a game and start adding standard features as it grows. 7 to 10 years ago one can understand that due to the lack of technology compared to today games were limited. You cannot compare Uo,everquest, eve or any other old mmorpgs release to Darkfalls release. Back then things were limited, not today. There just no excuse for how bad Darkfall started , especially knowing whats out in the market, and the years it took for this game to be made. Comparing darkfall to recent releases is understandable like compareing it to warhammers release or aoc.. Now, Darkfall was voiced by Tasos and hyped to hell, He has lied alot, ninja changed parts of the player agreement and done many other stupid things. All that is what is fucking darkfall up the ass right now. If he would have not lied of the state of the game and explained his intentions, many people wouldnt have had high expectations and felt like they were not met. They would have took the game as a paid beta knowing that the company needs more resorces to finalize the game. The negativity would have been much less and prob only the true haters would be the only ones mocking the paid beta state. darkfall would have been viewed differently and prob be more popular in a positive way. Darkfall is popular in a negative way. The news is out there and its going to be hard to get a new influx of players. AV set their reputation to be worse than liquid diarrea with almond chunks. This patch "expantion" will onlu raise the attention to the few people who played and left. Even on the mmorpg fourms, the game has lost its popularity. Its the same people posting here all the time, No one cares anymore. The fun and drama these forums had finally subsided and we see the same topics with different words every time now. Av did have their chance and they let Tasos blow it big time. Watching Fanbois drop their soap in a prison full of desperate men. |
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Originally posted by javac
you're*
EVE is proof of the exact opposite. IMO starting small and building up is the only sensible way to go for indie sandbox games.
only the really big production studios are ever going to be able to support 100K+ players on release day, and let's face it, the bid marketing spend is just to suck as many players as possible into buying boxes to recoup their huge marketing/development outlay. the quality of the actual game is a distant second to marketing and selling boxes.
Javec, I don't know if you've ever noticed, or that it completly slips your mind, but EVE doesn't have any compition as a space game. EVE is in it's own Genre'. That has ALOT to do with it's success..!!
Secondly, Aventurine path and deployment of their game has nothing to do with CCP's business model or plan. Aventurine started big, went small because they botched a 7 year development cycle and had to have a "staggard release" to slowly test their net-code... which they never got to do in their botched beta. Matter of fact EVE and DFO are completly different. EVE started small and when the NDA was dropped, more people got interested and the community over the years has slowly grown. On-the-other-hand, when Darkfall's NDA was released, some 95% of the community crossed DFO off their list. And of those who did subscribe, slowly grew bored and left DFO within months.
5 Months into EVE's release, they had doubled their subscribers.... 5 months into DFO's release, they have lost 50% of their subscribers.
How much more blind and misleading can you be Javec..? Anyone can see the vast differences in the different business plans and implamentation. Or, did Aventurine decide to start paying you again to write these highly impractical posts, that are so overly biased, laughable and wrong. (???)
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Originally posted by maxnrosy
So after getting through that wall of text, your saying.. 1) DFO was hyped Mostly by fans, far more than by AV. Not sure how you make a case for AV hyping its game, when you'd be hard pressed to actually find typical sources most games use to advertise. 2) Global banking sucks That's your opinion. I can go either way, but in a harsh open ffa full loot pvp world, I sort of like global banking, particularly when I've been adventuring for hours and want to use one without recalling all the way back to where I started. 3) The expansion isn't an expansion Like this is really important? The "Addition" of "Housing, a Villiage System with asset benefits and open pvp opportunities for villiages to be captures/lost; Nexus System" it is clearly an expansion. I agree the many other items on the list can be viewed as a patch, but not the ones I just referenced. 4) No real reward to take risk You have to be joking. If your guild spends countless hours farming to build a city, you still risk losing it, same with Hamlets, same with Ships; same with every virtual item you can own in this game except a house, which would need to decay. At death you drop all your gear and inventory. If you kill your own race you are unable to enter npc made cities and must rely on chaos cities which are just that, chaotic, and/or player made cities if you happen to have access to one. 5) There's no excuse to "how Darkfall started" Of course; DFO has a cornerstone on released MMO's that have issues at release. AO had probably the worst release ever and turned out to be one of the best MMO's ever. -CC Originally posted by StrixMaxima www.mmorpg.com/discussion2.cfm/post/3033016 |
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Originally posted by ChinaCat
1) Viral marketting is still marketting. This insistance that Av had nothing to do with the hype around thier game is nonsence. They didn't keep it under wraps for 9 years, they opened a website at just about the time the game began development. 2) Eve uses local banks and is a FFA full loot pvp game. High sec space is no dif then the racial cities and thier towers. 3) You're right, who cares, but. Put it another way. They released a patch with a village system, a new mount, and some new weapons. 4) Maxnrosy was talking about personal risk vs reward. The fact that I can have a bank full of armor, weapons, and resources doesn't make losing what I'm wearing much of a risk. Items are rather devalued due to the banking system. They had a thread on the official boards were people were showing thier banks, it was pretty ridiculous. Basically there is no risk when the stuff I have has next to no value. What is one sword when I have a hundred. Hamlets aren't even used. Don't even say they are, you know they aren't. It's impossible to hold them unless your a large clan with a healthy alliance, and even then, constantly repairing the bank becomes chore and eventualy everyone just stopped. 5) Anarchy Online had to change thier model in order to keep going. There's a reason why the base game is F2P, and Funcom NEVER recovered from that launch. The game survived but it never reached it's potential. It's not all due to the launch of course, but I also don't see DFO becoming F2P; although, that's about what the game is worth. |
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