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Final Fantasy XIV

Final Fantasy XIV 

General Discussion  » What new jobs do you hope to see?

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30 posts found
Athkore

Novice Member

Joined: 8/07/06
Posts: 49

 
7/09/09 9:46:07 PM#1

What new jobs do you hope to see in the world of Eorzea?

Quickranger

Novice Member

Joined: 10/02/06
Posts: 7

7/09/09 11:52:16 PM#2

I'm hoping they keep thief and scholar.  My two FAVORITE jobs.  I'm badass at both :P

Chexx

Novice Member

Joined: 6/10/06
Posts: 17

7/10/09 2:03:04 AM#3

They should keep paladin. Best class hands down fun as well.

Murugan

Apprentice Member

Joined: 4/18/08
Posts: 69

7/10/09 7:44:56 AM#4

Hoping for monk able to focus on hand to hand and not forced to use 2 handed weapon as part of this new system.

 

Also Samurai I could see myself playing either.  I had way too many classes at 75 in FFXI but style wise those were my favorite, I just hope all classes are equally desired for the entire end game this time around.  I don't like having to play mages, though I usually just stuck on my monk on those fights in a good chi blast rotation which actually I found a lot of fun.

Hyanmen

Hard Core Member

Joined: 10/11/06
Posts: 962

7/10/09 7:51:30 AM#5
Originally posted by Murugan

Hoping for monk able to focus on hand to hand and not forced to use 2 handed weapon as part of this new system.

Wat

Bureyku

Novice Member

Joined: 1/05/09
Posts: 421

7/10/09 8:57:08 AM#6

Geomancer, Time Mage, and Chocobo Knight.

Rollotamasi

Novice Member

Joined: 12/20/06
Posts: 886

7/10/09 9:05:01 AM#7

I just hope they bring back Samurai. 

-Currently Looking forward to Fallen Earth. If it sucks..I give up...

fossilfied

Novice Member

Joined: 2/04/08
Posts: 46

7/10/09 9:13:05 AM#8

time mage would be awsome but omg chocobo knight would be rediculously awsome! Chocobo's=win lol

DillingerEP

Hard Core Member

Joined: 9/18/07
Posts: 193

"Blackmail is such an ugly word. I prefer extortion. The ex- makes it sound cool."

7/10/09 9:31:04 AM#9

Always thought the Geomancer would be cool to play as.. and the Alchemist, be nice to have a different healer in the mix. They could also change the Warrior around a bit.. to be more of a defensive tank, and then say add Berzerker in the mix, and make it a offensive tank. I dunno... as long as i can still be a loldrg... i'll be happy.

Proximo521

Novice Member

Joined: 8/14/08
Posts: 225

'Aren't you playing the Sorcerer's Apprentice?'

'No.'

Professor Kevin Warwick
Of Cybernetics

7/10/09 9:36:10 AM#10

I really hope that the leveling system is similar to that of FF X. Where you have a leveling tree for abilities, which i think they were referring to. If that is the case, jobs will not matter. If you want to level with a Samurai sword you can. If you want to do Hand 2 Hand you can. But I do recall an interview they said that they did like the leveling system in FFXI and they plan on expanding on that further. So i can see them implementing some of the jobs from FFXI in the Leveling tree/Weapons.

Hyanmen

Hard Core Member

Joined: 10/11/06
Posts: 962

7/10/09 9:50:37 AM#11
Originally posted by Proximo521

I really hope that the leveling system is similar to that of FF X. Where you have a leveling tree for abilities, which i think they were referring to. If that is the case, jobs will not matter. If you want to level with a Samurai sword you can. If you want to do Hand 2 Hand you can. But I do recall an interview they said that they did like the leveling system in FFXI and they plan on expanding on that further. So i can see them implementing some of the jobs from FFXI in the Leveling tree/Weapons.

The Last Remnant had 'jobs', but they weren't the deciding factor. Basically, you did what you wanted and the game checked which job you resemble the most and made you that job (and gave some small bonuses but nothing significant).

I could see FFXIV using something like this too. Do what you want and the game creates the job for you based on your choices.

Sixpax

Advanced Member

Joined: 7/28/05
Posts: 320

7/10/09 1:04:19 PM#12

I really hope they don't copy jobs straight from FFXI.  Not that I didn't like them, but I personally want this new world to be... well... new.  Instead of just having 1or 2 combos that can tank and 1 or 2 combos that can heal, and then everything else being a different flavor of DPS, open it up a bit so there's more variety.  Make them such that you aren't an outcast if you want to play something akin to say a Warrior/Bard or Mage/Archer.

MMO games would be pretty cool if it weren't for the people.

Proximo521

Novice Member

Joined: 8/14/08
Posts: 225

'Aren't you playing the Sorcerer's Apprentice?'

'No.'

Professor Kevin Warwick
Of Cybernetics

7/10/09 1:12:23 PM#13
Originally posted by Hyanmen
Originally posted by Proximo521

I really hope that the leveling system is similar to that of FF X. Where you have a leveling tree for abilities, which i think they were referring to. If that is the case, jobs will not matter. If you want to level with a Samurai sword you can. If you want to do Hand 2 Hand you can. But I do recall an interview they said that they did like the leveling system in FFXI and they plan on expanding on that further. So i can see them implementing some of the jobs from FFXI in the Leveling tree/Weapons.

The Last Remnant had 'jobs', but they weren't the deciding factor. Basically, you did what you wanted and the game checked which job you resemble the most and made you that job (and gave some small bonuses but nothing significant).

I could see FFXIV using something like this too. Do what you want and the game creates the job for you based on your choices.


 

Dude I had so much fun with Last Remnant and it was a good looking game! That would be another option too that I would be open to. If you guys havent seen it check it out! This gives a great description of the style of game play and the Remnant battle system. This is what Hyanmen was referring to. http://www.youtube.com/watch?v=KoVfmpJKyd0

Dewm

Advanced Member

Joined: 5/29/09
Posts: 443

You won't respond to my post, because you know i'm right.

7/10/09 1:21:21 PM#14

I want my BLU/NIN back!

If at first the power of persuasion doesn’t work, use the persuasion of power.

Rogue_Leader

Novice Member

Joined: 6/16/05
Posts: 66

7/10/09 2:40:21 PM#15

Assuming we're talking about classes not in FFXI:

Mime, if pulled off well, could be interesting.  No real solo option for them, though.  On the other hand, game-play would always changed based on who you're grouped with.  Letting high level mimes 'mimic' dead players could really give them a needed edge for raid versatility.  (Casting a life spell from a WHM on the WHM?)

I'd like to see engineer.  (Thinking FF:Tactics engineer here.)

A grey mage (or time mage.)

 

Rajen

Apprentice Member

Joined: 7/12/09
Posts: 307

7/13/09 1:35:48 AM#16

FFXI had a great high number of jobs to select from.

I would like to see some kind of darker job I guess you would call it, there is the Dark Knight job but I would like to see some kind of dark caster job aswell.

 

Also, I'm really interested to know what direction they are going to take the Ninja job since what it is currently being used for in FFXI was not the intended playstyle.

www.creative-inn.com

User Deleted
7/13/09 1:42:29 AM#17

Onion Knight and  Geomancer

ic0n67

Elite Member

Joined: 4/23/08
Posts: 623

7/13/09 8:46:21 AM#18
Originally posted by Bodeus

Onion Knight and  Geomancer

 

I have a feeling that in FFXIV we are all going to start off as an Onion Knight and work from there. 

And your basic geomancer abilities are covered in SCH in FFXI ... I don't know why people keep asking for it to be included in games ...

Rogue_Leader

Novice Member

Joined: 6/16/05
Posts: 66

7/13/09 12:43:23 PM#19
Originally posted by ic0n67

I have a feeling that in FFXIV we are all going to start off as an Onion Knight and work from there. 

 

So you're thinking FF:Tactics as well?

Still curious about how the focus on weapons will work.  

I'd find it annoying if it was like FF:IX.  Especially if there's some rare, hard to get weapon that teaches an ability players decide you "need" to advance beyond a certain point.  It'd be even more annoying if the players were right.

It could be interesting if your weapon choice determined your class.  That would lead to some weird game-play though.

Being limited to speculation is annoying, I hope they release more details soon.

User Deleted
7/13/09 12:45:35 PM#20

Anything that isn't labeled as or put in context with the term, Job.

HavenAE2035

Novice Member

Joined: 7/04/09
Posts: 53

"Nothing can not not exist as it exists as something even if abstractly"

7/13/09 4:57:14 PM#21

The two jobs I'd like to see back are:

Thief

Dragoon

Hopefully Dragoon is more viable than it was when FFXI came out and Thief doesn't get sidelined to Dark Knights at lvl 60. One thing that drove me from FFXI was that my two favorite jobs turned into shit a halfway through because Dark Knight was so powerful.

 

Other jobs that I think would be a great addition:

Mime
Holy Swordsman
Engineer/Chemist (they should be the same job)
Illusionist
 

Some kind of psionic class would be nice too.

 

 

But what I'd rather see... is a combination of systems where trees are involved much how FF:tactics had requirments to job classes such as to be a ninja you have to be an archer/thief/geomancer.

And other systmes where you choose a generic class then advance picking your class as you go but much more options than 2 clases per split example:

Squire,
First tier: -> Fighter, Knight, Archer

Second tier: (I'll just take Knight for instance)

Knight:   -> Grand Knight, Lancer, Guardian, Swordsman
Fighter: -> blah blah blah
Archer: -> Blah blah theif blah blah monk

Their Tier:

Grand Knight: -> Paladin (+equal level whm), Dark Knight (+equal level blm), Temple Knight (+ equal level monk)
Lancer: -> Dragoner (+equal level Bst), Chocobo Knight (req Chocobo trainer?)

 

Each successive tier requires more classes or special requirements to be leveled for instance the next class up from Dragoner could be Dragoon where you undergo a quest to tame a baby dragon.  The next step from Paladin could be saint where you add in another class maybe monks.  This could also extend play value by perhaps requiring a job class be played to cap before it can upgrade where you begine back again at lvl 1.  Better yet 3 classes exist initially; Squire, Scholar, ??? From these three extends all other jobs making the first choice at 30 leveling back from 1 to 60 make another choice and level back to 1 to 75 where the final choice is make back to 1 to 75 again however making each new class shift much more powerful than the previous.

This can also solve solo vs. group requiring lesser jobs (Squire, Scholar, Whatever) to always group until eventually final job shifts allow the player to solo.  This forces community and interaction at first while allowing those who have paid their dues and made standing relationships to solo later if they so wish. So as you progress from 1-30-1-60-1-75-1-75 you can befome increasingly less dependant on groups whil still forcing a cummonity early on.

 Edit, Note: Granted levels are going to be done away with so any mention of levels in this post is a generic term to describe whatever they do use to replace levels.

UWNVME

Novice Member

Joined: 4/16/06
Posts: 88

7/13/09 6:11:35 PM#22

Mystic Knight, complete with Middle-Eastern looking epic armor, just like they were in Final Fantasy V. They're pretty obscure, but then again, so was Fenrir, and SE made him into an FFXI avatar for summoners.

ic0n67

Elite Member

Joined: 4/23/08
Posts: 623

7/14/09 1:01:47 AM#23
Originally posted by Rogue_Leader
Originally posted by ic0n67

I have a feeling that in FFXIV we are all going to start off as an Onion Knight and work from there. 

 

So you're thinking FF:Tactics as well?

Still curious about how the focus on weapons will work.  

I'd find it annoying if it was like FF:IX.  Especially if there's some rare, hard to get weapon that teaches an ability players decide you "need" to advance beyond a certain point.  It'd be even more annoying if the players were right.

It could be interesting if your weapon choice determined your class.  That would lead to some weird game-play though.

Being limited to speculation is annoying, I hope they release more details soon.

 

I was thinking more like 5 but sure Tactics would work.

HensenLiros

Novice Member

Joined: 12/19/04
Posts: 425

"Tolerance is a sign of weakness."

7/14/09 1:26:24 AM#24

Mainly Mystic Knight, Berserker, Geomancer and Time Mage.

Some that could be interesting if adapted right:

Chemist, if it somehow didn't depend on items and on the same time not becoming a mp-free white mage.

Knight, by making the warrior more of a raw dps class, a knight would be able to fit the general tanker role.

Viking, a axe/hammer wielder and slow attacker with sick armor (like FF3's).

Black Belt, by making monks more focused on raw dps (and giving them basic skills like Chakra), the BB could be a combo-based tanker.

 

Maybe a sort of a green mage (status ailments caster) and a necromancer (like FFIVA's) could work as well, but I don't see them as much of fundamental classes of Final Fantasy (even though many feel the same way with vikings and even black belts).

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Crosius

Advanced Member

Joined: 11/13/04
Posts: 98

7/14/09 1:40:47 AM#25

I would love to see job points (jp) make a comeback in the new FF. I LOVED FF:Tactics (not the new crap ones for the handhelds) and their use of levelling and multi-class skill sets. Even the way they allocated their abilities was awesome. Maybe you could have different classes have more reaction slots or more accessory slots. That way I have more of a say in my style and versatility / specificity. I want to have more of a say in the development and the progress of my characters not just the usual level this job class, now level this job class, now level this alternate job class.

EDIT : oh right. job classes I'd like to see. Geomancer would be awesome, although the one class that ruled them all. the Lancer. Not this dragoon crap. Lancer. Although It would be interesting if they made Malik into a class, (the ying yang mages from tactics) and it would be fun (hopefully not broken) if they could work in a calculator.

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