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Darkfall

Darkfall 

General Discussion  » Expansion Feedback

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60 posts found
HanoverZ

Novice Member

Joined: 5/02/08
Posts: 47

7/09/09 3:03:19 PM#26
Originally posted by Izure
Originally posted by HanoverZ
Originally posted by shukes33

Positive patch! theres a lot more activety now. the crafting changes make wearing armour cheaper and easier now so cuts down on the naked pvp.

 

The only change in armor crafting was the higher end stuff.  How's that going to cut down on naked pvp?

 

Do you play the game or just trolling, the armor got a big buff to all resists, and jewelry got buffs to arcane(only non reg spell dmg type there is) and lower rank weapons got  anerf, while higher ones got a boost.

 

How does the armor resist increase make it cheaper & easier to get?  Crafting requirements are still the same for sub mastery Armor.  Plus, mobs have lower hit points and decreased damage now. How's that going to help with all the nakeds?  (ie my original reply) LTR

Frostbite05

Elite Member

Joined: 9/15/08
Posts: 1012

7/09/09 3:06:32 PM#27

this is a patch not an expansion. By believeing it is just further feeds into Tasos' plan to milk the current player base of money untill they eventually pull the plug

SEANMCAD

Advanced Member

Joined: 3/22/09
Posts: 556

7/09/09 3:25:11 PM#28
Originally posted by Frostbite05

this is a patch not an expansion. By believeing it is just further feeds into Tasos' plan to milk the current player base of money untill they eventually pull the plug

Franckly, we dont care what its called the content is the same. Sounds to me maybe a crossword puzzle is more your style of gaming?

Phelcher

Novice Member

Joined: 6/01/09
Posts: 231

7/09/09 3:35:44 PM#29
Originally posted by SEANMCAD
Originally posted by Frostbite05

this is a patch not an expansion. By believeing it is just further feeds into Tasos' plan to milk the current player base of money untill they eventually pull the plug

Franckly, we dont care what its called the content is the same. Sounds to me maybe a crossword puzzle is more your style of gaming?


 

Apperhently, you care what it's called, unless you wouldn't constantly be defending Tasos unethical choice to call a simple patch and update an "expansion".

The overwhelming majority of the mmorpg community know this is not an expansion, but you can go ahead and be a fanboi if you like, we expect nothing less from you..!!

 

 

Frostbite05

Elite Member

Joined: 9/15/08
Posts: 1012

7/09/09 3:39:55 PM#30

heh well the funny part is a crossword puzzle is far more entertaining then the spamm left click zergfest that DFO is. Also a cw puzzle requires you to think which is something you haven't been doing for quite some time

SEANMCAD

Advanced Member

Joined: 3/22/09
Posts: 556

7/09/09 3:40:55 PM#31
Originally posted by Phelcher


 

Apperhently, you care what it's called, unless you wouldn't constantly be defending Tasos unethical choice to call a simple patch and update an "expansion".

The overwhelming majority of the mmorpg community know this is not an expansion, but you can go ahead and be a fanboi if you like, we expect nothing less from you..!!

 

 


 

I know its not an expansion. i would not call it an expansion and I know most of the commmunity doesnt consider it an expansion.

I also know that most of us dont care.

User Deleted
7/09/09 3:40:55 PM#32
Originally posted by SEANMCAD
Originally posted by Frostbite05

this is a patch not an expansion. By believeing it is just further feeds into Tasos' plan to milk the current player base of money untill they eventually pull the plug

Franckly, we dont care what its called the content is the same. Sounds to me maybe a crossword puzzle is more your style of gaming?

What the hell does his gaming skill have to do with whether it's a patch or an expansion?. Another rage-o-holic who just can't resist taking pot-shots at others. Grow up.

SEANMCAD

Advanced Member

Joined: 3/22/09
Posts: 556

7/09/09 4:21:07 PM#33

Speaking on a smaller scale I think the random boxes are a good thing.

Just last night traveling between two cities with nothing on me by the time I got near my travel location I had 300g on me from the boxes. Someone did chase me down but as it turns out I was too close to the city.

Point being, it slightly reduces the chance that a naked will actually have nothing whatsoever on them.

That said, I think they are having the random placements a bit too close to the NPC cities. Might be better if they block out those area of from random.

Seytan

Apprentice Member

Joined: 1/23/09
Posts: 553

7/09/09 4:55:08 PM#34
Originally posted by SEANMCAD

Speaking on a smaller scale I think the random boxes are a good thing.

Just last night traveling between two cities with nothing on me by the time I got near my travel location I had 300g on me from the boxes. Someone did chase me down but as it turns out I was too close to the city.

Point being, it slightly reduces the chance that a naked will actually have nothing whatsoever on them.

That said, I think they are having the random placements a bit too close to the NPC cities. Might be better if they block out those area of from random.


 

Seanmcad, are you seeing more people when you run around outside the citys? I am curious if this patch/expansion is bringing more people out?

SEANMCAD

Advanced Member

Joined: 3/22/09
Posts: 556

7/09/09 4:57:46 PM#35
Originally posted by Seytan


 

Seanmcad, are you seeing more people when you run around outside the citys? I am curious if this patch/expansion is bringing more people out?


 

it is my feeling that it is, HOWEVER, I think a great deal of people are doing exactly what I was doing which is trying to find one of these new villages to just take a look.

What I noticed last night (and its far from a scientific study!) is that the pop inside the cities was about the same but the pop out in the general world was higher.

 

The_Pathos

Apprentice Member

Joined: 7/09/09
Posts: 23

7/09/09 5:33:25 PM#36
Originally posted by SEANMCAD 

it is my feeling that it is, HOWEVER, I think a great deal of people are doing exactly what I was doing which is trying to find one of these new villages to just take a look.

What I noticed last night (and its far from a scientific study!) is that the pop inside the cities was about the same but the pop out in the general world was higher. 

 

I personally vill not trust what these Darkfall players say, until I see real evidence of this.

"Endurance is one of the most difficult disciplines, but it is to the one who endures that the final victory comes."

SEANMCAD

Advanced Member

Joined: 3/22/09
Posts: 556

7/09/09 5:36:28 PM#37
Originally posted by The_Pathos
Originally posted by SEANMCAD 

it is my feeling that it is, HOWEVER, I think a great deal of people are doing exactly what I was doing which is trying to find one of these new villages to just take a look.

What I noticed last night (and its far from a scientific study!) is that the pop inside the cities was about the same but the pop out in the general world was higher. 

 

I personally vill not trust what these Darkfall players say, until I see real evidence of this.


 

Ok, despite my efforts I cant help but respond to this.

Exactly how could one "proove" it in the first place?

Speaking for my comment personally I made it pretty clear i would not call what I said a "fact" its just what seemed to be. Regardless, its something that AV could only "proove" so I guess you are out on this game.
 

wyrdaskolir

Advanced Member

Joined: 2/13/09
Posts: 412

7/09/09 9:17:36 PM#38

Believe his words, it's true, there is a lot more pvp going on outside cities, even my clanmates and allies have been saying that ever since the patch was released. You may not trust me because I like darkfall but I try not to exaggerate things like a normal fanboy.

EvolvedMonky

Novice Member

Joined: 8/25/08
Posts: 355

7/09/09 9:19:50 PM#39

Happened to WAR when they added in the missing classes.  

isolor

Novice Member

Joined: 5/09/05
Posts: 176

Live long and prosper

7/09/09 10:06:13 PM#40
Originally posted by shukes33

Positive patch! theres a lot more activety now. the crafting changes make wearing armour cheaper and easier now so cuts down on the naked pvp. Chests are great if you dont look for them, coming across 100 gold at least lying on the ground is a nice little boost for me :)

The village system seems to have started a lot more skirmish wars going on now. Title quests have given the soloers something to do to advance. Mob changes i havent experienced much, other than fighting gnolls which seem easier but drop the same.

Overall a pretty positive patch thats added lots more pvp. Can only be a good thing. hope they continue this progress now!

 

With what I highlighted in red. Would this not weaken the idea of full loot? Since there really is no other penalty for dying, except losing your gear and money. With the new crafting system, easier mobs, and more drops from them. I would hope that Aventurine would do something to make death a little more painfull.

I know that there were a lot of players that would run naked most of the time and this may stop that, but in the process it weakens one of the main features of the game. At least in my opinion.

Thoughts?

User Deleted
7/09/09 10:09:37 PM#41
Originally posted by wyrdaskolir

Believe his words, it's true, there is a lot more pvp going on outside cities, even my clanmates and allies have been saying that ever since the patch was released. You may not trust me because I like darkfall but I try not to exaggerate things like a normal fanboy.


 

I'd like to ditto this, of all the DF fans, I trust his statements, he's been the most fair to both sides and has brought up both the good and the bad in previous threads.

< bows in respect >

zymurgeist

Elite Member

Joined: 12/24/04
Posts: 2094

7/09/09 10:22:37 PM#42
Originally posted by isolor
Originally posted by shukes33

Positive patch! theres a lot more activety now. the crafting changes make wearing armour cheaper and easier now so cuts down on the naked pvp. Chests are great if you dont look for them, coming across 100 gold at least lying on the ground is a nice little boost for me :)

The village system seems to have started a lot more skirmish wars going on now. Title quests have given the soloers something to do to advance. Mob changes i havent experienced much, other than fighting gnolls which seem easier but drop the same.

Overall a pretty positive patch thats added lots more pvp. Can only be a good thing. hope they continue this progress now!

 

With what I highlighted in red. Would this not weaken the idea of full loot? Since there really is no other penalty for dying, except losing your gear and money. With the new crafting system, easier mobs, and more drops from them. I would hope that Aventurine would do something to make death a little more painfull.

I know that there were a lot of players that would run naked most of the time and this may stop that, but in the process it weakens one of the main features of the game. At least in my opinion.

Thoughts?


 

If full loot is so painful people prefer going naked weakening it is probably called for. It's a delecate balance between OMGWTF and Meh. They may need to compensate for it in other ways. They probably need to up the carrot to go with their stick in the form of increased skill gains in PvP as compared to PvE.

 

 

"Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law

Obamaonics

Apprentice Member

Joined: 7/04/09
Posts: 33

7/09/09 10:35:26 PM#43

Honestly, it just doesnt matter. And to think that what the devs are delivering now is considered an expansion is a very silly impression; its nothing more than hot fixes for things that were either broke or mal-designed.

 

This is not an expansion and never was.  The proper terminology is hot-fix.  The reason why there is substantially less activity on the main DF forums and responses to "polls" is not that people are playing, but that those so voistrous about being mislead by Aventurine are banned and/or aren'tplaying this experiment any longer. 

 

Dont kid yourself; full loot or not, we know that not only is the EU server in severe decline, but the NA customers see that there are better gaming options than that of a small company trying to scam their marks.

User Deleted
7/09/09 10:43:29 PM#44
Originally posted by Obamaonics

Honestly, it just doesnt matter. And to think that what the devs are delivering now is considered an expansion is a very silly impression; its nothing more than hot fixes for things that were either broke or mal-designed.

 

This is not an expansion and never was.  The proper terminology is hot-fix.  The reason why there is substantially less activity on the main DF forums and responses to "polls" is not that people are playing, but that those so voistrous about being mislead by Aventurine are banned and/or aren'tplaying this experiment any longer. 

 

Dont kid yourself; full loot or not, we know that not only is the EU server in severe decline, but the NA customers see that there are better gaming options than that of a small company trying to scam their marks.


 

"The reason why there is substantially less activity on the main DF forums and responses to "polls" is not that people are playing, but that those so voistrous about being mislead by Aventurine are banned and/or aren'tplaying this experiment any longer. "

 

Sadly, that's probably right. AV's censoring of their own forums sets new standards for censorship....say anything remotely negative about the game, even in a constructive way, and the thread is locked or deleted within moments.

Sad really.

wyrdaskolir

Advanced Member

Joined: 2/13/09
Posts: 412

7/10/09 12:38:38 AM#45

Yeah I wish the df forum mods would let people express their negative opinions as well. In one of their news updates in the past, AV mentioned that the forums would be more heavily moderated. I guess this is what they mean

 

Originally posted by Hammertime1

I'd like to ditto this, of all the DF fans, I trust his statements, he's been the most fair to both sides and has brought up both the good and the bad in previous threads.

< bows in respect >

 

If you have seen one or two of my raging threads that were locked a few weeks ago then you wouldn't think the same. Kinda regret starting those now

Deto123

Apprentice Member

Joined: 5/02/08
Posts: 528

7/10/09 12:54:56 AM#46

I re subbed and promptly cancelled again. It just isn t enough. Sure some will say I ve not seen it all etc. Thats fine but I just know when a game isn t doing it for me anymore. I ll move onto MO I think.

The_Pathos

Apprentice Member

Joined: 7/09/09
Posts: 23

7/10/09 2:00:20 AM#47
Originally posted by SEANMCAD 

Ok, despite my efforts I cant help but respond to this.

Exactly how could one "proove" it in the first place?

Speaking for my comment personally I made it pretty clear i would not call what I said a "fact" its just what seemed to be. Regardless, its something that AV could only "proove" so I guess you are out on this game.

 

And it is highly unlikely they will post anything on it.

Therefore, there is no real change.

"Endurance is one of the most difficult disciplines, but it is to the one who endures that the final victory comes."

xpiher

Elite Member

Joined: 8/22/08
Posts: 1479

7/10/09 4:52:01 AM#48

* PvE isn't completely fixed, but it was a leap in the right direction. Most mobs have had their HP reduced, most mobs have had raw gold dropped increased by at least 25%, but the "hard mobs" (using the exploiter system of difficulty) didn't have their loot touched and some appear to not have had their HP touched as well.

* Player housing added a lot of fluff which is good

* Title quest add another dynamic to the game by forcing diversity a bit

* Magic has been balanced somewhat but not completely balanced. Unburden has been "nerfed" (balanced) and encumberance now plays a larger role. Basically, you can't ware full plate anymore and be good at magic becuase the penalty is higher than pre patch. Good change

* Village system has a few kinks to work out but is a boon to small scale PvP reguardless of what the anti-zergers say. Tomorrow's patch could tweak it again. One tweak that should be made is to put all the villages in the game on the same timer by giving them a 30min vulnerability time to take over. Instead of being vulnerable every 6hrs make it every 5.5 hrs.

Over all patch rating 7.5/10 probably 8-9 if tomorrow's weather system is good and the "outstanding" issues include some of the player's complanits.

Fariic

Elite Member

Joined: 7/29/04
Posts: 1546

7/10/09 6:55:15 AM#49

There's more activety because people are out checking wich mobs have been adjusted, looking for chests, and trying to get and use deeds for houses.

It's no dif. then when any other game releases a large content patch, the first week or two are always a little more active then normal.

The patch didn't change the game.
The core mechanics are all the same as before.
The grind is still there. 
The melee combat is still there.

It's still the same game as before.

Death1942

Hard Core Member

Joined: 2/24/07
Posts: 2185

7/10/09 7:03:38 AM#50

as a person who held off for the NA release (seems like a great idea now) is the game in a more playable state due to this patch?

Originally posted by Cyborg99
"Many ppl will disagree with this but their just liberals so ignore their post."
......
"Thanks feel free to use it and spread the word that liberals are the anti-Christ."

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