| 126 posts found | |
|---|---|
|
Ponico
Advanced Member
Joined: 2/01/06
Can you imagine what I would do if I could do all I can? - Sun Tsu |
I’m a very team oriented person and rarely like solo games. Heh, I basically rarely play single player games and most MMOs I play are with my clan or friends. That being said, I don’t really understand why someone would go play an MMO solo. Calling everyone except yourself a social outcast and misfit makes you look like a retard. Do you have such a small narrowed mind that you cannot even think for a moment that hardcore players are not always what you think? You talk about social skills and how communities work but the fact that you posted that completely contradicts your words. It is socially retarded to post crap like that on forums. You’re basically trying to show everyone that you’re better. As for the time spent on a game… well duh. Let’s say you’re a musician and you practice 1 or 2 casual hours a week. Do you think that you should deserve the same amount praise, offers and rewards as someone that practices 20+ hours per week? I mean, if you look at it the logical way, 20+ hours and hours of work, doesn’t leave a lot of room for a good social life, you’re basically a hermit playing music. If you want a game that rewards both the casual and hardcore, go play EVE. I’m actually serious here. I’m a very casual player and yet, I still managed to get into one of the best alliance in the game + when I play, I’m pretty “badass” as you would put it. Before analyzing a situation, you should first learn how to properly do it. I understand what you're trying to do but you're doing it wrong.
|
Originally posted by Ponico
Thanks for making my point. |
|
Originally posted by Ponico
I'm fairly certain that people socialize in very different ways. Some people have a lot of "friends" though the reality is that they would probably be considered acquaintances. Some have a small group of close people, some have to be alone, some actually do have a lot of friends who they can rely upon for anything in a pinch. If one can't understand why people solo in mmo's then the truth is that THEY can't understand it. No shame in that. I keep posting why but it doesn't seem anyone really cares to know or they are just too adamant that their view of the world is the only one. This of course shocks me in this day and age, but whatever. If I were to enter everyone's life would I be impressed or horrified by the decisions they made? The reality is that they wouldn't care what other people think because people do what they do for their own reasons. I can be fairly certain that people who solo in mmo's probably do so because they have very good reasons. I could easily make some sort of snide remark about people who have to play in teams and can't play alone but that would just be ridiculous. The musician analogy almost works. I AM a musician and though I used to practice 4 hours per day there were people who only needed to practice two hours per day. I also know someone who doesn't practice and his technique is practically perfect. He can't compete because you have to be perfect but to play gigs he would never have to practice. I suppose your poin is taken though it does beg the question as to when did games become something that people worked for or that one had to compete in the pro circuit? In the end, it doesn't matter how much you practice but what the end result is. I can write music for a few hours and pretty much keep everything I write. I know of people who woudl spend all day writing and throw everything out. A waste that. In any case, different but equal rewards could be given to people who solo and people who group. You can't penalize people who solo because then they will never be able to group. However, if there is a raiding game or a pvp part I don't see any reason why rewards can't be given for people who actually take part in those events. I do say that I completely agree with you in that people should not throw stones in glass houses. I'm pretty certain that anyone saying that anyone else is a social outcast, on a video game site, will be looked at by a good part of humanity as having way too much time on their hands. As a coworker said to me last week, "adults really do that?" [play video games]. In the end it's really up to each other as to how they want to play. Unfortunately, people can have this debate over and over. It is a bit moot at this point as most games have some sort of solo capability. It's probably because once game companies realize that people would play their games if only they could mitigate the whole "looking for group" issue then they got a lot more subs. I would be failry curious to see what games that die hard grouping players are playing. Because I have not played in a game where one couldn't solo a good part of the content.
|
|
|
I can understand why the OP is angry. I've played with many guilds in many MMOs and a great deal of them were focused mainly on gearing the officers. The problem stems from gear based games where the people with better gear are rewarded over those with lesser gear. Social grace then takes a back seat to people with 'epic gears', so what you end up with is a guild that's run by jerks with good gear and they get to dictate who gets what.
Not all guilds are like this, but I'm sure the OP just hasn't had the fortune of playing with any nice guilds. |
|
|
Ponico
Advanced Member
Joined: 2/01/06
Can you imagine what I would do if I could do all I can? - Sun Tsu |
Hehe, I’m also a musician and hence why I can only be a casual gamer. 40+ hours work + 15 hours of practice per week is yeah… a lot but a necessary task for gigs. It is true that I know some folks that can wipe the floor with only 1 or 2 hours a week of practice but still… The term practice makes perfect applies to most people. Well of course, I do have my solo moments for X and Z reasons. Still, reward wise… It’s hard to balance it to be fair for everyone. On one side of the fence, you have 20+ players trying to kill the boss. Once he’s dead, 3 nice item drops. While on the casual solo player, he goes through a dungeon and gets a nice item at the end? Not sure if that’s actually fair… It basicaly means that the group content is more of a pain in the ass then actually being worth it. I’m sure there’s a way to balance it but the current MMO market is based on LOOTs and therefore, I doubt you’ll ever see a game that can be fair to everyone except skill based games like EVE.
|
Originally posted by Dewm
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
|
Originally posted by Ponico Well it isn't fair.. That is why I believe that there needs to be separate items. Before LOTRO added mines of moria, there was pvp gear. I was not interested in lotro pvp, especially as a tank, so I didn't partake. However, I could buy crafted gear and get quest gear that wouldn't gimp me too much if I was to pvp or just do anything else. people who love raiding should get gear by raiding. same for pvp. PvE can have a mix of a lot of things. I've yet to play a game where the pve portion absolutely required the best gear. Other than raids that is. |
|
Originally posted by Meleagar
This is an issue most people on this forum are very wrong about. Most people in CoX group. And no on is forced to by goals or mechanics. Unless you consider leveling about twice as fast a goals or mechanic. |
|
Originally posted by Ebonyfly
This. I have already tried to get the OP to see that a treadmill is a treadmill. You can't expect people not to focus on achieving awards if that is what your focus is. It is pure self-delusion. As for everyone else, let me explain the different game types: Grinder: a rat race to see who can acquire the most powerful items and abilities. Multiplayer: a game that involves teams or PvP interaction Singleplayer: not multiplayer MMO: A massively multiplayer online game. It is not necessarily a "team" game, nor is it necessarily a grinder, nor is it solo-oriented. To find out what it is, ask yourself why the game would need a large number of players playing within the same game world. |
|
Originally posted by Celeras
I read this whole thread and nothing came close to the first reply. It's short, it goes straight to the point, and it's completely accurate. OP wants to feel superior to everyone without doing anything to prove that he is, in fact, actually superior to everyone else. My guess is this applies to his RL and well as MMOs. I had a long rant here but it's unnecessary so I'll just snip it out and save you all the TLDR crap. |
|
|
Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
Originally posted by Cephus404
If at first the power of persuasion doesn’t work, use the persuasion of power. |
|
The OP keeps mentioning equal rewards in mmos. I guess this part confuses me. He actually thinks that the hardcore gamers are the only ones possible to attain some things. This is in fact wrong. A casual gamer can attain anything that a hardcore gamer can unless its something like in Wow with the pvp ranks, since there was only one rank 1 only the person who plays 15 hours a day and lets a friend play the rest of the time can get it. I hate wow and I have never seen something like that on other games. I have never been a lifeless nerd who plays all day on an mmo. I have a job, I have a life that requires my time but I still find plenty of free time to relax and play an mmo. The most I ever got into one was when I was in school and maybe in the summer I would play like 6 hours a day. I dont expect equal rewards in mmos. It just doesnt make sense to me, if im killing 50 mobs in 2 hours why should I get the same xp/loot as someone who just killed 300 mobs in 10 hours? The people who spend more time are always going to be more advanced than someone who doesnt. This goes for all things in life not just mmos. I cant expect to pickup a basketball and be better than Michael Jordan can I? I hate basketball and havent devoted any time at all to it since I was 12 so of course others are going to be better than me. However in nearly every mmo just because that person plays 15 hours a day doesnt mean only he will be able to get those items. It just takes him much less time to do so. In my experience these people usually quit in less than a year because they are always so far ahead of everyone and say they have done everything. I will be able to get the same things as him playing 2-3 hours a day, its just going to take me longer and I have no problem with that. |
|
Originally posted by GreenChaos
This is an issue most people on this forum are very wrong about. Most people in CoX group. And no on is forced to by goals or mechanics. Unless you consider leveling about twice as fast a goals or mechanic.
Leveling twice as fast is a HUGE draw for grouping. |
|
Originally posted by Dewm
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
|
Originally posted by BwanaKuu
It's not even twice as fast, I can gain maybe a level a day solo if I stick with it for 5-6 hours. If I team, I can make 2-3 levels an hour, maybe more, depending on where we play. But with all of that, a lot of people still choose to solo much of the time. Imagine that. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR |
|
Originally posted by x_rast_x
How does killing things in a group make you superior to anyone else? Solo play can actually be much harder than group play, depending on your class and build. So why should group rewards be better than solo rewards? The answer is simple: Group rewards take longer to achieve and therefore the developers make more money. Also, see my previous post. |
|
Originally posted by Meleagar
Newsflash: MMO's have reached mainstream people thanks to WoW. Your old stereotype of MMO players being complete nerds no longer applies. You are just as likely to be slaying mobs with an air force fighter pilot, a football player, or a cheerleader as you are a dork. Is this a good thing? Not for me, because I prefer a more challenging and communal MMO. That's my opinion though. I know people from all different backgrounds who play MMO's now, and few of them are "social misfits". The problem is that these games have been designed from the ground up to cater to the solo player who wants instant gratification that requires no more than 1 hour of gameplay to accomplish. The games are designed to focus people on what level they are, and what stats are on their gear. They are also funneling people as fast as possible toward the end game. If people can accomplish these levels without having to slow down to make a group, why wouldn't they? Remember, they are in a race to get to level cap. What you need to do is check out some of the indy MMO's coming down the line, and get away from the solo-focused mainstream games.
G A M I N G O N L I N E S I N C E |1995| |
|
Originally posted by BwanaKuu Leveling twice as fast is a HUGE draw for grouping.
In SWG there were hubs where hundreds of players would get together just to form groups to go grind XP. This was for a couple reasons. 1) The XP bonus was good. 2) The mobs were tough enough that you actually needed a group to take on a whole lair and safely travel the planets. Chain pulls and all that sort of thing were common and deadly. SWG also had stalking mobs that would jump members of the group during combat, and end up wiping the whole group. It was a lot of fun. The popular games out these days are filled with solo-friendly puss mobs. Why would anyone bother to group when it's not all that useful or fun? Again the problem is game design, and the pussification of gameplay.
G A M I N G O N L I N E S I N C E |1995| |
|
|
Dewm
Advanced Member
Joined: 5/29/09
You won't respond to my post, because you know i'm right. |
Hypocritical Originally posted by Cephus404
If at first the power of persuasion doesn’t work, use the persuasion of power. |
|
Everyone should be a winner!!! Get real bro, nothing in life is like this, including games. More time invested = better rewards. Actually this is more true for games (aside from FPS and the like since they incorporate player skill) than for many things in life since individual talent doesn't really factor into the equation. So saying that you shouldn't have to play large numbers of hours to get the best stuff and content in the game is ridiculous. If everyone could finish everything in a short amount of time people would having nothing to do and would quit and the company would lose money. I'm not even going to go into the other part of the topic which is that people who enjoy forced grouping or whatever you call it are social outcasts...here's a hint. When trying to make an argument, don't use broad generalizations as your main points. |
|
Originally posted by raykor
whats wrong with generalization? groups are characterized by majority. |
|
|
jusomdude
Apprentice Member
Joined: 11/21/06
Variety is the spice of life, unfortunately, it's also the bane of balance. |
I actually agree with the OP and it's the reason why I am seriously thinking about quitting MMOs alltogether. The amount of miscreants is out of hand, and I admit, the games have even affected my behavior a little bit. Online games really shouldn't be about feeling superior to others, they should be about enjoying social time with others, no matter how you are doing it in the game. |
|
Kyleran
Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Originally posted by jusomdude
And I read the OP's posts and think, how can someone come to such incorrect conclusions? Back in the early days of DAOC, you pretty much had to group to effectively level, esp if you were a support class or healer. Couple that with game mechanics that had down time, people camping mob spawns etc and I had some of th best times in online gaming. Most all the players were cool, we pugged regularly with no fear, and you almost never left a group without getting to know the people better. Overall the community was great, and people went out of their way to help others. So today's games for the most part offer significantly more solo content than the early group centric games, are more accessible than ever, yet most will agree the communities are for sh!t. So where really does the problem lie? Like one early poster said...I thnk it lies with the OP and those like him.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek Regarding new players in EVE: "Think of yourself as a child released into a park full of pedophiles..." - Eleazaros |
|
jusomdude
Apprentice Member
Joined: 11/21/06
Variety is the spice of life, unfortunately, it's also the bane of balance. |
Originally posted by Kyleran
And I read the OP's posts and think, how can someone come to such incorrect conclusions? Back in the early days of DAOC, you pretty much had to group to effectively level, esp if you were a support class or healer. Couple that with game mechanics that had down time, people camping mob spawns etc and I had some of th best times in online gaming. Most all the players were cool, we pugged regularly with no fear, and you almost never left a group without getting to know the people better. Overall the community was great, and people went out of their way to help others. So today's games for the most part offer significantly more solo content than the early group centric games, are more accessible than ever, yet most will agree the communities are for sh!t. So where really does the problem lie? Like one early poster said...I thnk it lies with the OP and those like him.
I essentially started playing MMOs with DAoC and remember having some fun in it but I also remembering soloing a lot. By no means was it required to group. I do remember people being more courteous back then, but I can also remember the people that had no regard for others other than what others could provide for them. I have no doubt current MMO design, or even MMOs from the beginning breeds even greater "ME" mentality than real life. No, it doesn't effect everyone, but I can see how it could totally consume someone who doesn't have a sensible set of values in the first place. |
Originally posted by Cristina1
whats wrong with generalization? groups are characterized by majority. Not only do you not know that the majority of x gamers who play with y playstyle are "socially inept", calling the whole group that when certaintly not all of them are, is ignorant. Generalizing is often times a good way to sound ignorant actually, if that's what you're into. Honeslty I can't believe you even said that, unless you were kidding, but it doesn't look like it. Edit: As pertaining to the topic itself. The ultimate irony about this whole thing is the OP mentions modern MMOs being filled with the socially inept (or however he puts it) yet modern MMOs are the most solo-friendly MMOs to date...but he seems to think more solo options in MMOs would solve the problem? I mean, where's the logic in that? I'm sure this has been brought up already but I just felt the need to mention it.
|
|