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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/09/09 4:45:27 PM#61
Originally posted by Cephus404
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7/09/09 5:37:33 PM#62
The OP keeps mentioning equal rewards in mmos. I guess this part confuses me. He actually thinks that the hardcore gamers are the only ones possible to attain some things. This is in fact wrong. A casual gamer can attain anything that a hardcore gamer can unless its something like in Wow with the pvp ranks, since there was only one rank 1 only the person who plays 15 hours a day and lets a friend play the rest of the time can get it. I hate wow and I have never seen something like that on other games. I have never been a lifeless nerd who plays all day on an mmo. I have a job, I have a life that requires my time but I still find plenty of free time to relax and play an mmo. The most I ever got into one was when I was in school and maybe in the summer I would play like 6 hours a day. I dont expect equal rewards in mmos. It just doesnt make sense to me, if im killing 50 mobs in 2 hours why should I get the same xp/loot as someone who just killed 300 mobs in 10 hours? The people who spend more time are always going to be more advanced than someone who doesnt. This goes for all things in life not just mmos. I cant expect to pickup a basketball and be better than Michael Jordan can I? I hate basketball and havent devoted any time at all to it since I was 12 so of course others are going to be better than me. However in nearly every mmo just because that person plays 15 hours a day doesnt mean only he will be able to get those items. It just takes him much less time to do so. In my experience these people usually quit in less than a year because they are always so far ahead of everyone and say they have done everything. I will be able to get the same things as him playing 2-3 hours a day, its just going to take me longer and I have no problem with that. |
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7/09/09 6:06:14 PM#63
Originally posted by GreenChaos
This is an issue most people on this forum are very wrong about. Most people in CoX group. And no on is forced to by goals or mechanics. Unless you consider leveling about twice as fast a goals or mechanic.
Leveling twice as fast is a HUGE draw for grouping. |
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7/09/09 6:24:28 PM#64
Originally posted by Dewm
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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7/09/09 6:26:49 PM#65
Originally posted by BwanaKuu
It's not even twice as fast, I can gain maybe a level a day solo if I stick with it for 5-6 hours. If I team, I can make 2-3 levels an hour, maybe more, depending on where we play. But with all of that, a lot of people still choose to solo much of the time. Imagine that. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, lots more |
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7/09/09 6:33:50 PM#66
Originally posted by x_rast_x
How does killing things in a group make you superior to anyone else? Solo play can actually be much harder than group play, depending on your class and build. So why should group rewards be better than solo rewards? The answer is simple: Group rewards take longer to achieve and therefore the developers make more money. Also, see my previous post. |
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7/09/09 6:37:47 PM#67
Originally posted by Meleagar
Newsflash: MMO's have reached mainstream people thanks to WoW. Your old stereotype of MMO players being complete nerds no longer applies. You are just as likely to be slaying mobs with an air force fighter pilot, a football player, or a cheerleader as you are a dork. Is this a good thing? Not for me, because I prefer a more challenging and communal MMO. That's my opinion though. I know people from all different backgrounds who play MMO's now, and few of them are "social misfits". The problem is that these games have been designed from the ground up to cater to the solo player who wants instant gratification that requires no more than 1 hour of gameplay to accomplish. The games are designed to focus people on what level they are, and what stats are on their gear. They are also funneling people as fast as possible toward the end game. If people can accomplish these levels without having to slow down to make a group, why wouldn't they? Remember, they are in a race to get to level cap. What you need to do is check out some of the indy MMO's coming down the line, and get away from the solo-focused mainstream games.
G A M I N G . O N L I N E . S I N C E |1995| |
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7/09/09 6:44:06 PM#68
Originally posted by BwanaKuu Leveling twice as fast is a HUGE draw for grouping.
In SWG there were hubs where hundreds of players would get together just to form groups to go grind XP. This was for a couple reasons. 1) The XP bonus was good. 2) The mobs were tough enough that you actually needed a group to take on a whole lair and safely travel the planets. Chain pulls and all that sort of thing were common and deadly. SWG also had stalking mobs that would jump members of the group during combat, and end up wiping the whole group. It was a lot of fun. The popular games out these days are filled with solo-friendly puss mobs. Why would anyone bother to group when it's not all that useful or fun? Again the problem is game design, and the pussification of gameplay.
G A M I N G . O N L I N E . S I N C E |1995| |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
7/09/09 7:03:32 PM#69
Hypocritical Originally posted by Cephus404
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7/09/09 7:15:53 PM#70
Everyone should be a winner!!! Get real bro, nothing in life is like this, including games. More time invested = better rewards. Actually this is more true for games (aside from FPS and the like since they incorporate player skill) than for many things in life since individual talent doesn't really factor into the equation. So saying that you shouldn't have to play large numbers of hours to get the best stuff and content in the game is ridiculous. If everyone could finish everything in a short amount of time people would having nothing to do and would quit and the company would lose money. I'm not even going to go into the other part of the topic which is that people who enjoy forced grouping or whatever you call it are social outcasts...here's a hint. When trying to make an argument, don't use broad generalizations as your main points. |
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7/09/09 7:35:55 PM#71
Originally posted by raykor
whats wrong with generalization? groups are characterized by majority. |
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7/09/09 8:20:20 PM#72
I actually agree with the OP and it's the reason why I am seriously thinking about quitting MMOs alltogether. The amount of miscreants is out of hand, and I admit, the games have even affected my behavior a little bit. Online games really shouldn't be about feeling superior to others, they should be about enjoying social time with others, no matter how you are doing it in the game. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/09/09 9:14:55 PM#73
Originally posted by jusomdude
And I read the OP's posts and think, how can someone come to such incorrect conclusions? Back in the early days of DAOC, you pretty much had to group to effectively level, esp if you were a support class or healer. Couple that with game mechanics that had down time, people camping mob spawns etc and I had some of th best times in online gaming. Most all the players were cool, we pugged regularly with no fear, and you almost never left a group without getting to know the people better. Overall the community was great, and people went out of their way to help others. So today's games for the most part offer significantly more solo content than the early group centric games, are more accessible than ever, yet most will agree the communities are for sh!t. So where really does the problem lie? Like one early poster said...I thnk it lies with the OP and those like him.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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7/09/09 9:28:36 PM#74
Originally posted by Kyleran
And I read the OP's posts and think, how can someone come to such incorrect conclusions? Back in the early days of DAOC, you pretty much had to group to effectively level, esp if you were a support class or healer. Couple that with game mechanics that had down time, people camping mob spawns etc and I had some of th best times in online gaming. Most all the players were cool, we pugged regularly with no fear, and you almost never left a group without getting to know the people better. Overall the community was great, and people went out of their way to help others. So today's games for the most part offer significantly more solo content than the early group centric games, are more accessible than ever, yet most will agree the communities are for sh!t. So where really does the problem lie? Like one early poster said...I thnk it lies with the OP and those like him.
I essentially started playing MMOs with DAoC and remember having some fun in it but I also remembering soloing a lot. By no means was it required to group. I do remember people being more courteous back then, but I can also remember the people that had no regard for others other than what others could provide for them. I have no doubt current MMO design, or even MMOs from the beginning breeds even greater "ME" mentality than real life. No, it doesn't effect everyone, but I can see how it could totally consume someone who doesn't have a sensible set of values in the first place. |
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7/09/09 9:38:14 PM#75
Originally posted by Cristina1
whats wrong with generalization? groups are characterized by majority. Not only do you not know that the majority of x gamers who play with y playstyle are "socially inept", calling the whole group that when certaintly not all of them are, is ignorant. Generalizing is often times a good way to sound ignorant actually, if that's what you're into. Honeslty I can't believe you even said that, unless you were kidding, but it doesn't look like it. Edit: As pertaining to the topic itself. The ultimate irony about this whole thing is the OP mentions modern MMOs being filled with the socially inept (or however he puts it) yet modern MMOs are the most solo-friendly MMOs to date...but he seems to think more solo options in MMOs would solve the problem? I mean, where's the logic in that? I'm sure this has been brought up already but I just felt the need to mention it.
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7/09/09 9:52:54 PM#76
Originally posted by Meleagar
This, this right here shows the root problem of the rabid soloist. You are basically trying to claim that a soloist deserves equal rewards compared to an entire group of players over the same time period and yet fail to see what is wrong with that idea and why it utterly kills group play. At bare minimum, a six player group for example "deserves" SIX TIMES the reward of a soloist for the same time spent working together - arguably they deserve more because of the logisitical, coordination and cooperative difficulties of grouping. That is the fundamental problem right there, people like the OP are basically frustrated power gamers. They *must* get all the same toys and get all the same rewards as people who have more time to play than they do. They are incapable of simply sitting back and enjoying the game (or deciding that it is not for them, due to excessive time requirements). They are compelled to sit back and whine about how they "deserve" access to all the same content, all the while hurling insults and generalizations at anyone who accomplishes more than they do. Should games have solo content? Heck yeah, but not all of it should be soloable and the best rewards should be very very diffcult or time consuming for a soloist to get. (And yes, I say that knowing that I will not get to much of that content in many games, precisely because I am not that hardcore and like to solo...but if playing the game is fun, I don't feel obligated to compete with the neighbors constantly to see who is the "best")
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Lord_Ixigan
Novice Member
Joined: 3/23/08
"Shut the face hole! I am preparing to say things!" |
7/09/09 10:04:27 PM#77
Thread should title read - Waaahhhh, -I- have no life, everything is hard and should be easy and handed to me, wahhhhhhh. The irony here is that you claim these people have no lives, then write this whole complaint essay on why they have no lives. Not all MMO's are created equal. - Quote me on that. Some are hardcore, some are not. Some require grouping, some do not. Some hand you everything for very little work, some do not. What you want is a game where you can do absolutely everything by yourself and then be able to reap massive rewards for little effort. What you're describing are single-player games, which already exist. If I want to feel like a demi-god snowflake goku-esque little angry "AAHHHHH!" to power up hero then I'll play a single player game. The point of MMO's was that you weren't a snowflake demi-god, just an adventurer striking out in the world. Think back to D&D which even if, like me, you've never played you still understand the concept. When you make a character you're just an adventurer who happens to experience a grand story. The results of that story may make you somewhat of a legend, but you didn't start off as some destined snow-flake demi-god Ichigo mystery screaming power-up- guy, just a guy. That doesn't mean you're not a 'hero', you're just the hero of -your- story. People seem to not understand this concept which the mmo industry was founded on. Just because you're no Luke Skywalker doesn't mean you can't experience an epic story of your own - key words: OF YOUR OWN. When a game is made and you start off as some destined hero or some bs it stops being a story of your doing and becomes you living out someone else's doings. Maybe I don't want to be a -DESTINED- hero? Maybe I just want to be a bright-eyed adventurer who meets some friends along the way. If we happen to get the ambition to do something great, awesome, good for us. I don't need someone else's story to pat my head and tell me I'm special, because if every other adventurer you see is a prophecized special snowflake, then none of us are. Let me put it this way: If we're all Luke Skywalker, then who gets credit for blowing up the death star? If one person can just solo everything then what was the point to making an MMO in the first place? What makes it worthwhile to pay any sort monthly fee? How are you going to make PvP work? All PvP's are just 1v1's? Well that'd be about as fun as watching paint dry. What sort of guild system would you have? Would you even bother to put a guild system in? Well you can't have any group content in the game because if you did you'd have to provide worthwhile rewards and the solo people would bitch. Why not just let everybody be able to own a castle and a town? Everyone is a king/queen, yay! Oh wait.... Newsflash: You can't solo life. One last blurb: Let's say you have two hours to play a game and I have two hours to play the same game. I happen to actually have friends that I play with, you apparantly don't. I can find a group within five minutes and go do something, -maybe- you can't find some people you don't know to group with. So in that two hours let's say a group or a solo person can clear a really big top-end instance unless they suck terribly. So we have equal time, but my time requires coordinating with other people while I play, yours doesn't because you're antisocial or whatever. So what you're saying is that if we spend equal time, you should get the same rewards, right? Well, we're both spending two hours in game. Why should you get the same rewards when my time investment is more difficult? What you REALLY want is to punish people who actually have friends. Time in game has nothing to do with it. |
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7/09/09 10:20:03 PM#78
Two ridiculous notions in these forums have been beaten to death-- the subject of this thread and the idea of offline advancement. Therefore, I shall introduce a new ridiculous notion. Why do we have to log into the game all the time? Why can't I play my solo MMO (while not actually playing, of course) when my internet is down for whatever reason? I think companies like Blizzard and SOE take advantage of people with always-up internet connections and totally piss on us who sometimes experience downtime due to line maintenence or weather issues. This is totally unacceptable! I pay the same subscription rates as everyone else! In fact, why do I have to have a computer? I should be able to play this game on my microwave. Not only is it unfair, but it's RASCIST!!!!! "You'll never win an argument with an idiot because he is too stupid to recognize his own defeat." ~Anonymous |
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7/09/09 10:21:58 PM#79
I got the impression that the communities are the way they are is because people are too concered with trying to achieve something or only see what the game has to offer them and because this they don't bother to socialize or play just to have fun like they(communities) used to be. |
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7/09/09 10:22:21 PM#80
Originally posted by Meleagar
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