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100 posts found
sonicbrew

Advanced Member

Joined: 7/25/03
Posts: 327

7/07/09 1:41:58 PM#76
Originally posted by Vegetta

 


Originally posted by spyder2k5

Originally posted by Pheace

Originally posted by spyder2k5

 

 



Originally posted by Daffid011


Originally posted by spyder2k5 
 
Are you all ignorant? Or just plain stupid? I am talking now, not then. Common sense would tell you, that unlike you sheep, I speak in present tense, and speak of the here and now, not of past issues, or statements.

 

 



 
Listen friend, there are only 4 servers with decent population left.  Count them, 1,2,3,4.  If 5 people joined for every lost player then the servers would be swelling.   Would you care to show where you get this idea that 10 times more people are trying the game than leaving and 50% of those trying it are signing up?    What makes you believe the game is rebounding?
Warhammer could have been great and has some really good ideas on paper, but it just didn't turn out that way.  What it currently delivers is a very blan game experience.  Occasional bursts of fun surrounded by a whole bunch of meh with bad performance on top of that. 
 
 

 

 



 
I check, and watch population. The game is bland? Yet it is the only game that you can start PVP from the word go, and get xp for it along with it. You get xp for everything you do. The games quests have a great story to them, if you don't like it say so and leave. But seeing you have not played it for a while, sit there and shut up. You have no clue the condition of the game, and no voice because if you are not paying then you are not supporting the developers with anything but negativity.
 


 
Clearly you have this forum confused with the Official forums. If you only care for paying subscribers opinions then what are you doing here?


 
The problem is, you don't care about the game, you never have, and by continuing the bash and spread lies about it after leaving shows you only seek to destroy its image. So troll elsewhere.
 
If you had issues about the game and want to unsub, do so, leave state why, and move on staying and continuing to bash something without care means your voice is even further invalidated.

 

I cared about the game...A lot

I was Rabidly awaiting a Warhammer MMO back when Climax were working on their version of the game.
I had the First established Order Guild and had a roster of over 80 players when Guild beta began. Mythic featured My guild in their grab bag...

We lost about 10 players During Guild Beta. We lost several more after the first month.

At this point we probably only have 5 people that even log in once per week .

There is no way the game is gaining players. Just about everyone that is a PVP nut is anxiously awaiting Aion (not for me ...)

The Endgame in WAR is horrible (Too much waiting... LOTD emptied out the lakes)
The crafting is horrible
Class balance is bad
Game performance is bad
Pve (dungeons and many PQs) are buggy
Classes are cookie cutter
Itemization is poor and gear grinding is horrible

T1 nd T2 are pretty fun - CC isnt bad and gear is easy to come by. T3 starts out decent but turns into a grindfest and the CC starts making things not fun.

T4 is all CC/AOE/DISABLE then dead. You never get bags from keeps and it takes far too many medallions/crests to buy gear.

The ward system is horrible (even the revamped one...)

 

 

 

 

I was a long time alpha/beta tester for WAR and I could not agree with you more. When the game released and I posted some comments about how I felt, I got nothing but grief. Now look at the mess it's still in and were the hell are all those fanbois squawking about? Typical of every new release however, people flock like rabid dogs, rave or complain and six months later it's all for nothing and forgotten.

On the Climax note, I was there with you and was very active on the forums. Everything about Climax's version of WAR was better even with an older engine the graphics killed Mythic's WAR. It was darker, grittier, Skaven were in etc..

I said it before and I'll say it again; As a long time DAOC on going tester (6 years) I truly believe that Mythic should have stuck with "Imperator" instead of scratching it for WAR. It was going to be a PVE focused game but they could have changed that. To this day in my opinion, nothing still beats DAOC RvR for PvP even though I no longer play.

It's a simple world for complicated people!
sonicbrew

Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
Douglas Adams

Captjack001

Novice Member

Joined: 12/14/07
Posts: 105

7/07/09 2:15:47 PM#77
Originally posted by spyder2k5
Originally posted by Daffid011

You keep saying the game is not boring and has the same features as others, but the one consistant message I have gotten from people who have left is that the game just wasn't fun.  It isn't the "same quests as other games" or PQs layered in awesome sauce as you put it.

Most of the game is shallow and lack luster.  Even the main selling point of the game is plagued with problems and only randomly is fun. 

 

I could not argue with anyone who said that game is boring, because I think they are right.  Fun can be had, but it isn't like other games where fun is everywhere. 

 

There are those that do not like it but they are few. The game is as fun as you make it and mix things up.


 

Considering they had a few million to start and lost all but 300k, I'd say that was more then a few.

Khaunshar

Elite Member

Joined: 10/09/06
Posts: 299

7/07/09 2:28:01 PM#78

The problem with WAR started with the idea of a PvP-centric game going for several millions of subs. The market is just not big enough to support that, and you wont get most PvPers anyway ,since there are so many different flavors.

Dont get me wrong, there are a ton of players who play PvP, but only very few who put up with a game that doesnt offer more than it, and even does that PvP in only one way, and not very polished from start.

You just dont try and make huge AAA-MMOs for PvPers. That audience is FAR too fickle.

Captjack001

Novice Member

Joined: 12/14/07
Posts: 105

7/07/09 2:34:32 PM#79

I'm gonna have to agree with one of the posters who mentioned that WAR is supposed to be a PvP centered game.  The PvE in WAR felt so forced.  They tried really hard to force people to do certain things, when what they should of done is just cut the players loose and let them beat the shit out of each other.  What I was really hoping for with WAR was open PvP, with each race fighting all other races.  No allies, nothing, just your race against everyone else.  That's what WAR should have been, but instead we get a half assed PvE system shoe horned into the game, and PvP that's supposed to be built around it.  Because of that...it kinda kills the game.  Players end up getting confused, or just plain bored because the game is forcing them to farm PvE points of interest. 

 

I dunno.  One of these days, there might be a good Warhammer/Warhammer 40K MMO...hopefully.

Celestian

Novice Member

Joined: 5/07/03
Posts: 1120

7/07/09 2:42:03 PM#80


Originally posted by spyder2k5

 
I watch population on both sides, it is in fact growing.

That's sorta odd, because I am pretty sure opinion is not FACT.

Antarious

Hard Core Member

Joined: 10/14/05
Posts: 2000

7/07/09 2:48:15 PM#81
Originally posted by Captjack001
Originally posted by spyder2k5
Originally posted by Daffid011

You keep saying the game is not boring and has the same features as others, but the one consistant message I have gotten from people who have left is that the game just wasn't fun.  It isn't the "same quests as other games" or PQs layered in awesome sauce as you put it.

Most of the game is shallow and lack luster.  Even the main selling point of the game is plagued with problems and only randomly is fun. 

 

I could not argue with anyone who said that game is boring, because I think they are right.  Fun can be had, but it isn't like other games where fun is everywhere. 

 

There are those that do not like it but they are few. The game is as fun as you make it and mix things up.


 

Considering they had a few million to start and lost all but 300k, I'd say that was more then a few.


 

A few million what?  The highest number I ever actually saw for WAR subs was around 750,000... but ya its still more than stayed.  (their box sales were only slightly higher than AoC.. tho I'd say the subs were always higher.. but I can't back that part up .. the box sales were public data tho).

Being able to choose the skills you want to use, offers much less variety than pre-made class based systems.

-Future Game Developer

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/07/09 6:12:42 PM#82
Originally posted by popinjay

 


Originally posted by markoraos

Originally posted by Newhopes

 

I've played on the Korean servers for a while now and all I can say is the end game pvp blows WAR away the little pve there is is based on open dungeons that normaly end up as big brawls as both side's fight over the bosses.



 
I'll admit that this sounds promising, but I'll wait to see what's the final score. As always I might turn out wrong, but leveling is a huge turn off for me (yes, WAR has it, to its shame) - and especially steep stratification of players according to their levels (grind for power ftw!). Additionally I don't see any depth in Aion's world design and that is what is the most important thing to me. Will the world constantly change and be different every time I log in? This is the only feature that can really justify paying a monthly subscription for me.

 

 

We'll save you a spot in the RvR, don't worry.

 

 


Whenever you're ready to leave, AION will be waiting.

 

Oh I don't think I'll be leaving WAR soon. I might play *gasp* TWO mmorpgs at the same time! Like... you know, the old days? When we played more than one game at a time? Lol.

Pheace

Elite Member

Joined: 12/17/03
Posts: 2168

You can either agree with me or be wrong!

7/08/09 4:11:18 AM#83
Originally posted by markoraos
Originally posted by popinjay

 


Originally posted by markoraos

Originally posted by Newhopes

 

I've played on the Korean servers for a while now and all I can say is the end game pvp blows WAR away the little pve there is is based on open dungeons that normaly end up as big brawls as both side's fight over the bosses.



 
I'll admit that this sounds promising, but I'll wait to see what's the final score. As always I might turn out wrong, but leveling is a huge turn off for me (yes, WAR has it, to its shame) - and especially steep stratification of players according to their levels (grind for power ftw!). Additionally I don't see any depth in Aion's world design and that is what is the most important thing to me. Will the world constantly change and be different every time I log in? This is the only feature that can really justify paying a monthly subscription for me.

 

 

We'll save you a spot in the RvR, don't worry.

 

 


Whenever you're ready to leave, AION will be waiting.

 

Oh I don't think I'll be leaving WAR soon. I might play *gasp* TWO mmorpgs at the same time! Like... you know, the old days? When we played more than one game at a time? Lol.

 

I don't remember that, never for MMOrpgs anyway, I think most people don't play several MMOrpgs at a time. I do remember playing the same game several times though (Daoc).

Anthara

Apprentice Member

Joined: 8/14/06
Posts: 52

7/08/09 5:17:23 AM#84
Originally posted by markoraos

And yes, the customers were playing wrong and Mythic was screwing the poodle by not showing clearly how to play right (probably even they didn't know it, in fact it is very possible that was actually the case). I still stand firmly by that statement of mine. I had loads of fun even before the orvr influence and the rest. It was enough to yell "lets show them what we're made of! /join me for BLOOD!" and you'd have some pretty rough fun, no matter what the effing grind rewards were.

 

I am sorry but... are you really using your brain for a second? You wrote 500.000 lines of text and you didnt even stop to think what you was saying?

How can you say (or Mythic or whatever else) that the costumers were playing it wrong???? LOL ...wait, I need to focus before my brain dies in a painful death from such idiotic, childish and ignorant statment. So the game sucks, but its the costumer fault cause he dont know how to play it. Dam, Mythic must be so brilliant that they made such an imba game that people cant figure out a way to play it correctly.

People play what a game has to offer, in any kind of game.... ANY. Some offer bigger variaty of stuff to do, others less, but in the end we all play our own way in a world created with certain mechanics.

 

Anyway, thats so disrespectful (my english is kinda crap btw) to gamers that I cant even believe Im reading it.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

7/08/09 5:59:08 AM#85

@ Markoroas.

Wow has since patch 3.2 leveling through PVP and since 3.1 joining BG's from anywhere.

Since these 2 new things in WAR destroyed that game's RvR, you would think it would destroy Wow.

Nothing could be further from the truth of course, because Blizzard integrates all good things and actually makes them work inside their own game system.

----- > Why does it work in WOW and not in WAR?

Because WOW uses clustered BG servers. So joining a BG is joining in a queue of around 200.000 players. On max level that's a 1 min opening time. You have 30 minutes, you want a fight at 08.00AM. No problem. In War you would be waiting ....

Because WOW (limited) RvR is all concentrated in one zone where everyone just happens to be and so half of the server is already present (in that part's main capitol). Hence 100vs100 fights every night on every server. In WAR you end up fighting NPC's in non guarded Keeps...

You see : these two simple examples show the difference between Mythic and Blizzard.

Comparing the two things always worked against Mythic's child. Always. No matter how many times you would say Wow is crap. IF it were true, it would only mean War was crappier.

Now those are your words. I don't agree with using them, but you started it (again).

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/08/09 8:15:21 AM#86
Originally posted by Anthara
Originally posted by markoraos

And yes, the customers were playing wrong and Mythic was screwing the poodle by not showing clearly how to play right (probably even they didn't know it, in fact it is very possible that was actually the case). I still stand firmly by that statement of mine. I had loads of fun even before the orvr influence and the rest. It was enough to yell "lets show them what we're made of! /join me for BLOOD!" and you'd have some pretty rough fun, no matter what the effing grind rewards were.

 

I am sorry but... are you really using your brain for a second? You wrote 500.000 lines of text and you didnt even stop to think what you was saying?

How can you say (or Mythic or whatever else) that the costumers were playing it wrong???? LOL ...wait, I need to focus before my brain dies in a painful death from such idiotic, childish and ignorant statment. So the game sucks, but its the costumer fault cause he dont know how to play it. Dam, Mythic must be so brilliant that they made such an imba game that people cant figure out a way to play it correctly.

People play what a game has to offer, in any kind of game.... ANY. Some offer bigger variaty of stuff to do, others less, but in the end we all play our own way in a world created with certain mechanics.

 

Anyway, thats so disrespectful (my english is kinda crap btw) to gamers that I cant even believe Im reading it.

 

What?

As I said. I had fun at game's release. I saw the game for what it was and played it to have fun. And so I did. I got a bunch of cutthroats together and we went off to raise hell in orvr, no matter if that gives us better xp/hour or whatever. The folks who stood in WCs waiting for the scen to pop so they could grind up to max asap (aka the wowheads, unable to comprehend that you can actually DO things while waiting for a scenario) left the game because they didn't know how to make it fun for them. In the end they burned out of self-inflicted boredom and left the game bitching all the time about something they actually inflicted on themselves.

I had fun, they didn't. I'm still happily playing and enjoying the game and they aren't. What they got is this site and the right to bitch how the game sucks. Well who won? I got my money and time's worth back a tenfold. Life is what you make of it kiddo.

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/08/09 8:22:37 AM#87
Originally posted by Zorndorf

@ Markoroas.

Wow has since patch 3.2 leveling through PVP and since 3.1 joining BG's from anywhere.

Since these 2 new things in WAR destroyed that game's RvR, you would think it would destroy Wow.

Nothing could be further from the truth of course, because Blizzard integrates all good things and actually makes them work inside their own game system.

----- > Why does it work in WOW and not in WAR?

Because WOW uses clustered BG servers. So joining a BG is joining in a queue of around 200.000 players. On max level that's a 1 min opening time. You have 30 minutes, you want a fight at 08.00AM. No problem. In War you would be waiting ....

Because WOW (limited) RvR is all concentrated in one zone where everyone just happens to be and so half of the server is already present (in that part's main capitol). Hence 100vs100 fights every night on every server. In WAR you end up fighting NPC's in non guarded Keeps...

You see : these two simple examples show the difference between Mythic and Blizzard.

Comparing the two things always worked against Mythic's child. Always. No matter how many times you would say Wow is crap. IF it were true, it would only mean War was crappier.

Now those are your words. I don't agree with using them, but you started it (again).

 

Yappa yappa yappa.

I could never get into wow bgs precisely because they're pointless instant gratification, precisely because of cross servering.

In WAR you fight against people you know. For something that actually impacts the game world. My gaming session usually consists of orvr with queueing for scenarios. If the scenarios are slow coming I do open RvR which is always happening somewhere and I never waste a minute my gaming time. There is always some action in the world and even at 4 AM I can find 5 more people on the server who want to take over some battlefield objectives. When we start taking them those few guys not asleep on the other side notice that and they gang up to stop us. Fun and mayhem ensues.

If you stand in a WC all night and bitch that scenarios are not popping then you deserve being bored. And you can shove those pointless WOW bgs where the sun don't shine mate. Making WAR scens cross servered like in wow would be one of the things that really could break the game for me.

Xasapis

Hard Core Member

Joined: 1/12/07
Posts: 2612

7/08/09 8:36:10 AM#88

Actually, it was wise of Blizzard to eventually implement the battlegrounds in the way they did. You have to remember that in WoW most people are mainly PvErs, thus certain battlegrounds used to require 1-3 hours to get in (AV took the longest)(that was on the alliance overpopulated side). The good part was what you described, you were fighting against people you knew. The bad part is that those long waits were totally unsuited for casual gameplay. Hence the introduction of cross-server battlegrounds. People lost the fun factor of going against their friends on the other side, but the downtime dropped considerably. Overall the gains out-weights the losses in my opinion. Casual players usually don't spend enough time into the game to actually form relationships with the side they can't communicate with.

WAR had (when I was playing) different kind of issues. I'm not sure if the game was meant to be played as scenarios only and then the castles were introduced, or the system went live in parallel. As far as scenarios go, the downtime was minimum, considering that the population participating was coming from just one server (10-15mins wait). Certainly much better than my experience with Blizzard's original implementation of battlegrounds. So in that sense, scenarios worked as intended. If however you throw open PvP in the mix, then the servers alone were not big enough to support both activities. And since WAR was in the mind of people an open space RvR game, it lost a considerable amount of clients due to being unable to get the numbers to support the open war.

Unfortunately, in both games there is little incentive in holding the keeps.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

7/08/09 8:41:08 AM#89
Originally posted by markoraos
Originally posted by Zorndorf

@ Markoroas.

Wow has since patch 3.2 leveling through PVP and since 3.1 joining BG's from anywhere.

Since these 2 new things in WAR destroyed that game's RvR, you would think it would destroy Wow.

Nothing could be further from the truth of course, because Blizzard integrates all good things and actually makes them work inside their own game system.

----- > Why does it work in WOW and not in WAR?

Because WOW uses clustered BG servers. So joining a BG is joining in a queue of around 200.000 players. On max level that's a 1 min opening time. You have 30 minutes, you want a fight at 08.00AM. No problem. In War you would be waiting ....

Because WOW (limited) RvR is all concentrated in one zone where everyone just happens to be and so half of the server is already present (in that part's main capitol). Hence 100vs100 fights every night on every server. In WAR you end up fighting NPC's in non guarded Keeps...

You see : these two simple examples show the difference between Mythic and Blizzard.

Comparing the two things always worked against Mythic's child. Always. No matter how many times you would say Wow is crap. IF it were true, it would only mean War was crappier.

Now those are your words. I don't agree with using them, but you started it (again).

 

Yappa yappa yappa.

I could never get into wow bgs precisely because they're pointless instant gratification, precisely because of cross servering.

In WAR you fight against people you know. For something that actually impacts the game world. My gaming session usually consists of orvr with queueing for scenarios. If the scenarios are slow coming I do open RvR which is always happening somewhere and I never waste a minute my gaming time. There is always some action in the world and even at 4 AM I can find 5 more people on the server who want to take over some battlefield objectives. When we start taking them those few guys not asleep on the other side notice that and they gang up to stop us. Fun and mayhem ensues.

If you stand in a WC all night and bitch that scenarios are not popping then you deserve being bored. And you can shove those pointless WOW bgs where the sun don't shine mate. Making WAR scens cross servered like in wow would be one of the things that really could break the game for me.


 

Players are not to be blamed in WAR that their scenarios don't open.

Players are not to be blamed they have to fight NPC's in RVR end game content with no "real players" in sight.

Players are not to be blamed they can't have PvP 24/24 hours around the clock.

Players are not even to be blamed there are no full/full servers anymore to get the game going.

Only Mark Jacobs and Mythic are to be blamed for that.

I let you in on some secret: players want to have FUN in a game, and "meaningful" RVR that simply doesn't exist on 90% of the servers or "PvP that doesn't open" due to some realm limits ... is no fun at all.

Those are game mechanics.  Game mechanics prime hype anytime. A BIG mistake WAR didn't have server clusters and much more concentrated RvR zones.

In fact Mythic screwed up about anything they could screw up: from unresponsive laggy gameplay to the core design of simply what people search for in ANY game.

 

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/08/09 9:06:14 AM#90
Originally posted by Zorndorf
Originally posted by markoraos
Originally posted by Zorndorf

@ Markoroas.

Wow has since patch 3.2 leveling through PVP and since 3.1 joining BG's from anywhere.

Since these 2 new things in WAR destroyed that game's RvR, you would think it would destroy Wow.

Nothing could be further from the truth of course, because Blizzard integrates all good things and actually makes them work inside their own game system.

----- > Why does it work in WOW and not in WAR?

Because WOW uses clustered BG servers. So joining a BG is joining in a queue of around 200.000 players. On max level that's a 1 min opening time. You have 30 minutes, you want a fight at 08.00AM. No problem. In War you would be waiting ....

Because WOW (limited) RvR is all concentrated in one zone where everyone just happens to be and so half of the server is already present (in that part's main capitol). Hence 100vs100 fights every night on every server. In WAR you end up fighting NPC's in non guarded Keeps...

You see : these two simple examples show the difference between Mythic and Blizzard.

Comparing the two things always worked against Mythic's child. Always. No matter how many times you would say Wow is crap. IF it were true, it would only mean War was crappier.

Now those are your words. I don't agree with using them, but you started it (again).

 

Yappa yappa yappa.

I could never get into wow bgs precisely because they're pointless instant gratification, precisely because of cross servering.

In WAR you fight against people you know. For something that actually impacts the game world. My gaming session usually consists of orvr with queueing for scenarios. If the scenarios are slow coming I do open RvR which is always happening somewhere and I never waste a minute my gaming time. There is always some action in the world and even at 4 AM I can find 5 more people on the server who want to take over some battlefield objectives. When we start taking them those few guys not asleep on the other side notice that and they gang up to stop us. Fun and mayhem ensues.

If you stand in a WC all night and bitch that scenarios are not popping then you deserve being bored. And you can shove those pointless WOW bgs where the sun don't shine mate. Making WAR scens cross servered like in wow would be one of the things that really could break the game for me.


 

Players are not to be blamed in WAR that their scenarios don't open.

Players are not to be blamed they have to fight NPC's in RVR end game content with no "real players" in sight.

Players are not to be blamed they can't have PvP 24/24 hours around the clock.

Players are not even to be blamed there are no full/full servers anymore to get the game going.

Only Mark Jacobs and Mythic are to be blamed for that.

I let you in on some secret: players want to have FUN in a game, and "meaningful" RVR that simply doesn't exist on 90% of the servers or "PvP that doesn't open" due to some realm limits ... is no fun at all.

Those are game mechanics.  Game mechanics prime hype anytime. A BIG mistake WAR didn't have server clusters and much more concentrated RvR zones.

In fact Mythic screwed up about anything they could screw up: from unresponsive laggy gameplay to the core design of simply what people search for in ANY game.

 

 

The game has its flaws. However they are not the ones you listed. You are talking as a WoW player who wanted to play Wow. Well guess what, WAR isn't Wow and if you play it as WoW then you'll be disappointed. Because it isn't WoW. Do you realize that? Can you even comprehend it? The best possible game for people who play WoW-style is WoW. Any onther game will be inferior simply because there can't be any other game more WoW-like than WoW.

Scenarios popping are just an example. If you play it WoW-style, logging into a queue and waiting doing nothing you WILL be inevitably disappointed. Because this is what you do in WoW. You log into a queue and wait for scen to pop. In WAR it is different, you DO NOT WAIT for a scen to pop - it is a game with different gameplay dynamic. In WAR you can go and do things, including RvR while "waiting" for a scen... and when scen eventually pops you say "oh cool, i might do that or i might continue whatever I'm doing"... which is different from WoW where you have to stand by a NPC and fiddle your thumbs so it really is important that you don't wait for bgs too long... which is NOT a problem in WAR, due to it having a different game dynamic. Can you even comprehend that there are games out there that utilize a game dynamic different from WoW's? Or are you so brainwashed that it is really incomprehensible to you?

This is like talking to a brick wall ffs.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

7/08/09 9:33:50 AM#91
Originally posted by markoraos

 

The game has its flaws. However they are not the ones you listed. You are talking as a WoW player who wanted to play Wow. Well guess what, WAR isn't Wow and if you play it as WoW then you'll be disappointed. Because it isn't WoW. Do you realize that? Can you even comprehend it? The best possible game for people who play WoW-style is WoW. Any onther game will be inferior simply because there can't be any other game more WoW-like than WoW.

Scenarios popping are just an example. If you play it WoW-style, logging into a queue and waiting doing nothing you WILL be inevitably disappointed. Because this is what you do in WoW. You log into a queue and wait for scen to pop. In WAR it is different, you DO NOT WAIT for a scen to pop - it is a game with different gameplay dynamic. In WAR you can go and do things, including RvR while "waiting" for a scen... and when scen eventually pops you say "oh cool, i might do that or i might continue whatever I'm doing"... which is different from WoW where you have to stand by a NPC and fiddle your thumbs so it really is important that you don't wait for bgs too long... which is NOT a problem in WAR, due to it having a different game dynamic. Can you even comprehend that there are games out there that utilize a game dynamic different from WoW's? Or are you so brainwashed that it is really incomprehensible to you?

This is like talking to a brick wall ffs.


 Surprise...

No, actually you can join BG's in WOW from everywhere. Surprise. You quest, even do daily  open world PvP quests and when you feel the urge to do a BG, you join. ... A few seconds later the queue is open.

You no longer need to talk to an NPC.

You also can FULL level (experience) only through PvP in Wow. New in patch 3.2.

You now also can shut down experience gains both in PVE and PVP.

You can also have dual specs and changing from a full tank to a full healer in ... 3 seconds ... in a dungeon/raid. One button and wham: gear changed accordingly right in the middle of nowhere. How about a portable bank to store the second or third pvp set. PvP gear and Pve gear change for that instant BG: one button. ....

So ? Where is that dynamic offer now ?

 You know what that shows?

It shows that (Xn,... Sn) = WOW is the formula everyone needs to AVOID instead of making another WOW clone.

Blizzard just has all the cards in hands. And the one or two good cards they can lay their hands on, they integrate and the result is known now for the last 4 years.

Get out of the playing bracket, that's the only solution for the competition. It is very simple.

Make OTHER mmo's instead of Wow clones. Simple.

 

 

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/08/09 9:57:27 AM#92
Originally posted by Zorndorf
Originally posted by markoraos

 

The game has its flaws. However they are not the ones you listed. You are talking as a WoW player who wanted to play Wow. Well guess what, WAR isn't Wow and if you play it as WoW then you'll be disappointed. Because it isn't WoW. Do you realize that? Can you even comprehend it? The best possible game for people who play WoW-style is WoW. Any onther game will be inferior simply because there can't be any other game more WoW-like than WoW.

Scenarios popping are just an example. If you play it WoW-style, logging into a queue and waiting doing nothing you WILL be inevitably disappointed. Because this is what you do in WoW. You log into a queue and wait for scen to pop. In WAR it is different, you DO NOT WAIT for a scen to pop - it is a game with different gameplay dynamic. In WAR you can go and do things, including RvR while "waiting" for a scen... and when scen eventually pops you say "oh cool, i might do that or i might continue whatever I'm doing"... which is different from WoW where you have to stand by a NPC and fiddle your thumbs so it really is important that you don't wait for bgs too long... which is NOT a problem in WAR, due to it having a different game dynamic. Can you even comprehend that there are games out there that utilize a game dynamic different from WoW's? Or are you so brainwashed that it is really incomprehensible to you?

This is like talking to a brick wall ffs.


 Surprise...

No, actually you can join BG's in WOW from everywhere. Surprise. You quest, even do daily  open world PvP quests and when you feel the urge to do a BG, you join. ... A few seconds later the queue is open.

You no longer need to talk to an NPC.

You also can FULL level (experience) only through PvP in Wow. New in patch 3.2.

You now also can shut down experience gains both in PVE and PVP.

You can also have dual specs and changing from a full tank to a full healer in ... 3 seconds ... in a dungeon/raid. One button and wham: gear changed accordingly right in the middle of nowhere. How about a portable bank to store the second or thirs pvp set. PvP gear and Pve gear change for that instant BG: one button. ....

So ? Where is that dynamic offer now ?

 You know what that shows?

It shows that (Xn,... Sn) = WOW is the formula everyone needs to AVOID instead of making another WOW clone.

Blizzard just has all the cards in hands. And the one or two good cards they can lay their hands on, they integrate and the result is known now for the last 4 years.

Get out of the playing bracket, that's the only solution for the competition. It is very simple.

Make OTHER mmo's instead of Wow clones. Simple.

 

 

 

Lol, wow copied WAR's scenario queuing system along with PvP XP ALTHOUGH PvPers have been yelling for it FOR AGES and now WAR is a WoW clone? And don't get me started on the "WoW version" of orvr... lol...

The twinks were ruining PvP for YEARS ffs! And they didn't do ANYTHING about it! Christ how hard could it have been to put "here's 10 xp for each kill in a scen" ffs! Jeez, being thankful for PvP XP in Wow is like saying "thank you" when you get a kiss after being raped.

Lol....

Just lol.

I don't care if they make WoW the God Jesus of MMOs (which it is obviously not) with all the stuff I ever wanted in it. They are dirty. They copy and steal things from other games only when they see they work and that they cannot justify not having them... and even then they supidify them and make them pointless and too late. Their title system is just an example. And how many bgs are there in WoW after all those years? You running that same old "who gives a sh***" if we win or loose AB" still? With cross-servering and the money they have they could have at least 50+ bgs running there already with no problem whatsoever, both in production and eventual waiting times. But they're not doing it. They could have fixed the horrible annoyance of scenario queuing and grinding PvE for PvP YEARS ago but they didn't - and why? Because they don't really care - they did it only when someone forced them into it. If it weren't for WAR you'd be still standing by that npc twiddling your thumbs. Lol.

This whole conversation is completely pointless and ludicrous. I see no reason to continue it.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

7/08/09 10:05:34 AM#93


Originally posted by markoraos

What they got is this site and the right to bitch how the game sucks. Life is what you make of it kiddo.



Once again, your emotional attachment to Mythic is not allowing you to see what is right before your eyes. If you don't want to open them, that's okay. You don't have to see that Warhammer is in serious trouble and can keep running around with your "cutthroats" raising hell. (Against whom in that lag, I have NO idea). Life is what you make of it; and you've made a nice little fantasyland playing WAR where the players are the problem, but most of us live in reality here and know the game mechanics are the problem. We've been living there since you were posting all the "great reviews" about Game of the Year and such back when the game was doing good subscription wise.


You have always painted the MMORPG WAR forums as "troll ridden" back when WAR had 700k customers. You claimed that only this site has people who hate WAR, has problems while playing WAR, played the game wrongly which was the problem, and WAR was the best MMO ever.

Month after month you kept posting this, complaining about all the critical posts about this game and calling people stupid, ignorant and saying "LTP" until the day the Mythic opened it's own OFFICIAL forums. Shortly after that, you came on this forum and announced you were tickled pink Mythic now had a place where only people who play the game can post good things only and no trolls were allowed. You stated you were NEVER coming back here and glad about it. You really thought Mythic forums were going to be a mystical, magical happyland didn't you?


Now here it is months later and you're back with the same old "People are playing WAR wrong, that's all" story. This when this game has under 200k NA subs or less. Only problem is people are playing AION and other stuff now, there are no more classes to put in WAR, the other planned four cities are gone, and the game is still a massive loot grind that makes your eyes bleed with a laggy frosting.

I'll tell you what: if the official WAR boards are so good and MMORPG is so bad, why aren't you posting there? Look at these wonderful threads over there you can join, and compare them to this site:


"The abusive hacks and illegal mods running rampent"

"Summary of current issues in WAR"

"FInally Done i cant deal with this game anymore [ 1 2 ]"

"Stalled RvR Progression - stuck at Conqueror [ 1 2 3 4 5 6 ] "

"CLASS BALANCE - PLEASE FIX [ 1 2 3 4 5 6 ] "

"Well Mythic? "

"Mythic, just stop it already, please. [ 1 2 3 4 5 6 7 ] "

"Please buff these classes - Destro [ 1 2 ] "

"You can't possibly think this is an accident, can you? [ 1 2 ] "

"SAVE WARHAMMER - Easy Solutions Needed Now [ 1 2 ] "

"Why are you oblivious, Mythic? "

"why is LOTD armor set better then warlord "

"On an imbalanced server LOTD is for one realm only. "

"PvP Gear progression desperately needs fix "

"Redesign T4 please [ 1 2 ] "


That's the "Tier IV - The Campaign" forums, otherwise known as "the ENDGAME". If THAT'S what Mythic's customers think of the endgame, I'd hate to go through the server forums. But yet it's just MMORPG's WAR forums, right? You need to pinch yourself because you're dreaming.


And you say people HERE are the problem with WAR? People who no longer play WAR are the problem? How's that work, lol? Those titles threads there are exactly why Jacobs didn't want OFFICIAL forums for Warhammer. He knew what was going to happy, especially after he personally designed the craptastic crafting system for the game. He didn't want all the disgruntled players showing their displeasure. Enjoy WAR, but stop lying about it. It's getting old and embarrassing.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

markoraos

Apprentice Member

Joined: 10/06/05
Posts: 1615

My dog ate your homework.

7/08/09 10:22:48 AM#94

As I said, WAR has its problems and many things annoy me to no end.

However, when I hear people bitching about stuff that's pretty much obviously their problem and not the game's I blow my top.

As for Mythic again... Well the game could have been much better and the blame is on Mythic. There were many bad decisions there which the original fan base kept warning about and they were ignored. Just one example is the two-faction system which is pretty much obviously an inherently unstable one. Any game design student worth his salt could have told you that. You use 2-faction models when you want to create a game system that is "finisheable". One side eventually gets advantage and positive feedback loop magnifies this advantage till the game finally ends. A mmo is a game system that cannot have an endgame, by definition - you want people to play indefinitely, rather than just till the "finish" the game. Therefore you need at least 3 factions to keep balancing each other through alliances which makes the system self-regulating. (Or 2 with a negative-feedback regulating mechanism like in Aion).

That's just one of the most glaring flaws in WAR design and I'm mightily pissed off to realize that Mythic actually didn't have a clue about one of the main reasons why DAOC was such a success. While other PvP mmos suffered meltdowns though inherent imbalances with 2-faction or anarchistic (which lead to one group dominating) systems they (randomly, it seems now) stumbled into the winning formula with their 3 factions.

T4 campaign is sucky. But it is playable and enjoyable. It could be much much better but it is something when compared to what else is on the market. Keep design is horrible - keep sieges are tactically dull and a repetetive pain. The only thing saving them is the strategic context they happen in. There is no real variety to open PvP on a tactical level - why didn't they diversify the keeps and bos? Why no contestible PQs in RvR lakes? Why are RvR lakes so small, linear and empty when compared to PvE areas? See? I can bash WAR as well - it is a bashable game, no doubt about it.

But I digress. I know WAR's flaws, but for christs sake the crap I sometimes get to read on this site has no relation to sanity or reality. If you want to criticize WAR then at least make an effort and state real problems and flaws.

popinjay

Advanced Member

Joined: 9/07/07
Posts: 4421

7/08/09 10:42:05 AM#95


Originally posted by markoraos

But I digress. I know WAR's flaws, but for christs sake the crap I sometimes get to read on this site has no relation to sanity or reality. If you want to criticize WAR then at least make an effort and state real problems and flaws.



These are things people HAVE been saying over the past few months. They were saying this all along and that it was unfixable because of the coding and the suckass engine. But blind optimism was what was holding the game back. You cannot deny that on this site, you were blaming the majority of the problems WAR was having as "player problems". That was your whole modus op. Then when you finally would say something, it was "Well, that's just a minor problem, that game itself is great." If only you and other fanbois had been more honest in your ratings of this game much earlier, this game might not have been such a shambles. I blame you as much as Mythic because you enabled them to get high from smelling their own underarms.


More people should have stood up and said this game has SERIOUS problems and it wouldn't have turned out this way. Mythic would have done the things they needed to do earlier and not tried to say "All is well. Remain calm."

Some tried in beta, but were fanboied out of the game. As of right now, there is really no fixing this game anymore. Two factions are the deathknell. The lag situation is abhorrent. The BW two shotting people is ridiculous and WP simply laugh at anyone trying to take them on 1v1, even their mirror. This game is destined to go the way of DAOC with a very small niche playerbase. That is fine as plenty of games go that route, but I don't think EA is thinking that way. When SWTOR launches, I think that's pretty much it.

"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program.


peacecorps.gov

Anthara

Apprentice Member

Joined: 8/14/06
Posts: 52

7/08/09 3:29:02 PM#96
Originally posted by markoraos
Originally posted by Anthara
Originally posted by markoraos

And yes, the customers were playing wrong and Mythic was screwing the poodle by not showing clearly how to play right (probably even they didn't know it, in fact it is very possible that was actually the case). I still stand firmly by that statement of mine. I had loads of fun even before the orvr influence and the rest. It was enough to yell "lets show them what we're made of! /join me for BLOOD!" and you'd have some pretty rough fun, no matter what the effing grind rewards were.

 

I am sorry but... are you really using your brain for a second? You wrote 500.000 lines of text and you didnt even stop to think what you was saying?

How can you say (or Mythic or whatever else) that the costumers were playing it wrong???? LOL ...wait, I need to focus before my brain dies in a painful death from such idiotic, childish and ignorant statment. So the game sucks, but its the costumer fault cause he dont know how to play it. Dam, Mythic must be so brilliant that they made such an imba game that people cant figure out a way to play it correctly.

People play what a game has to offer, in any kind of game.... ANY. Some offer bigger variaty of stuff to do, others less, but in the end we all play our own way in a world created with certain mechanics.

 

Anyway, thats so disrespectful (my english is kinda crap btw) to gamers that I cant even believe Im reading it.

 

What?

As I said. I had fun at game's release. I saw the game for what it was and played it to have fun. And so I did. I got a bunch of cutthroats together and we went off to raise hell in orvr, no matter if that gives us better xp/hour or whatever. The folks who stood in WCs waiting for the scen to pop so they could grind up to max asap (aka the wowheads, unable to comprehend that you can actually DO things while waiting for a scenario) left the game because they didn't know how to make it fun for them. In the end they burned out of self-inflicted boredom and left the game bitching all the time about something they actually inflicted on themselves.

I had fun, they didn't. I'm still happily playing and enjoying the game and they aren't. What they got is this site and the right to bitch how the game sucks. Well who won? I got my money and time's worth back a tenfold. Life is what you make of it kiddo.

First dont call me kiddo... second what have you won? Third, OFC I guessed you was still playing, or in any other case, someone with 2 fingers of forehead wouldnt come with this outrageous statment. So, your beloved company said people are playing the game wrong and you ofc use their words as the answer for people leaving.

Why was the people waiting for scen to pop? Cause the game mechanic allowed it and actually made it more effective in terms of xp/hour. I guess its our fault. Btw, I kinda played 2 scen if many per day and I felt the game desgin/mechanics was completly poor and garbage.

"War is everywhere" ... except that i had to walk 15 mins to reach the RvR zone and other 15mins back down south to continue my quests. This game was badly designed from the scratch. Follow road, do PQ 1, keep follow road do PQ 2. OHH wait, now I got a loading screen to enter the new map zone. Errrr, other 15mins walking to reach the RvR zone. Thanks but no thanks. Even WoW delivers faster access to PvP than this so called PvP game (or RvR as you might call it, really doesnt matter).

I got into R38 and had 21 RR, again thats probably my fault cause RvR was completly crap, out of place and 300 empty servers.

Do you really think this game lost 3/4 of its subscribers cause people was playing it wrong? Or cause the game it self allowed this lame playing style? I could point you 100 bad things about this game but not going do so cause I think they are getting old and everyone know whats about.

I'm glad you keep playing it, means people are diferent and thank god they are. I resubscribed at least 2 times to experience same poorly designed game you enjoying so much. Not to mention the bunch of lies I heard from THEIR mouths and that made me so excited about this game, me and other 600k people. We all bought an unfinished game (not to mention again, poorly designed) wich just makes people go into a hate mode cause they spent 50 bucks in a game in beta stage.

Cheers.

Hydroblunt

Advanced Member

Joined: 2/27/09
Posts: 161

7/08/09 3:51:51 PM#97
Originally posted by spyder2k5
Originally posted by Kyleran
Originally posted by spyder2k5

Yes it was rushed, in usual EA fashion. People blame Mythic, but the true problem is EA. The game is not boring or a failure, what other game can you RvR in or do massive PQs caked with awesome-sauce from level 1? The game has the average quests like other MMOs but with Kill collectors, and XP from the Tome unlocks and everything else, it is not boring, nor a grind. The game is only as fun as you make it. Mix up your game play and play with a friend you will have a blast!


The main servers on WAR, are actually growing, not dying. So before you try and turn this into a "game is a failure" topic, let me clearly state it is not.

 

Source of this information, or is this just your observations?

True problem was Mythic.  They told EA they could get the job done with a given budget and timeframe, and they weren't able to.

No investor should be expected to fund the development of any software (not just games) indefinitely.

Sure, there can be some delays, but after the 1st year...its time to question the ability of the Devs to deliver what they promise.

Its great that you enjoy WAR, me, I think its absolutely wretched in its core design (big fan of DAOC here of course) and will never warm up to it. 

 

 

 

 

I watch population on both sides, it is in fact growing.

LOL, no need to lie.  The main servers grow because outside the three servers with good population, it is very hard to enjoy the game.  People transfer from the dying servers to the main ones, the rest quit.

There is server consolidation going on and the game is still very much alive.  If you ever saw the population on the three main servers start dropping, the game is dead.

Playing: EvE, Aion
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom.
Strongly Recommend: Ryzom, EvE.

Anthara

Apprentice Member

Joined: 8/14/06
Posts: 52

7/08/09 4:41:50 PM#98

And again and again and again.... let me see.

Mythic didnt had the money to end their game so if wasnt bought by EA the game wouldnt even exist. Then EA sets a date for the slow pokes in Mythic. Like me and anyone else would if was our money involved. Mythic couldnt deliver a finished product on that date. Game releases and its EA fault that they rushed the game.

Can anyone explain me the logic on this?

skydragonren

Advanced Member

Joined: 7/17/08
Posts: 688

7/08/09 5:03:46 PM#99
Originally posted by Wizardry
Dude you are smoking the Ganjjjjjjjjjjjjjj........ There is so much wrong with what you typed it almost made my head pop off.
I will just mark everything in red that you said that is W-R-O-N-G....

I think the op is a little on and a little off on some analogies.

For one thing Blizzard copied the entire WOW game from EQ,there was nothing to do with patience or anytrhing for that matter,they followed SOE so closely,they even rushed WOW out the doors when SOE released EQ2 a little sooner than stated.

As far as EA pleasing their stock holders,or whoever is in charge of the finaces,i would say that is a no brainer from EVERY developer.I would bet 99% of the games we see today have all been rushed out the door or content removed or unfinished because the stock holders want a release to start making money on their investments.

I was turned off from WAR as soon as i heard them talk about streamlining crafting,that told me right away they were getting rushed and did not want to spend any time on it.

As for Starcraft 2 ,blizzard is not taking their time ,it has nothing to do with polish or trying to make a better game.This is a fact because Blizzard actually CANCELLED SC2 twice already,because they are still afraid to be a leader and realize there old game engine rehashing is becoming tiresome amongst players. <--- You took a HUGE hit from the bong on this statement. If Blizzard was so confident that all it took was spending the time and effort,they would have never cancelled it in the first place,they are a second rate developer IMO,<--- Glad you put IMO after that because  they are the #1 developer in the world and on MANY list of all time. They REALLY need to copy ideas or steal staff from REAL developers to actually succeed. <--- Another huge toke there....

The other reason it took SC2 so long to formalize,is becuase they had no money to take risks.<--- Bliizard? The #1 Developer of PC games in the WORLD.... Doesn't have the money to remake a game they already own and develope.... Strange.... really....

They finally got a ton of cash from WOW subs,it makes the risk feasable,however any half witted marketing firm knows that right now there is a VERY small market to draw players from.<--- LOL WHAT!? RTS and FPS the 2 biggest genres for Cyber Athlete Sports and it is a small market? Do you even play games? WC3 is STILL being played by Pro Cyber Athletes to this day... Spending more time on your project ,especially one as weak as the starcraft 2 game engine,you are not going to reap large rewards for your investment.<--- Yeah the best looking RTS to be produced to date on something weak like the SC2 engine? Are you even reading what you are typing? A game like SC2 would actually serve the developer better to just whip it out,it is not a hi tech game that needs polish nor does it involve any game breaking ideas,it is just a so so game,very average old tech game. Which is why on every list I looked up Star Craft 1 was in the top 3 of "Top 10 RTS games of ALL TIME!". Gamespy.com has it at #2 behind Total Annihilation. Man do some research before you speak.

 

Just pass the bong bro, we all want a hit.

k1klass

Apprentice Member

Joined: 4/08/08
Posts: 84

England

7/08/09 5:05:22 PM#100

I quit War after 2 weeks at launch, ive since been back and played for a week with not many about but this game can not hold my intrest at all - why?

Wow burn out and this is another clone apart from a few tweeks and spin

Once you have played wow all the clones are the same and you get board thats why this game has probally hit its population max a long time ago and will never repeat it.

All the recent mmo's do well at launch as people are looking for something totally new after playing too much wow and once the dust settles and they realise they played it all before they leave and thats why these many clones are now failing.

Current - Lotro, SwG

Offline - WaR, Aoc, EvE, CoV, Champions, Aion, Vanguard, Guildwars, EQ2, WoW(omg 3.5yr)

Future - The Old Republic/ StarTrek

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