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Originally posted by Vegetta
I was a long time alpha/beta tester for WAR and I could not agree with you more. When the game released and I posted some comments about how I felt, I got nothing but grief. Now look at the mess it's still in and were the hell are all those fanbois squawking about? Typical of every new release however, people flock like rabid dogs, rave or complain and six months later it's all for nothing and forgotten. On the Climax note, I was there with you and was very active on the forums. Everything about Climax's version of WAR was better even with an older engine the graphics killed Mythic's WAR. It was darker, grittier, Skaven were in etc.. I said it before and I'll say it again; As a long time DAOC on going tester (6 years) I truly believe that Mythic should have stuck with "Imperator" instead of scratching it for WAR. It was going to be a PVE focused game but they could have changed that. To this day in my opinion, nothing still beats DAOC RvR for PvP even though I no longer play. It's a simple world for complicated people! Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so. |
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Originally posted by spyder2k5
There are those that do not like it but they are few. The game is as fun as you make it and mix things up.
Considering they had a few million to start and lost all but 300k, I'd say that was more then a few. |
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The problem with WAR started with the idea of a PvP-centric game going for several millions of subs. The market is just not big enough to support that, and you wont get most PvPers anyway ,since there are so many different flavors. Dont get me wrong, there are a ton of players who play PvP, but only very few who put up with a game that doesnt offer more than it, and even does that PvP in only one way, and not very polished from start. You just dont try and make huge AAA-MMOs for PvPers. That audience is FAR too fickle. |
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I'm gonna have to agree with one of the posters who mentioned that WAR is supposed to be a PvP centered game. The PvE in WAR felt so forced. They tried really hard to force people to do certain things, when what they should of done is just cut the players loose and let them beat the shit out of each other. What I was really hoping for with WAR was open PvP, with each race fighting all other races. No allies, nothing, just your race against everyone else. That's what WAR should have been, but instead we get a half assed PvE system shoe horned into the game, and PvP that's supposed to be built around it. Because of that...it kinda kills the game. Players end up getting confused, or just plain bored because the game is forcing them to farm PvE points of interest.
I dunno. One of these days, there might be a good Warhammer/Warhammer 40K MMO...hopefully. |
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That's sorta odd, because I am pretty sure opinion is not FACT. |
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Originally posted by Captjack001
Considering they had a few million to start and lost all but 300k, I'd say that was more then a few.
A few million what? The highest number I ever actually saw for WAR subs was around 750,000... but ya its still more than stayed. (their box sales were only slightly higher than AoC.. tho I'd say the subs were always higher.. but I can't back that part up .. the box sales were public data tho). Being able to choose the skills you want to use, offers much less variety than pre-made class based systems. -Future Game Developer |
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Originally posted by popinjay
Oh I don't think I'll be leaving WAR soon. I might play *gasp* TWO mmorpgs at the same time! Like... you know, the old days? When we played more than one game at a time? Lol. |
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Originally posted by markoraos
Oh I don't think I'll be leaving WAR soon. I might play *gasp* TWO mmorpgs at the same time! Like... you know, the old days? When we played more than one game at a time? Lol.
I don't remember that, never for MMOrpgs anyway, I think most people don't play several MMOrpgs at a time. I do remember playing the same game several times though (Daoc).
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Originally posted by markoraos
I am sorry but... are you really using your brain for a second? You wrote 500.000 lines of text and you didnt even stop to think what you was saying? How can you say (or Mythic or whatever else) that the costumers were playing it wrong???? LOL ...wait, I need to focus before my brain dies in a painful death from such idiotic, childish and ignorant statment. So the game sucks, but its the costumer fault cause he dont know how to play it. Dam, Mythic must be so brilliant that they made such an imba game that people cant figure out a way to play it correctly. People play what a game has to offer, in any kind of game.... ANY. Some offer bigger variaty of stuff to do, others less, but in the end we all play our own way in a world created with certain mechanics.
Anyway, thats so disrespectful (my english is kinda crap btw) to gamers that I cant even believe Im reading it. |
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@ Markoroas. Wow has since patch 3.2 leveling through PVP and since 3.1 joining BG's from anywhere. Since these 2 new things in WAR destroyed that game's RvR, you would think it would destroy Wow. Nothing could be further from the truth of course, because Blizzard integrates all good things and actually makes them work inside their own game system. ----- > Why does it work in WOW and not in WAR? Because WOW uses clustered BG servers. So joining a BG is joining in a queue of around 200.000 players. On max level that's a 1 min opening time. You have 30 minutes, you want a fight at 08.00AM. No problem. In War you would be waiting .... Because WOW (limited) RvR is all concentrated in one zone where everyone just happens to be and so half of the server is already present (in that part's main capitol). Hence 100vs100 fights every night on every server. In WAR you end up fighting NPC's in non guarded Keeps... You see : these two simple examples show the difference between Mythic and Blizzard. Comparing the two things always worked against Mythic's child. Always. No matter how many times you would say Wow is crap. IF it were true, it would only mean War was crappier. Now those are your words. I don't agree with using them, but you started it (again). |
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Originally posted by Anthara
I am sorry but... are you really using your brain for a second? You wrote 500.000 lines of text and you didnt even stop to think what you was saying? How can you say (or Mythic or whatever else) that the costumers were playing it wrong???? LOL ...wait, I need to focus before my brain dies in a painful death from such idiotic, childish and ignorant statment. So the game sucks, but its the costumer fault cause he dont know how to play it. Dam, Mythic must be so brilliant that they made such an imba game that people cant figure out a way to play it correctly. People play what a game has to offer, in any kind of game.... ANY. Some offer bigger variaty of stuff to do, others less, but in the end we all play our own way in a world created with certain mechanics.
Anyway, thats so disrespectful (my english is kinda crap btw) to gamers that I cant even believe Im reading it.
What? As I said. I had fun at game's release. I saw the game for what it was and played it to have fun. And so I did. I got a bunch of cutthroats together and we went off to raise hell in orvr, no matter if that gives us better xp/hour or whatever. The folks who stood in WCs waiting for the scen to pop so they could grind up to max asap (aka the wowheads, unable to comprehend that you can actually DO things while waiting for a scenario) left the game because they didn't know how to make it fun for them. In the end they burned out of self-inflicted boredom and left the game bitching all the time about something they actually inflicted on themselves. I had fun, they didn't. I'm still happily playing and enjoying the game and they aren't. What they got is this site and the right to bitch how the game sucks. Well who won? I got my money and time's worth back a tenfold. Life is what you make of it kiddo. |
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Originally posted by Zorndorf
Yappa yappa yappa. I could never get into wow bgs precisely because they're pointless instant gratification, precisely because of cross servering. In WAR you fight against people you know. For something that actually impacts the game world. My gaming session usually consists of orvr with queueing for scenarios. If the scenarios are slow coming I do open RvR which is always happening somewhere and I never waste a minute my gaming time. There is always some action in the world and even at 4 AM I can find 5 more people on the server who want to take over some battlefield objectives. When we start taking them those few guys not asleep on the other side notice that and they gang up to stop us. Fun and mayhem ensues. If you stand in a WC all night and bitch that scenarios are not popping then you deserve being bored. And you can shove those pointless WOW bgs where the sun don't shine mate. Making WAR scens cross servered like in wow would be one of the things that really could break the game for me. |
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Actually, it was wise of Blizzard to eventually implement the battlegrounds in the way they did. You have to remember that in WoW most people are mainly PvErs, thus certain battlegrounds used to require 1-3 hours to get in (AV took the longest)(that was on the alliance overpopulated side). The good part was what you described, you were fighting against people you knew. The bad part is that those long waits were totally unsuited for casual gameplay. Hence the introduction of cross-server battlegrounds. People lost the fun factor of going against their friends on the other side, but the downtime dropped considerably. Overall the gains out-weights the losses in my opinion. Casual players usually don't spend enough time into the game to actually form relationships with the side they can't communicate with. WAR had (when I was playing) different kind of issues. I'm not sure if the game was meant to be played as scenarios only and then the castles were introduced, or the system went live in parallel. As far as scenarios go, the downtime was minimum, considering that the population participating was coming from just one server (10-15mins wait). Certainly much better than my experience with Blizzard's original implementation of battlegrounds. So in that sense, scenarios worked as intended. If however you throw open PvP in the mix, then the servers alone were not big enough to support both activities. And since WAR was in the mind of people an open space RvR game, it lost a considerable amount of clients due to being unable to get the numbers to support the open war. Unfortunately, in both games there is little incentive in holding the keeps. |
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Originally posted by markoraos
Yappa yappa yappa. I could never get into wow bgs precisely because they're pointless instant gratification, precisely because of cross servering. In WAR you fight against people you know. For something that actually impacts the game world. My gaming session usually consists of orvr with queueing for scenarios. If the scenarios are slow coming I do open RvR which is always happening somewhere and I never waste a minute my gaming time. There is always some action in the world and even at 4 AM I can find 5 more people on the server who want to take over some battlefield objectives. When we start taking them those few guys not asleep on the other side notice that and they gang up to stop us. Fun and mayhem ensues. If you stand in a WC all night and bitch that scenarios are not popping then you deserve being bored. And you can shove those pointless WOW bgs where the sun don't shine mate. Making WAR scens cross servered like in wow would be one of the things that really could break the game for me.
Players are not to be blamed in WAR that their scenarios don't open. Players are not to be blamed they have to fight NPC's in RVR end game content with no "real players" in sight. Players are not to be blamed they can't have PvP 24/24 hours around the clock. Players are not even to be blamed there are no full/full servers anymore to get the game going. Only Mark Jacobs and Mythic are to be blamed for that. I let you in on some secret: players want to have FUN in a game, and "meaningful" RVR that simply doesn't exist on 90% of the servers or "PvP that doesn't open" due to some realm limits ... is no fun at all. Those are game mechanics. Game mechanics prime hype anytime. A BIG mistake WAR didn't have server clusters and much more concentrated RvR zones. In fact Mythic screwed up about anything they could screw up: from unresponsive laggy gameplay to the core design of simply what people search for in ANY game.
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Originally posted by Zorndorf
Players are not to be blamed in WAR that their scenarios don't open. Players are not to be blamed they have to fight NPC's in RVR end game content with no "real players" in sight. Players are not to be blamed they can't have PvP 24/24 hours around the clock. Players are not even to be blamed there are no full/full servers anymore to get the game going. Only Mark Jacobs and Mythic are to be blamed for that. I let you in on some secret: players want to have FUN in a game, and "meaningful" RVR that simply doesn't exist on 90% of the servers or "PvP that doesn't open" due to some realm limits ... is no fun at all. Those are game mechanics. Game mechanics prime hype anytime. A BIG mistake WAR didn't have server clusters and much more concentrated RvR zones. In fact Mythic screwed up about anything they could screw up: from unresponsive laggy gameplay to the core design of simply what people search for in ANY game.
The game has its flaws. However they are not the ones you listed. You are talking as a WoW player who wanted to play Wow. Well guess what, WAR isn't Wow and if you play it as WoW then you'll be disappointed. Because it isn't WoW. Do you realize that? Can you even comprehend it? The best possible game for people who play WoW-style is WoW. Any onther game will be inferior simply because there can't be any other game more WoW-like than WoW. Scenarios popping are just an example. If you play it WoW-style, logging into a queue and waiting doing nothing you WILL be inevitably disappointed. Because this is what you do in WoW. You log into a queue and wait for scen to pop. In WAR it is different, you DO NOT WAIT for a scen to pop - it is a game with different gameplay dynamic. In WAR you can go and do things, including RvR while "waiting" for a scen... and when scen eventually pops you say "oh cool, i might do that or i might continue whatever I'm doing"... which is different from WoW where you have to stand by a NPC and fiddle your thumbs so it really is important that you don't wait for bgs too long... which is NOT a problem in WAR, due to it having a different game dynamic. Can you even comprehend that there are games out there that utilize a game dynamic different from WoW's? Or are you so brainwashed that it is really incomprehensible to you? This is like talking to a brick wall ffs. |
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Originally posted by markoraos
No, actually you can join BG's in WOW from everywhere. Surprise. You quest, even do daily open world PvP quests and when you feel the urge to do a BG, you join. ... A few seconds later the queue is open. You no longer need to talk to an NPC. You also can FULL level (experience) only through PvP in Wow. New in patch 3.2. You now also can shut down experience gains both in PVE and PVP. You can also have dual specs and changing from a full tank to a full healer in ... 3 seconds ... in a dungeon/raid. One button and wham: gear changed accordingly right in the middle of nowhere. How about a portable bank to store the second or third pvp set. PvP gear and Pve gear change for that instant BG: one button. .... So ? Where is that dynamic offer now ? You know what that shows? It shows that (Xn,... Sn) = WOW is the formula everyone needs to AVOID instead of making another WOW clone. Blizzard just has all the cards in hands. And the one or two good cards they can lay their hands on, they integrate and the result is known now for the last 4 years. Get out of the playing bracket, that's the only solution for the competition. It is very simple. Make OTHER mmo's instead of Wow clones. Simple.
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Originally posted by Zorndorf
No, actually you can join BG's in WOW from everywhere. Surprise. You quest, even do daily open world PvP quests and when you feel the urge to do a BG, you join. ... A few seconds later the queue is open. You no longer need to talk to an NPC. You also can FULL level (experience) only through PvP in Wow. New in patch 3.2. You now also can shut down experience gains both in PVE and PVP. You can also have dual specs and changing from a full tank to a full healer in ... 3 seconds ... in a dungeon/raid. One button and wham: gear changed accordingly right in the middle of nowhere. How about a portable bank to store the second or thirs pvp set. PvP gear and Pve gear change for that instant BG: one button. .... So ? Where is that dynamic offer now ? You know what that shows? It shows that (Xn,... Sn) = WOW is the formula everyone needs to AVOID instead of making another WOW clone. Blizzard just has all the cards in hands. And the one or two good cards they can lay their hands on, they integrate and the result is known now for the last 4 years. Get out of the playing bracket, that's the only solution for the competition. It is very simple. Make OTHER mmo's instead of Wow clones. Simple.
Lol, wow copied WAR's scenario queuing system along with PvP XP ALTHOUGH PvPers have been yelling for it FOR AGES and now WAR is a WoW clone? And don't get me started on the "WoW version" of orvr... lol... The twinks were ruining PvP for YEARS ffs! And they didn't do ANYTHING about it! Christ how hard could it have been to put "here's 10 xp for each kill in a scen" ffs! Jeez, being thankful for PvP XP in Wow is like saying "thank you" when you get a kiss after being raped. Lol.... Just lol. I don't care if they make WoW the God Jesus of MMOs (which it is obviously not) with all the stuff I ever wanted in it. They are dirty. They copy and steal things from other games only when they see they work and that they cannot justify not having them... and even then they supidify them and make them pointless and too late. Their title system is just an example. And how many bgs are there in WoW after all those years? You running that same old "who gives a sh***" if we win or loose AB" still? With cross-servering and the money they have they could have at least 50+ bgs running there already with no problem whatsoever, both in production and eventual waiting times. But they're not doing it. They could have fixed the horrible annoyance of scenario queuing and grinding PvE for PvP YEARS ago but they didn't - and why? Because they don't really care - they did it only when someone forced them into it. If it weren't for WAR you'd be still standing by that npc twiddling your thumbs. Lol. This whole conversation is completely pointless and ludicrous. I see no reason to continue it. |
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Month after month you kept posting this, complaining about all the critical posts about this game and calling people stupid, ignorant and saying "LTP" until the day the Mythic opened it's own OFFICIAL forums. Shortly after that, you came on this forum and announced you were tickled pink Mythic now had a place where only people who play the game can post good things only and no trolls were allowed. You stated you were NEVER coming back here and glad about it. You really thought Mythic forums were going to be a mystical, magical happyland didn't you?
I'll tell you what: if the official WAR boards are so good and MMORPG is so bad, why aren't you posting there? Look at these wonderful threads over there you can join, and compare them to this site:
That's the "Tier IV - The Campaign" forums, otherwise known as "the ENDGAME". If THAT'S what Mythic's customers think of the endgame, I'd hate to go through the server forums. But yet it's just MMORPG's WAR forums, right? You need to pinch yourself because you're dreaming.
"You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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As I said, WAR has its problems and many things annoy me to no end. However, when I hear people bitching about stuff that's pretty much obviously their problem and not the game's I blow my top. As for Mythic again... Well the game could have been much better and the blame is on Mythic. There were many bad decisions there which the original fan base kept warning about and they were ignored. Just one example is the two-faction system which is pretty much obviously an inherently unstable one. Any game design student worth his salt could have told you that. You use 2-faction models when you want to create a game system that is "finisheable". One side eventually gets advantage and positive feedback loop magnifies this advantage till the game finally ends. A mmo is a game system that cannot have an endgame, by definition - you want people to play indefinitely, rather than just till the "finish" the game. Therefore you need at least 3 factions to keep balancing each other through alliances which makes the system self-regulating. (Or 2 with a negative-feedback regulating mechanism like in Aion). That's just one of the most glaring flaws in WAR design and I'm mightily pissed off to realize that Mythic actually didn't have a clue about one of the main reasons why DAOC was such a success. While other PvP mmos suffered meltdowns though inherent imbalances with 2-faction or anarchistic (which lead to one group dominating) systems they (randomly, it seems now) stumbled into the winning formula with their 3 factions. T4 campaign is sucky. But it is playable and enjoyable. It could be much much better but it is something when compared to what else is on the market. Keep design is horrible - keep sieges are tactically dull and a repetetive pain. The only thing saving them is the strategic context they happen in. There is no real variety to open PvP on a tactical level - why didn't they diversify the keeps and bos? Why no contestible PQs in RvR lakes? Why are RvR lakes so small, linear and empty when compared to PvE areas? See? I can bash WAR as well - it is a bashable game, no doubt about it. But I digress. I know WAR's flaws, but for christs sake the crap I sometimes get to read on this site has no relation to sanity or reality. If you want to criticize WAR then at least make an effort and state real problems and flaws. |
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Some tried in beta, but were fanboied out of the game. As of right now, there is really no fixing this game anymore. Two factions are the deathknell. The lag situation is abhorrent. The BW two shotting people is ridiculous and WP simply laugh at anyone trying to take them on 1v1, even their mirror. This game is destined to go the way of DAOC with a very small niche playerbase. That is fine as plenty of games go that route, but I don't think EA is thinking that way. When SWTOR launches, I think that's pretty much it. "You know, you have such a stunningly superficial knowledge of what went on that it's almost embarrassing to listen to you." Zbigniew Brzezinski to Joe Scarborough regarding Clinton and the Middle East on the "Morning Joe" program. |
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Originally posted by markoraos
What? As I said. I had fun at game's release. I saw the game for what it was and played it to have fun. And so I did. I got a bunch of cutthroats together and we went off to raise hell in orvr, no matter if that gives us better xp/hour or whatever. The folks who stood in WCs waiting for the scen to pop so they could grind up to max asap (aka the wowheads, unable to comprehend that you can actually DO things while waiting for a scenario) left the game because they didn't know how to make it fun for them. In the end they burned out of self-inflicted boredom and left the game bitching all the time about something they actually inflicted on themselves. I had fun, they didn't. I'm still happily playing and enjoying the game and they aren't. What they got is this site and the right to bitch how the game sucks. Well who won? I got my money and time's worth back a tenfold. Life is what you make of it kiddo. First dont call me kiddo... second what have you won? Third, OFC I guessed you was still playing, or in any other case, someone with 2 fingers of forehead wouldnt come with this outrageous statment. So, your beloved company said people are playing the game wrong and you ofc use their words as the answer for people leaving. Why was the people waiting for scen to pop? Cause the game mechanic allowed it and actually made it more effective in terms of xp/hour. I guess its our fault. Btw, I kinda played 2 scen if many per day and I felt the game desgin/mechanics was completly poor and garbage. "War is everywhere" ... except that i had to walk 15 mins to reach the RvR zone and other 15mins back down south to continue my quests. This game was badly designed from the scratch. Follow road, do PQ 1, keep follow road do PQ 2. OHH wait, now I got a loading screen to enter the new map zone. Errrr, other 15mins walking to reach the RvR zone. Thanks but no thanks. Even WoW delivers faster access to PvP than this so called PvP game (or RvR as you might call it, really doesnt matter). I got into R38 and had 21 RR, again thats probably my fault cause RvR was completly crap, out of place and 300 empty servers. Do you really think this game lost 3/4 of its subscribers cause people was playing it wrong? Or cause the game it self allowed this lame playing style? I could point you 100 bad things about this game but not going do so cause I think they are getting old and everyone know whats about. I'm glad you keep playing it, means people are diferent and thank god they are. I resubscribed at least 2 times to experience same poorly designed game you enjoying so much. Not to mention the bunch of lies I heard from THEIR mouths and that made me so excited about this game, me and other 600k people. We all bought an unfinished game (not to mention again, poorly designed) wich just makes people go into a hate mode cause they spent 50 bucks in a game in beta stage. Cheers. |
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Originally posted by spyder2k5
I watch population on both sides, it is in fact growing. LOL, no need to lie. The main servers grow because outside the three servers with good population, it is very hard to enjoy the game. People transfer from the dying servers to the main ones, the rest quit. There is server consolidation going on and the game is still very much alive. If you ever saw the population on the three main servers start dropping, the game is dead. Playing: EvE, Aion |
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And again and again and again.... let me see. Mythic didnt had the money to end their game so if wasnt bought by EA the game wouldnt even exist. Then EA sets a date for the slow pokes in Mythic. Like me and anyone else would if was our money involved. Mythic couldnt deliver a finished product on that date. Game releases and its EA fault that they rushed the game. Can anyone explain me the logic on this? |
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Originally posted by Wizardry Dude you are smoking the Ganjjjjjjjjjjjjjj........ There is so much wrong with what you typed it almost made my head pop off. I will just mark everything in red that you said that is W-R-O-N-G....
Just pass the bong bro, we all want a hit. |
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I quit War after 2 weeks at launch, ive since been back and played for a week with not many about but this game can not hold my intrest at all - why? Wow burn out and this is another clone apart from a few tweeks and spin Once you have played wow all the clones are the same and you get board thats why this game has probally hit its population max a long time ago and will never repeat it. All the recent mmo's do well at launch as people are looking for something totally new after playing too much wow and once the dust settles and they realise they played it all before they leave and thats why these many clones are now failing. Current - Lotro, SwG Offline - WaR, Aoc, EvE, CoV, Champions, Aion, Vanguard, Guildwars, EQ2, WoW(omg 3.5yr) Future - The Old Republic/ StarTrek |
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