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Darkfall

Darkfall 

General Discussion  » The community for this game is generally wretched.

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86 posts found
  cosy

Newshound

Joined: 9/15/04
Posts: 3236

EvE Rules #491 you should never, ever attack Russians on winter months

7/04/09 3:30:00 PM#21
Originally posted by maxnrosy
...

 

I agree on the bank part, universal banking is just stupid

PD:EvEisNot4WoWkids
BestSigEver :P

  Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 240

7/04/09 4:00:40 PM#22
Originally posted by maxnrosy

which is more hardcore, its determined by 2 words

Local banking.

eve has it, you can travel to any station and all your shit magicly appears in the station. If it was unirversal then everyone would be flying shuttles or newb ships to get to another place. eve would be  JUST LIKE DARKFALL. IN OTHER WORDS CAREBEAR.

 

yep darkfall has universal banking thats as carebear as it gets.

why go with all our siege gear  WHEN WE CAN PICK IT UP AT OUR ENEMYS BANK.  why run with my hard earned armor if i wan wander naked to whereever i want with NO  RISK AT ALL.

THATS RIGHT THERE IS NO , ABSOLUTELY NO RISK IN DARKFALL. you can  skill gain in a city and never have to venture out for your needs. That is mainly what makes darkfall as carebear as it gets when it comes to ffa pvp full loot.

Eve your always risking stuff. let it be ships, expensive mods, expensive materials and even your implants.  One mistake and you forgot to upgrade your clone and you even lose skills. Eve is an unforgivable risk heavy game

DONT YOU EVER DARE TO COMPARE DARKFALL TO EVE. DARKFALL IS JUST GRIEFING CAREBEARS WHO THINK THEY ARE HARDCORE.

 

 

Amazing post is amazing.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

7/04/09 4:13:59 PM#23

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  Respit

Novice Member

Joined: 11/05/08
Posts: 780

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

7/04/09 11:17:14 PM#24
Originally posted by xpiher

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.

 

"And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel. "

 

I was going to post a response to this, but considering you made this statement to begin with, it would be wasted.

 

So, nevermind.

 

DarkFall FAQ - Read then Question with Boldness

  pwnzorellOr

Novice Member

Joined: 5/01/09
Posts: 230

HELO I R NOOB

7/05/09 6:23:23 AM#25
Originally posted by xpiher

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.


 

actually it would contribute to the hardcore aspect of the game, because you would risk to lose valuable materials or items if you are going to trade and have to carry your stuff to the spot where you meet with the guy you want to trade. it would also make caravans possible, another sandbox aspect imo - players could offer the service of guarded travel and pick up the profession of bodyguards. :)

 

it's one of the things that i was looking for in df but as it seems the devs aren't the hardcore pvp oldschool roleplayers that they tried to make us believe ... ~10 years of gaming experience and 8 years of development should have been enough to figure simple stuff like this out.

 

i'm also wondering if you actually read the MO forums, because it sounds like you are just repeating stuff that you pick up from the df board. i'm a big fan of ffa pvp and i like rpking but i accept that there have to be penalties and restrictions or else it's just pure griefing without any risk. every game needs "carebears" for the economy and these guys have to have some kind of protection ... this is why some people say that df pking is carebear, because there is no risk.

jedi mind - heavenly divine, steadily shine in '99!

http://www.youtube.com/watch?v=BVZyX5glEgs

  User Deleted
7/05/09 6:48:20 AM#26
Originally posted by Einstein-DF
Originally posted by Zorvan
Originally posted by Rollotamasi

I've never played DF but I currently play EvE and have always generally thought the same about it.  Well, other then the failing part.  Most Hardcore FFA PvP game I think end up like that.  


 

Most of the players of Darkfall would have their asses handed to them in Eve and quit within a month.

 

Yes what can I tell you....

 

Just like the goons got their shit kicked in Darkfall in a few months while owning the EVE carebears for how many years now?

 

Tsk tsk tsk

 

There is a huge difference between a carebear game like eve that has safe zones and a FFA open world like DF. Its players are oldschool real PK guilds, and if you want to troll that statement its fine, wont deflect from the real message.


 

I think most of us will fail to see how a 16yr old child can be classed as "OldSchool", most of them would have been a twinkle in their dads eye when "OldSchool" PvP was going on.

Apart from that DF has it's place amongst the other MMO's out there, no matter how the community is percieved. The negative views are only enforced by the incessant need to use foul language to get a point across, so very typical of school children who have not been able to nurture their argumentive skills in real society.

If only the moderators could use thier forum tools I'm sure the DF community could be cleaned up and their act straightened out to show everyone else out there that not all PvP players are as obtuse as they first appear.

 

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1191

7/05/09 7:59:55 AM#27
Originally posted by Einstein-DF

 

Just like the goons got their shit kicked in Darkfall in a few months while owning the EVE carebears for how many years now?

 


 

Not so hard when 90% of them couldn't buy the game.   They would still be looting your tombstone if they could have purchased the game on the release date.

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1191

7/05/09 8:03:48 AM#28
Originally posted by xpiher

 

And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 


 

 

O, you mean, 8 guys run into town and 1 uses knockback to knock a player over a wall into the lava pit, and the other 7 players that exploited a 100 rigor run into the lava pit to loot his tombstone.

 

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 763

7/05/09 1:28:12 PM#29
Originally posted by Trenchgun

That's no doubt a big reason of why they are failing. An immature crowd of [people] who don't see this as an MMORPG but merely as a griefing engine and/or powertripping opportunity. The average player is immature, and out to ruin the play experience of everyone else so they can [relish in] the anguish of others, and they're willing to employ any means of exploiting, hacking, and/or macroing to achieve an unfair advantage.


[Mod Edit'd]
 


 

Yes... and your point?

Everyone knows that Darkfall is being held together by testosterone filled teenagers who borrowed their mom's CC to nerd rage on other people, in hopes of venting their pent up frustrations...

5 minutes on an DFO Clan ventrillo verifies all of that^^.

 

Though, you might want to post on the official forums, so all the fan kids can read your post it and realize how newbie they are, because everyone outside the game already knows!

 

 

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

7/05/09 2:45:58 PM#30
Originally posted by Respit
Originally posted by xpiher

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.

 

"And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel. "

 

I was going to post a response to this, but considering you made this statement to begin with, it would be wasted.

 

So, nevermind.

 

 

No I completly understand the concept of local banks and support it, if there are options for fast travels to not hinder solo play. DFO has these fast travel options, but with them it negates the risk  local banks add.

If my guild needs to transport stuff to our new home, in DFO or hell even UO (teleporters), all we'll do is load up to the point where we are all about to be encumbered and just activate fast travel. No risk traveling large distances. Now, with local banking in a game where the world is small and without fast travle could maens something, but then again if it takes only 20mins to go from one end of the world to the other whats to point?


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  tsolless2

Apprentice Member

Joined: 7/05/09
Posts: 8

7/05/09 8:54:12 PM#31
Originally posted by xpiher

No I completly understand the concept of local banks and support it, if there are options for fast travels to not hinder solo play. DFO has these fast travel options, but with them it negates the risk  local banks add.

If my guild needs to transport stuff to our new home, in DFO or hell even UO (teleporters), all we'll do is load up to the point where we are all about to be encumbered and just activate fast travel. No risk traveling large distances. Now, with local banking in a game where the world is small and without fast travle could maens something, but then again if it takes only 20mins to go from one end of the world to the other whats to point?

 

Oh my, did I just here you correctly that you support local banks if there is a fast travel option? My god son you do not understand what everyone is trying to tell you here.

Having universal banks is sissifying because there is no risk in travelling. You simply bank your things and travel to your destination stripped or with low level equipment. Having local banks with fast travel is also sissifying because there is, again, no risk involved in travelling.

What people are trying to tell you that EvE is much more difficult and "hardcore" because there isn't fast travel or universal banks. There is an actual risk involved when travelling.

  Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 240

7/05/09 9:09:16 PM#32
Originally posted by tsolless2
Originally posted by xpiher

....

 

Oh my, did I just here you correctly that you support local banks if there is a fast travel option? My god son you do not understand what everyone is trying to tell you here.

Having universal banks is sissifying because there is no risk in travelling. You simply bank your things and travel to your destination stripped or with low level equipment. Having local banks with fast travel is also sissifying because there is, again, no risk involved in travelling.

What people are trying to tell you that EvE is much more difficult and "hardcore" because there isn't fast travel or universal banks. There is an actual risk involved when travelling.

 

Put perfectly. Local banking with fast travel is the dumbest thing I have ever heard of.

Great post Tsolless.

  xpiher

Novice Member

Joined: 8/22/08
Posts: 2236

7/05/09 11:20:04 PM#33
Originally posted by tsolless2
Originally posted by xpiher

No I completly understand the concept of local banks and support it, if there are options for fast travels to not hinder solo play. DFO has these fast travel options, but with them it negates the risk  local banks add.

If my guild needs to transport stuff to our new home, in DFO or hell even UO (teleporters), all we'll do is load up to the point where we are all about to be encumbered and just activate fast travel. No risk traveling large distances. Now, with local banking in a game where the world is small and without fast travle could maens something, but then again if it takes only 20mins to go from one end of the world to the other whats to point?

 

Oh my, did I just here you correctly that you support local banks if there is a fast travel option? My god son you do not understand what everyone is trying to tell you here.

Having universal banks is sissifying because there is no risk in travelling. You simply bank your things and travel to your destination stripped or with low level equipment. Having local banks with fast travel is also sissifying because there is, again, no risk involved in travelling.

What people are trying to tell you that EvE is much more difficult and "hardcore" because there isn't fast travel or universal banks. There is an actual risk involved when travelling.

 

There is fast travel in EvE...

I support local banks in a setting where they are forced to be used. In games with fast travel or where it only takes 20min to transverse the landscape local banks are pointless because you don't have to use them. You can use 1 bank and 1 bank only. What DFO needs is clan banks in cities to be only accessible used by allies and local bank networks.

In MO the world is tiny making local banks matter, but not as much since it doesn't take that much time to travel.


Games:

Currently playing Rift
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired

  StrixMaxima

Elite Member

Joined: 2/07/09
Posts: 570

7/06/09 4:30:06 AM#34
Originally posted by Einstein-DF

Yes what can I tell you....

 

Just like the goons got their shit kicked in Darkfall in a few months while owning the EVE carebears for how many years now?

 

Tsk tsk tsk

 

There is a huge difference between a carebear game like eve that has safe zones and a FFA open world like DF. Its players are oldschool real PK guilds, and if you want to troll that statement its fine, wont deflect from the real message.

 

OMG, that was hysterical! Thanks, in earnest, for the GOOD laughs!

Goonsquad has 2 things other people lack at EVE: Tons of disposable Cannon Fodder and lots of available playing time. As such, they have a considerable advantage in the playing field. However, when the fight goes to them, their individual skills are basic and, quite honestly, poor. They reacted badly against unorthodox tactics and setups. They are successful because, quite frankly, they have few, if any, recruiting standards. The branch commanders are better players and the truly intelligent people there, who manipulate the hordes of recruits yearning for some lulz.

Twitch PvP is one thing, and they can be pretty good at it. But that's not what happens at EVE. Don't fool yourself.

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 763

7/06/09 5:15:37 AM#35
Originally posted by xpiher

 There is fast travel in EvE...

I support local banks in a setting where they are forced to be used. In games with fast travel or where it only takes 20min to transverse the landscape local banks are pointless because you don't have to use them. You can use 1 bank and 1 bank only. What DFO needs is clan banks in cities to be only accessible used by allies and local bank networks.

In MO the world is tiny making local banks matter, but not as much since it doesn't take that much time to travel.


 

OMG....   priceless !!

 

Yeah, because you're in a spaceship!  But not in the context in which we are discussing (ie: instant travel). Are you that incredibly jaded..?

 

  parrotpholk

Advanced Member

Joined: 1/20/05
Posts: 3185

7/06/09 6:55:38 AM#36

Just reading various forums would have told you all you needed to know about most of the DF community. There are some good folks in there but you really have to wade through the sewage to find them

  Fariic

Apprentice Member

Joined: 7/29/04
Posts: 1570

7/06/09 9:24:29 AM#37
Originally posted by xpiher
Originally posted by tsolless2
Originally posted by xpiher

No I completly understand the concept of local banks and support it, if there are options for fast travels to not hinder solo play. DFO has these fast travel options, but with them it negates the risk  local banks add.

If my guild needs to transport stuff to our new home, in DFO or hell even UO (teleporters), all we'll do is load up to the point where we are all about to be encumbered and just activate fast travel. No risk traveling large distances. Now, with local banking in a game where the world is small and without fast travle could maens something, but then again if it takes only 20mins to go from one end of the world to the other whats to point?

 

Oh my, did I just here you correctly that you support local banks if there is a fast travel option? My god son you do not understand what everyone is trying to tell you here.

Having universal banks is sissifying because there is no risk in travelling. You simply bank your things and travel to your destination stripped or with low level equipment. Having local banks with fast travel is also sissifying because there is, again, no risk involved in travelling.

What people are trying to tell you that EvE is much more difficult and "hardcore" because there isn't fast travel or universal banks. There is an actual risk involved when travelling.

 

There is fast travel in EvE...

I support local banks in a setting where they are forced to be used. In games with fast travel or where it only takes 20min to transverse the landscape local banks are pointless because you don't have to use them. You can use 1 bank and 1 bank only. What DFO needs is clan banks in cities to be only accessible used by allies and local bank networks.

In MO the world is tiny making local banks matter, but not as much since it doesn't take that much time to travel.


 

I do wish you would stop that.
You make points and aren't actually imformed about what you're saying.  You're only repeating what you see other people say.

MO's world is roughly the same size as DFO's main continent, and that's just what MO is releasing with. 
That's just one area out of 5 planned.
It's some 50+ square Km.  DFO is something like 54 km2 counting the islands, and I haven't heard anything about them adding more, and unless they are magically able to make the game good it woudln't be viable to increase the landmass.  It's hard enough to find people on the mainland.

Let me repeat that.
The one continent that MO will release with is almost the same size as all of DFO's world.
That's hardly tiny.

Fast travel makes local banks pointless. 
It's not about having local banks you can get to fast, it's about having banks that you would be required to travel to; that would add dynamics that don't exist in the game.  It wouldn't just make it more hardcore, it would actually add a true player run economy to the game.  You can't have a fully realized economy when it's universal banking.

The freemason or freetrade group you pointed out isn't really working so well.  Or did they finally stop people from raiding thier city every half an hour now?  Honestly, I could set up the same thing in a non sandbox game like WoW or EQ2. 
The fact that a group of people tried to actually do something that would be good for the game and are impeeded by a larger portion of the playerbase is a pretty good indicator of the sort of people that play DFO.

The idea that DFO is "hardcore" is rediculous.  It's no more hardcore then CoD, or any other online FPS game, and has just as much if not less depth then some online FPS's you can play without paying a monthly sub.  That's hardly hardcore. 
Negligable alignment system that has no real penalty for being a murderer and a faction setup that becomes pointless with ARAC clans don't make the game hardcore either.  The only thing going red does is prevent me from entering a racial city, and once I'm in a clan with a city or allied with a city holding clan, entering a racial city becomes almost uneccesary.  Being red is almost as common as being blue, and I got killed by more of my race or racial allies then I did by races I was supposed to be at war with.  Hardly hardcore when it's easier to find PvP by killing my own kind and not suffering any real penalty for doing so.

There is a huge dif. between the community in DFO and Eve and to say that Eve's community isn't any better is a travesty. 
In every MMO there exists a group of peoples that would be considered undesireable.  That's that want nothing more then to grief and ruin the enjoyment of others, or simply carry an ill temperment into the game with them.  No MMO is free from the dirtbags and general Aholes.  The difference between DFO and most every other MMO is that those people are more prevelant in that game, as a good magority of the playerbase is made up of the undisirable.

Lineage 2 is a FFA PvP game with a focus on clan warfare and territory control.  The same as DFO.  I played for 2 years when the game released.  When you died you had a chance of dropping one or more items, stuff you had to work very hard to get.  The community was nowhere near as bad as it is in DFO.

  shukes33

Novice Member

Joined: 6/27/07
Posts: 1058

7/06/09 9:35:37 AM#38

But back on subject!

I would have agreed with you a month ago. But now i have settled in the game and get away from the newbie area i have found that it really isnt that bad. And i was one of the vocal ones about the bad community! i got killed 4 times in a row by an ork a few nights ago. All of a sudden i was sitting by my tomb healing before i lotted it and i got an invitation for a trades session by the same ork! i opened it and he gave me a full set of bone armour!

I asked him "why" to which he replied because you stood your ground even though you couldnt beat me. if you had of ran it would have been different, but you stood and fought! respect! we then spoke for about 20 mins where he gave me advice on how to be more effective in pvp...we parted by me telling him i hope to give him a better fight the next time we meet!

The last month or so i have had a few incedents like this! it seems if you take dieing on the chin and pick yourself up without complaining then you gain respect.

  rhinok

Advanced Member

Joined: 2/01/07
Posts: 1790

7/06/09 10:07:47 AM#39
Originally posted by shukes33

But back on subject!

I would have agreed with you a month ago. But now i have settled in the game and get away from the newbie area i have found that it really isnt that bad. And i was one of the vocal ones about the bad community! i got killed 4 times in a row by an ork a few nights ago. All of a sudden i was sitting by my tomb healing before i lotted it and i got an invitation for a trades session by the same ork! i opened it and he gave me a full set of bone armour!

I asked him "why" to which he replied because you stood your ground even though you couldnt beat me. if you had of ran it would have been different, but you stood and fought! respect! we then spoke for about 20 mins where he gave me advice on how to be more effective in pvp...we parted by me telling him i hope to give him a better fight the next time we meet!

The last month or so i have had a few incedents like this! it seems if you take dieing on the chin and pick yourself up without complaining then you gain respect.

I found the in-game community to be pretty decent, too.   There were definitely asshats, especially in the newbie zones, but racial/alliance chat was generally pretty decent (ie. not "barrens" chat), players were generally fun, etc... I've had similar experiences to yours.  I was killed in a newbie zone only to be rezzed and have gear traded back.  I was cut down by a group of mounted players only to have them offer to rez me. I had no chance of beating them, but I did my best to fight them and got several hits in.

The in-game community is just one part of the larger community as-a-whole, however, which includes both official and unofficial boards, cheater sites, clan pages, etc...  Some sites are helpful and useful (the maps, for instance), others suck (the official boards and the cheater sites).

So, I personally give the "community" a mixed rating.  Parts are good, parts are bad.

~Ripper

  veritas_X

Apprentice Member

Joined: 9/23/08
Posts: 401

7/06/09 10:22:32 AM#40
Originally posted by xpiher

In MO the world is tiny...

 

It is?

Where did you come by that information?

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