Login:  Password:   Remember?  
Show Quick Gamelist
Games:398  Guilds:2,014
Members:1,148,328  Online:0
Guests:0  Posts:3,132,239
<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

86 posts found
Trenchgun

Novice Member

Joined: 9/02/05
Posts: 301

 
7/04/09 1:00:31 PM#1

That's no doubt a big reason of why they are failing. An immature crowd of [people] who don't see this as an MMORPG but merely as a griefing engine and/or powertripping opportunity. The average player is immature, and out to ruin the play experience of everyone else so they can [relish in] the anguish of others, and they're willing to employ any means of exploiting, hacking, and/or macroing to achieve an unfair advantage.


[Mod Edit'd]
 

RZetlin

Novice Member

Joined: 5/14/07
Posts: 109

7/04/09 1:03:16 PM#2

But that is how hardcore is supposed to be played!

Rollotamasi

Novice Member

Joined: 12/20/06
Posts: 886

7/04/09 1:05:13 PM#3

I've never played DF but I currently play EvE and have always generally thought the same about it.  Well, other then the failing part.  Most Hardcore FFA PvP game I think end up like that.  

-Currently Looking forward to Fallen Earth. If it sucks..I give up...

Maligar

Novice Member

Joined: 6/01/04
Posts: 62

7/04/09 1:05:18 PM#4

Typical activities and communities in games that focus solely on "full loot / open PvP" systems.

Maligar Kelison
Threat Removal

User Deleted
7/04/09 1:07:29 PM#5
Originally posted by Rollotamasi

I've never played DF but I currently play EvE and have always generally thought the same about it.  Well, other then the failing part.  Most Hardcore FFA PvP game I think end up like that.  


 

Most of the players of Darkfall would have their asses handed to them in Eve and quit within a month.

SuperCrap

Novice Member

Joined: 6/09/07
Posts: 344

7/04/09 2:24:28 PM#6

This is inevitable in a poorly designed PVP system and when there is little content besides pvp in the game.

The one and only.

Einstein-DF

Advanced Member

Joined: 2/24/09
Posts: 731

7/04/09 2:26:54 PM#7
Originally posted by Zorvan
Originally posted by Rollotamasi

I've never played DF but I currently play EvE and have always generally thought the same about it.  Well, other then the failing part.  Most Hardcore FFA PvP game I think end up like that.  


 

Most of the players of Darkfall would have their asses handed to them in Eve and quit within a month.

 

Yes what can I tell you....

 

Just like the goons got their shit kicked in Darkfall in a few months while owning the EVE carebears for how many years now?

 

Tsk tsk tsk

 

There is a huge difference between a carebear game like eve that has safe zones and a FFA open world like DF. Its players are oldschool real PK guilds, and if you want to troll that statement its fine, wont deflect from the real message.

User Deleted
7/04/09 2:29:42 PM#8
Originally posted by Trenchgun

...

 

Just figuring that out? I could have told you that two days after launch. :-)

Too bad they all couldn't have stayed with DFO -- many of them left and now play Eve, which now IMO beats Darkfall for the worst community ever.

toddze

Hard Core Member

Joined: 8/02/08
Posts: 989

7/04/09 2:38:58 PM#9
Originally posted by cfurlin
Originally posted by Trenchgun

...

 

Just figuring that out? I could have told you that two days after launch. :-)

Too bad they all couldn't have stayed with DFO -- many of them left and now play Eve, which now IMO beats Darkfall for the worst community ever.

 

I could have told you that before DF ever launched. FFA PvP always has and always will attract the scum of the MMO genre. They then slowly run off the real MMO fans. DF wont be the last like this either a new one is on the horizon.

Waiting for: Final Fantasy XIV
Now Playing: COD4:MW2 (bye bye stars)
Worst MMO: Age of Conan
Favorite MMO: FFXI

Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 111

7/04/09 2:39:04 PM#10
Originally posted by Einstein-DF
Originally posted by Zorvan
Originally posted by Rollotamasi

I've never played DF but I currently play EvE and have always generally thought the same about it.  Well, other then the failing part.  Most Hardcore FFA PvP game I think end up like that.  


 

Most of the players of Darkfall would have their asses handed to them in Eve and quit within a month.

 

Yes what can I tell you....

 

Just like the goons got their shit kicked in Darkfall in a few months while owning the EVE carebears for how many years now?

 

Tsk tsk tsk

 

There is a huge difference between a carebear game like eve that has safe zones and a FFA open world like DF. Its players are oldschool real PK guilds, and if you want to troll that statement its fine, wont deflect from the real message.

 

Actually it had nothing to do with Eve or DF being more or less hardcore. Goon has always depended on numbers, not skill, to win. Most of the Goon players in Eve didnt want to play DF, so they never had the numbers there.

And after playing DF and Eve, Im sorry but Darkfall to me seems to be more carebear. Citymining under the safe watch of the guardtowers that can attack infinite numbers through mountains (Originally I didnt believe this till I actually saw it in action, pathetic) is SOOOOOOO much more hardcore than eve where the best minerals are in 0.0 space. Oh and hate to burst your bubble but Eves "safezones" arent safe at all. Ask anyone whos been swarmed bombed in 1.0 space.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1497

7/04/09 2:43:02 PM#11

 


Originally posted by Trenchgun

 

...
 



 
Did you get pked? The community isn't generally werched, but the forum community is. A werched community wouldn't have allowed the Freehold project to come into existence.

 

 


Originally posted by Axllow18

Originally posted by Einstein-DF

Originally posted by Zorvan

Originally posted by Rollotamasi

 

I've never played DF but I currently play EvE and have always generally thought the same about it. Well, other then the failing part. Most Hardcore FFA PvP game I think end up like that.


 


Most of the players of Darkfall would have their asses handed to them in Eve and quit within a month.




Yes what can I tell you....

Just like the goons got their shit kicked in Darkfall in a few months while owning the EVE carebears for how many years now?

Tsk tsk tsk

There is a huge difference between a carebear game like eve that has safe zones and a FFA open world like DF. Its players are oldschool real PK guilds, and if you want to troll that statement its fine, wont deflect from the real message.



Actually it had nothing to do with Eve or DF being more or less hardcore. Goon has always depended on numbers, not skill, to win. Most of the Goon players in Eve didnt want to play DF, so they never had the numbers there.
And after playing DF and Eve, Im sorry but Darkfall to me seems to be more carebear. Citymining under the safe watch of the guardtowers that can attack infinite numbers through mountains (Originally I didnt believe this till I actually saw it in action, pathetic) is SOOOOOOO much more hardcore than eve where the best minerals are in 0.0 space. Oh and hate to burst your bubble but Eves "safezones" arent safe at all. Ask anyone whos been swarmed bombed in 1.0 space.



And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 

toddze

Hard Core Member

Joined: 8/02/08
Posts: 989

7/04/09 2:50:19 PM#12

Eve also does a good job of weeding out alot of the dirtbags because it has a high learning curve and it takes awhile to get it figured out.

Waiting for: Final Fantasy XIV
Now Playing: COD4:MW2 (bye bye stars)
Worst MMO: Age of Conan
Favorite MMO: FFXI

Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 111

7/04/09 2:53:55 PM#13
Originally posted by xpiher

 





And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 

 

I played it for several days and never seen anyone killed near towers, so thats why I said before "TO ME" see how I stated it was simply my opinion there?

I've seen many people attacked and killed in 1.0 space infact I witnessed it on day 1. And with wars going on really the only way to be completely "safe" in 0.5+ space is to fly a small ship and not join any Corps.

So my opinion based on what I had seen, thats all.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1497

7/04/09 2:59:19 PM#14
Originally posted by Axllow18
Originally posted by xpiher

 





And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 

 

I played it for several days and never seen anyone killed near towers, so thats why I said before "TO ME" see how I stated it was simply my opinion there?

I've seen many people attacked and killed in 1.0 space infact I witnessed it on day 1. And with wars going on really the only way to be completely "safe" in 0.5+ space is to fly a small ship and not join any Corps.

So my opinion based on what I had seen, thats all.

 

Most of the time people don't get ganked in guard tower range because people are too busy destorying their enemy's stuff.

User Deleted
7/04/09 3:02:41 PM#15
Originally posted by toddze

Eve also does a good job of weeding out alot of the dirtbags because it has a high learning curve and it takes awhile to get it figured out.

Keep telling yourself that...

Personally I thought it was very easy to learn and play. Not much mental horsepower required. I played for five years before the community -- if you want to call it that -- became unbearable.

Eve used to have an excellent group of players, but since the "boxed" version came out, the trailer trash of gaming have taken up residence.

 

Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 111

7/04/09 3:04:31 PM#16
Originally posted by xpiher
Originally posted by Axllow18
Originally posted by xpiher

 





And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 

 

I played it for several days and never seen anyone killed near towers, so thats why I said before "TO ME" see how I stated it was simply my opinion there?

I've seen many people attacked and killed in 1.0 space infact I witnessed it on day 1. And with wars going on really the only way to be completely "safe" in 0.5+ space is to fly a small ship and not join any Corps.

So my opinion based on what I had seen, thats all.

 

Most of the time people don't get ganked in guard tower range because people are too busy destorying their enemy's stuff.

 

I think what you meant was:

Most of the time people don't get ganked in guard tower range because people are too busy ganking newbies at mobspawns.

Because I deffinately saw tons of that.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1497

7/04/09 3:10:00 PM#17
Originally posted by Axllow18
Originally posted by xpiher
Originally posted by Axllow18
Originally posted by xpiher

 





And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 

 

I played it for several days and never seen anyone killed near towers, so thats why I said before "TO ME" see how I stated it was simply my opinion there?

I've seen many people attacked and killed in 1.0 space infact I witnessed it on day 1. And with wars going on really the only way to be completely "safe" in 0.5+ space is to fly a small ship and not join any Corps.

So my opinion based on what I had seen, thats all.

 

Most of the time people don't get ganked in guard tower range because people are too busy destorying their enemy's stuff.

 

I think what you meant was:

Most of the time people don't get ganked in guard tower range because people are too busy ganking newbies at mobspawns.

Because I deffinately saw tons of that.

 

Yea, that happened a lot when the game was young because it was garrenteed PvP. Not so much anymore. And why is that a bad thing, most people could get away by running to the guard towers if the person was a different race that is.

Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 111

7/04/09 3:12:13 PM#18
Originally posted by xpiher
Originally posted by Axllow18
Originally posted by xpiher
Originally posted by Axllow18
Originally posted by xpiher

 





And neither are the guard towers in DFO. Try telling the newbies that guards towers = safe zone when they got ganked at a crafting table by 8 people.

 

 

I played it for several days and never seen anyone killed near towers, so thats why I said before "TO ME" see how I stated it was simply my opinion there?

I've seen many people attacked and killed in 1.0 space infact I witnessed it on day 1. And with wars going on really the only way to be completely "safe" in 0.5+ space is to fly a small ship and not join any Corps.

So my opinion based on what I had seen, thats all.

 

Most of the time people don't get ganked in guard tower range because people are too busy destorying their enemy's stuff.

 

I think what you meant was:

Most of the time people don't get ganked in guard tower range because people are too busy ganking newbies at mobspawns.

Because I deffinately saw tons of that.

 

Yea, that happened a lot when the game was young because it was garrenteed PvP. Not so much anymore. And why is that a bad thing, most people could get away by running to the guard towers if the person was a different race that is.

 

That doesnt sound too "hardcore" to me. :D

Vaygus

MMORPG.COM Staff

Joined: 3/13/09
Posts: 104

7/04/09 3:12:19 PM#19

Thread cleaned up. I have faith this can be discussed without any excessive flaming and trolling.

maxnrosy

Apprentice Member

Joined: 10/03/04
Posts: 604

I am a Liar. Do you believe me?

7/04/09 4:21:25 PM#20

which is more hardcore, its determined by 2 words

Local banking.

eve has it, you can travel to any station and all your shit magicly appears in the station. If it was unirversal then everyone would be flying shuttles or newb ships to get to another place. eve would be  JUST LIKE DARKFALL. IN OTHER WORDS CAREBEAR.

 

yep darkfall has universal banking thats as carebear as it gets.

why go with all our siege gear  WHEN WE CAN PICK IT UP AT OUR ENEMYS BANK.  why run with my hard earned armor if i wan wander naked to whereever i want with NO  RISK AT ALL.

THATS RIGHT THERE IS NO , ABSOLUTELY NO RISK IN DARKFALL. you can  skill gain in a city and never have to venture out for your needs. That is mainly what makes darkfall as carebear as it gets when it comes to ffa pvp full loot.

Eve your always risking stuff. let it be ships, expensive mods, expensive materials and even your implants.  One mistake and you forgot to upgrade your clone and you even lose skills. Eve is an unforgivable risk heavy game

DONT YOU EVER DARE TO COMPARE DARKFALL TO EVE. DARKFALL IS JUST GRIEFING CAREBEARS WHO THINK THEY ARE HARDCORE.

 

 

Watching Fanbois drop their soap in a prison full of desperate men.

cosy

Master

Joined: 9/15/04
Posts: 1897

I helped over 300 new players in EvE, how many did you help ?

7/04/09 4:30:00 PM#21
Originally posted by maxnrosy
...

 

I agree on the bank part, universal banking is just stupid

Axllow18

Apprentice Member

Joined: 1/03/08
Posts: 111

7/04/09 5:00:40 PM#22
Originally posted by maxnrosy

which is more hardcore, its determined by 2 words

Local banking.

eve has it, you can travel to any station and all your shit magicly appears in the station. If it was unirversal then everyone would be flying shuttles or newb ships to get to another place. eve would be  JUST LIKE DARKFALL. IN OTHER WORDS CAREBEAR.

 

yep darkfall has universal banking thats as carebear as it gets.

why go with all our siege gear  WHEN WE CAN PICK IT UP AT OUR ENEMYS BANK.  why run with my hard earned armor if i wan wander naked to whereever i want with NO  RISK AT ALL.

THATS RIGHT THERE IS NO , ABSOLUTELY NO RISK IN DARKFALL. you can  skill gain in a city and never have to venture out for your needs. That is mainly what makes darkfall as carebear as it gets when it comes to ffa pvp full loot.

Eve your always risking stuff. let it be ships, expensive mods, expensive materials and even your implants.  One mistake and you forgot to upgrade your clone and you even lose skills. Eve is an unforgivable risk heavy game

DONT YOU EVER DARE TO COMPARE DARKFALL TO EVE. DARKFALL IS JUST GRIEFING CAREBEARS WHO THINK THEY ARE HARDCORE.

 

 

Amazing post is amazing.

xpiher

Elite Member

Joined: 8/22/08
Posts: 1497

7/04/09 5:13:59 PM#23

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.

Respit

Hard Core Member

Joined: 11/05/08
Posts: 690

“It's not easy to cut through a human head with a hacksaw.”
- Michael Crichton

7/05/09 12:17:14 AM#24
Originally posted by xpiher

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.

 

"And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel. "

 

I was going to post a response to this, but considering you made this statement to begin with, it would be wasted.

 

So, nevermind.

 

601
000000000000
DISENGAGE
END PROGRAM
000000000000
-STOP-

pwnzorellOr

Novice Member

Joined: 5/01/09
Posts: 229

HELO I R NOOB

7/05/09 7:23:23 AM#25
Originally posted by xpiher

The only people that should be able to use clan banks are allies. That has been a problem with DFO since day one, but I wouldn't attribute it to universal banking. And local banks don't make or not make a hardcore game IMO. It adds a good dynamic, but its becomes a huge inconveience if there isn't fast travel.


 

actually it would contribute to the hardcore aspect of the game, because you would risk to lose valuable materials or items if you are going to trade and have to carry your stuff to the spot where you meet with the guy you want to trade. it would also make caravans possible, another sandbox aspect imo - players could offer the service of guarded travel and pick up the profession of bodyguards. :)

 

it's one of the things that i was looking for in df but as it seems the devs aren't the hardcore pvp oldschool roleplayers that they tried to make us believe ... ~10 years of gaming experience and 8 years of development should have been enough to figure simple stuff like this out.

 

i'm also wondering if you actually read the MO forums, because it sounds like you are just repeating stuff that you pick up from the df board. i'm a big fan of ffa pvp and i like rpking but i accept that there have to be penalties and restrictions or else it's just pure griefing without any risk. every game needs "carebears" for the economy and these guys have to have some kind of protection ... this is why some people say that df pking is carebear, because there is no risk.

jedi mind - heavenly divine, steadily shine in '99!

http://www.youtube.com/watch?v=BVZyX5glEgs

4 Pages 1 2 3 4 » Search