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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » To jedi or not to jedi

18 posts found
  Kshahdoo

Apprentice Member

Joined: 8/06/07
Posts: 511

 
7/04/09 10:18:53 AM#1

Hm so many classes have already been announced or almost announced and still no Jedi and Sith. Isn't it strange? Couldn't it happen that jedi and sith are left for some expansions where they would be kind of hero classes? Actually for me this would work the best way...

  Ihmotepp

Spotlight Poster

Joined: 10/28/08
Posts: 14557

7/04/09 10:42:43 AM#2
Originally posted by Kshahdoo

Hm so many classes have already been announced or almost announced and still no Jedi and Sith. Isn't it strange? Couldn't it happen that jedi and sith are left for some expansions where they would be kind of hero classes? Actually for me this would work the best way...

 

No. You could not release a trailer full of Jedi and Sith, and then not put those classes in the game. I don't think there's any developers or publishers that are this retarded.

"hey, I know! We'll release a trailer, but only show classes the players can't really play in the trailer! That will be great marketing!"

http://www.swtor.com/media/trailers/deceived-cinematic-trailer

  fartking7

Novice Member

Joined: 5/20/04
Posts: 108

Poop -- there it is!

7/04/09 10:47:47 AM#3

Yeah, I can't wait to see hundreds of jedi running around compared to a few stormtrooper-esque classes.  It'll be just as ridiculous as the current SWG where jedi frequently duel with lightsabers outside the starport (the only place where you can find other players).  Yep.  Just like the movies...

poopee

  Simsu

Apprentice Member

Joined: 11/06/03
Posts: 252

7/04/09 10:53:29 AM#4

I think it's pretty much a given that there will be Jedi and Sith on game release. I think they've gone as far as saying they specifically picked this period of time in the Star Wars timeline because there were so many Jedi/Sith running around and that it would make sense storywise to have so many players as Jedi/Sith.

Personally I've been considering the possibility that the 8 shown classes do not include Jedi/Sith. Meaning that Jedi/Sith are a given and there will actually be 10 classes (8 on the website + Jedi/Sith). But I think thats probably just wishful thinking on my part. =)

  User Deleted
7/04/09 11:04:50 AM#5

To Jedi, baby and the more the merrier!

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

7/04/09 11:08:10 AM#6

Depends on how they play it.

If they make Jedi/Sith overpowered then of course they'll be massively favoured by the minmaxing metagamers who are only interested in the capabilities of the class in PvE/PvP.

If Jedi/Sith are balanced then there'll be a much more varied community, class-wise.

Still, I think Jedi/Sith are always going to be more played than other classes if they have the same abilities we're used to; dual wielding sabers will appeal to the traditional melee DPS players, while force-powers being the only real "magic" in the KOTOR setting will appeal to those who generally prefer casters.

That only really leaves the players who prefer a pet-class, tank, or healer archetype and so far we're not sure how those traditional roles will even work in TOR.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  User Deleted
7/04/09 11:15:58 AM#7
Originally posted by Ilvaldyr

Depends on how they play it.

If they make Jedi/Sith overpowered then of course they'll be massively favoured by the minmaxing metagamers who are only interested in the capabilities of the class in PvE/PvP.

If Jedi/Sith are balanced then there'll be a much more varied community, class-wise.

Still, I think Jedi/Sith are always going to be more played than other classes if they have the same abilities we're used to; dual wielding sabers will appeal to the traditional melee DPS players, while force-powers being the only real "magic" in the KOTOR setting will appeal to those who generally prefer casters.

That only really leaves the players who prefer a pet-class, tank, or healer archetype and so far we're not sure how those traditional roles will even work in TOR.


 

We've already been told there won't be any dedicated healer classes.  So that would mean that everyone will have access to things like healing stims and that everyone will tank well enough to survive on their own.  No dedicated healer would mean there is no need for a dedicated tank.  Kinda like it was in KOTOR.  Thank gawd if they follow through with this.  I'm sick and tired of the almighty triad paradigm.

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

7/04/09 11:38:26 AM#8
Originally posted by Vrazule

We've already been told there won't be any dedicated healer classes.  So that would mean that everyone will have access to things like healing stims and that everyone will tank well enough to survive on their own.  No dedicated healer would mean there is no need for a dedicated tank.  Kinda like it was in KOTOR.  Thank gawd if they follow through with this.  I'm sick and tired of the almighty triad paradigm.

Hadn't actually heard this myself; is it verified information?

I've always been a proponent of the holy trinity in heavily group-based games; but since the focus in TOR seems to be grouping for fun rather than necessity, it definately seems viable to not have it and give every class decent healing/mitigation.

Hopefully it'll make PvP more interesting than the traditional case of paper/rock/scissors.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  User Deleted
7/04/09 12:06:44 PM#9

I think their direction is damage avoidance.  With things like force powers to deflect incoming attacks, taking cover for troopers and bounty hunters and that sort of thing.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

7/04/09 1:08:54 PM#10

I'm going to make a character of every class on first day to register my names and then just play them all one by one because if they all have unique KoToR stories then you'll want to do that.

  Specs_mmo

Apprentice Member

Joined: 12/30/07
Posts: 38

7/04/09 9:57:15 PM#11

Maybe I am in the minority, but I see Jedi as having lost all of its mystery (due to SWG and the mediocre prequel movies)  and be reduced to a bunch of Homogenized glow stick holders.

Here's to hoping that they don't make Jedi an alpha class and there by forcing everyone to grind for their Jedi. I know it's a completely different game, But the most fun I had in SWG was with my BH and I look forward to creating anything but Jedi.

  ktanner3

Master

Joined: 3/19/06
Posts: 2670

7/05/09 11:25:14 PM#12
Originally posted by Kshahdoo

Hm so many classes have already been announced or almost announced and still no Jedi and Sith. Isn't it strange? Couldn't it happen that jedi and sith are left for some expansions where they would be kind of hero classes? Actually for me this would work the best way...


 

This game is set in an era when jedi and sith are everywhere so it make no sense to exclude them as a playable class.Also,you must have been sleeping when the first gameplay videos came out and there were nothing but jedi and sith in them. Not to mention the recent trailer was all about the Sith invading Corascant. If anything, the recent class announcements have let people know that jedi and sith won't be the only playable classes in the game and they will have other options besides wielding a glowstick. So if you are one of those people who can't stand hoardes of jedi everywhere, then you may want to skip the game because at the very least, 50 percent of the game population will be jedi or sith.

  ktanner3

Master

Joined: 3/19/06
Posts: 2670

7/05/09 11:29:23 PM#13
Originally posted by Specs_mmo

Maybe I am in the minority, but I see Jedi as losing all of its mistique (due to SWG and the mediocre prequel movies)  and has been reduced to a bunch of glow stick holders.

 

Here's to hoping that they don't make Jedi an alpha class and there by forcing everyone to grind for their Jedi. I know it;s a completely different game, Bu the most fun I had in SWG was with my BH and I look forward to creating anything but Jedi.


 

Here here. I don't foresee Bioware making the same mistake that SOE did. Alpha classes kill a game as it did in SWG once the path to jedi became known. I have no problem with jedi being SLIGHTLY more powerful, but enough to take on 4 or more players at once? Uh uh.

  0over0

Novice Member

Joined: 3/08/04
Posts: 479

I'm just here for the cookies.

7/05/09 11:31:24 PM#14
Originally posted by fartking7

Yeah, I can't wait to see hundreds of jedi running around compared to a few stormtrooper-esque classes.  It'll be just as ridiculous as the current SWG where jedi frequently duel with lightsabers outside the starport (the only place where you can find other players).  Yep.  Just like the movies...


 

This takes place thousands of years before the movies, so no, it won't be just like the movies--and that will be on purpose.

Where's my phat loot?!

  Nikopol

Novice Member

Joined: 11/21/08
Posts: 319

Brought to you by... The Spirit of Nikopol.

7/06/09 5:33:53 AM#15
Originally posted by ktanner3
Originally posted by Specs_mmo

Maybe I am in the minority, but I see Jedi as losing all of its mistique (due to SWG and the mediocre prequel movies)  and has been reduced to a bunch of glow stick holders.

 

Here's to hoping that they don't make Jedi an alpha class and there by forcing everyone to grind for their Jedi. I know it;s a completely different game, Bu the most fun I had in SWG was with my BH and I look forward to creating anything but Jedi.


 

Here here. I don't foresee Bioware making the same mistake that SOE did. Alpha classes kill a game as it did in SWG once the path to jedi became known. I have no problem with jedi being SLIGHTLY more powerful, but enough to take on 4 or more players at once? Uh uh.

 

To me, fun always outweighs power. So if you made the other classes a bit more fun but Jedi and Sith a bit more powerful, I'd go for the other classes without hesitation.

Another way for the developers to make sure the whole gameworld is not populated only by force users could be utilizing the learning curve. For example, making the force using classes harder to play really well, at which point they would be a bit more overpowered to other classes played really well, but they would also be a bit less effective than other classes when all is played averagely. Or vice versa.

 

 

  User Deleted
7/06/09 6:37:04 AM#16

I quite like pet classes so I would play a droid engineer or something like that if that was a playable character class.

Bioware were given carte blanche when doing KOTOR 1, there was nothing done beofre on the old republic and whatever bioware did went straight into George Lucus big star wars continuity book.

I don't think any other game developer would have been given the same oppertunity or respect from George.

I wonder if Jedi will have the same 3 talent trees that they did in KOTOR1 where you could be a Jedi Knight, Healer or "Caster", they were called Sentinel, Guardian and Knight or something like that.

  Ilvaldyr

Novice Member

Joined: 8/31/08
Posts: 2163

7/06/09 12:52:45 PM#17
Originally posted by adrianemery

I wonder if Jedi will have the same 3 talent trees that they did in KOTOR1 where you could be a Jedi Knight, Healer or "Caster", they were called Sentinel, Guardian and Knight or something like that.

Guardians were the blue-saber wielding uber-physical class with the most health and saber skills.
Sentinels were the green-saber wielding hybrid with decent healh and decent force points.
Consulars were the yellow-saber wielding caster class with poor health but lots of force powers/points.

I always liked Senitnels, 'cos they had all the nifty skills.


Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift

  Elesthor

Novice Member

Joined: 8/15/08
Posts: 151

7/06/09 2:22:14 PM#18

The majority of players will make Jedi / Sith at least at release.

So Bioware will make Jedi / Sith the Healer classes and therefore we'll never have a lack of healers in the game :P