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MMORPG.com Discussion Forums

Aion

Aion 

General Discussion  » Things Aion needs to work on...

8 posts found
  Rhoklaw

Apprentice Member

Joined: 1/12/04
Posts: 2305

My Top 3 List:
1) EverQuest
2) Dark Age of Camelot
3) Star Wars Galaxies

 
7/04/09 12:01:13 AM#1

#1 - Latency since any MMO that utilizes any type of chain / combo combat requires a fluid stream of info in order for them to work correctly. I don't have a POS computer or internet connection either and yes, both beta servers are pretty packed. However, I do find myself getting some serious lag spikes that have caused numerous attack chain / combos to fail which could prove frustrating.

#2 - Ability bugs which are far and few between, but still there. For example, the Chanters have a defensive mantra buff thats suppose to affect the whole group, but it only affects the caster at the moment.

#3 - Imbalanced drop rates between Elyos and Asmodae. Elyos have by far more unique creatures that drop better items than Asmodae. In fact, I don't know of any unique named mobs in Asmodae that drop decent loot.

#4 - Crafting criticals seem extremely rare, which would be acceptable if these rare crafts actually reflected their rarity with decent stats. Also, I'm worried about cost effectiveness of crafting as Tier 1 seemed fairly expensive to level up so I can't imagine what higher level Tiers will cost.

#5 - Camera option for locked / follow position.

However, theres plenty of positive aspects to Aion so far as well such as graphics, sound / music, armor dyes, crafting / harvesting and of course flying combat.

  Syno23

Novice Member

Joined: 8/18/08
Posts: 982

7/04/09 1:50:59 AM#2

That's the issue, Aion isn't a perfect game at all. It's going to have issues for sure, but yeah AIon needs to work on a lot more than that. I suppose the whole definition of the game...but either way if it has a lot of updates, a lot of subscribers, and a lot of...endgame, the game will be fine.

  BigMango

Apprentice Member

Joined: 10/10/06
Posts: 1780

7/04/09 5:41:34 AM#3
Originally posted by Rhoklaw

#1 - Latency since any MMO that utilizes any type of chain / combo combat requires a fluid stream of info in order for them to work correctly. I don't have a POS computer or internet connection either and yes, both beta servers are pretty packed. However, I do find myself getting some serious lag spikes that have caused numerous attack chain / combos to fail which could prove frustrating.

 

You are the first person I have seen with lag problems in Aion (not saying there aren't any).

I have been playing from Europe on the Chinese servers for quite some time now and I never had any lag issues. I think this is quite impressive.

I am also playing from Europe on the US beta servers, never had any lag, even with hundreds/thousands of people packed in the starter zones.

 

So, I would rather suspect some trouble with the internet route your ISP is taking to the Aion servers -> even with lagless  Aion servers, if one of the links on your route is overloaded it will make you lag. You can try a traceroute to the Aion server to see where the bottleneck is.

 

If you are having this problem too often, change your ISP for another one on a different internet backbone or ask your ISP to use another backbone and/or reroute your traffic differently for those destinations.

 

  comerb

Novice Member

Joined: 7/20/08
Posts: 955

7/04/09 6:01:24 AM#4

 The lag for the current beta event was definitely noticeable Thursday.  It's the first time I've had any lag issues on the NA servers, and the servers where so packed they where bringing up a queue... so needless to say I think they were stressed to capacity.

 

Generally the game plays very smooth, but I could see how it might have left a bad taste in the mouth of a brand new player.

  Geriden

Novice Member

Joined: 7/03/06
Posts: 341

7/04/09 6:40:49 AM#5
Originally posted by comerb

 The lag for the current beta event was definitely noticeable Thursday.  It's the first time I've had any lag issues on the NA servers, and the servers where so packed they where bringing up a queue... so needless to say I think they were stressed to capacity.

 

Generally the game plays very smooth, but I could see how it might have left a bad taste in the mouth of a brand new player.

 

Yea ive definitly had lagg but its alot less laggy then bloody northend ! 

I keep getting this thing where the game freeze's like a screenshot almost i dont know if its lagg or a client issue.

And i hope they fix the poxy water droping to the sea bed is turn off.

  green13

Novice Member

Joined: 8/02/06
Posts: 1302

7/21/09 5:56:39 AM#6
Originally posted by Rhoklaw

#1 - Latency since any MMO that utilizes any type of chain / combo combat requires a fluid stream of info in order for them to work correctly. I don't have a POS computer or internet connection either and yes, both beta servers are pretty packed. However, I do find myself getting some serious lag spikes that have caused numerous attack chain / combos to fail which could prove frustrating.

I live in Australia. We have notoriously terrible ping.

But I haven't had any problems playing Aion.

Over the last weekend, playing almost constantly for 3 days, I experienced only 3 or 4 very brief lag spikes. And performance remained excellent even in areas with a lot of players.

It's possible that whatever problems you experienced weren't game related.

  Neosai

Novice Member

Joined: 6/19/06
Posts: 403

7/21/09 6:01:12 AM#7
Originally posted by Rhoklaw

#1 - Latency since any MMO that utilizes any type of chain / combo combat requires a fluid stream of info in order for them to work correctly. I don't have a POS computer or internet connection either and yes, both beta servers are pretty packed. However, I do find myself getting some serious lag spikes that have caused numerous attack chain / combos to fail which could prove frustrating.

Played in all beta currently, I don't have that problem.  I executed all skills fluidly.  I have a POS but upgraded computer and decent cable internet connection.  I don't know what your problem is, but I rarely failed to miss a chain skill, even when it a rare lag kick in I still manage to not miss executing combos sometimes.  I suppose if there are 100+ character in close vinicinty I might miss a chain here and there, but all I can say is, it is not the game.

#2 - Ability bugs which are far and few between, but still there. For example, the Chanters have a defensive mantra buff thats suppose to affect the whole group, but it only affects the caster at the moment.

Actually that bug has already been addressed, they just haven't implemented the fix yet.  This is not even a big enough bug to worth a mention other than as a bug report.

#3 - Imbalanced drop rates between Elyos and Asmodae. Elyos have by far more unique creatures that drop better items than Asmodae. In fact, I don't know of any unique named mobs in Asmodae that drop decent loot.

Actually, there are enough creatures on both sides, however, by the times you can solo one, the gear is not really that impressive anymore for the most part.  So far, named monster haven't been dropping like super impressive items in my experience when hunting them down, but if a small party fight it, when it is still red.  They will find it more rewarding than someone who can solo one.  Most Asmodian's named creature are pretty well hidden, usually you won't see it if you just walk from quest to quest.

#4 - Crafting criticals seem extremely rare, which would be acceptable if these rare crafts actually reflected their rarity with decent stats. Also, I'm worried about cost effectiveness of crafting as Tier 1 seemed fairly expensive to level up so I can't imagine what higher level Tiers will cost.

Yes, crafting criticals are rather rare, but they do reflect their rarity with goods stats.  Example of this would be that I have made several "Shining" named green leather armor.  It is only green, but its stat is higher than a same piece of white named body armorabout 7 levels above it.  So, yes, it actually does reflect its rarity, the base stat is comparably alot higher but the level required to wear it stays the same.  If you are speaking of bonus stats, then you are just asking for too much.  7+ level higher base stat plus good bonus stats too is just unbalanced.

#5 - Camera option for locked / follow position.

Not sure if you are talking about here, but I am fine with the camera angle most times.  Its not bad, but not outstanding either.

However, theres plenty of positive aspects to Aion so far as well such as graphics, sound / music, armor dyes, crafting / harvesting and of course flying combat.

Good points about Aion still does have some rough edges that haven't been smoothed quite yet in the English version.  Even though I don't have those problems at all, still good point.

  Fungo

Novice Member

Joined: 11/05/05
Posts: 32

7/21/09 8:11:47 AM#8

The only real issue I have had so far, is the lack of inventory space. Sure you can upgrade your cubes, but when normal items, quest items and a ton of different crafting stuff is dumped into the same container, then I for one, run out of space really fast.