Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:1,993
Members:1,141,900  Online:0
Guests:0  Posts:3,112,705
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

43 posts found
John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

 
7/03/09 7:17:39 PM#1

PC Gamer UK said it's only 100 people per server........... which obviously means it isn't an MMO.

schloob

Apprentice Member

Joined: 4/04/08
Posts: 166

7/03/09 7:20:54 PM#2

How about you don't use acronyms for a game no one has ever heard of.

Buko

Novice Member

Joined: 7/02/06
Posts: 62

7/03/09 7:25:07 PM#3
Originally posted by schloob

How about you don't use acronyms for a game no one has ever heard of.

 

Fail

Czzarre

Apprentice Member

Joined: 9/10/07
Posts: 3435

MMORPG Character Monuments

...When its time for your character to take a well deserved rest...

7/03/09 7:25:17 PM#4

I believe he is refering to 'All Points Bulliten' crime game in development

I wasnt aware of the 100 player limit. By the general definition of MMO you need > 500 I believe

neosapience

Apprentice Member

Joined: 7/17/04
Posts: 84

7/03/09 10:52:34 PM#5

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

MrTRiot

Novice Member

Joined: 3/02/08
Posts: 41

7/03/09 10:59:00 PM#6
Originally posted by neosapience

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

 

There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.

 

In all honesty, I don't see much playable difference between 100v100 and 500v500 player battles....

LynxJSA

Elite Member

Joined: 10/08/05
Posts: 2164

7/03/09 11:01:01 PM#7
Originally posted by Czzarre

 By the general definition of MMO you need > 500 I believe

 

Source?

 

 

Senadina

Advanced Member

Joined: 4/16/06
Posts: 309

7/03/09 11:04:39 PM#8
Originally posted by MrTRiot
Originally posted by neosapience

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

 

There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.

 

In all honesty, I don't see much playable difference between 100v100 and 500v500 player battles....

Thinking about it, that's true. How many enemies can you kill at once?
 

The definition of MMO is changing, and many games that don't meet one or more of your, mine or his criteria are being released. But since even the players on this site can't agree on what makes a true MMO, I think it may be time to open our minds. If a particular feature or lack thereof, keeps it from being an MMO to you, fine. But really, who cares? It is a game, you can play it with others, you have some form of character progression. That's going to be enough for me from now on.

dhayes68

Elite Member

Joined: 11/25/07
Posts: 902

7/03/09 11:14:47 PM#9

Think of it as GTA in a persistant world with up to 100 players. That may not fit the definition of an mmo as I think of it, but that doesn't mean it won't be fun to play. BUT it does mean that I may not be as willing to pay a recurring sub fee for it. But I'm an old schooler mmo player. I freely admit the changing definition of mmo's to mean effectively single player games with multiplayer is leaving my old ass behind.

Still I'm open minded. I'll try anything with a free trial.  I'm hoping this game lives up to the hype cause the visuals and the descriptions of play got me jazzed. However so did AoC's and we all know how that turned out.

GreenChaos

Apprentice Member

Joined: 10/21/06
Posts: 2255

7/04/09 12:12:23 AM#10

So 100 to a server or 100 online at once.? If it's 100 to a server you may only get 10 people online at once.

Bastioni

Apprentice Member

Joined: 6/20/09
Posts: 104

7/04/09 12:27:19 AM#11
Originally posted by neosapience

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

 

It does, Planetside is how old now? 6 years?

AdvancedTech

Apprentice Member

Joined: 2/03/08
Posts: 86

7/04/09 1:20:40 AM#12

They are instanced servers, like crime craft where u can go join and fight, i think.

Carl132p

Novice Member

Joined: 5/12/06
Posts: 429

7/04/09 1:22:33 AM#13

Think of it as another great opportunity to argue with its players about whether or not its an MMO

Kinda like guildwars

 

btw ur still not playing an mmo guildwars players. Go sit in ur corner

This is a message to the general populace of MMORPG.com as it is literally a black hole of fun that once you are swallowed up by, it is very hard to escape and makes everything in gaming a little less fun. Best thing you can do is do your own research and stop reading these boards because nothing will ever be good enough and everything will suck always forever if it makes its way into a discussion here.

Munki

Advanced Member

Joined: 12/04/02
Posts: 1671

7/04/09 2:29:40 AM#14

APB = MMO-Cops-and-Robbers

and it is an MMO, its just got 100 man instances :P


after 6 or so years, I had to change it a little...

Quirhid

Hard Core Member

Joined: 1/28/05
Posts: 394

7/04/09 2:48:55 AM#15
Originally posted by MrTRiot
Originally posted by neosapience

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

 

There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.

 

 

Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.

Jeez. Even Endless Ages did better. Ever heard of that?

Playing: EvE
Played: GW, Vanguard, WAR, PotBS, AoC, Atlantica Online
Tried: Auto Assault, CoV, FoM, Planetside, DDO, Lineage 2, Anarchy Online, Tabula Rasa, Fallen Earth
Liked: GW, DDO, AoC

Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2141

$oE , destroying MMO since 1999.

7/04/09 2:49:00 AM#16

If there's only going to be a hundred players for each server, it's not an MMO, sorry.

I'm not going to start calling every FPS with 60 player matches MMO either.

mutombo55

Apprentice Member

Joined: 6/30/06
Posts: 114

7/04/09 3:01:47 AM#17

Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.

Waterlily

Apprentice Member

Joined: 5/26/08
Posts: 2141

$oE , destroying MMO since 1999.

7/04/09 3:05:25 AM#18
Originally posted by mutombo55

Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.

 

All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it's not an MMO.

Imo, they should just remove it from the list until they can show us why this should be worthy of the MMO tag. It's a nice marketing trick, but I haven't seen any resemblance to MMO in the slightest.

mutombo55

Apprentice Member

Joined: 6/30/06
Posts: 114

7/04/09 3:27:03 AM#19


Originally posted by Waterlily

All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO.
Imo, they should just remove it from the list until they can show us why this should be worthy of the MMO tag. It's a nice marketing trick, but I haven't seen any resemblance to MMO in the slightest.



I don't believe enough information has been released to make such a claim against APB.....yet.
 
EDIT: from the apb.com FAQ:


Q) How big is the game world? And how many people fit on one server?
A) Approximately 10,000 players per world consisting of 100 player district maps.


So whats a district? A fancy name for a city instance? Is the entire city instanced at all times? How do you change between instances? is the city divided into districts (instance?), with each district only able support 100 players, and when a district gets full another instance of the same district spawns when the 101st player arrives? He's gunna be pretty bored. Anyone got some linkage to more detailed info?....
 

LynxJSA

Elite Member

Joined: 10/08/05
Posts: 2164

7/04/09 3:43:01 AM#20
Originally posted by Waterlily
Originally posted by mutombo55

Its NOT 100 per server. Its something like 100 per "City" Instance, or some such. I haven't read any clear explanations on how the instancing works yet.

 

All the more reason to refrain from calling it an MMO for now. If the server isn't based on a persistent world but just dumps players into open instances, it not an MMO.

 

What would you classify Combat Arms, Guild Wars, Crossfire, Wolf Team, and Exteel as?

 

 

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

 
7/04/09 3:57:23 AM#21

GTA:SA Multiplayer has like 200 people per server does that make it an mmo? No. Counter Strike has 100,000 people playing at the same time but on different servers does that make it an mmo? No.

Massively Multiplayer needs to be an online persistent world where in theory thousands of people can come together.

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

 
7/04/09 4:02:02 AM#22

http://mos.futurenet.com/video/pcgamer/podcast/podcast.xml Episode 30.

If you listen from the start they talk about SW:ToR.

Listen from 6:30 they talk about APB.

 

mutombo55

Apprentice Member

Joined: 6/30/06
Posts: 114

7/04/09 4:52:35 AM#23
Originally posted by John.A.Zoid

http://mos.futurenet.com/video/pcgamer/podcast/podcast.xml Episode 30.

If you listen from the start they talk about SW:ToR.

Listen from 6:30 they talk about APB. 

Interesting but still just speculation on the servers/players/instancing thing, so it says nothing more than the very first post.

CyberWiz

Elite Member

Joined: 8/21/03
Posts: 745

The price for freedom is eternal vigilance

7/04/09 5:01:44 AM#24
Originally posted by Quirhid
Originally posted by MrTRiot
Originally posted by neosapience

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

 

There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.

 

 

Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.

Jeez. Even Endless Ages did better. Ever heard of that?


 

Planetside was a good game and it could perform well, more than good enough to have some fun massive FPS style battles.

 

Cyberwiz aka CyberGh0st aka Mentakh
Currently in MMO Limbo
Favorites : DAoC Pre-ToA-NF / SWG Pre-CU-NGE / EVE Online
http://www.mmodata.net

John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1525

 
7/04/09 5:29:53 AM#25
Originally posted by CyberWiz
Originally posted by Quirhid
Originally posted by MrTRiot
Originally posted by neosapience

The technology just doesn't exist to allow for a massive amount of people to play a true FPS together. Well, at least not in any affordable, marketable form.

 

There is only one MMOFPS and that's Planetside. It never really hit it big....kind of shows a lack of a market for this type of game.

 

 

Wrong. My experience from Planetside was that it was very, very laggy spawn camp all the way (no sugar coating). And those mechs were something of a game breaker (I might be wrong). So yeah, no market for those.

Jeez. Even Endless Ages did better. Ever heard of that?


 

Planetside was a good game and it could perform well, more than good enough to have some fun massive FPS style battles.

 

 

The reason people saw lag in Planetside was because the game didn't have a ping limit so you saw people with 300+ pings lagging around ruining it for people who had broadband.

2 Pages 1 2 » Search