Trending Games | The Crew | Landmark | Elder Scrolls Online | Neverwinter

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,848,874 Users Online:0
Games:732  Posts:6,223,081
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

News & Features Discussion  » General: The List: Five MMO Wishes

5 Pages « 1 2 3 4 5 » Search
86 posts found
  Strap

Novice Member

Joined: 5/04/09
Posts: 523

7/01/09 12:02:43 PM#61
Originally posted by ArcAngel3
Originally posted by purewitz

I agree with most of your points, but IP MMOs. IP MMOs have been some of the best games in the MMO market. Such as Star Wars Galaxies, Lord of the Rings Online, and The Matrix Online. I'm still hoping for a Transformer G1 or G.I. Joe G1 MMOs. Most IPs from  movies, books, and TV shows with two factions or more, make perfect sense to turn into a MMO.  Who would not like to live in their favorite movie, book, or TV show? I know, I've always have liked the idea.

Just as an fyi, two of the IP MMOs you've mentioned were absolute disasters, and one's closure was recently announced as a result.  The other is having the IP given to a competitor, who will hopefully do a much better job.

IP's tie into that expectation factor I think.  They also seem to be viewed as cash cows by corporate investors, who then seem to push for an early (and broken) release to begin turning a profit as soon as they can.  Greed, impatience and hype make for poor MMO releases imo.

If someone could manage to take the time needed for a good IP release, maybe we'd see this trend shift in a more favourable direction.

 

Why is LOTRO: SoA a disaster? The recent expansion (Mines of Moria) has been a truly backward step in all sorts of ways, but SoA was a very nice example of using a rich IP to create a very satisfying MMO... and it was reasonably faithful to the IP, with the emphasis on was.

 

  merrua

Novice Member

Joined: 3/07/09
Posts: 12

7/01/09 12:19:02 PM#62

#1 can be done in perfect world.  

  Guintu

Novice Member

Joined: 1/25/05
Posts: 314

I reject your reality and substitute my own. -Adam Savage from Mythbusters

7/01/09 2:10:15 PM#63
Originally posted by Kyleran
Originally posted by Teala

Wishes in order.

1) Sci-fi based MMORPG/FPS sandbox/ with space flight- skill based - no levels.
 

2) Sci-fi based MMORPG/FPS sandbox/ with space flight - skill based - no levels.
 

3) Sci-fi based MMORPG/FPS sandbox/ with space flight - skill based - no levels.
 

4) Sci-fi based MMORPG/FPS sandbox/ with space flight - skill based - no levels.
 

5) Sci-fi based MMORPG/FPS sandbox/ with space flight - skill based - no levels.
 

So,  its obvious you have no interest in Jumpgate Evolution.

My wish would be for developers to create an MMORPG that did not heavily favor those who have far more free time than I do to play these games.  Selfish I know, but I'd still like to find one.

Fortunately, EVE's pretty close in this regard, so I'm not suffering too badly.

 

I think what she may want is what I'd like and thats a game with space and land fighting.  You can land on a planet and do missions as well as space flight ones.  I don't know why its only one or the other, when both is better.

This is what I mean about us expecting so little.  In the US we're behind in a lot of tech because we expect so little.  Asia is coming out with some good MMO's (Mabinogi Heroes, and C9 to name two) and they send us their crap, why?  Because we expect so little of our gaming and tech.  We don't say "we want better" so we keep getting the same cookie cutter MMO's, over and over and over.  They put flight in it...like Aion...and we're WOW, cool!  Like when Apple finally put cut and Paste and video in the iphone, everyone is "cool this is so much better".  Put a few new things in a game and people go nuts...why?  I have no idea why.  I look at it and see it for what it is, laziness, laziness because we don't expect better.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

7/01/09 5:27:48 PM#64
Originally posted by Scot

1. Beta’s and Launch - I liked the idea of a reduced starter subscription, but can see problems when the company announces the subscription is going up. No matter how much more ‘polishing’ has been done.

 

Again i point to LoTRO. Founders paied 10 bucks and that stays until you break subscription. They never said it was "a break because the game just launched and isnt perfect" but it does fill the role, doesnt it?

  Frobner

Novice Member

Joined: 9/28/08
Posts: 663

7/01/09 5:55:31 PM#65

Very good article indeed.

I would like to add one wish - not just to MMOs but to gaming in general.  Stop the PRE-orders.  Stop them now !  ATM the gaming industry is allowed to throw out all kinda crap that ppl have bought 4 months in advanced because a PR campaign.  

Lets remind ppl about AOC and Funcom's number one slogan for one of their financial report.  "The message is PREORDER NOW!"  Nothing else mattered.  This was everytthing their entire campaign turned into. Sell as many copies before ppl actually realise how bad it is.  And who cares if we screw over like 1 million ppl ?  "it's only a game"

Recently China banned selling of artificial items.  Why not ban preorders ? Most of them are giving out extra this and extra that because someone payed in advance. 

How about we actually start to see one single gaming company that stands by its product AFTER it is released instead of then coming out and saying... we will fix it in next year or so...

My big wish for MMOs.   Do less but do it well..  then add to it.    There is no need to run a gazillion quests and billion diffrent zones at launch.  If ppl like the concept - AND the game has a good and solid code - the rest can be added to and expanded.  ATM thats not how it is.. atm its more like - "HELL lets throw this all out and we fix some of it when we get money from the nutters that actually bought the PR stuff"! 

NO thx - I hope MMO gamers are becoming abit smarter.  If not then I - and hopefully 1000s more old MMO custimors will be around to remind everyone what "gaming" has turned into.

  Whizbang1963

Novice Member

Joined: 10/31/06
Posts: 8

7/01/09 5:58:31 PM#66

Awesome list! I appreciate your evaluations and really agree with your thoughts! Hopefully some of the developers out there will stand up and take notice...

 

  zaylin

Advanced Member

Joined: 4/11/06
Posts: 792

7/01/09 8:27:25 PM#67

#2 is a big one imo,Games like War and Aoc mite have been swallowed better if they had not hyped it so bad. Good games IMO but they did not live up to the H Y P E they created. They would be better of in the long run doing "this is what we got so far, this is what we would like to do/planning, and heres where we are at..not this Game is AWSOME Play IT! and honestly I think Bioware/SW:tor is getting the idea, all the interviews I have seen they wont hype a thing about the game but instead comment on this is what we have and this is what we are doing,and this is what we are planning atm,if its not in game we are not going to hype it, the have even been modest about their combat system saying its not ground breaking. anywho sorry fer ramble, not the place here. yall get my jist :).

  witchkiller

Novice Member

Joined: 6/29/09
Posts: 17

7/01/09 8:44:02 PM#68

For the few of you posting about the older days of MMO's and roleplaying, and wanting a world, maybe take a peek at Metaplace

it's a complicated thing to describe for me, but i think that game has all aspects for MMO's that a roleplayer might like.

www.metaplace.com

  Blazz

Novice Member

Joined: 12/28/08
Posts: 323

Grammar Nazi since 2004.

7/02/09 8:15:58 AM#69

::edit, no, it didn't change::

Nice points.

I just want the game to be fun and enjoyable. For me, this means improving combat.

MMOFPS is the way I want to be playing games in the future, and I'm looking into Global Agenda for that reason...

Space flight combat - much like Star Wars: Rogue Squadron (or any of the many other games... I can't remember the name of the older ones) - would be pretty great, although I'd prefer it with both flight and ground combat.

In fact, you know what? I'd like a game that doesn't restrict cooler, perhaps BETTER combat.

Way back when I played World of Warcraft, there was no mounted combat. Why not? Why couldn't we run up to someone and attack them, or at least auto-attack them? Why can't I shoot with a bow while moving? Why why why? Mostly just pvp issues, I suppose, but so many things just don't make sense!

If I were a mage, I'd probably work a little harder on concentrating and meditation to cast spells, rather than having to stand still while conjuring up a fire ball or some other pitiful excuse for a spell.

 

Finally, I want a visually enhanced feeling of power when I do things with higher damage. That was one of my larger faults with, guess, World of Warcraft. I had a level 1 mage and a level 80 mage both do a fireball at something. Same. Animation. And Models. Yawn.

 

So yeah, I ranted. Take that, world. *shakes fist*

I am playing EVE and it's alright... level V skills are a bit much.

You all need to learn to spell.

  LexStriker

Novice Member

Joined: 7/27/07
Posts: 29

7/02/09 9:29:06 AM#70

One thing I wish you had mentioned was the level grind... the senseless, mind-numbing, continous killing for XP's that gets us skills that have no relationship to how we gained them. I would prefer learning skills by using them... and having an experience level in each of the skills. Thus, whether it be crafting or combat, or whatever... you use it, you learn and develop in it. Also, the use of real time to thottle people from gaining abilities too fast (as in EVE Online, but not quite). But in the same light, be able to do certain things (like crafting) while offline. I personally believe that time-sink oriented game designs are a thing of the past, since the number of active subscribers seems to count more now a days anyway.

  SkipMeister

Novice Member

Joined: 9/19/03
Posts: 26

7/02/09 7:36:31 PM#71

#4: I wish they would stop making IP MMOs

 

I think Red 5 Studios is your answer.  Some of the WoW creators left Blizzard to start this company and are currently creating an MMO that no one has a clue about right now, though it sounds like we are close to hearing about their project .

www.red5studios.com/en/

  Aeraized

Novice Member

Joined: 6/15/09
Posts: 35

7/03/09 1:31:49 AM#72

EA is a cannibal, I have no idea where you got the idea that it was vegetarian.

May BioWare take care of Mythic better than a Red-Headed-Step-Child.

  Deewe

Novice Member

Joined: 5/02/08
Posts: 1976

7/03/09 9:46:36 AM#73

Good article, although


Originally posted by Stradden
The solution is simple: Offer players a severely discounted rate between beta and a launch-ready date six months to a year after beta. While players balk at the idea of paying $15 a month for a pre-launch quality product, they might be more willing to accept a fee of $7 to play it in its current state.

Even if it sounds like a good idea, on paper, there would be too many issues.


1) It could lead studios to publish less polished games. With the motto you get what you pay for.

2) It could allow the devs to do major changes to the game.

3) How about transferring characters from gamma or even delta version to release?


All in all the point is to publish fully polished games.

Thing is until you let thousands of players experience the game for months you have no way to know how the game will evolve and so where you will need to focus on.

  UnSub

Apprentice Member

Joined: 10/16/04
Posts: 252

7/03/09 1:42:36 PM#74

The 5 Wishes:

Make Me: CoH/V has a great character creator, ChampO and APB promise even better ones. Next.

Stop Making IP MMOs: You'd have a point if Ultima Online and WoW weren't genre touchstones. There have also been 'original' IP MMOs that have flopped and died. I agree that every new movie doesn't need a MMO attached, but given those MMOs tend to die off on their own it isn't a big impact on the industry. IP draws eyeballs - if BioWare was just making a space opera MMO, would it have attracted as much attention as a Star Wars MMO? Nope.

Big MMOs vs Indy MMOs: Arguably, the author is in the best place to correct this issue. Post more reviews / interviews with indy MMO devs. Get people aware of their titles. Get a trial contest going with some of these indy MMOs that aren't translated F2P titles. MMORPG.com could certainly be doing more to educate MMO players between the differences or even what is out there.

Hype: It is what feeds this site. MMORPG.com wants the exclusives / visitor drivers to attract the eyeballs to drive ad revenue. There is even an official "Hype-Level" score given to titles. Seriously, you can't go, "I wish Marketing would stop hyping their title" or "Fans should settle down a bit" then actively enable them to do it without looking a little hypocritcal.

Post-Launch Pre-Full Cost: All I'd see this reduced price doing is encouraging players to play at launch to get the cheapest deal. Launch being arguably the worst time to play a title, these players will pay the cheaper price and then generally justify why they don't want to pay more than that per month. Plus it reduces revenue at the studio when they need it - to start refilling the coffers after a long development -  and generally when the highest number of players are playing.

I honestly hope you don't come across a magic lamp, because that was a waste of 5 wishes.

  -Zeno-

Novice Member

Joined: 12/22/05
Posts: 1301

7/06/09 1:24:02 AM#75

I wish they would remake Shadowbane and UO's magic.

The definition of insanity: doing the same thing over and over expecting different results.

  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 443

7/06/09 7:44:58 PM#76

Great article.

#5:  Yeah, the SvR2009 CAW feature really has me scratching my head when it comes to what the MMORPG developers are offering us.   It's not even close.

#4 IPs tend to be pretty boring overall because it all ends up feeling like backtracking, to say nothing of the whole slew of characters that pretty much just end up getting in your way.

#3 The MMORPG genre has become such a cumbersome beast that true innovation doesn't really exist.  To be perfectly honest, innovation has never really been a strong suit within the industry.

#2 WAR is the definition of overhyped.  Somebody should have stapled that one dude's mouth shut.  That being said, the game was released with an engine that felt archaic.

#1$7 or $15 isn't a big deal really, but I have to wonder, what with the ridiculous sense of entitlement people are developing these days, if actually trying to raise the monthly price post release wouldn't be met with cries of mutiny and betrayal.  I remember when price tag was raised from $9.95 a month to $12.95 a month and finally $14.95 a month and all the cries of anger that seethed from the gaming community forums.

Playing an MMORPG, even only a few days a week, becomes a routine part of their lives, that when it comes time to find something 'new', they also want something 'familiar'.  The players dictate the market, and that's the reason why when KOR (The next Great White Hope) finally releases, it's going to feel oh so... welcoming.

  red_cruiser

Advanced Member

Joined: 9/12/07
Posts: 443

7/06/09 7:55:32 PM#77
Originally posted by UnSub

The 5 Wishes:

Make Me: CoH/V has a great character creator, ChampO and APB promise even better ones. Next.

Stop Making IP MMOs: You'd have a point if Ultima Online and WoW weren't genre touchstones. There have also been 'original' IP MMOs that have flopped and died. I agree that every new movie doesn't need a MMO attached, but given those MMOs tend to die off on their own it isn't a big impact on the industry. IP draws eyeballs - if BioWare was just making a space opera MMO, would it have attracted as much attention as a Star Wars MMO? Nope.

Big MMOs vs Indy MMOs: Arguably, the author is in the best place to correct this issue. Post more reviews / interviews with indy MMO devs. Get people aware of their titles. Get a trial contest going with some of these indy MMOs that aren't translated F2P titles. MMORPG.com could certainly be doing more to educate MMO players between the differences or even what is out there.

Hype: It is what feeds this site. MMORPG.com wants the exclusives / visitor drivers to attract the eyeballs to drive ad revenue. There is even an official "Hype-Level" score given to titles. Seriously, you can't go, "I wish Marketing would stop hyping their title" or "Fans should settle down a bit" then actively enable them to do it without looking a little hypocritcal.

Post-Launch Pre-Full Cost: All I'd see this reduced price doing is encouraging players to play at launch to get the cheapest deal. Launch being arguably the worst time to play a title, these players will pay the cheaper price and then generally justify why they don't want to pay more than that per month. Plus it reduces revenue at the studio when they need it - to start refilling the coffers after a long development -  and generally when the highest number of players are playing.

I honestly hope you don't come across a magic lamp, because that was a waste of 5 wishes.

1- CoH/CoV's character generator wasn't great... it was adequate.  It didn't even release with capes or dynamic scaling.   At best, that will be the word I end up using to describe CO's character generator.  APB might be decent.  The keyword that you used in your sentence "promised" is quite the display of naivete.  

2- Dude, when the IP is owned by the guys making the game, it's a little bit different.

3- At the very least, marketing needs to get their facts straight with the game developers first.  It feels like all they end up ever doing is passing post it notes in the hallway at lunch.

  nekollx

Novice Member

Joined: 11/17/08
Posts: 573

7/06/09 10:07:58 PM#78
Originally posted by red_cruiser
1- CoH/CoV's character generator wasn't great... it was adequate.  It didn't even release with capes or dynamic scaling.   At best, that will be the word I end up using to describe CO's character generator.  APB might be decent.  The keyword that you used in your sentence "promised" is quite the display of naivete.  

Odd cause i was in Beta and i can reber getting a cape on my very first lvl 20 character.

Oh wait you mean Capes at level 1, my mistake. I thought you had a brain.

Now what is this fool notion of dynamic scaling so i can proerly embarase you on that too.

  jomazael

Novice Member

Joined: 8/22/04
Posts: 7

7/07/09 1:45:33 AM#79

Some nice wishes, but I don't really see that a cheap full play beta for 6 months will work too well from a business POV. Sure its a sensible and fair idea from a consumers perspective, but wheres the business sense in allowing people to play your full game ( albeit with imbalances and hiccups and maybe a reset ), and finish all the content for half price. I think in the time it takes to polish these monster games the average mmo fan will have seen all the content you have - when that price hike comes the potential for losing customer base that has Been There Seen It Done That is pretty high. Sure dedicated players often stick around to replay all the content, or pvp / high level content, but the trickle of content is always an ongoing battle in any mmo - with todays dev technology a player can play through content way way faster than a dev / designer can ever create it. By allowing the six month beta play, you effectively sell for half price the lure of all that content. Exactly the opposite that the pressures of content dictate.

As a business plan its like shooting yourself in the foot. In a perfect world its a nice idea, I just dont see it ever being successful as part of a business plan. Long story short, you're giving half your content away for free.

When the day arrives that the technology to create content is faster / less hassle, and MMOs start updating like magazines, comics or even newspapers on a weekly or daily basis, then the six month beta idea has more merit - because theres always something new around the corner. Thats one of *my* wishes, awaiting the technology that someone can create content for an MMO as simply as writing an article for a newspaper - after all they manage to pump up a whole slew of "content" every day, stories, pictures, listings, adverts, all in a well oiled process that spits out a packaged lump of information every day. But thats more of a discussion about IT practices, software design and content integration - I've been in the IT industry myself for decades, and I have seen the changes brought about with ever more RAD technologies. I think its just a matter of time and experience before content starts to go through a similar realisation.

As for MMOs with IP - I dont think they are bad, they suffer from serious over hype and a level of expectation thats just far too high from being based on watching the movies - series - yada, but they do offer a nice way to inject a huge amount of background, lore or fluff whatever you want to call it.

A long time ago, in a galaxy far far away, I used to play Asheron's Call, in the days when it was new and shiny and cutting edge. I enjoyed it a lot, but there was always a small ... issue... for me that all the content was just so original. Not that original content is bad, but some days I just really couldnt see what the problem would be with meeting a regular dragon, or a bunch of goblins. Having a completely unique bestiary and lore is cool, but it does take a lot of work to make it seem 3 dimensional and not just something to hit over the head to get XP. The advantage with IP is that its probably been telling stories and building lore for years on years, offering a rich history of things to include in their game. Its a deeper more thorough ( and *gasp* more professional ? ) story telling which is no bad thing. If its done right this should be a huge advantage to any MMO. Therefore I think its a bit extreme to say MMOs based on an IP suck, none of them achieve their potential, dont do it ! I think its better to say that the process that goes on in the background, the relationship, the development needs to be re-addressed. In theory already existing IP offers a lot. In practice, the dynamic for bringing it to life needs to be looked at. Dont throw the baby out with the bath water...

Personally I'd love to see an MMO in a Cowboy Bebop universe.... awesome stuff !

  Ataaka

Advanced Member

Joined: 4/01/08
Posts: 160

Anyone can act, just be yourself -aTaaka

7/07/09 9:52:09 AM#80

Jon Wood, thank you for posting my feelings with a full pound of credibility.

For years, starting with the Alpha release of Asheron's Call 2, I have been complaining about game launches that were relying on the players to reach a playable and enjoyable state. Last time I checked, the car I purchased had four tires on it, an engine, and seatbelts. Are we expected to hug one another for content,  push a square boulder through the bugs, or sit at red lights until infinity???

Perhaps I have grown to big for these online game retail entertainers (OGRES). Maybe I should began climbing real mountains and quit using my mind to fill in the picture that developers have time and time again ruined with the reality that they are not capable of launching products resembling their product claim.

Beta Testers, another pet peeve, used to be comprised of gamers who assisted the devs in locating and diminishing bugs. The Beta Testers of today are exploiters, at best. Beta Testing has dwindled down to nothing more than a stress test. Our voices are not heard and perhaps, they just can't fix what they can't find and leave it at that.

No game maker has ever given me a cent to go to my RL job. Why should I give them anything for them to go to theirs?

Anyhow, I digress from my feeble attempt to say, 'Thank you Jon Wood.' I am now your fan and hope to see more gut-induced comments in the future. (See you in line for the next wrestling release.)

 

Ataaka

-because my money is my money until spend it.

 

5 Pages « 1 2 3 4 5 » Search