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The Pub at MMORPG.COM  » The Whispers (Warhammer 40k)

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87 posts found
  Gidion

Apprentice Member

Joined: 1/03/07
Posts: 64

7/01/09 6:09:56 AM#41

The Warhammer 40k universe is to huge to fit in to one game. First and foremost you would need to limit the space you are in. Say a sector of space isolated from the rest of the galaxy by warp storms. Then you have to cut down races and types of classes you can play. Personally i would make a game focusing only on the Imperium as a playable race. It is the race with the most divers population and with the deepest lore.


Now if you want the game to have classes, and not make it a skill based system, i would go for those who have access to a wide variety of gear as well as some political influence. Of the top of my head i can think of Inquisitors, Tech Priests, Rogue Traders and members of the Holy Church of Terra. Then within those classes you could have subsets like Ordo Malleus, Hereticus and Xenos as well as the philosophies of radicals and puritans within the Inquisition.


No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.


No, stick with humans and let all the other races be NPC characters.

  Impyriel

Novice Member

Joined: 9/28/04
Posts: 706

Killer: 87%
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Explorer: 33%
Socializer: 7%

7/01/09 6:33:50 AM#42
Originally posted by Gidion


No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.

 

 

There's a point where lore has to take a sideseat. Good luck getting a playerbase if they can't even choose the most popular race in the game. And why would they need to limit space? Zones for sectors or certain popular systems can be set up like zones for areas of a continent you see in other games. SWG has it though I hope it would be more meticulous in design for 40k.

  mutombo55

Novice Member

Joined: 6/30/06
Posts: 152

7/01/09 7:16:51 AM#43

A 40K MMO hey.

Interesting. I'll be sure to check back here in 2011 for some actual information.

  Gidion

Apprentice Member

Joined: 1/03/07
Posts: 64

7/01/09 7:57:39 AM#44


Originally posted by Impyriel

Originally posted by Gidion


No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.




There's a point where lore has to take a sideseat. Good luck getting a playerbase if they can't even choose the most popular race in the game. And why would they need to limit space? Zones for sectors or certain popular systems can be set up like zones for areas of a continent you see in other games. SWG has it though I hope it would be more meticulous in design for 40k.

Well if you did a galactic map like that you would still limit space since you can only visit a few planets. Imo it would be better to have a reason why you cant go where you want. It also gives a nice story element to it all. GW has even done something similar with Battlefleet Gothic.

Also regarding space marines, i obviously disagree. Straying to far away from what is accepted by the lore would turn away a equally big part of the player base. And in my personal opinion i would rather have those player that love and are interested in the lore then those who absolutely, possessively have to be the biggest baddest space marine in town... And like i said everything that makes space marines cool can be done with other "classes". Inquisitiors for example have access to power armor, power weapons, daemon weapons, psy guns (?), refractor fields and much more. Rogue Traders could even specialize in using xenos weapons that they have encountered in their travels.


And even if there aren't that many Inquisitors and Rogue Traders as well i still see them as more likely partaking in MMO type things like quests and crafting...

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 8:02:05 AM#45
Originally posted by jjjk29
Originally posted by HYPERI0N

Personally i dont see why necrons and Tyranids cant be palyable races after all....

Necrons :- have a great reason for respawning when they get killed [unlike most other races] as they can self repair and if the damage is too much they just teleport to the nearest necron base for proper repairs, Stat wise they will be very much like Space Marines exept there Initative will be about halph as good as a Marines. And wepon wise they are about the same as a marines bolter exept they have a small chance of occasionally bypassing most armour.

 

Tyranids:- Are a little ahrder but not by much if you limit what tyranid subspecies you can use for example no carnifexes from start and no Tyrants but you can start with say a gaunt type or a genestealer. And charecter progression can go 2 ways. Either you genetically modyfy your starting charecter such as a genestealer by adding Biomods which you pay for via some sort of gene caash system that is built of from kills. this can be used to turn a genestealer into a broodlord type monster. Or the other way you can advance yourself is to spend gene points to change yourself into a different Tyranid subspecies such as a gaunt into a Tyranid warrior or a Genestealer into a Carnifex! main thing about this is tho is you lose any biomorths your Avatar has previously paid for and get a new charecter subspecies type with no enhancments. This is not to say tho that you cant upgrade your new Avitar like you did with the old one tho.


 

  I see what your talking about, but a big deal in MMO's is upgrading weapons and armor by questing/raid/loot blabla you know.  Necrons and Tyranids cant take as much advantage of that as most other races can.  Like a Space Marine can be geared like a scout in light armor, or Terminator armor sets.  A tyranid could evolve I guess but how could you customise that?

 

Same applies to pretty much all races except Greenskins - the whole concept of `scavenging loot' is not what the 40K universe is about at all. Hard to imagine a Blood Angel Space Marine strapping on a suit of Chaos armour that he looted off a corpse; conversely, implementing some kind of lame race-appropriate loot drop system (ie. Eldar always find Eldar stuff etc regardless of what they're killing) would be equally artificial and ridiculous.

A far more plausible solution might be the idea that the loot you scavenge from your various conquests is then returned to your respective Masters (to be used in research, or melted down for scrap, or whatever) whereupon you are rewarded with upgrades appropriate to your race and `class'. Kind of like having to return to your homeland to train a level, only with loot.

  Gidion

Apprentice Member

Joined: 1/03/07
Posts: 64

7/01/09 8:17:06 AM#46

Inquisitors, Rogue Traders and the Adeptus Mechanus all have a interest in xenos objects. :P

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 8:18:16 AM#47
Originally posted by Gidion

 


Originally posted by Impyriel

Originally posted by Gidion

 


No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.




There's a point where lore has to take a sideseat. Good luck getting a playerbase if they can't even choose the most popular race in the game. And why would they need to limit space? Zones for sectors or certain popular systems can be set up like zones for areas of a continent you see in other games. SWG has it though I hope it would be more meticulous in design for 40k.

 

 

 

Well if you did a galactic map like that you would still limit space since you can only visit a few planets. Imo it would be better to have a reason why you cant go where you want. It also gives a nice story element to it all. GW has even done something similar with Battlefleet Gothic.

 

Also regarding space marines, i obviously disagree. Straying to far away from what is accepted by the lore would turn away a equally big part of the player base. And in my personal opinion i would rather have those player that love and are interested in the lore then those who absolutely, possessively have to be the biggest baddest space marine in town... And like i said everything that makes space marines cool can be done with other "classes". Inquisitiors for example have access to power armor, power weapons, daemon weapons, psy guns (?), refractor fields and much more. Rogue Traders could even specialize in using xenos weapons that they have encountered in their travels.

 


And even if there aren't that many Inquisitors and Rogue Traders as well i still see them as more likely partaking in MMO type things like quests and crafting...

 

I don't see why they'd need to artificially limit the map to a few sectors at all. Why not just set up a large galaxy a'la Mass Effect with a load of semi-explorable planets, moons, drifting Space Hulks, whatever, which allows the PVE crowd the freedom to go of and explore the galaxy to their hearts' content. Then you could assign much greater strategic or economic value to certain systems that would become natural hubs around which the majority of players would converge for PVP, trade and socializing. Add some EVE-style 'soft' barriers in the form of high- and low-security areas (ie. policed by local NPC powers of greater or lesser density/power) and you create a universe which feels simultaneously vast and rich with exploration potential, yet still well populated by other players in a few key places so it maintains that MMO feel and concentrates the PVP-centric crowd together.

That way players can choose the way they want to play the game and you avoid having to set up weak constructs like PVE/ PVP servers.

 

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 8:22:54 AM#48
Originally posted by Gidion

Inquisitors, Rogue Traders and the Adeptus Mechanus all have a interest in xenos objects. :P

 

Yes, but aside from the Rogue Traders their interest is mainly in terms of research... can't really picture an Inquisitor striding onto the battlefield wearing a Harlequin mask he found earlier that afternoon.

  arcdevil

Novice Member

Joined: 7/20/07
Posts: 894

You seem like a nice guy. I'll kill you last.

7/01/09 8:35:08 AM#49

ionno why is everyone so anal about the lore, MMOs doesnt necessarily have to be 100.00% cannon, its to be accepted that to make a viable massive multiplayer online you have to make some sacrifices that would never be neccessary in a single player game

 

and wondering about its succeed.....well,look at WAR, from a strict lore point of view its a travestite and a farce, yet it quickly sold 1m boxes and nearly all WAR nerds bought it even knowing in advance that the lore had been raped badly.

  Maeiliu

Apprentice Member

Joined: 1/14/06
Posts: 40

It''s just as well the earth sucks ... otherwise we would all fall off.

7/01/09 8:37:42 AM#50

They'd be much better off doing a Necromunda MMO. A much more practical scale for an MMO.

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 8:50:08 AM#51
Originally posted by arcdevil

ionno why is everyone so anal about the lore, MMOs doesnt necessarily have to be 100.00% cannon, its to be accepted that to make a viable massive multiplayer online you have to make some sacrifices that would never be neccessary in a single player game

 

and wondering about its succeed.....well,look at WAR, from a strict lore point of view its a travestite and a farce, yet it quickly sold 1m boxes and nearly all WAR nerds bought it even knowing in advance that the lore had been raped badly.

Travestite = a really bad drag queen?

 

  Gidion

Apprentice Member

Joined: 1/03/07
Posts: 64

7/01/09 8:53:31 AM#52


Originally posted by Greek_Matt

Originally posted by Gidion

 



Originally posted by Impyriel


Originally posted by Gidion
 

No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.



There's a point where lore has to take a sideseat. Good luck getting a playerbase if they can't even choose the most popular race in the game. And why would they need to limit space? Zones for sectors or certain popular systems can be set up like zones for areas of a continent you see in other games. SWG has it though I hope it would be more meticulous in design for 40k.



 
 
 
Well if you did a galactic map like that you would still limit space since you can only visit a few planets. Imo it would be better to have a reason why you cant go where you want. It also gives a nice story element to it all. GW has even done something similar with Battlefleet Gothic.
 
Also regarding space marines, i obviously disagree. Straying to far away from what is accepted by the lore would turn away a equally big part of the player base. And in my personal opinion i would rather have those player that love and are interested in the lore then those who absolutely, possessively have to be the biggest baddest space marine in town... And like i said everything that makes space marines cool can be done with other "classes". Inquisitiors for example have access to power armor, power weapons, daemon weapons, psy guns (?), refractor fields and much more. Rogue Traders could even specialize in using xenos weapons that they have encountered in their travels.
 

And even if there aren't that many Inquisitors and Rogue Traders as well i still see them as more likely partaking in MMO type things like quests and crafting...



 
I don't see why they'd need to artificially limit the map to a few sectors at all. Why not just set up a large galaxy a'la Mass Effect with a load of semi-explorable planets, moons, drifting Space Hulks, whatever, which allows the PVE crowd the freedom to go of and explore the galaxy to their hearts' content. Then you could assign much greater strategic or economic value to certain systems that would become natural hubs around which the majority of players would converge for PVP, trade and socializing. Add some EVE-style 'soft' barriers in the form of high- and low-security areas (ie. policed by local NPC powers of greater or lesser density/power) and you create a universe which feels simultaneously vast and rich with exploration potential, yet still well populated by other players in a few key places so it maintains that MMO feel and concentrates the PVP-centric crowd together.
That way players can choose the way they want to play the game and you avoid having to set up weak constructs like PVE/ PVP servers.
 

And you want the players to partake in such actions as space marines? :P I guess over all, a fictional map have very little impact on game play since you could have the same places to explore wither its limited to a few solar systems or the galaxy as a whole. I guess i just like the idea that in a more limited map all points of interest can be represented while on a galactic scale that cant be done. Variations of environments are not limited no matter what you do.


  jjjk29

Novice Member

Joined: 6/28/09
Posts: 301

 
7/01/09 9:19:16 AM#53

  Yea lets say it is set up somewhat like SWG, where you can view all the planets that you can go to.  And these planets are cut off by a warp storm, its a good idea.

  But if your stranded in a system with lets say orks and your just a rogue trader your not going to have much time to "hang out in a tavern".   You will be to worried about your enemys all around you.  With that being said WHY NOT play Space Marines?  They are the most popular and recognisable out of the 40k universe, and its an MMO so the lore wont be 100% so you as a Space Marine lets say lost your squad when dropping in?

  If you think you shouldnt be able to play as a Space Marine then there shouldn't be a Choas, since they mirror the Space Marines.

Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 9:29:14 AM#54
Originally posted by Gidion

 


Originally posted by Greek_Matt

Originally posted by Gidion

 

 



Originally posted by Impyriel


Originally posted by Gidion

 

 

 


 
I don't see why they'd need to artificially limit the map to a few sectors at all. Why not just set up a large galaxy a'la Mass Effect with a load of semi-explorable planets, moons, drifting Space Hulks, whatever, which allows the PVE crowd the freedom to go of and explore the galaxy to their hearts' content. Then you could assign much greater strategic or economic value to certain systems that would become natural hubs around which the majority of players would converge for PVP, trade and socializing. Add some EVE-style 'soft' barriers in the form of high- and low-security areas (ie. policed by local NPC powers of greater or lesser density/power) and you create a universe which feels simultaneously vast and rich with exploration potential, yet still well populated by other players in a few key places so it maintains that MMO feel and concentrates the PVP-centric crowd together.
That way players can choose the way they want to play the game and you avoid having to set up weak constructs like PVE/ PVP servers.
 

 

And you want the players to partake in such actions as space marines? :P I guess over all, a fictional map have very little impact on game play since you could have the same places to explore wither its limited to a few solar systems or the galaxy as a whole. I guess i just like the idea that in a more limited map all points of interest can be represented while on a galactic scale that cant be done. Variations of environments are not limited no matter what you do.

 

 

Sorry, I'm not sure I completely understand what you're saying... is it that you're worried that a Mass Effect style universe would sacrifice too much detail in making individual planets/locations feel unique? I guess a solution is to make the prime locations much more custom crafted and detailed, and then the less important 'filler' planets/moons etc a bit more simple... the way CoX does their missions, with a large number of generic style maps/missions but then a handful of quite unique locations.

As far as justifying a Space Marine traveling the galaxy MMO-style, that's pretty easy to do using a simple quest (or more correctly, `mission') system eg.

"Go to X planet and assist in the cleansing of the alien infestation" or

"Protect the Imperial outpost from Eldar invasion" or

"Secure a xeno artifact/base/Space Hulk before any other side (or player) does" etc.

  jjjk29

Novice Member

Joined: 6/28/09
Posts: 301

 
7/01/09 9:36:42 AM#55

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

Sub to me on YouTube @ http://www.youtube.com/user/JJJK29isGaming?feature=mhee

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 9:47:20 AM#56
Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

 

I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

  jjjk29

Novice Member

Joined: 6/28/09
Posts: 301

 
7/01/09 9:52:20 AM#57
Originally posted by Greek_Matt
Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

 

I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.


 

  Yea i was thinking that, I might be wrong but I thought Space Marines were all genetically modified after an actual man died?  If so then thats why i wasnt going to go with that option.  But has a good base. 

  Another problem what if you wanted to stay an Imp Guardsmen?  Then you can only go so high until you can "go Space Marine" you see?

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  Gidion

Apprentice Member

Joined: 1/03/07
Posts: 64

7/01/09 9:56:20 AM#58


Originally posted by Greek_Matt

Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

Oh god... shoot me now...

  Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 356

Relaxating.

7/01/09 10:05:17 AM#59
Originally posted by Gidion

 


Originally posted by Greek_Matt

Originally posted by jjjk29

 

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

 

Oh god... shoot me now...

 

Hmm... while your purist tenacity should be applauded, you are in fact living in a dream world if you think they're going to follow a format that does not include Space Marines as a core character option at some point. They, like every other MMO dev, is there to make money for their investors, and leaving Marines out of 40K is like leaving Jedi out of SWG - the market backlash would eventually drive them to break their game and alienate everyone.

 

  jjjk29

Novice Member

Joined: 6/28/09
Posts: 301

 
7/01/09 10:09:01 AM#60

  In the good old days of SWG you couldnt pick to play as a jedi or lvl a jedi tree, you had to get lucky and get the little force message asking you to come join the jedi camp.  Which i thought was an awesome idea.  But SoE didnt...

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