Login:  Password:   Remember?  
Show Quick Gamelist
Games:397  Guilds:2,002
Members:1,144,603  Online:0
Guests:0  Posts:3,119,159
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » The Whispers (Warhammer 40k)

4 Pages « 1 2 3 4 » Search
90 posts found
Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 354

Relaxating.

7/01/09 9:50:08 AM#51
Originally posted by arcdevil

ionno why is everyone so anal about the lore, MMOs doesnt necessarily have to be 100.00% cannon, its to be accepted that to make a viable massive multiplayer online you have to make some sacrifices that would never be neccessary in a single player game

 

and wondering about its succeed.....well,look at WAR, from a strict lore point of view its a travestite and a farce, yet it quickly sold 1m boxes and nearly all WAR nerds bought it even knowing in advance that the lore had been raped badly.

Travestite = a really bad drag queen?

 

Gidion

Apprentice Member

Joined: 1/03/07
Posts: 57

7/01/09 9:53:31 AM#52


Originally posted by Greek_Matt

Originally posted by Gidion

 



Originally posted by Impyriel


Originally posted by Gidion
 

No Space Marine bullshit. There are only 100.000.000 of them in an empire with as many worlds. They are also only used for one thing, WAR, so i have a hard time seeing them hanging around in the local taverns fishing for information. Plus most of the classes ive mentioned have access to the same, if not better gear then the space marines anyways.



There's a point where lore has to take a sideseat. Good luck getting a playerbase if they can't even choose the most popular race in the game. And why would they need to limit space? Zones for sectors or certain popular systems can be set up like zones for areas of a continent you see in other games. SWG has it though I hope it would be more meticulous in design for 40k.



 
 
 
Well if you did a galactic map like that you would still limit space since you can only visit a few planets. Imo it would be better to have a reason why you cant go where you want. It also gives a nice story element to it all. GW has even done something similar with Battlefleet Gothic.
 
Also regarding space marines, i obviously disagree. Straying to far away from what is accepted by the lore would turn away a equally big part of the player base. And in my personal opinion i would rather have those player that love and are interested in the lore then those who absolutely, possessively have to be the biggest baddest space marine in town... And like i said everything that makes space marines cool can be done with other "classes". Inquisitiors for example have access to power armor, power weapons, daemon weapons, psy guns (?), refractor fields and much more. Rogue Traders could even specialize in using xenos weapons that they have encountered in their travels.
 

And even if there aren't that many Inquisitors and Rogue Traders as well i still see them as more likely partaking in MMO type things like quests and crafting...



 
I don't see why they'd need to artificially limit the map to a few sectors at all. Why not just set up a large galaxy a'la Mass Effect with a load of semi-explorable planets, moons, drifting Space Hulks, whatever, which allows the PVE crowd the freedom to go of and explore the galaxy to their hearts' content. Then you could assign much greater strategic or economic value to certain systems that would become natural hubs around which the majority of players would converge for PVP, trade and socializing. Add some EVE-style 'soft' barriers in the form of high- and low-security areas (ie. policed by local NPC powers of greater or lesser density/power) and you create a universe which feels simultaneously vast and rich with exploration potential, yet still well populated by other players in a few key places so it maintains that MMO feel and concentrates the PVP-centric crowd together.
That way players can choose the way they want to play the game and you avoid having to set up weak constructs like PVE/ PVP servers.
 

And you want the players to partake in such actions as space marines? :P I guess over all, a fictional map have very little impact on game play since you could have the same places to explore wither its limited to a few solar systems or the galaxy as a whole. I guess i just like the idea that in a more limited map all points of interest can be represented while on a galactic scale that cant be done. Variations of environments are not limited no matter what you do.


jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 10:19:16 AM#53

  Yea lets say it is set up somewhat like SWG, where you can view all the planets that you can go to.  And these planets are cut off by a warp storm, its a good idea.

  But if your stranded in a system with lets say orks and your just a rogue trader your not going to have much time to "hang out in a tavern".   You will be to worried about your enemys all around you.  With that being said WHY NOT play Space Marines?  They are the most popular and recognisable out of the 40k universe, and its an MMO so the lore wont be 100% so you as a Space Marine lets say lost your squad when dropping in?

  If you think you shouldnt be able to play as a Space Marine then there shouldn't be a Choas, since they mirror the Space Marines.

Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 354

Relaxating.

7/01/09 10:29:14 AM#54
Originally posted by Gidion

 


Originally posted by Greek_Matt

Originally posted by Gidion

 

 



Originally posted by Impyriel


Originally posted by Gidion

 

 

 


 
I don't see why they'd need to artificially limit the map to a few sectors at all. Why not just set up a large galaxy a'la Mass Effect with a load of semi-explorable planets, moons, drifting Space Hulks, whatever, which allows the PVE crowd the freedom to go of and explore the galaxy to their hearts' content. Then you could assign much greater strategic or economic value to certain systems that would become natural hubs around which the majority of players would converge for PVP, trade and socializing. Add some EVE-style 'soft' barriers in the form of high- and low-security areas (ie. policed by local NPC powers of greater or lesser density/power) and you create a universe which feels simultaneously vast and rich with exploration potential, yet still well populated by other players in a few key places so it maintains that MMO feel and concentrates the PVP-centric crowd together.
That way players can choose the way they want to play the game and you avoid having to set up weak constructs like PVE/ PVP servers.
 

 

And you want the players to partake in such actions as space marines? :P I guess over all, a fictional map have very little impact on game play since you could have the same places to explore wither its limited to a few solar systems or the galaxy as a whole. I guess i just like the idea that in a more limited map all points of interest can be represented while on a galactic scale that cant be done. Variations of environments are not limited no matter what you do.

 

 

Sorry, I'm not sure I completely understand what you're saying... is it that you're worried that a Mass Effect style universe would sacrifice too much detail in making individual planets/locations feel unique? I guess a solution is to make the prime locations much more custom crafted and detailed, and then the less important 'filler' planets/moons etc a bit more simple... the way CoX does their missions, with a large number of generic style maps/missions but then a handful of quite unique locations.

As far as justifying a Space Marine traveling the galaxy MMO-style, that's pretty easy to do using a simple quest (or more correctly, `mission') system eg.

"Go to X planet and assist in the cleansing of the alien infestation" or

"Protect the Imperial outpost from Eldar invasion" or

"Secure a xeno artifact/base/Space Hulk before any other side (or player) does" etc.

jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 10:36:42 AM#55

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 354

Relaxating.

7/01/09 10:47:20 AM#56
Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

 

I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 10:52:20 AM#57
Originally posted by Greek_Matt
Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

 

I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.


 

  Yea i was thinking that, I might be wrong but I thought Space Marines were all genetically modified after an actual man died?  If so then thats why i wasnt going to go with that option.  But has a good base. 

  Another problem what if you wanted to stay an Imp Guardsmen?  Then you can only go so high until you can "go Space Marine" you see?

Gidion

Apprentice Member

Joined: 1/03/07
Posts: 57

7/01/09 10:56:20 AM#58


Originally posted by Greek_Matt

Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

Oh god... shoot me now...

Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 354

Relaxating.

7/01/09 11:05:17 AM#59
Originally posted by Gidion

 


Originally posted by Greek_Matt

Originally posted by jjjk29

 

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

 

Oh god... shoot me now...

 

Hmm... while your purist tenacity should be applauded, you are in fact living in a dream world if you think they're going to follow a format that does not include Space Marines as a core character option at some point. They, like every other MMO dev, is there to make money for their investors, and leaving Marines out of 40K is like leaving Jedi out of SWG - the market backlash would eventually drive them to break their game and alienate everyone.

 

jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 11:09:01 AM#60

  In the good old days of SWG you couldnt pick to play as a jedi or lvl a jedi tree, you had to get lucky and get the little force message asking you to come join the jedi camp.  Which i thought was an awesome idea.  But SoE didnt...

Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 354

Relaxating.

7/01/09 11:12:06 AM#61
Originally posted by jjjk29

  In the good old days of SWG you couldnt pick to play as a jedi or lvl a jedi tree, you had to get lucky and get the little force message asking you to come join the jedi camp.  Which i thought was an awesome idea.  But SoE didnt...

 

Yeah that sounds great IF you're one of those full-time gamers who doesn't have a job or family or life outside of the game and can devote the hours necessary to become one of the top dozen or so players on their server. For everyone else who wanted to be a Jedi but couldn't , I presume it was not nearly so "awesome".

User Deleted
7/01/09 11:14:28 AM#62
Originally posted by Greek_Matt
Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

 

I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.


 

Wrong.

Im not sure if your joking or not but Space Marine come from mostly "primative" warrior tribes on Chapter worlds. The primatives are then subjected to various difficult tests and once passed are given the gene seed of the particular Primarch of the chapter.  They dont work thier way up from imperial guard ranks or such.

Anyway i really hope they dont mess up this game like Mythic did to WAR.

mcharj11

Novice Member

Joined: 2/11/07
Posts: 1339

7/01/09 11:15:17 AM#63
Originally posted by jjjk29
Originally posted by Greek_Matt
Originally posted by jjjk29

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.

 

I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.


 

  Yea i was thinking that, I might be wrong but I thought Space Marines were all genetically modified after an actual man died?  If so then thats why i wasnt going to go with that option.  But has a good base. 

  Another problem what if you wanted to stay an Imp Guardsmen?  Then you can only go so high until you can "go Space Marine" you see?

 

They are actually teens taken from tribes on feral planets, then gentically and mechanically enhanced. So Space Marine isn't something an IG trooper works toward.

 

jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 11:15:30 AM#64
Originally posted by Greek_Matt
Originally posted by jjjk29

  In the good old days of SWG you couldnt pick to play as a jedi or lvl a jedi tree, you had to get lucky and get the little force message asking you to come join the jedi camp.  Which i thought was an awesome idea.  But SoE didnt...

 

Yeah that sounds great IF you're one of those full-time gamers who doesn't have a job or family or life outside of the game and can devote the hours necessary to become one of the top dozen or so players on their server. For everyone else who wanted to be a Jedi but couldn't , I presume it was not nearly so "awesome".


 

  Off topic... But in the time when SWG took place there were no jedi...  So it worked with the game..

 

  But I think 40k could work as a MMORPG and NOT an MMOFPS....  Yea there is alot of shooting in 40k, but most of the time your shooting to pindown/weaken your enemy so you can get closer and kill them off with your power weapons.

BlackWatch

Apprentice Member

Joined: 11/01/06
Posts: 615

Currently playing: WoW

7/01/09 11:17:09 AM#65

40k would be great, but it needs to be done well.... it deserves to be done well. 

arcdevil

Novice Member

Joined: 7/20/07
Posts: 315

7/01/09 11:26:26 AM#66
Originally posted by Gidion

 


Originally posted by Greek_Matt

Originally posted by jjjk29

 

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

 

Oh god... shoot me now...

 

space marines were drawn among the best troops from the worlds the empire claimed/requonquered, and the rest drafted into the Imperial Guard. Those selected few were first genetically enhanced and then given the geneseed when proved worthy.

 

As a Space Marine you were not restricted to be a soldier,since your skills and qualifications could allow you to end up in the Apothecary (medic) ranks. As a soldier you could promote thru all the command line till becoming a Company Captain, even till belonging to the First Company and get access to the Mark IV power armors

 

when injuried to the point of death, any Space Marine is allowed to become a dreadnought, if his merits were considered worthy that honor and he has the will to resist the process.

 

All those subdivisions work exactly the same for the IG, and those naturally talented as psychic could be recruited into the Inquisition if they proved enough control over their powers that the value of their help outweigthed the risk of allowing them living.

 

 

everything Greek_Matt said is perfectly possible from any strict lore PoV...so please stfu, its obvious at this point that your just cluelessly discussing for the sake of it

 

edit: ok,maybe becoming a Space Marine when you are already IG isnt very cannonical per se, yet we dont know if this is not allowed or even forbidden.

1 million different people can point 1 million different flaws in WoW
WoW fanbois just have 1 reply: "you just hate it because its popular"

5 years and they have been mentally incapable of coming up with something better

Greek_Matt

Novice Member

Joined: 1/26/07
Posts: 354

Relaxating.

7/01/09 11:28:35 AM#67
Originally posted by jjjk29
Originally posted by Greek_Matt
Originally posted by jjjk29

  In the good old days of SWG you couldnt pick to play as a jedi or lvl a jedi tree, you had to get lucky and get the little force message asking you to come join the jedi camp.  Which i thought was an awesome idea.  But SoE didnt...

 

Yeah that sounds great IF you're one of those full-time gamers who doesn't have a job or family or life outside of the game and can devote the hours necessary to become one of the top dozen or so players on their server. For everyone else who wanted to be a Jedi but couldn't , I presume it was not nearly so "awesome".


 

  Off topic... But in the time when SWG took place there were no jedi...  So it worked with the game..

 

  But I think 40k could work as a MMORPG and NOT an MMOFPS....  Yea there is alot of shooting in 40k, but most of the time your shooting to pindown/weaken your enemy so you can get closer and kill them off with your power weapons.

 

Global Agenda (winner of MMORPG.com's E3 Editor's Choice Award) is an upcoming MMOFPS which incorporates the use of jump jets and melee combat in addition to just shooting. Seems like the perfect mechanics for a 40K MMO to me...

And apologies to the 40K loremasters, I only have a vague idea of the storyline behind the game and I did not know of the strict origins of Space Marines. I stand corrected. But that's still no reason why they couldn't be a playable class... they do exist after all, and even though there might me "only 100,000 in existence" that's certainly enough leeway for the players on any particular server who want to play one to have the opportunity to do so. Despite how much it may burn your sensibilities, you can definitely bank on them being available in a commercial MMO game.

 

jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 11:33:05 AM#68
Originally posted by Greek_Matt
Originally posted by jjjk29
Originally posted by Greek_Matt
Originally posted by jjjk29

  In the good old days of SWG you couldnt pick to play as a jedi or lvl a jedi tree, you had to get lucky and get the little force message asking you to come join the jedi camp.  Which i thought was an awesome idea.  But SoE didnt...

 

Yeah that sounds great IF you're one of those full-time gamers who doesn't have a job or family or life outside of the game and can devote the hours necessary to become one of the top dozen or so players on their server. For everyone else who wanted to be a Jedi but couldn't , I presume it was not nearly so "awesome".


 

  Off topic... But in the time when SWG took place there were no jedi...  So it worked with the game..

 

  But I think 40k could work as a MMORPG and NOT an MMOFPS....  Yea there is alot of shooting in 40k, but most of the time your shooting to pindown/weaken your enemy so you can get closer and kill them off with your power weapons.

 

Global Agenda (winner of MMORPG.com's E3 Editor's Choice Award) is an upcoming MMOFPS which incorporates the use of jump jets and melee combat in addition to just shooting. Seems like the perfect mechanics for a 40K MMO to me...

And apologies to the 40K loremasters, I only have a vague idea of the storyline behind the game and I did not know of the strict origins of Space Marines. I stand corrected. But that's still no reason why they couldn't be a playable class... they do exist after all, and even though there might me "only 100,000 in existence" that's certainly enough leeway for the players on any particular server who want to play one to have the opportunity to do so. Despite how much it may burn your sensibilities, you can definitely bank on them being available in a commercial MMO game.

 


 

  You wernt really wrong.  At all actually just an IG lvling would not really lead him to a Space Marine.  Other than that you got it down.

  But I dont see why it cant be an RPG and not FPS.  Think about it you can have you ranged attacks that you use as your running in towards your target, and your hardhitting melee attacks that follow once on your target.  I dont like the FPS aspect then it feels like im playing COD or Halo.  Its an MMO ppl want something different.

arcdevil

Novice Member

Joined: 7/20/07
Posts: 315

7/01/09 11:40:29 AM#69
Originally posted by jjjk29

  You wernt really wrong.  At all actually just an IG lvling would not really lead him to a Space Marine.  Other than that you got it down.

 

please show me where that restriction is explicitly stated

Chapter masters can recruit anyone they deem worthy into their 10th company as aspiring Space Marines.

 

It would be really easy to make that ingame...your IG regimient helped certain chapter in a mission. your skills as individual were noticed by one of the company captains, who after talking to his chapter master came to the conclusion you were worthy of making the access trials

 

voila, a very clear and distint RPG setting, that offers a "climb the ladder" experience and slowly introduces you to a class system

1 million different people can point 1 million different flaws in WoW
WoW fanbois just have 1 reply: "you just hate it because its popular"

5 years and they have been mentally incapable of coming up with something better

Ngeldu5t

Apprentice Member

Joined: 10/14/05
Posts: 460

7/01/09 11:40:56 AM#70

For now I don't want to see or hear those two words "warhammer & MMO in the same phrase.

In the land of Predators,the lion does not fear the jackals...

jjjk29

Novice Member

Joined: 6/28/09
Posts: 73

 
7/01/09 11:44:32 AM#71
Originally posted by arcdevil
Originally posted by jjjk29

  You wernt really wrong.  At all actually just an IG lvling would not really lead him to a Space Marine.  Other than that you got it down.

 

please show me where that restriction is explicitly stated

Chapter masters can recruit anyone they deem worthy into their 10th company as aspiring Space Marines.

 

It would be really easy to make that ingame...your IG regimient helped certain chapter in a mission. your skills as individual were noticed by one of the company captains, who after talking to his chapter master came to the conclusion you were worthy of making the access trials

 

voila, a very clear and distint RPG setting, that offers a "climb the ladder" experience and slowly introduces you to a class system

 
 

  It could be something like jedi trails?  Like all players of the Imperium spawn in a camp, where they all do their 'walk-through levels' where its shows them the basses of combat and gameplay.  When leaving this camp it tells them about the sub-factions they can join like the Space Marines or IG.  Then the player can go join one of those but has to lvl through the ranks until that play actually reaches the position of a Space Marine.  It being an MMO they would put in somesort of ranking system like this even if there isnt one for actual Space Marines.

Gidion

Apprentice Member

Joined: 1/03/07
Posts: 57

7/01/09 12:03:29 PM#72


Originally posted by arcdevil

Originally posted by Gidion

 



Originally posted by Greek_Matt


Originally posted by jjjk29
 
  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.




 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.


 
Oh god... shoot me now...


 
space marines were drawn among the best troops from the worlds the empire claimed/requonquered, and the rest drafted into the Imperial Guard. Those selected few were first genetically enhanced and then given the geneseed when proved worthy.
 
As a Space Marine you were not restricted to be a soldier,since your skills and qualifications could allow you to end up in the Apothecary (medic) ranks. As a soldier you could promote thru all the command line till becoming a Company Captain, even till belonging to the First Company and get access to the Mark IV power armors
 
when injuried to the point of death, any Space Marine is allowed to become a dreadnought, if his merits were considered worthy that honor and he has the will to resist the process.
 
All those subdivisions work exactly the same for the IG, and those naturally talented as psychic could be recruited into the Inquisition if they proved enough control over their powers that the value of their help outweigthed the risk of allowing them living.
 
 
everything Greek_Matt said is perfectly possible from any strict lore PoV...so please stfu, its obvious at this point that your just cluelessly discussing for the sake of it
 
edit: ok,maybe becoming a Space Marine when you are already IG isnt very cannonical per se, yet we dont know if this is not allowed or even forbidden.


Oh glad to see you edited you post to say i was right. :P


To my understanding SM are all recruited close to or during puberty due to the modification process. So in my mind it would be nigh impossible for a IG to become a SM. Greek_Matt wanted to make that the norm and i fully object to that idea.


Tbh I dunno why you feel the need to give me attitude. All I've done is voice my opinion and desire to stay true to the lore. As well as what i think might be needed to do just that. Is there something in that that gets on your nerves? Also as a cutesy to me mind editing out the part about me being clueless and that i should stfu. You know, since im right and all :D


All in all this is a pointless argument since we have no clue what type of game is being made. It could be RPG, FPS, RTS, squad based etc. Even with that knowledge i doubt we would change the devs minds on the direction they want to take their game. I do hope though that they try and stay as close to the lore as possible. and if Space Marines are a playable class they need to be represented in a way that stays true to the god warriors that they are...

mcharj11

Novice Member

Joined: 2/11/07
Posts: 1339

7/01/09 12:06:45 PM#73
Originally posted by arcdevil
Originally posted by Gidion

 


Originally posted by Greek_Matt

Originally posted by jjjk29

 

  I dont really like the Space Marines im a Tau guy, but the game was to come out and players couldnt play Space Marines at launch then im sure fans wouldnt even go past the character creation screen.



 
I see `Space Marine' as something you would work up towards rather than begin as. Choose a side (Imperial, Chaos, Eldar, Greenskin, Alien, Rogue) and start as the bottom rung of each (Imperial Guardsman for Imperial) then specialize later in your career. Imperium would split off into options like Space Marine (general combat trooper), Terminator (heavy close combat), Medic ('nuff said') etc. and other races would do the same.

 

Oh god... shoot me now...

 

space marines were drawn among the best troops from the worlds the empire claimed/requonquered, and the rest drafted into the Imperial Guard. Those selected few were first genetically enhanced and then given the geneseed when proved worthy.

 

As a Space Marine you were not restricted to be a soldier,since your skills and qualifications could allow you to end up in the Apothecary (medic) ranks. As a soldier you could promote thru all the command line till becoming a Company Captain, even till belonging to the First Company and get access to the Mark IV power armors

 

when injuried to the point of death, any Space Marine is allowed to become a dreadnought, if his merits were considered worthy that honor and he has the will to resist the process.

 

All those subdivisions work exactly the same for the IG, and those naturally talented as psychic could be recruited into the Inquisition if they proved enough control over their powers that the value of their help outweigthed the risk of allowing them living.

 

 

everything Greek_Matt said is perfectly possible from any strict lore PoV...so please stfu, its obvious at this point that your just cluelessly discussing for the sake of it

 

edit: ok,maybe becoming a Space Marine when you are already IG isnt very cannonical per se, yet we dont know if this is not allowed or even forbidden.

 

That is pre-40k lore, after the Emperor went on life-support they lost much of their knowledge and tech over a ten thousand year period. In 40k recruits for the Marines are only taken at a young age from feral planets after completeing dangerous sets of trials.

The only time adults were used was when the Imperium was being forged and an adult that becomes a marine is wekaer than an adolescent that becomes a marine.

Vegetta

Apprentice Member

Joined: 5/09/06
Posts: 272

7/01/09 12:07:00 PM#74


Originally posted by Silverwatch
The only way i can see this working succesfully is possibly in a MMOFPS style gameplay such as Planetside, pressing 1-9 with abilities just would not cut it especially when you are using a chainblade and boltpistol for example, an assault marine has both of these plus a jetpack, it naturally should be MMOFPS as it would work wonders, say if you were an average Eldar Guardian against a assault marine, he has to tear it to pieces, f/e the marine will be hurt but 1on1 its no chance, if they introduced a skill system similar to planetside with say Imperial Guardsmen and Space Marines on 1 army and say it costs 18 points for space marine armour, that would mean there wouldnt be that many of them because they need Guardsmen to drive and pilot and generally be alot more useful with alot more skills. it would be such a waste if they gave this game away to the MMORPG setting.
 
[Edit] Spelling

Its not going to be a mmofps. They said so in the PC Gamer Article

HYPERI0N

Hard Core Member

Joined: 1/26/08
Posts: 1739

7/01/09 12:59:23 PM#75
Originally posted by jjjk29
Originally posted by HYPERI0N

Personally i dont see why necrons and Tyranids cant be palyable races after all....

Necrons :- have a great reason for respawning when they get killed [unlike most other races] as they can self repair and if the damage is too much they just teleport to the nearest necron base for proper repairs, Stat wise they will be very much like Space Marines exept there Initative will be about halph as good as a Marines. And wepon wise they are about the same as a marines bolter exept they have a small chance of occasionally bypassing most armour.

 

Tyranids:- Are a little ahrder but not by much if you limit what tyranid subspecies you can use for example no carnifexes from start and no Tyrants but you can start with say a gaunt type or a genestealer. And charecter progression can go 2 ways. Either you genetically modyfy your starting charecter such as a genestealer by adding Biomods which you pay for via some sort of gene caash system that is built of from kills. this can be used to turn a genestealer into a broodlord type monster. Or the other way you can advance yourself is to spend gene points to change yourself into a different Tyranid subspecies such as a gaunt into a Tyranid warrior or a Genestealer into a Carnifex! main thing about this is tho is you lose any biomorths your Avatar has previously paid for and get a new charecter subspecies type with no enhancments. This is not to say tho that you cant upgrade your new Avitar like you did with the old one tho.


 

  I see what your talking about, but a big deal in MMO's is upgrading weapons and armor by questing/raid/loot blabla you know.  Necrons and Tyranids cant take as much advantage of that as most other races can.  Like a Space Marine can be geared like a scout in light armor, or Terminator armor sets.  A tyranid could evolve I guess but how could you customise that?

To begine with my idea is based on this game NOT being yet another WoW with loot obsesed players going around grinding some obscure rare mob for some rare loot. When you take the idea of loot out of  the equation my idea makes more sence.

 

What i propose is that each race has its own unique way of advancing itself for example...

 

Necrons hardware and software ugrades earned based on kills and relative difaculty i.e. harder kills earn there requsit upgrade points plus a bonus based on what you are.

Tyranids Biomorphs based on genetic points, based on your kills.

Space Marines Honour points or something like that that is gained by completing mission\PvP objectives and kills [sepecially if the kills are gained while the odds are against you. Spend points on chaper relicks such as a guilded helmet with some pre herasy Tech like better optics or Thermal vision.

Orks Well orks get bigger as they do well so make advancment based on bashing heads in return for an increase in bodymass which then entitles you to swipe better gear from the smaller ones.

Tau\Imperial guard once again kills could be a way of earning credits which can be used to earn new gear.

 

Now these are rough ideas but my point is that with some imagination each race can be done and done in a way as to make them feel different.

4 Pages « 1 2 3 4 » Search