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The Pub at MMORPG.COM  » I'm giving you a 50 man developer team. What do you to do with them?

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106 posts found
  Netzoko

Guide

Joined: 7/05/07
Posts: 1301

 
6/30/09 10:59:40 PM#1

I'm giving you 50 experienced developers (artists, programmers, the whole deal). You are the project manager, the direction of the game is completely open.

What type of MMO do you make? What are the games goals?

-------------------------

  Dynamo112

Novice Member

Joined: 7/03/07
Posts: 255

6/30/09 11:08:08 PM#2
Originally posted by Netzoko

I'm giving you 50 experienced developers (artists, programmers, the whole deal). You are the project manager, the direction of the game is completely open.

What type of MMO do you make? What are the games goals?

 

A Battletech MMO.

That's it.

  Amaranthar

Elite Member

Joined: 1/18/06
Posts: 1512

6/30/09 11:18:52 PM#3

This should be fun. But it's not a simple answer to explain just what I'd build, and I'm about to hit the hay stack. So I'll do this tomorrow. That will give me some time to collect my thoughts anyways.

Once upon a time....

  -Zeno-

Apprentice Member

Joined: 12/22/05
Posts: 1003

6/30/09 11:21:41 PM#4

Rebuild Shadowbane.  Re-release.  Play to crush.  Profit (yes, profit).

When do we start?

The definition of insanity: doing the same thing over and over expecting different results. When will developers (and players) become sane? Now go eat some grass like everyone else.

  Vinterkrig

Advanced Member

Joined: 1/22/07
Posts: 1521

6/30/09 11:24:41 PM#5

i'd make the best fucking mmorpg ever

  User Deleted
6/30/09 11:28:03 PM#6

I'll reserve this spot for my essay-sized answer.

  Netzoko

Guide

Joined: 7/05/07
Posts: 1301

 
6/30/09 11:30:53 PM#7

I await your responses. :)

-------------------------

  someforumguy

Elite Member

Joined: 1/25/07
Posts: 2729

6/30/09 11:34:25 PM#8

As they are given to me and I dont have to pay them. Ill make them farm gold in any popular MMO and start my own goldselling business.

Seems more reliable from a business perspective then developing a MMO in current market.

  Turel_Azure

Novice Member

Joined: 6/17/09
Posts: 59

6/30/09 11:36:36 PM#9
  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

6/30/09 11:45:24 PM#10

I'd create a giant sandbox game. Sci-fi with both ground and twitch space combat. Giant open, seamless, instance free worlds. Housing, cities, bases. Fully player driven, crafter driven economy and a rocking skill system. Basically old SWG, only fixed and improved.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  HensenLiros

Novice Member

Joined: 12/19/04
Posts: 465

"Tolerance is a sign of weakness."

6/30/09 11:49:46 PM#11

I'd try to go for a really interactive mmo.

Possibly try to follow the steps of Ultima VII, going for npcs with individual activity schedules, open world offering big immersion and freedom, etc.

Of course, it'd be skill-based with enforced pvp and player skill, whereas the players are the ones who decide the conjecture of the game-world. The game would start with one or two small towns, and the major guilds could build new towns, where a limitant factor could determine some specific player-made towns to be made static in the game-world (would be there forever for the story of the server). Also towns would be nowhere that pre-made crap like Darkfall - I'm having in mind something like Ultima Online's house customizing mode, but on a city scale (and with a really long cost and cooldown between modifications).

Farming and luck wouldn't be important factors, and the game would be made in a way to enforce this. There would be no special random drops and most equipment could only be crafted by players. Money would mostly go for housing and town-making.

Pvp would be characterized by full-loot and open pvp anywhere. Players would be able to hire guards, though - both temporary as hunting guards (against possible player killers) or as town guardsmen (that can have a determined walking route or guarding spot set up by the town leader/ guardleader). Those guards can also help you kill mobs and such, but never help you on player killing activities.

Also there would be a way for the most important players to contact the game developers and give ideas based on gameplay. Like a legendary spellcrafter whose skill is unmatched could send a proper and formal idea about a new spell, and developers would study its possibility and balance it according to testing and calculus. If the idea gets accepted, the creator has the chance to name the spell - of course following certain rules. This would make it possible for players to learn spells called "Welmork's Demise" like years after a player called Welmork created the spell and even stopped playing. The same would happen to weapons, clothes, armor, books, houses, furniture.

Well I guess that's it, basically.

Ultima Online 98~04
Dark Age of Camelot 03~07
Final Fantasy XI 04~06
Guild Wars 05~08
World of Warcraft 04~05
Unsuccessful Tries: DFO/EQ2/DRaja/Rag/Req/RYL/9D/Cabal/KO/PSU/RF/GE/TO/TR/DDO/EVE/LoTRO/L2/RZ/SWG/VG

  brostyn

Novice Member

Joined: 1/29/04
Posts: 3120

Cynical? Me? Never.

6/30/09 11:49:52 PM#12

Basically, a fantasy EVE,  but with more exciting combat.

  humwha

Novice Member

Joined: 10/05/06
Posts: 36

6/30/09 11:51:14 PM#13

I Get the Warhammer 40k ip and make it the best mmofps on the market.

Make worlds to fight on rebelions to put down colonies to save, Bring into the empire, or plunge into chaos.

Make a epic empire to fight over, use the worlds as the carrot to fight over. Some worlds will be better than others.

I want the worlds to be like real worlds so you can walk all the way around. Some how add tanks and jets but in a way so that marines, and shooting combat keeps the focus of the game. Adding space combat at a later date as a way to travel between worlds and attack them. Legions will hold worlds but if you beat them back to there home world you can destroy them and leave them homeless for a time.

Depending on the amount of worlds you have and the quality of them for recruiting and natural resources of them depends on what kind of armor and npc personal you can bring to the fight.

I would make it epic.

  dethgar

Novice Member

Joined: 2/24/08
Posts: 298

Vi veri universum vivus vici

7/01/09 12:06:05 AM#14

I would create a universe, filled with stars, solar systems, and planets. The player can take any form they want, be from whatever planet they want. The player can build his or her own story, from birth and beyond.

 

How the story develops will be up to the player base. Their actions, wars, feuds, ideas, everything will be their making from launch hour and on.

 

The game would contain plenty of creatures and NPC's, a backstory, but more importantly tools to build and create whatever they need. There would be no levels, no skills. Everything a player accomplishes would be their doing, and not the roll of dice or the comparison of skills/equipment.

 

It would be a true MMORPG, free of grind, free of tedium, only invention, confrontation, diplomacy, and wars would exist. You can play on planets or space stations in 3rd or first person view, and in vessels you can view from your pilot seat, or a birds eye perspective. You can roam the ship, do repairs, make modifications, install modules, do what you want. You would not be bound to anything, you aren't stuck in your ship, you aren't stuck in a station or on a planet.

 

Basically, if you wanna blast yourself out a torpedo bay into the cold dark expanse of space, you can.

  John.A.Zoid

Novice Member

Joined: 10/08/08
Posts: 1554

7/01/09 12:18:17 AM#15

Orgy?

  Beatnik59

Novice Member

Joined: 11/23/05
Posts: 1662

"Playing things I shouldn''t be playing since 1977."

Now Playing:
CoH, CoV

7/01/09 12:39:29 AM#16

I'm going to make a traditional MMO in the grand style we had in UO and SWG.

I'll need nine software engineers.  These guys are going to be the best paid, best supported people on the staff, because they are the ones who have to do all the server-side programming and fabrication of all the code that holds the thing together.

I'll need ten artists and animators...why ten?  Because art resources are usually the limiting factor in pushing content out.

I'll need a motion-capture expert, and two dancers (one male, one female) to do all the motion capture work for the falls, stands, emotes, and everything else.

I'll need two forum nazis/community managers to run the boards.

I'll need a professor of english literature to create the underlying fiction, and two assistants to help him with all the writing and lore.

I'll need an accountant to do the automated billing and do the financial stuff.

I'll need 20 GMs.  These constitute the heart of the live game.  They need to be able to solve CS issues, monitor the game, and do live events.

I'll need someone to manage the 20 GMs.

...and a 6' tall, dominattrix-bobbed brunette in perpetual 4" heels and horned rimmed glasses with a german accent to serve as my personal assistant. 

...And this team will build the best damn MMO you'll ever play!

__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken

"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.

"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE

  Brif

Novice Member

Joined: 1/07/09
Posts: 559

7/01/09 12:42:00 AM#17

Bomberman Online with customizable bombs and what not.

  User Deleted
7/01/09 12:57:49 AM#18

I'd go browserbased (java, applet, don't care).   I'd go for low system reqs.   Go for an amazingly indepth and robost scripting system.   Have a very broad "genre" IE:  cross realms or something.     Then I'd just let the story boarders and script jockies go reletively crazy.   Along with mechanics that hide the fact that players are playing in a sandbox with semi-loot PvP.

__________

I'd also hit that "mythical man month ceiling" a couple of times during the project, especially in the beginning.

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1191

7/01/09 1:10:06 AM#19
Originally posted by Netzoko

I'm giving you 50 experienced developers (artists, programmers, the whole deal). You are the project manager, the direction of the game is completely open.

What type of MMO do you make? What are the games goals?


 

Make WoW2

  grunty

Advanced Member

Joined: 4/06/04
Posts: 5718

7/01/09 1:32:12 AM#20

Your graphics are old, dated and fugly.

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