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6/19/09 10:57:46 AM#76
There is going to be 10 classes not 8. This thread already fails. |
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catlana
Advanced Member
Joined: 11/18/08
Playing ToR |
6/19/09 12:24:11 PM#77
Originally posted by LordHysteria
Where did you hear this from? If so, that leaves Bioware with alot of room on types of characters. |
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6/19/09 1:02:57 PM#78
Personally I will be very surprised if it is just 8 classes that are polar opposites of each other, that just wouldnt seem like KoTOR. However, it wouldnt surprise me if each class had 3-4 specialisations such as the prestige options at lvl 15 in KoTOR 2. even if these arent available at the first level. i.e: As for healing, I think it will mainly be things such as Med Packs for incombat, as well as Jedi's being able to do Big heals on a single target, or a group wide small heal. And for the Sith side, I think it will be healing via dps, i.e Leaching life from your enemies to heal your team. It all depends really, it could be that the 8 classes, have several prestige tree's which branch out at certain levels and thus further specialise them. i.e Jedi - Guardians(at say lvl 10) and then Weapons Masters(at level 30 or so) etc, or Jedi - Sentinal and then Watchmen if each class had that sort of options, then it would make things very interesting, as your choices would change everything about your character |
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6/20/09 2:51:03 AM#79
I think that assuming: a) that each class will have a polar opposite from the other faction, and b) that these classes will conform to basic mmo classes is seriously underestimating the creative forces at work for BioWare. I have played a great many of their games and I can safely say that few of them were "cookie cutter" copies of any other game out there. BioWare seems to value originality and story over mass marketing in my opinion and I have no reason to think it will be otherwise with this release, especially given the immense amount of source material they have to work from and the understandably high expectations of throngs of SW fans worldwide. That being said, I would venture my guesses as an assassin type class for the sith and can see the pet classes fitting well. As far as the healing goes, so far all of the classes revealed realistically would have some form of first aid training and so would have at least a modicum of self heal in their advancement options somewhere. I agree that the SW universe doesn't lend itself well to traditional healing classes though it's not a far stretch to assume that each class they do have will be able to perform this roll to a certain degree. |
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6/20/09 4:55:07 AM#80
Originally posted by eyeswideopen
I think that was not a robot, there was some biotic lifeform inside, dyiing... |
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6/20/09 5:06:07 AM#81
Stament: I want to play a HK-47 |
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6/20/09 5:13:40 AM#82
Originally posted by catlana Where did you hear this from? If so, that leaves Bioware with alot of room on types of characters. At a guess, from the official TOR website. It's understandable that he inferred there would be 10 classes given the layout of the page. |
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6/20/09 8:14:20 AM#83
??? I only see 8 slots for classes there. |
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6/20/09 11:49:01 AM#84
Originally posted by wickymagee
That is an excellent point. Outside of Jedi being on both sides (since that is a necessity due to the existing lore of the IP), making the same class for both factions would be a major cop out. The remaining classes shouldn't be a direct counterpart to any given class of the opposing faction. They should be unique, or at least as unique as they can be, given that most abilities in MMOs are differentiated primarily by animations and particle effects (on a MOB lacking specific resists, an ice bolt is functionally the same as a fireball, and a great slash is the same as a big chop). I hope that is the route BioWare is taking. |
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6/20/09 11:52:35 AM#85
I am praying to God in Heaven that there are ZERO dedictated healers classes! |
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6/20/09 12:53:14 PM#86
Originally posted by Vagrant_Zero Ssh. It were sarcasm. |
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ViceVersa
Novice Member
Joined: 8/26/08
If life is a dream, then why the HELL don't i have cookies?! |
6/21/09 10:50:23 AM#87
I dont think that all the faction's classes will be the polar opposites of one another. I think it will extremely interesting to find the outcome of how each class compliments the other. I'm also interested to see how Bioware will integrate this with the whole 'Soloing' idea that everyones on about :D. Of course, Sith Jedi and Jedi will have there similarities, its an integral part of the whole Star Wars lore... but i get the feeling that Sith will have a more damaging use of the force. Take a look at Chancellor Palpatine - He can shoot friggin lightning from his fingers! A classic Sith move. And then theres the famous 'Jedi Mind Trick' which is strictly jedi, hence the name :D Brings to mind the part where Ben waves away the stormtrooper... classic :D Well theres my input, seeya ^^ |
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6/21/09 1:54:50 PM#88
I think it's really funny who all of you assume Jedi and Sith Jedi as a class... Jedi are not Jedi until they trained by a Jedi Master or a Jedi Knight... I would think of it more of a profession... And not as difficult as is SWG but pretty difficult to attain that class... I would not like a game with 90% Jedis... It would be totaly non-canon as there weren't that much Jedis... And in the Old Republic era? Jedis where a rare occurence...
Sith: Bounty Hunter Massani Kissai Engineer
Tropper Smuggler Medic Egineer (With other name)
And everyone at some point will have the chance to become a Jedi or Sith, depending on their force metter that would grow with theirs choices... But this is pure speculation...
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6/21/09 2:40:59 PM#89
I think droids will be companions in the game lets not forget about that aspect. EQ- Tallon zek |
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clwoods
Novice Member
Joined: 10/20/08
People seldom do what they believe in. They do what is convenient, then repent. |
6/21/09 3:14:49 PM#90
Originally posted by Dyrtt I actually looked this up out of curiosity. When he was still human and received the injuries that resulted in him looking the way he does, he was given a blood transfusion from blood obtained from Sifo-Dyas. |
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6/21/09 4:41:49 PM#91
Originally posted by stonedelf I don't think they would make you "Attain" Jedi, but you would probably have to go through the trial when you first make one. |
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6/21/09 6:15:19 PM#92
Originally posted by stonedelf
Player characters are NOT a represenative sample of the game world populations. |
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6/21/09 6:42:05 PM#93
Originally posted by catlana
I for one hope that Bioware thinks outside the box because healers have traditionally been very boring to play for me. I hated that I "had" to go resto on my Druid in Pre BC WoW because "feral" was not viable. Blizz later realized this and implemented dual specs so I can still have fun as feral and only swith to rest for instances where we do not have a healer. My Bear Shammy and Tempest of Set in AoC have been the first set of fun healers that I have ever played in their healing role.
Personally I love healing. Every mmo I play, I always roll a healing class because I enjoy it. So yeah, I so hope there is some kind of healing class.
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6/24/09 5:41:54 AM#94
I want to play Habba The Hut with Leia as Pet.
Nah... that was a joke. And yes, healing is a optional class. Since we are talking about TOR, and will be a generic game, soloer friendly, I doubt a "team-oriented" class will be added. And If is added, will be something like a combat-healer, more combat than heal.
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6/24/09 7:59:40 AM#95
There will be NO Healing class or crafting classes like engineer.. These options are NOT heroic.. Given their will be no healing class like Clerics, Priest or Medics.. I wonder how you do "RAIDS" as Bioware promised in end game without them? hmmmmm I guess raids will be based on nutrition of numbers.. Kill the bad guy before he kills all of you, NO HEALING.. lol Not that is a bad thing, but sure will be interesting to see how it's applied From what I gather, There are no rolls of classes like dps, tank, cc, or healing.. It's ALL dps and dps only.. That should make it easier for finding groups I guess.. |
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6/24/09 8:12:36 AM#96
Originally posted by Rydeson
It's likely everyone will have methods of crowd control and healing. If you read the descriptions of the game tbey intend for everyone, all classes, to be able to fight multiple NPCs at once. The differences between classes will probably be in style of combat, weapons used, and story not different predetermined roles within a gorup. That sounds rather flat to me but I think it's where they're headed.
I really can't make a guess at the other classes at this point but I don't expect them to be anything new or radical. "Any sufficiently advanced incompetence is indistinguishable from malice." ~Greys Law |
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6/25/09 2:57:37 PM#97
Please stop comparing, or looking for classes, from the Star Wars movies. This game is set 3500 years before the movies, things change in 3500 years. I doubt there will be healer classes. I think I read in an interview that they weren't going to have healing classes and each class would have healing abilities. I'm sure I also read Jedi would have a self healing ability and Sith would have a drain life ability for healing purposes. I think they said non-force classes would have med-packs, etc for healing. They want it so people are responsible for there own health management. My Thoughts: I don't think you should try and pair up the classes between the factions, I have a feeling the bioware are trying to make unique classes. Obviously this will make it difficult to balance. Droids will probably not be a playable class but be a pet, I'm not sure whether there will be a pet class or I think most like each class will be able to have a droid companion, although there was a droid assassin in KOTOR so I could be wrong. Possible missing classes could be Spy, Assassin, Mercenary... if there are pet classes there could be a Creature Handler class on the Light side and a Combat Droid Engineer class on the Dark side... pure speculation of course.
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6/26/09 4:54:24 PM#98
I am not sure that there will be more than one Jedi and Sith class. However, I believe you will be able to become different type of Jedi, like Consular, Guardian and Sentinel were in KOTOR. Alternatively there will be two classes for each side, with one focusing more offensive/tanking and another on buffing/healing. Spy/Agent/Assassin is most likely to be one class that will be Sith-side equivalent to Smuggler. Stealthy operator with ability to use sniper rifles and abilities that debuff and perhaps even add DoTs. Imperial Commando, as a part of Imperial Army, is also mentioned in the released comic. Mandalorian might also be one playable race/class of some sort, as they do feature quite heavily on comics etc. belonging to this era. In KOTOR there were some droids, but not sure you will be able to main one as a main character, but this could indicate that there will be a class that specializes in droid handling or otherwise some sort of techonology/computer expert, say Engineer/Slicer/Technician. I know every class will be able to have a companion, but perhaps this type of class would be more proficient in using droids. "The person who experiences greatness must have a feeling for the myth he is in." |
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6/30/09 8:57:17 AM#99
Originally posted by Aeraized
>< this made my day Life is about take chances and venturing out of your box, making mistakes and learning from them, and doing what you love. Find what drives you, as all paths end the same, so why not make the most of it and live a life worth living without regret? |
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6/30/09 11:21:57 AM#100
What about a teri kasi artist or some kind of class that is anti force sensitive. Some other melee class.. Also i read bioware plans to make the classes more customizable then even SWG was. Remember with SWG you could go mix and match many different types of classes, part medic part smuggler, part TKM part carbineer. I suspect there will be a limited number of classes with a highly customizable skill line that is not like WOW or other systems.
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