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EJ Moreland, Lead Designer of APB sat down with Christian Nutt over at Gamasutra for an in-depth interview on Realtime Worlds' upcoming cops-n-robbers MMOG.
There is a good bit of philosophical discussion about MMOGs in general in the interview, but Mr. Moreland also spoke about, at length, the viability of their particular game and how their strategy for marketing the game centers around finding a solid core audience, and expanding from there. Mr. Moreland also spoke about how APB will approach character development without falling back on tried and true mechanics of levels and other typical development designs:
For an interesting read, check out the full interview over at Gamasutra. Michael "MikeB" Bitton |
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Good read. I am looking forward to this game. |
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Well he says all the right things, but after having seen producer after producer "say the right things" and be full of it, I'm not holding my breath. GTA couldn't ensnare me for long, but maybe this will do a better job. But if it is just CS with GTA characters with player housing and guilds tossed in, it won't be worth paying for.
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Now, THATS a good interview! |
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" Christian Nutt " ??? is either a fake name or his parents had a weird sense of humor. I spose he's lucky they didn't name him Busta. Who else is on staff at Gamasutra? Jewish Looney ? Islamic Crazy ?
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