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General Discussion  » aion vs warcraft

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223 posts found
Pezhead

Novice Member

Joined: 9/03/08
Posts: 149

If it ain''t got killing, it ain''t a real video game.
-Pezhead

6/29/09 3:42:35 PM#176

http://www.tentonhammer.com/node/8524

According to this article, L2 servers had a capacity of 100,000concurrent users.  this figure was probably grossly exagerrated, so 30,000 is probably reasonable.  Given this fact, I believe NCsoft totally capablof running a server in AION even at 10,000 capacity.  they however state 7,000 as its number.

I don't have an official report to go by, so i just used ZORNDORF'S formula.  

It's almost 2010, and I am just not wiling to tolerate clunky graphics while being told that "gameplay is more important than graphics". That excuse won't wash with me any more. I expect my games to have both good graphics and good gameplay.
-Quote Isoke(VN boards)

natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 901

I would love you if you let me.

6/29/09 3:49:03 PM#177

No point in arguing over stupid numbers.

 

Both games are and will be very sucessfull regardless of who has more numbers.

Playing: Aion
-----------------
Excited for: Guild Wars 2 & Final Fantasy XIV
-----------------
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, City of Heroes/Villians, EverQuest 2, Tabula Rasa, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan. Champions Online
-----------------
Favorite MMO: Final Fantasy XI

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

6/29/09 3:54:10 PM#178
Originally posted by natuxatu

No point in arguing over stupid numbers.

 

Both games are and will be very sucessfull regardless of who has more numbers.


 Because numbers of official reports are not even followed (May report).

The problem is that the guys don't even play the thing and agree that the thing is succesful. :)))

Always the same, year in year out.

Be it the millions of Lineage2, the 1.2 M  of War, the 1M of AoC.

All so heavely defended in the first hyped up 3 months of launch and pre launch....

In exaclty 6 months we will see just how succesful this new Korean will be in the west.

puma713

Novice Member

Joined: 3/18/07
Posts: 283

6/29/09 4:07:08 PM#179
Originally posted by Zorndorf


 

Funny how you take the line you like out of context, templarga.  Don't bother including what the article says before that line:

"On Aion’s Korean launch day, beginning at 6am local time, when the company switched on servers and began allowing paying customers to join the game, 11,000 players signed on each hour. By noon, the company had to turn on four additional servers — in addition to the 21 running at launch–to accommodate the crowd. Each server is capable of supporting 7000 simultaneous players.

"But that was nothing compared to China, where the local company operating the service had to double the volume of servers after launch; They’re currently running around 70 servers continuously to handle the constant, heavy demand."

I think that says, very clearly, that each server was holding 7K players.  Why?  Because the lines before state that they had to open more and more servers to accomodate the crowd.  You know what that means?  Servers were filling up.  Or were they saying, "Well, our servers are half full, let's double up the number so we can thin out the crowd across more servers than we need."  C'mon. 

 


 

Again the 7K talk.

But in the only official report it is curious to have always the10 K sub to 1 server relationship :)))

Aion: 41 servers: 400 K and 113 servers : 1M players.

Just the same figure as we see in Wow, Lotro, War. Curious isn't it?

Why? because operators tend to spread out their public on & 10K to 1 server base.

Read Mark Jacobs interviews why they do that.

And the OFFICIAL report of NCSoft in May shows the exact same ratio? 153 servers. Period.

----- > Since that 1.5 Million players (report May) ... they only added ... 9 new servers ..... that's against your own theory ....

Because IF they added 2.000.000 players, they would have needed MUCH MUCH more than simply 9 new servers isn't it ?

:))))))

That's why you keep posting in a WOW forum: to up the post and stop viewing the evident stats of the official reports.

 


 

Actually, I don't come to the WoW forum.  I post from the MMORPG.com homepage, where the new posts come up.  And to the same thing you've said in this thread and in all the others - I've read what you're saying.  It's your own math that you aren't addressing. 

Once you address that, we can move on in the dicussion.  We've done the math your way.  It comes out to 3.4 million.  So you're wrong one way or the other.  Choose which one it is.  Are you wrong on the 3.4 million or is your server math wrong?  I don't really care which one it is.  Again, I could care less if they have 1.5 million or 3.5 million.  Makes no difference to me. 

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million.  You keep assuming that I'm not reading what you're writing.  I'm reading it.  I'm also reading and listening to tons of other sites, I'm listening to YOU and taking you for what you're worth and trusting your server math - but there's two different stories. 

------------------------------------------------------------------------

/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, and many others that don't merit listing

/playing: Aion NA CB

User Deleted
6/29/09 4:26:41 PM#180
Originally posted by puma713
Originally posted by templarga

Here is the link where the 7,000 number comes from:

http://technologizer.com/2009/06/03/can-aion-dethrone-the-king-of-mmos/

Again, and I quote:

"Each server is capable of supporting 7000 simultaneous players."

Keyword - "capable"

No where does it say they opened the servers to 7000k players or that they had 7k players on each server; only that the servers CAN hold 7000 players.



 

Funny how you take the line you like out of context, templarga.  Don't bother including what the article says before that line:

"On Aion’s Korean launch day, beginning at 6am local time, when the company switched on servers and began allowing paying customers to join the game, 11,000 players signed on each hour. By noon, the company had to turn on four additional servers — in addition to the 21 running at launch–to accommodate the crowd. Each server is capable of supporting 7000 simultaneous players.

"But that was nothing compared to China, where the local company operating the service had to double the volume of servers after launch; They’re currently running around 70 servers continuously to handle the constant, heavy demand."

I think that says, very clearly, that each server was holding 7K players.  Why?  Because the lines before state that they had to open more and more servers to accomodate the crowd.  You know what that means?  Servers were filling up.  Or were they saying, "Well, our servers are half full, let's double up the number so we can thin out the crowd across more servers than we need."  C'mon. 

 

You call that context?

So you seriously think they waited until 7,000 players signed on to each server and then and only then, NCSoft said "We must open more servers"?

Please, they only had to open 4 more servers....that's it. If every server was filling up the admins would ahve opened more than 4 servers. Look at WAR......they launched so many servers at launch and yes, even opened a few more at launch so just because they are opening new servers, doesn't mean each and everyone had 7,000 players. You do not release the number of servers based on their max capacity, you release them based on the number of users where the server will run well and be stable.

And this is all based on the initial FIRST DAY launch. What are the numbers now? How many still play and how many have left?

Again, using WAR as an example, Mythic stated how many created an account or signed up to play and that number plummeted quickly.

So again if the game STILL had 3.5 million and was the huge, mind-blowing success that people want to make it out to be just because it had 3.5 million players, then where are the numbers? In the current MMo market, numbers mean everything for investors and developers and if Aion still had (or ever had) 3.5 million players you know NCSoft would be releasing a report to that effect.

User Deleted
6/29/09 4:35:52 PM#181
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

Scripture1

Novice Member

Joined: 3/13/08
Posts: 104

"I will have mercy and not sacrifice"

6/30/09 9:18:38 AM#182

I am currently a lvl 31 Assasin and let me tell you this; I cancelled my Wow account, when Aion releases over here I'm definitely jumping on it and though Aion will never kill wow it will MOST CERTAINLY dwindle the numbers of subs bliz gets.

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new. The interface is what we are use to so we don't spend the first week trying to find and figure things out. The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 

Anyhow great game! gottqa cut this short, got work to do :)

 

SonofSeth

Hard Core Member

Joined: 12/17/05
Posts: 1738

Find a form
is free to roam

6/30/09 11:01:39 AM#183
Originally posted by Scripture1

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new.

Why, what's fresh about it?

The interface is what we are use to so we don't spend the first week trying to find and figure things out.

So actualy, it isn't fresh?

The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 Channels, what do you mean by channels? Are you talking about instances, like AoC?

Anyhow great game! gottqa cut this short, got work to do :) 

 

Why would anyone leave WoW for Aion. Basicly what i read is if you got tired of WoW, you'll get tired of Aion much faster, am I right?

madeux

Elite Member

Joined: 2/02/08
Posts: 1176

I have little patience for humans...

6/30/09 11:04:16 AM#184
Originally posted by SonofSeth
Originally posted by Scripture1

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new.

Why, what's fresh about it?

The interface is what we are use to so we don't spend the first week trying to find and figure things out.

So actualy, it isn't fresh?

The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 Channels, what do you mean by channels? Are you talking about instances, like AoC?

Anyhow great game! gottqa cut this short, got work to do :) 

 

Why would anyone leave WoW for Aion. Basicly what i read is if you got tired of WoW, you'll get tired of Aion much faster, am I right?

 

I got tired of WoW after playing way too much... Aion is the first game in over a year that I've been able to really have fun playing.  Sure, it's kind of like WoW, but it's an MMO, there will be similarities.

The world is fresh, the combat is new, the wings are nifty, the lore is amazing, and the graphics are smoooooth. 

Bottom Line:  It's fun.

natuxatu

Spotlight Poster

Joined: 11/12/03
Posts: 901

I would love you if you let me.

6/30/09 11:10:36 AM#185

Some people who have played WoW will get bored with Aion some wont. When will people learn that there is no one answer to what qualifies as a good game. There are so many different opinions about WoW and the same will be true for Aion.

Playing: Aion
-----------------
Excited for: Guild Wars 2 & Final Fantasy XIV
-----------------
Have Played: World of Warcraft, Final Fantasy XI, Guild Wars, Lord of the Rings Online, Vanguard, City of Heroes/Villians, EverQuest 2, Tabula Rasa, Dungeons & Dragons Online, The Chronical of Spellborn, Warhammer Online, Age of Conan. Champions Online
-----------------
Favorite MMO: Final Fantasy XI

catlana

Apprentice Member

Joined: 11/18/08
Posts: 485

Playing Aoc, WoW
Played Aion, EQ2, CoH, WAR

6/30/09 11:32:30 AM#186
Originally posted by natuxatu

Some people who have played WoW will get bored with Aion some wont. When will people learn that there is no one answer to what qualifies as a good game. There are so many different opinions about WoW and the same will be true for Aion.


 

This is definitely the case. There are issues in Aion for me (replayability / alts for example). There are also issues in WoW (the raid grind). Every person will have their own opinion about what matters most to them.

Hydroblunt

Advanced Member

Joined: 2/27/09
Posts: 161

6/30/09 12:48:16 PM#187
Originally posted by SonofSeth
Originally posted by Scripture1

Playing Aion is a breath of fresh air from the PVP to the PVE it's very new.

Why, what's fresh about it?

The interface is what we are use to so we don't spend the first week trying to find and figure things out.

So actualy, it isn't fresh?

The only thing they don't have is headset option which is no prob because ppl use vent to get around that so high end game stuff still go smoothly. Though this game is heavy on PvP you are not forced spend 100% of your time in PvP areas. Farming is made so effecient due to the fact that I can switch channels in certain areas so I could farm in a non crowded area.

 Channels, what do you mean by channels? Are you talking about instances, like AoC?

Anyhow great game! gottqa cut this short, got work to do :) 

 

Why would anyone leave WoW for Aion. Basicly what i read is if you got tired of WoW, you'll get tired of Aion much faster, am I right?

 

Crafting, different animation style and PvP.  The battle animations are a nice touch.  it's a very polished game also and while WoW is dwindling down, Aion is only growing.

Playing: EvE, Aion
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom.
Strongly Recommend: Ryzom, EvE.

Saryhl

Novice Member

Joined: 11/02/08
Posts: 5

6/30/09 1:07:18 PM#188
Originally posted by Zorndorf
Originally posted by madeux
Originally posted by Zorndorf

As a matter of fact there ARE official numbers I quoted in my earlier posts.
 

And it gave the following results: 41 servers in Korea and 113 servers in China ... at the end of april and reported in May in their report....

And back then it showed around 400 K people in Korea (figures from JAn btw) and 1.000.000 in China in april.

Combined that was 153 servers for around 1.5 M "subs". Official report materiel.May 2009.

Note : That is exaclty on top with the 10K subs for 1 server for ANY modern day 3D Fantasy mmorpg REALM server.

So on the basis of ONE AU source (without ANY evidence) the Aion fans make of these OFFICIAL results now  3.5 million because "7K is the max a server can hold".

No way is an operator allowing their operational servers on max load all the time. It would be suicide. Even 250 against 250 people fighting in one place could shut down the servers' capacity and threaten to kill it.

And btw a growth of 2.000.000 in 5 weeks is a joke when your server park increased with .... 9 servers.

Why would the Korean servers have worked on a 10K sub base for 1 server anyway?????

------- > In the reasoning of the fans, Korea would have had enough with 18 servers for 400K subs, but they were 41. Pity.

So stop the spamming of 3.5 M, they simply don''t have the servers for that number of concurrent players.

And like I said : the rumours did EXACTLY the same thing with Lineage 2. And we know how few  of these "millions" materialized in the west.

In fact : Nada.

 It is called Korean internet café math.

7k isn't the max they can hold, 7k is the max that they DID sustain.  There's a big difference there.  And with, the users per server are much higher than you're admitting to, making all of your numbers garbage.

I give you the results of the ONLY offiicial report of MAy 2009.

In there they have 400K subs for 41 Korean server and 1M Chinese for 113 servers.

Showing that the servers of Aion are in the SAME bracket as:

WoW EU/ 250 servers to serve around 2.2 M EU accounts.

WAR US/ 15 server to serve around 150K US accounts (maximum because they are half filled).

LotrO EU 11 servers to serve around 100 K EU subs.

...

now fill in ... in the LAST report of Aion it is 41 Korean servers for 400.000 subs and 113 Chinese for 1 M Chinese.

These are FACTS, not garbage.

----> Reason: Aion use the same technology (of course) as ALL the other decent 3D Fantasy mmorpg's.

Namely based on SQL server technology or Mysql.

The operationel AVERAGE of these servers is ALL the same. I talk about operational status, you talk about PEP talk of stress test server limits.

I HAVE the official figures and see the relationship. Period.

 

  WTF are you on about Zorndorf? I mean ok your figures and statements that the servers run exactly the same for any 3D MMO is wrong. Blizzard stated in 2007 that they had 8 million subscribers, and 390 servers worldwide. That's about 20,000 subscribers per server if it was spread evenly. and infact its not even. some servers have 30,000 and are full, others have 10k or less and are low population servers. the fact remains if Aions servers are built on the same technology then 154 Servers at 20,000 each is over 3 million players. so get off ur shit and pay attention to real math.

Saryhl

Novice Member

Joined: 11/02/08
Posts: 5

6/30/09 1:14:05 PM#189
Originally posted by templarga
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

 

Actually no one will give an IN YOUR FACE WOW unless they beat WoWs current numbers of over 10 million.  NCSoft is also not known for being arrogant like Blizzard. so everyone will see when Aion quietly dethrones wow due to the best advertisement there is.....Word of mouth. and word of mouth travels faster than any commercial that is shown at some obscure time of the day when everyone is asleep or at work.

coffee

Guru

Joined: 8/28/05
Posts: 1784

6/30/09 1:19:57 PM#190

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

madeux

Elite Member

Joined: 2/02/08
Posts: 1176

I have little patience for humans...

6/30/09 1:23:12 PM#191
Originally posted by coffee

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

 

Perhaps you should play it before you write it off as an imitation or an asian grind?

Ah, but where would the fun be in that?  If you can't bitch and complain about games you've never tried, you'd have so little input to offer us.

Please disreguard this post.

coffee

Guru

Joined: 8/28/05
Posts: 1784

6/30/09 1:23:38 PM#192
Originally posted by Saryhl
Originally posted by templarga
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

 

Actually no one will give an IN YOUR FACE WOW unless they beat WoWs current numbers of over 10 million.  NCSoft is also not known for being arrogant like Blizzard. so everyone will see when Aion quietly dethrones wow due to the best advertisement there is.....Word of mouth. and word of mouth travels faster than any commercial that is shown at some obscure time of the day when everyone is asleep or at work.

 

wow got where it was due to word of mouth, wow wasn't born with 11million subs, it earned them them with word of mouth, solid reviews and recommendations. TV ads only started to appear just after TBC.

Aion wont over take WoW.. nowt special about it... cept the gimmiky wings.

coffee

Guru

Joined: 8/28/05
Posts: 1784

6/30/09 1:26:23 PM#193
Originally posted by madeux
Originally posted by coffee

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

 

Perhaps you should play it before you write it off as an imitation or an asian grind?

Ah, but where would the fun be in that?  If you can't bitch and complain about games you've never tried, you'd have so little input to offer us.

Please disreguard this post.

 

I am not going to force myself to play a Game that has not attracted me.  All the videos I have seen are all the same, big scrolling numbers and flashy combat moves that are noting more than a 30second animation. /yawn

Saryhl

Novice Member

Joined: 11/02/08
Posts: 5

6/30/09 1:33:55 PM#194
Originally posted by coffee

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

 

I agree with one main thing that you have stated. While I will be playing Aion now since Korean Open beta, launch, and NA Closed beta, i will continue to play because it is quite enjoyable. What i agree with is that Aion will have to earn its status just like wow has. I believe that Aion is the first game in a very long time that has the potential to do so.......but only time will tell.

m0lly

Apprentice Member

Joined: 3/28/08
Posts: 148

6/30/09 1:42:20 PM#195
Originally posted by madeux
Originally posted by coffee

come back in 4 and a half years and if Aions player base has grown steadily over that time I might consider playing it but right now its just a poor imitation with wings and that asian grind we all know... Aion has to earn its place just as WoW has.

 

Perhaps you should play it before you write it off as an imitation or an asian grind?

Ah, but where would the fun be in that?  If you can't bitch and complain about games you've never tried, you'd have so little input to offer us.

Please disreguard this post.

afterall people like him are sheeps and follow the masses, how about a little extreme and what if it lets you down at starters like your whole life is gona crash if game wasnt anyhting to you, i say give a little courage and hope instead of moaning and all the bullshit talks before the game is even fully released around the world. aftrell all these kinda people cannot say anyhting special about it when it was succes maybe afterall, " oh i was just following the mass " 

opinions and decitions and feelings and maybe useless bullshit also time to time ;)

 

cheers

aerocrombie

Novice Member

Joined: 5/23/09
Posts: 22

MMOs r da only social netwrking sites dat allw u 2 kill ppl dat u hate; ovr & ovr & ovr again.

6/30/09 1:45:39 PM#196

dude, i haven't even played aion, what the heck

Hydroblunt

Advanced Member

Joined: 2/27/09
Posts: 161

6/30/09 4:02:59 PM#197
Originally posted by coffee
Originally posted by Saryhl
Originally posted by templarga
Originally posted by puma713

However, I will say that everywhere I go, I see 3.5 million, not 1.5 million.  The only place I've seen 1.5 million is from the first few months (Nadia's post) and since, all we've heard is 3.5 million. 

 

Okay let's take this argument. During the first few months, you saw 1.5 million as the number. Correct?

Then since, and all of the sudden (or so it seems), everyone is talking about 3.5 million?

That is a growth of over 100%!!! That is more than double the initial numbers. Don't you think that, if the game truly grew that fast, NCSoft or someone official would have been like "IN YOUR FACE WOW"??

I know if I ran a game and it had those kind of numbers...numbers that you cab brag about, I would be sending out press releases to every corner of the universe while toasting with a glass of bubbly.

This is my argument. There is nothing between the two numbers. For the longest time it was 1.5 million players. Then all of the sudden, its 3.5 million players. There is no official data from anywhere that supports it either. And why isn'there a press release if the game truly did grow that quickly?

What I think happened is a simply typo....that someone posted on a blog or a forum that Aion had 3.5 million and meant to say 1.5 million. Then some people read it, quoted it in other blogs and forums and the "news" spread quickly.

Look at the news of Michael jackson's death - it almost caused an Internet crash. No joke.

http://abcnews.go.com/Technology/wireStory?id=7937394

I think the same thing happened with the 3.5 million number. it was a typo, people started quoting it and everyone rushed to believe it.

My issue is and always has been that there is no proof or official source of the number and until there is, the number cannot be believed.

As I mentioned, if the game did see that much of an increase in such a short period of time, why not make it official and brag about it? Its called business. That would make your stocks look good, your investors happy and be great all around. So if it truly did happen, why not make it official?

 

Actually no one will give an IN YOUR FACE WOW unless they beat WoWs current numbers of over 10 million.  NCSoft is also not known for being arrogant like Blizzard. so everyone will see when Aion quietly dethrones wow due to the best advertisement there is.....Word of mouth. and word of mouth travels faster than any commercial that is shown at some obscure time of the day when everyone is asleep or at work.

 

wow got where it was due to word of mouth, wow wasn't born with 11million subs, it earned them them with word of mouth, solid reviews and recommendations. TV ads only started to appear just after TBC.

Aion wont over take WoW.. nowt special about it... cept the gimmiky wings.

Actually, Blizzard went on a massive ad campaign via internet & magazine ads for WoW.  By the standards of those days, that type of marketing was unforseen.

Aion has little advertisement for the West yet it has been getting attention from Western players and spreading via word of mouth.  It could be viral marketing, but I have played it and I like it.  It's more of the same but a nice change.

Stop hating & start participating!

Playing: EvE, Aion
Played: Anarchy Online, WoW, Warhammer, AoC, Ryzom.
Strongly Recommend: Ryzom, EvE.

User Deleted
6/30/09 5:20:31 PM#198

So anyone come up with a reason why NCSoft wouldn't have mentioned an increase in players from 1.5 million to 3.5 million in a beta test? Just curious, I asked the question before and people would prefer to nitpick than actually logically consider the question at all.

Zorndorf

Novice Member

Joined: 11/15/07
Posts: 3476

6/30/09 5:36:16 PM#199
Originally posted by templarga

So anyone come up with a reason why NCSoft wouldn't have mentioned an increase in players from 1.5 million to 3.5 million in a beta test? Just curious, I asked the question before and people would prefer to nitpick than actually logically consider the question at all.


 

The last offical word from NCSoft were the famous Nadia links I already mentioned:

The report (published in MAY) and with figures from the end of april showed:

154 servers with approx 1.500.000 players.    As a matter of fact spread over 41 Korean srvers and 113 Chinese.

Like you said ONE AU source suddenly mentioned  3.5 M instead of those 1.5M  hardly 5 weeks later.

The AU source was NEVER confirmed by an offical NCSoft press release.

If I or YOU or ANYONE else would have an increase of 150% in an mmorgp: they would have SCREAMED it from the roofs.

But they didn't.

They simply don't have the servers added. In fact they went from 154 servers to 162. 

That is a 5.5% growth in servers.

No game has a 150% growth with a 5.5% server growth. It is simple math. Servers are put out in relation to added players AND deducted the other way around.

All the rest is fan talk of a game they played for one day on a trial weekend up and to the incredible level ...10 (not even a flying experience and no PvP).

Another hype and another "some more copied stuff".

While Blizzard makes for some fantastic new changes in the standard mmorpg everyone plays, some guys think a Korean game will lie its way to the top.

Just see and look at Icarus. :--))

 

 

madeux

Elite Member

Joined: 2/02/08
Posts: 1176

I have little patience for humans...

6/30/09 5:39:26 PM#200
Originally posted by Zorndorf
Originally posted by templarga

So anyone come up with a reason why NCSoft wouldn't have mentioned an increase in players from 1.5 million to 3.5 million in a beta test? Just curious, I asked the question before and people would prefer to nitpick than actually logically consider the question at all.


 

The last offical word from NCSoft were the famous Nadia links I already mentioned:

The report (published in MAY) and with figures from the end of april showed:

154 servers with approx 1.500.000 players.    As a matter of fact spread over 41 Korean srvers and 113 Chinese.

Like you said ONE AU source suddenly mentioned  3.5 M instead of those 1.5M  hardly 5 weeks later.

The AU source was NEVER confirmed by an offical NCSoft press release.

If I or YOU or ANYONE else would have an increase of 150% in an mmorgp: they would have SCREAMED it from the roofs.

But they didn't.

They simply don't have the servers added. In fact they went from 154 servers to 162. 

That is a 5.5% growth in servers.

No game has a 150% growth with a 5.5% server growth. It is simple math. Servers are put out in relation to added players AND deducted the other way around.

All the rest is fan talk of a game they played for one day on a trial weekend up and to the incredible level ...10 (not even a flying experience and no PvP).

Another hype and another "some more copied stuff".

While Blizzard makes for some fantastic new changes in the standard mmorpg everyone plays, some guys think a Korean game will lie its way to the top.

Just see and look at Icarus. :--))

 

 

Just level 10 and no flying?  Gotta love it when people spew ignorance all over the forum floor, eh?

First beta weekend, I took characters as high as 12, including flying.

Second beta weekend, again more flying.

Yes, we get it, you're a WoW fanboi and everything else sucks, but at least make an attempt to know what you're talking about.

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