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MMORPG Game Concepts  » Game Concept: Tribal Wars Online(long thread)

4 posts found
  akjohn31

Apprentice Member

Joined: 6/21/09
Posts: 33

Recognition is the greatest motivator."

 
6/27/09 2:56:36 PM#1

             Hello everyone. This is a game concept that i have been cooking up for a while. Alot of it is still  being thought up but here is what i have so far. Plz bear with the names and list your thoughts and opinions. Now how i describe some of the clasess and races it almost sounds like a defintion so again bear with me. If you have trouble with the names. SRRY

Game Concept

Tribal Wars Online

Setting: The setting of the story is set in pre civilizations era. Where the people that dwell in the land are in tribes. The tribes of Adacia are all not too friendly and it is your goal to either make friends or destroy them in your quest to defeat Belbalod and bring peace to Adacia.

Symbolism: Make the game to were it is Good v.s Evil in a fight for the world of Adacia. Have a good being that represents good and an evil being that represents all things evil.

Bad Guy-Head of his own tribe called Urkuzels. His name Belbalod: The Herald of Darkness. This guy is like Satan in the real world. Make him a deceiver and liar. Want this guy to be clothed with bones/steel armor. Is the lord of all evil things. He can control demons, inspire fear, and lay waste to everything good. His goal is to destroy the 4 tribes of Adacia and rule it with an iron fist.

Good Guy: IN the GAME..There is one god that created the world of Adacia and is lord over everything. His name in the game would be Yaweh. Yaweh is the only being that Belbalod fears because yaweh rules over all. Yaweh is the equivalent to god. The four tribes have a choice to believe in Yaweh or not. If so they will be better off.

Tribes(Races):

Philucian- The philucians are the guardians and protects of nature. They tend to be a fairer, taller, and a more sophisticated race than the others. But when called upon, some of the greatest warriors can derive from the Philucian tribes. The make their strongholds and villages in trees or forests.
 

Simeon- The Simeons are the cave and mountain dwellers. They tend to make their villages in the mountains or at high altitudes. The frigid temperature of the mountains has made the Simeons stout, and battle hardened by their hard way of life. However their greed for money or precise gems have made them a very greedy race
 

Zebulun- The Zebuluns are the most numerous and prominent race. They are most common tribe you will find. The Zebuluns desire power and the will to control all they can. However the Zebuluns intentions are good. And there quest to live a pure life offers them blessings for the most part
 

Yeoir- The Yeoirs are the peace goers and least renowned tribe of them all. They build huge tribes in the rolling hills where it offers protection and isolation at the same time. The yeoirs first rule is peace before violence. However laying deep inside ever yeoir is a warrior like fire that is ready to burst out.
 

Classes:

Noble: Once the servants of the mighty Yaweh. The Nobles now roam Adacia as a guardians of the weak and upholders of good. Nobles are one of the few that try to draw the enemies attention to themselves, while their friends survive unscathed. Nobles are capable of wielding heavy armor and great shields to hinder their foes. The Nobles place is in the thick of battle fighting against all that oppose them.
 

Pathfinder: A scout, hunter, and elite bowmen. The pathfinders are the trackers and silent protectors of the forest. Proficient at dealing quick and mighty damage at distances makes the Pathfinder incredibly deadly with the bow. The Pathfinder also excels at hand-to-hand combat if provoked. The pathfinder’s sixth sense makes him keen to any sign of danger and evil.
 

Assassin: Better known as the harvengers of death an assassin is someone no one wants to cross paths with. Leading silent and dark lives assassins are loners and outcasts. Able to wield twin/hidden blades along with light armor makes the assassin quick and cunning. Exceling at surprise attacks the assassins ability of stealth however, makes no one realize when death is near at hand.
 

Captain: A Captain is a born leader of men. Able to inspire hope and fear in his foes. The Captain limits know no bounds. One should beware if the captain has inspired his men to fight till nothing be left.
 

Sage: Keeper of knowledge and guardian of lore the sage is a foe that few reckon with. Using his knowledge of the ancient magic the sage can use the fury of nature and heaven to unleash devastating harm on his enemies. The sage also has knowledge of curing corruption and wounds.
 

Priest: Known as the holiest beings in the world of Adacia the priests are the children of Yaweh. They live to honor and worship their father. The enlightenment given to them by Yaweh has given them amazing healing abilities. Through their faith they are able to heal the sick and also disrupt evil ones from the path of wickedness.
 

War-Lord: Born and bred on the battle field the war-lord is a fighter like no one has ever seen. Possessing great strength and terrible fury the war-lord uses his anger and rage to unleash hell. While this is sometimes beneficial this is also the weakness of the War-lord. Twin weapons are available for the War-lord to use.

Health/Damage Concept: The health and damage concept in the game is very simple and straightforward. The player has three total bars on his health bar. Here is a very crude example of what it looks like.

 

Health Bar: the Top bar represents the HP of a toon. If it goes out, the toon obviously dies. Health of a certain toon depends on the armour/race and class that you pick.
 

Power Bar: The middle bar represents a toons power. The power bar represents what attacks that the toon can strike with. If you have full power than you toon will be able to fight and use all the skills that a toon possesses. If its low, you wont able to use most of your really good skills.
 

Fury Bar: Now this is the kinda tricky part. Every toon has a fury bar. Throughout the game a player will earn Fury Attacks which are they best attacks they will have. That skill will be able to be used when your fury bar is reached. Fury bars are reached in combat. The more you fight or the more skills you use will fill your bar. Some classes and races will affect how fast your fury bar is filled. Every 5 lvls you gain a new Fury Skill. When you use your Fury skill it resets the whole bar.
EX.
Fury Skill: Sages Wrath LVL.15
Your sage now possesses the knowledge of storm lore. Allows you to create a Torrent of wind and call down lightning on your foe. Damage- 320..
However your enemies also possess the ability to use their fury as well so watch out!
 

This is just some of the things i have written down. I appreciate if any of you actually read this whole thing. Please put what you think.

Andrew Kody Johnston

  doobster

Novice Member

Joined: 10/28/03
Posts: 740

6/27/09 3:04:35 PM#2

It's basically sounds like a cut-and-paste MMO reskinned into its own IP.  Cool lore isn't enough to draw and retain a playerbase.  Work on some unique features, gameplay elements and/or content.

  akjohn31

Apprentice Member

Joined: 6/21/09
Posts: 33

Recognition is the greatest motivator."

 
6/27/09 3:23:02 PM#3

Yes i would agree with you on that. Currently that is what i am trying to make up. Some unique gameplay features along with some other stuff. I only posted some of the beggining stuff. I just wanted to go through the races and classes first. But i am trying to do what you said. So we'll see how it goes

 

Andrew Kody Johnston

  Barrikor

Novice Member

Joined: 12/06/07
Posts: 160

7/02/09 5:09:50 PM#4

I can tell that you've been thinking about the design for a while. There's a couple things I think I should point out though...

- The name "Tribal Wars" is unusable, there's already a 300,000 player MMOBBG named that.

- Your lore looks interesting and intelligent, but it's probably best not to focus on the lore too much at first, you'll add/change a lot of ideas during dev time.

- Having the name of the god in the game be the same as the name of the God of the Bible will drive away both religious and non-religious people. ( God = Yahweh = "I AM" )