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It's true. Blizzard have taken over the world, except China. Even that is a matter of time.
And other MMO's will run out of money, or just run out when Blizzard send their hired thugs to smash windows and bones.
Good job WoW is fairly playable! ![]() |
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Originally posted by TeliaX
Actually instances were designed so that people couldn't be griefed by others. For example a group of lowbies spends an hour clearing Deadmines only to have a lv80 rogue sneak up and ninja the boss from them. That was the original purpose of instances in WoW. It's actually a very good design concept imo, and not a "cheap copout" at all. People seem to be obsessed with WoW... dying? I don't get it, personally. When a game ceases to be fun to me, I stop playing and leave it at that. No need to hate it so much you want it to "die" (and all those people lose their jobs). Besides, EverQuest1 is still going... WoW could >probably< go another 10+ years? So.. I guess haters have plenty of time to hate it up, heh.
Thats like giving childrens real weapons. It will be really fun for these childrens, till the moment one kill other. MMORPG are socializing games, anything that remove socializing is bad. IF you remove socialicing with instances, because your imagination can't think of something better, you are making your game bad because you can't think of a better way to make your game.
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Goronian
Spotlight Poster
Joined: 4/07/09
Aliena vitia in oculis habemus, a tergo nostra sunt. |
Dude, youcan't kill disco! |
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WoW's not gonna die, it's the MMO version of CSS. |
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Originally posted by Teiman
Thats like giving childrens real weapons. It will be really fun for these childrens, till the moment one kill other. MMORPG are socializing games, anything that remove socializing is bad. IF you remove socialicing with instances, because your imagination can't think of something better, you are making your game bad because you can't think of a better way to make your game.
Actually, no. WoW did not kill of socialisation. WoW is the most social game in which you have the largest active population to socialise with, if you care to. Try other games, where a few elite occupy a camp spot (old EQ) or pvp raids geared towards zerging each other, WoW has relatively more people not very much in a hurry and can stop to chat a few. Old Org, and after lvl 70s Dalaran is alway busy. /2 is always busy. If you want to socialise you can. Instances does not destroy socialisation that much. Even in the very old EQ days when you share instances, each team live in their own little corner and seldom talk, unless they argue over stealing mobs, or "TRAIN !!!!!". That is the limit of EQ non instanced dungeons. In PoA or whatever plane, who care to talk? One bad pull, its 2 hours of corpse run in the plane, which is NOT fun. Serious pain in the ass. WoW provides quite a few almost mandatory socialisation (1) Crafting, /2 look for blacksmith to craft .... or /2 tailor look for work your mats (2) PUGs, yeah so many heroics, non heroics, WGs you can do many within a few hours online b/c they are all instanced, and you got to meet more people pugging a few over 4 hours of WoW than just the 5 faces sitting in the same corner in EQ1, or FF or afk macroing in those pvp games, like darkfall. (3) WG, yes usually 2 full raids at least. You get to meet people and zerg Now, do you interact with them? With vent and the less cut throat environment in WoW, ppl does fool around a bit, talk /dance, or let out their odd pets, train kit. Some people does not talk, but then that is their personal character. They won't talk one way or another. As for your saying making a game bad, criticism is always easy. Suggest a better option. Even the best game is bad, if you want to call it bad. What is bad? Comparing to something better that works and serves multiple needs, not just yours. |
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