| 45 posts found | |
|---|---|
|
Starvault posted a couple beta reviews they felt reflected Mortal Online's current "combat beta stage" . Both reviewers are still under NDA but permission was given to post these reviews. This is the first review.
Mortal Online Combat Beta Review Character Creation There are many different types of faces, hairstyle, tattoos, etc. to choose from, and several customization options can be used, such as changing the size of the nose, ears, mouth, forehead, etc. Overall, I was impressed with the character customization, as it offers quite a bit to make your character appear unique. In addition, players are able to select from a range of heights. At the moment, I see no reason to choose anything other than the tallest height, as the benefits gained from having a large character greatly outweigh the benefits of choosing a smaller character. Henrik has explained, however, that this is only because attribute points have not yet been unlocked. Increasing your character size will cost attribute points that could be used to increase your dexterity, for example. In addition, you will be able to create a smaller than normal size character to gain more than the default attribute points, which allows for even more variability when creating your character.
First Impressions The small island we were placed on looks impressive, especially for being a temporary beta test island, and for some reason, I just can’t get over how incredible the sky looks (something I don’t think I’ve ever really noticed in an MMO). Some of the other beta testers and myself had a lot of fun exploring the island and finding a few hidden ruins. Traversing the island is no easy task, so although the island is relatively small, it certainly seems large. Not only are there mountains and other land formations obstructing any straight paths across the island, but navigating the island is very difficult until you’ve walked around it enough to really familiarize yourself with it. At one point, I broke off from the group to do a little solo exploring, and I quickly realized that I had no idea where I was. For me it was a really unique experience in an MMO because there was no radar in the upper corner showing me where I was on the map. There was no arrow pointing the way to go. I was actually lost, which made for a truly immersive experience, and this was only on the tiny test island we were placed on. I can only imagine what the immersion of being lost in a much larger and inhabited world would be like. Armor & Weapon Creation Needless to say, there is a seemingly endless amount of combinations to choose from, but the trick is to determine which combinations are most effective, as some combinations just aren’t very practical. For instance, attaching a great blade to a dagger handle will result in a strange looking and ineffective weapon, and although creating a sword made out of pure gold certainly looks fashionable, it will do little damage and require the majority of your stamina to swing it (if you’re able to swing it at all, that is). The amount of options given to the player is incredible and really adds to the involvement of player skill, as players will have to determine the best gear compositions for their particular playstyle. The only ranged weapon that can be created in the current stage is a recurve short bow. I learned from talking with Henrik that the bow should be constructed realistically to achieve the maximum effectiveness. I began scouring the internet to find instructions on how to create my very own recurve bow, and I found a very useful online guide and applied some of the same construction concepts to my in-game bow. The result was a bow more powerful and stamina efficient than any other bow I had managed to construct up to that point, which I found amazing. I am excited me to see what other realistic concepts like this will be used elsewhere in the game. Melee Combat At the moment, weapons are imbalanced, so some weapon types are far more effective than others. However, I imagine weapons and armor will be balanced throughout the remainder of the beta. Ranged Combat Barring any balancing issues, I think ranged combat is fairly good. There is a circular targeting reticle that gets smaller as you pull back the bow string. The circle indicates where your arrow may fly, so the smaller the circle, the more accurate the shot will be. I’m told that the targeting reticle is still being worked on, however, so this likely won’t be exactly what we see on release. Overall Conclusion Character creation is better than the majority of MMOs I’ve played, and so far we haven’t even seen all that there is to offer, as attributes have not been added to the beta client thus far, and only cosmetic changes are available. The aesthetics of the game are very impressive, and again, the first person view is absolutely amazing in my opinion. Despite the graphical settings being locked below the maximum settings (for beta only I’m sure), Mortal Online is definitely one of the most visually appealing MMOs I’ve played. Other than a few other minor bugs and tweaks, the little amount of gameplay that we were given access to gives me very high hopes for Mortal Online. I’m very excited to see the improvements that are made in the next client and gain access to more features and a large portion of the actual world. |
|
|
Review 2
Combat Beta Review Introduction Character Creation From what is presented in the beta, it seems that there are 5 character slots available per account, though this number is very probable to change around before the final release. The character creation is split into three screens. In the first you select your Species, then your primary race, and then finally gender. The next screen is where all of the appearance sliders and such are contained, and at the bottom the race sliders where you can slide away your genetic history. Everything works perfectly, if you chose a half-Orc as your primary race and you start to wiggle the Khurite slider, your character will smoothly warp to resemble a Khurite with the facial features blending instantly and smoothly. Since half-Orc is your primary race in this instant, it’s impossible to slide any other race more than half way up. You can also have a mix of every race, but the half-Orc slider will never fall below 50%. The next screen is supposedly where you will pick your starting Attributes and abilities, though currently it's only limited to Age and Size, which both alter your character accordingly. The character creation is flexible, large and was certainly built to please. I have seen people build characters that will make you burst out loud laughing, resembling imps, or some that are cringe worthy scarred and old, looking as if they have seen one battle too many. Environment Combat Crafting Armor and Combat Ending Notes |
|
|
6/25/09 9:28:06 PM#3
WEEEEEEEEeeeeeeee!!! =) Tried: EvE, DnD Online, LotRO, WAR, AoC, |
|
|
6/25/09 9:34:41 PM#4
Wow.....this sounds very promising. I like the realism, and the attention to detail. Let's keep our fingers crossed, eh? |
|
|
6/25/09 9:51:20 PM#5
Whatever. Coming from the failed Darkfall and other previous games, I've heard these niceties before. Bottom line is breadth...and i truely mean the broad degree of freedom of gameplay compared to todays mmo's, and depth, the quality of how far we can push that game-play involvement in a player-driven ecosystem is what matters.
I dont give a crap about how well the sky looks. |
|
|
6/25/09 10:06:16 PM#6
This gives me a bit of hope, but I know that it's waaaay to early to tell. |
|
|
6/25/09 10:19:19 PM#7
Wow, I'm very hopeful seeing as how there seems to be a lot of attention paid to crafting even at this very early stage. Thanks for posting. |
|
|
6/25/09 10:21:21 PM#8
I actually do care about how the sky looks believe it or not. And ya wow, the attention to detail in this game is astounding. The level of customization with regards to weapons and character creation has now brought my full attention towards this game. I'm genuinely looking forward to a few upcoming titles. Nice for a change. "My fighting style is kneeing people's face" -Wanderlei Silva |
|
|
6/25/09 10:42:40 PM#9
Originally posted by Cecropia And your exactly what the problem is with the dumbification of mmorpgs playing to the lowest common denominator of player thinking that window-dressing is the difference between good and great in mmorpg's today. You'll be happy with alot of good mmorpgs since that's your litmus test; the sky.
But I've had my fill of staring at the sky with titles that deliver little game-play content, but make things look pretty. I already have a pretty screen-saver, and aint interested in paying $15 a month for one. But hey. . .that's me. /shrug |
|
|
6/25/09 10:53:10 PM#10
No I'm really not into most mmorpgs, I've basically played EVE exclusively for the last 3 + years. Sampled WAR (not my thing), and was able to at least appreciate LOTRO. However just going on these first and most likely hand picked reviews (why wouldn't they). I'm simply going to keep up to date with the progress of this game. So just relax a bit man, that alright with you. Dumbify this.
"My fighting style is kneeing people's face" -Wanderlei Silva |
|
|
6/25/09 10:57:32 PM#11
Originally posted by Cik_Asalin And your exactly what the problem is with the dumbification of mmorpgs playing to the lowest common denominator of player thinking that window-dressing is the difference between good and great in mmorpg's today. You'll be happy with alot of good mmorpgs since that's your litmus test; the sky.
But I've had my fill of staring at the sky with titles that deliver little game-play content, but make things look pretty. I already have a pretty screen-saver, and aint interested in paying $15 a month for one. But hey. . .that's me. /shrug
Oxycontin not kick in? I think the point was attention to those little details. If the game can deliver realistic combat, which it sounds like it may do so, while having such details, it just adds to the immersion the game offers. I was burned by AoC too, but I'm not whipping it out and pissing on every game out there before it even comes out. It's a beta review, and he concentrates on more than the sky. Now take your drugs, so you can chill the hell out. YOU are the problem with these forums! |
|
|
6/25/09 11:02:53 PM#12
This definitely looks promising. I'm still a bit unsure about the 1st person view, but the people who have played it seem to think it really works, so I'm keeping an open mind. I'm putting together a guild with a bunch of friends, as well as anyone else interested, because it seems like it's not going to be safe to go solo in this one. It'll make everything a little more dangerous and exciting. As a guild leader, I'm looking forward to all of the political implications as well. |
|
|
6/25/09 11:03:34 PM#13
Originally posted by haggus71 Now take your drugs, so you can chill the hell out. YOU are the problem with these forums! I'll take my drugs, really, I will. . .just letting that last glass of wine get through my system, honestly. And now I'm sad that interest in game-play over a fresh coat of paint is second fiddle.]
Tell ya what. You keep your skirt on and cheer-lead for fancy clouds, and I'll root for game-play. |
|
|
Seven77
Apprentice Member
Joined: 6/07/09
If you obey all the rules, you miss all the fun. |
6/25/09 11:14:56 PM#14
Originally posted by jaspr180
|
|
6/25/09 11:23:48 PM#15
Been smokin' some of mine, and my whiskey is depleting. FU%Hk the sky, I'm after immersion in the end. If i look up and I see things that seem real it's not going to hurt. When I game all I desire is to disappear into that universe with as few distractions as possible. Lets not tarnish MO too soon you know. I havn't put on my pom poms yet, lol. "My fighting style is kneeing people's face" -Wanderlei Silva |
|
|
6/25/09 11:25:01 PM#16
Originally posted by Seven77
Okay...you win with full frontal nudity :) But, unless a fully frontal nude character model can mesmerize me with a gyrating hip thrust, skill level 100, then overall game-play still tops the list :) |
|
Originally posted by Cik_Asalin Okay...you win with full frontal nudity :) But, unless a fully frontal nude character model can mesmerize me with a gyrating hip thrust, skill level 100, then overall game-play still tops the list :) I think if you take a look at what the MO dev's want to bring you *they post a LOT on the official forums*, THEY personally rarely bring up the graphics and focus on gameplay. Some of them still play UO as you can see from a contriversial thread here which should tell you what they enjoy. |
|
|
6/26/09 12:51:29 AM#18
Well, it sounds good but there are a lot of other things mortal online needs to deliver, particulary fun and varied gameplay. Still, it do sounds like DF is toast. |
|
|
6/26/09 8:43:18 AM#19
Originally posted by Loke666
ya dont see how df is gonna do with this coming out, but i will tell you the MO community hopes it doesn't happen, i could care less think it would be funny to see them squirm |
|
|
6/26/09 2:02:07 PM#20
Am I the only one who was discouraged by these reviews? Especially the 2nd one. The part where he says "it was very easy to start criticizing Mortal Online for being worse than Crysis, Oblivion, Mount and Blade, Age of Chivalry or any other game, but the fact that this is an MMO must always be remembered" sounds like he's making some excuses for some lackluster features (seems like PvP)? I know the game is in the early stages, but this paid beta will definitely affect the game's future. With 10,000 people testing it, leaks will be out everywhere and if it's really that unpolished then those leaks could kill the game. |
|
|
6/26/09 2:06:01 PM#21
Originally posted by harmonica
1. It's not a paid beta, as you.. well, don't pay for playing. It's simply a preorder that you pay full price for. If you don't like it, don't buy it. 2. There will be no NDA, so there can't be any leaks. Besides, all this really shows is that the devs are very honest. |
|
|
6/26/09 2:14:22 PM#22
This just sounds amazing to Me. I cant wait for it to come out. |
|
|
6/26/09 3:30:09 PM#23
Originally posted by sandolainen
Technically, no, it's not a "paid beta" since you'll get the game when it comes out, but it seems to be the only way to get in the beta at the moment, no? As for no NDA, I didn't know that.. that's pretty cool, but just because the info coming out won't be a "leak," since there's no NDA doesn't mean that negative info that is posted won't affect the game.
These 2 "reviews" are named "Combat Reviews" and they both seem to say that combat doesn't work very well but SHOULD (as far as they know) work better in the future. Therefore, combat in it's current state is bad, but now we should hope that it gets better. I'm looking forward to MO and am considering paying for a pre-order, but I just don't see how people are posting stuff like "I knew it! This game is going to be amazing!" based on 2 reviews that both agree that the thing they're reviewing (combat) is not working very well yet.
|
|
|
6/26/09 8:07:22 PM#24
At the moment, it's not a paid beta at all, regardless of your definition. The preorders are not til next week, so the current reviews are from the current totally free beta. As far as the comparison to single player games, my impression was that the second reviewer is talking about the flaws in the position prediction system in game. This in particular would be problematic for an mmo. Meanwhile in a single player game its not a factor at all and in a game with a limited number of players it would be a minor factor. |
|
|
6/27/09 8:06:02 AM#25
It is not a paid beta. You can still apply to the random selection which is already going on for quite some time. |
|